mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
pre-1.6
This commit is contained in:
parent
443b0b6a89
commit
ac34829649
@ -3,6 +3,108 @@
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Changelog
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=========
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v1.6.0 - 2022-03-29 Grafting
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----------------------------
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** Vitalife secret lab **
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* A new mechanic called Augmentation Grafting has been added. Resleeving has been removed.
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* Credit to @nikfolas for his incredible work.
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** Stanek **
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* BREAKING: Many functions in the stanek API were renamed in order to avoid name collision with things like Map.prototype.get
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** UI **
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* Major update to Sleeve, Gang UI, and Create Program (@nikfolas)
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* re-add pre tags to support slash n in prompt (@jacktose)
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* Tabelize linked output of 'ls' (@Master-Guy)
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* Add the ability to filter open scripts (@phyzical)
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* Add minHeight to editor tabs (@nickofolas)
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* Properly expand gang equipment cards to fill entire screen (@nickofolas)
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* Add shortcut to Faction augmentations page from FactionsRoot (@nickofolas)
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* Fix extra space on editor tabs (@nickofolas)
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* Present offline message as list (@DSteve595)
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* add box showing remaining augments per faction (@jjayeon)
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* Add tab switching support to vim mode (@JParisFerrer)
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* Show current task on gang management screen (@zeddrak)
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* Fix for ui of gang members current task when set via api (@phyzical)
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* Don't hide irrelevant materials if their stock is not empty and hide irrelevant divisions from Export (@SagePtr)
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* Fix regex to enable alpha transparency hex codes (8 digits) (@surdaft)
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** API **
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* Added dark web functions to ns api
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* BREAKING: purchaseTor() should returns true if player already has Tor. (@DavidGrinberg, @waffleattack)
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* Implement getBonusTime in Corporation API (@t-wolfeadam)
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* Added functions to purchase TIX and WSI (@incubusnb)
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* purchaseSleeveAug checks shock value (@incubusnb)
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* Fix bug with hacknet api
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* Fix spendHashes bug
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* Added 0 cost of asleep() (@Master-Guy)
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* Fix some misleading corporation errors (@TheRealMaxion)
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* expose the inBladeburner on the player object (@phyzical)
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* added ram charge for stanek width and height (@phyzical)
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* Fix sufficient player money check to buy back shares. (@ChrissiQ)
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* Fix Static Ram Circumventing for some NS functions (@CrafterKolyan)
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* added CorporationSoftCap to NetscriptDefinitions (@phyzical)
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* Added definition of autocomplete() 'data' argument. (@tigercat2000)
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* Adding support for text/select options in Prompt command (@PhilipArmstead)
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* Added the ability to exportGame via api (@phyzical)
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** Arcade **
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* Added an arcade to New Tokyo where you can play a 4 year old version of bitburner.
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** Misc. **
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* Add a warning triggered while auto-saves are off. (@MartinFournier)
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* Log info for field analysis now displays actual rank gained. (@ApamNapat)
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* Removed BladeburnerSkillCost from skill point cost description. (@ApamNapat)
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* Fix handling for UpArrow in bladeburner console. (@dowinter)
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* Add GitHub action to check PRs for generated files. (@MartinFournier)
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* Cap Staneks gift at 25x25 to prevent crashes. (@waffleattack)
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* Remove old & unused files from repository. (@MartinFournier)
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* Factions on the factions screens are sorted by story progress / type. (@phyzical)
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* Fix log manager not picking up new runs of scripts. (@phyzical)
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* Added prettier to cicd.
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* UI improvements (@phyzical)
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* Documentation / Typos (@nanogyth, @Master-Guy, @incubusnb, @ApamNapat, @phyzical, @SagePtr)
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* Give player code a copy of Division.upgrades instead of the live object (@Ornedan)
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* Fix bug with small town achievement.
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* Fix bug with purchaseSleeveAug (@phyzical)
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* Check before unlocking corp upgrade (@gianfun)
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* General codebase improvements. (@phyzical, @Master-Guy, @ApamNapat)
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* Waiting on promises in NS1 no longer freezes the script. (@Master-Guy)
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* Fix bug with missing ramcost for tFormat (@TheMas3212)
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* Fix crash with new prompt
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* Quick fix to prevent division by 0 in terminal (@Master-Guy)
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* removed ip references (@phyzical, @Master-Guy)
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* Terminal now supports 'ls -l'
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* Fix negative number formatting (@Master-Guy)
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* Fix unique ip generation (@InDieTasten)
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* remove terminal command theme from docs (@phyzical)
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* Fix 'Augmentations Left' with gang factions (@nickofolas)
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* Attempt to fix 'bladeburner.process()' early routing issue (@MartinFournier)
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* work in progress augment fix (@phyzical)
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* Fixes missing space in Smart Supply (@TheRealMaxion)
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* Change license to Apache 2 with Commons Clause
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* updated regex sanitization (@mbrannen)
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* Sleeve fix for when faction isnt found (@phyzical)
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* Fix editor "close" naming (@phyzical)
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* Fix bug with sleeves where some factions would be listed as workable. (@phyzical)
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* Fix research tree of product industries post-prestige (@pd)
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* Added a check for exisiting industry type before expanding (@phyzical)
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* fix hackAnalyzeThreads returning infinity (@chrisrabe)
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* Make growthAnalyze more accurate (@dwRchyngqxs)
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* Add 'Zoom -> Reset Zoom' command to Steam (@smolgumball)
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* Add hasOwnProperty check to GetServer (@SagePtr)
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* Speed up employee productivity calculation (@pd)
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* Field Work and Security Work benefit from 'share' (@SagePtr)
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* Nerf noodle bar.
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v1.5.0 - Steam Cloud integration
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--------------------------------
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@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
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# built documents.
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#
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# The short X.Y version.
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version = '1.5'
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version = '1.6'
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# The full version, including alpha/beta/rc tags.
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release = '1.5.0'
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release = '1.6.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -1,7 +1,7 @@
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{
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"name": "bitburner",
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"license": "SEE LICENSE IN license.txt",
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"version": "1.5.0",
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"version": "1.6.0",
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"main": "electron-main.js",
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"author": {
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"name": "Daniel Xie & Olivier Gagnon"
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137
src/Constants.ts
137
src/Constants.ts
@ -116,8 +116,8 @@ export const CONSTANTS: {
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TotalNumBitNodes: number;
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LatestUpdate: string;
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} = {
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VersionString: "1.5.0",
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VersionNumber: 11,
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VersionString: "1.6.0",
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VersionNumber: 12,
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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@ -287,64 +287,105 @@ export const CONSTANTS: {
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TotalNumBitNodes: 24,
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LatestUpdate: `
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v1.5.0 - Steam Cloud integration
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--------------------------------
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v1.6.0 - 2022-03-29 Grafting
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----------------------------
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** Steam Cloud Saving **
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** Vitalife secret lab **
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* Added (@MartinFournier)
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* A new mechanic called Augmentation Grafting has been added. Resleeving has been removed.
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* Credit to @nikfolas for his incredible work.
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** Stanek **
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* BREAKING: Many functions in the stanek API were renamed in order to avoid name collision with things like Map.prototype.get
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** UI **
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* background now matches game primary color (@nickofolas)
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* page title contains version (@MartinFourier)
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* Major text editor improvements (@nickofolas)
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* Display bonus time on sleeve page (@MartinFourier)
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* Several UI improvements (@nickofolas, @smolgumball, @DrCuriosity, @phyzical)
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* Fix aug display in alpha (@Dominik Winter)
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* Fix display of corporation product equation (@SagePtr)
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* Make Bitverse more accessible (@ChrissiQ)
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* Make corporation warehouse more accessible (@ChrissiQ)
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* Make tab style more consistent (@nikfolas)
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* Major update to Sleeve, Gang UI, and Create Program (@nikfolas)
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* re-add pre tags to support slash n in prompt (@jacktose)
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* Tabelize linked output of 'ls' (@Master-Guy)
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* Add the ability to filter open scripts (@phyzical)
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* Add minHeight to editor tabs (@nickofolas)
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* Properly expand gang equipment cards to fill entire screen (@nickofolas)
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* Add shortcut to Faction augmentations page from FactionsRoot (@nickofolas)
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* Fix extra space on editor tabs (@nickofolas)
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* Present offline message as list (@DSteve595)
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* add box showing remaining augments per faction (@jjayeon)
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* Add tab switching support to vim mode (@JParisFerrer)
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* Show current task on gang management screen (@zeddrak)
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* Fix for ui of gang members current task when set via api (@phyzical)
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* Don't hide irrelevant materials if their stock is not empty and hide irrelevant divisions from Export (@SagePtr)
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* Fix regex to enable alpha transparency hex codes (8 digits) (@surdaft)
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** Netscript **
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** API **
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* Fix bug with async.
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* Add 'printf' ns function (@Ninetailed)
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* Remove blob caching.
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* Fix formulas access check (@Ornedan)
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* Fix bug in exp calculation (@qcorradi)
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* Fix NaN comparison (@qcorradi)
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* Fix travelToCity with bad argument (@SlyCedix)
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* Fix bug where augs could not be purchased via sing (@reacocard)
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* Fix rounding error in donateToFaction (@Risenafis)
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* Fix bug with weakenAnalyze (@rhobes)
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* Prevent exploit with atExit (@Ornedan)
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* Double 'share' power
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* Added dark web functions to ns api
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* BREAKING: purchaseTor() should returns true if player already has Tor. (@DavidGrinberg, @waffleattack)
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* Implement getBonusTime in Corporation API (@t-wolfeadam)
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* Added functions to purchase TIX and WSI (@incubusnb)
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* purchaseSleeveAug checks shock value (@incubusnb)
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* Fix bug with hacknet api
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* Fix spendHashes bug
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* Added 0 cost of asleep() (@Master-Guy)
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* Fix some misleading corporation errors (@TheRealMaxion)
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* expose the inBladeburner on the player object (@phyzical)
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* added ram charge for stanek width and height (@phyzical)
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* Fix sufficient player money check to buy back shares. (@ChrissiQ)
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* Fix Static Ram Circumventing for some NS functions (@CrafterKolyan)
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* added CorporationSoftCap to NetscriptDefinitions (@phyzical)
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* Added definition of autocomplete() 'data' argument. (@tigercat2000)
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* Adding support for text/select options in Prompt command (@PhilipArmstead)
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* Added the ability to exportGame via api (@phyzical)
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** Corporations **
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** Arcade **
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* Fix bugs with corp API (@pigalot)
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* Add smart supply func to corp API (@pd)
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* Added an arcade to New Tokyo where you can play a 4 year old version of bitburner.
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** Misc. **
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* The file API now allows GET and DELETE (@lordducky)
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* Force achievement calculation on BN completion (@SagePtr)
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* Cleanup in repository (@MartinFourier)
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* Several improvements to the electron version (@MartinFourier)
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* Fix bug with casino roulette (@jamie-mac)
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* Terminal history persists in savefile (@MartinFourier)
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* Fix tests (@jamie-mac)
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* Fix crash with electron windows tracker (@smolgumball)
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* Fix BN6/7 passive reputation gain (@BrianLDev)
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* Fix Sleeve not resetting on install (@waffleattack)
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* Sort joined factions (@jjayeon)
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* Update documentation / typo (@lethern, @Meowdoleon, @JohnnyUrosevic, @JosephDavidTalbot,
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@pd, @lethern, @lordducky, @zeddrak, @fearnlj01, @reasonablytall, @MatthewTh0,
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@SagePtr, @manniL, @Jedimaster4559, @loganville, @Arrow2thekn33, @wdpk, @fwolfst,
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@fschoenfeldt, @Waladil, @AdamTReineke, @citrusmunch, @factubsio, @ashtongreen,
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@ChrissiQ, @DJ-Laser, @waffleattack, @ApamNapat, @CrafterKolyan, @DSteve595)
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* Add a warning triggered while auto-saves are off. (@MartinFournier)
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* Log info for field analysis now displays actual rank gained. (@ApamNapat)
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* Removed BladeburnerSkillCost from skill point cost description. (@ApamNapat)
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* Fix handling for UpArrow in bladeburner console. (@dowinter)
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* Add GitHub action to check PRs for generated files. (@MartinFournier)
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* Cap Staneks gift at 25x25 to prevent crashes. (@waffleattack)
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* Remove old & unused files from repository. (@MartinFournier)
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* Factions on the factions screens are sorted by story progress / type. (@phyzical)
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* Fix log manager not picking up new runs of scripts. (@phyzical)
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* Added prettier to cicd.
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* UI improvements (@phyzical)
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* Documentation / Typos (@nanogyth, @Master-Guy, @incubusnb, @ApamNapat, @phyzical, @SagePtr)
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* Give player code a copy of Division.upgrades instead of the live object (@Ornedan)
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* Fix bug with small town achievement.
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* Fix bug with purchaseSleeveAug (@phyzical)
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* Check before unlocking corp upgrade (@gianfun)
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* General codebase improvements. (@phyzical, @Master-Guy, @ApamNapat)
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* Waiting on promises in NS1 no longer freezes the script. (@Master-Guy)
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* Fix bug with missing ramcost for tFormat (@TheMas3212)
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* Fix crash with new prompt
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* Quick fix to prevent division by 0 in terminal (@Master-Guy)
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* removed ip references (@phyzical, @Master-Guy)
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* Terminal now supports 'ls -l'
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* Fix negative number formatting (@Master-Guy)
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* Fix unique ip generation (@InDieTasten)
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* remove terminal command theme from docs (@phyzical)
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* Fix 'Augmentations Left' with gang factions (@nickofolas)
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* Attempt to fix 'bladeburner.process()' early routing issue (@MartinFournier)
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* work in progress augment fix (@phyzical)
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* Fixes missing space in Smart Supply (@TheRealMaxion)
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* Change license to Apache 2 with Commons Clause
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* updated regex sanitization (@mbrannen)
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* Sleeve fix for when faction isnt found (@phyzical)
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* Fix editor "close" naming (@phyzical)
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* Fix bug with sleeves where some factions would be listed as workable. (@phyzical)
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* Fix research tree of product industries post-prestige (@pd)
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* Added a check for exisiting industry type before expanding (@phyzical)
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* fix hackAnalyzeThreads returning infinity (@chrisrabe)
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* Make growthAnalyze more accurate (@dwRchyngqxs)
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* Add 'Zoom -> Reset Zoom' command to Steam (@smolgumball)
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* Add hasOwnProperty check to GetServer (@SagePtr)
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* Speed up employee productivity calculation (@pd)
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* Field Work and Security Work benefit from 'share' (@SagePtr)
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* Nerf noodle bar.
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`,
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};
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@ -43,22 +43,21 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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function getAugs(): string[] {
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if (isPlayersGang) {
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const augs: string[] = [];
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for (const augName of Object.keys(Augmentations)) {
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const aug = Augmentations[augName];
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if (
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augName === AugmentationNames.NeuroFluxGovernor ||
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(augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) ||
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// Special augs (i.e. Bladeburner augs)
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aug.isSpecial ||
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// Exclusive augs (i.e. QLink)
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(aug.factions.length <= 1 && !props.faction.augmentations.includes(augName) && player.bitNodeN !== 2)
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)
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continue;
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augs.push(augName);
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let augs = Object.values(Augmentations);
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// Remove blacklisted augs.
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const blacklist = [AugmentationNames.NeuroFluxGovernor, AugmentationNames.TheRedPill];
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augs = augs.filter((a) => !blacklist.includes(a.name));
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// Remove special augs.
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augs = augs.filter((a) => !a.isSpecial);
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// Remove faction-unique augs outside BN2. (But keep the one for this faction.)
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if (player.bitNodeN !== 2) {
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augs = augs.filter((a) => a.factions.length > 1 || props.faction.augmentations.includes(a.name));
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}
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return augs;
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return augs.map((a) => a.name);
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} else {
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return props.faction.augmentations.slice();
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}
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@ -113,17 +113,21 @@ export function NetscriptSingularity(
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// If player has a gang with this faction, return all augmentations.
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if (player.hasGangWith(facname)) {
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const res = [];
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for (const augName of Object.keys(Augmentations)) {
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if (augName === AugmentationNames.NeuroFluxGovernor) continue;
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if (augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) continue;
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const aug = Augmentations[augName];
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if (!aug.isSpecial) {
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res.push(augName);
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}
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let augs = Object.values(Augmentations);
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// Remove blacklisted augs.
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const blacklist = [AugmentationNames.NeuroFluxGovernor, AugmentationNames.TheRedPill];
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augs = augs.filter((a) => !blacklist.includes(a.name));
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// Remove special augs.
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augs = augs.filter((a) => !a.isSpecial);
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// Remove faction-unique augs outside BN2. (But keep the one for this faction.)
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if (player.bitNodeN !== 2) {
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augs = augs.filter((a) => a.factions.length > 1 || Factions[facname].augmentations.includes(a.name));
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}
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return res;
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return augs.map((a) => a.name);
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}
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return faction.augmentations.slice();
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