mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 01:23:49 +01:00
Merge branch 'dev' of github.com:danielyxie/bitburner into dev
This commit is contained in:
commit
acc215cc61
@ -63,7 +63,6 @@ module.exports = {
|
||||
"id-blacklist": ["error"],
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||||
"id-length": ["off"],
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||||
"id-match": ["error"],
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||||
"implicit-arrow-linebreak": ["error", "beside"],
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||||
indent: ["off"],
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||||
"indent-legacy": ["off"],
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||||
"init-declarations": ["off"],
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|
@ -133,6 +133,7 @@
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}
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.cmpy-mgmt-upgrade-div {
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text-align: left;
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display: inline-block;
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border: 1px solid #fff;
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margin: 2px;
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|
@ -40,9 +40,9 @@ export function LevelableUpgrade(props: IProps): React.ReactElement {
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}
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return (
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<div className={"cmpy-mgmt-upgrade-div tooltip"} style={{ width: "45%" }} onClick={onClick}>
|
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<button className={"cmpy-mgmt-upgrade-div tooltip"} style={{ width: "45%" }} onClick={onClick}>
|
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{text}
|
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<span className={"tooltiptext"}>{tooltip}</span>
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</div>
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</button>
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);
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}
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|
@ -27,128 +27,100 @@ interface IProps {
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player: IPlayer;
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rerender: () => void;
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}
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export function Overview({ corp, player, rerender }: IProps): React.ReactElement {
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const profit: number = corp.revenue.minus(corp.expenses).toNumber();
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export function Overview(props: IProps): React.ReactElement {
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// Generic Function for Creating a button
|
||||
interface ICreateButtonProps {
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text: string;
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class?: string;
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||||
className?: string;
|
||||
display?: string;
|
||||
tooltip?: string;
|
||||
onClick?: (event: React.MouseEvent) => void;
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||||
}
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||||
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||||
function Button(props: ICreateButtonProps): React.ReactElement {
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let className = props.className ? props.className : "std-button";
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||||
const hasTooltip = props.tooltip != null;
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||||
if (hasTooltip) className += " tooltip";
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return (
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||||
<a className={className} onClick={props.onClick} style={{ display: props.display ? props.display : "block" }}>
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{props.text}
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{hasTooltip && <span className={"tooltiptext"}>{props.tooltip}</span>}
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</a>
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);
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}
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function openBribeFactionPopup(): void {
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const popupId = "corp-bribe-popup";
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createPopup(popupId, BribeFactionPopup, {
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player: props.player,
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popupId: popupId,
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corp: props.corp,
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});
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}
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const profit: number = props.corp.revenue.minus(props.corp.expenses).toNumber();
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function DividendsStats(): React.ReactElement {
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if (props.corp.dividendPercentage <= 0 || profit <= 0) return <></>;
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const totalDividends = (props.corp.dividendPercentage / 100) * profit;
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const retainedEarnings = profit - totalDividends;
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const dividendsPerShare = totalDividends / props.corp.totalShares;
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const playerEarnings = props.corp.numShares * dividendsPerShare;
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return (
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<>
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Retained Profits (after dividends): <Money money={retainedEarnings} /> / s<br />
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<br />
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Dividend Percentage: {numeralWrapper.format(props.corp.dividendPercentage / 100, "0%")}
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<br />
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Dividends per share: <Money money={dividendsPerShare} /> / s<br />
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Your earnings as a shareholder (Pre-Tax): <Money money={playerEarnings} /> / s<br />
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Dividend Tax Rate: {props.corp.dividendTaxPercentage}%<br />
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Your earnings as a shareholder (Post-Tax):{" "}
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<Money money={playerEarnings * (1 - props.corp.dividendTaxPercentage / 100)} /> / s<br />
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<br />
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</>
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);
|
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}
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|
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function Mult(props: { name: string; mult: number }): React.ReactElement {
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if (props.mult <= 1) return <></>;
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return (
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<div>
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<p>
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{props.name}
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{numeralWrapper.format(props.mult, "0.000")}
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Total Funds: <Money money={corp.funds.toNumber()} />
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<br />
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Total Revenue: <Money money={corp.revenue.toNumber()} /> / s<br />
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Total Expenses: <Money money={corp.expenses.toNumber()} /> / s
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<br />
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Total Profits: <Money money={profit} /> / s<br />
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<DividendsStats corp={corp} profit={profit} />
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Publicly Traded: {corp.public ? "Yes" : "No"}
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<br />
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Owned Stock Shares: {numeralWrapper.format(corp.numShares, "0.000a")}
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<br />
|
||||
Stock Price: {corp.public ? <Money money={corp.sharePrice} /> : "N/A"}
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<br />
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</p>
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);
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}
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// Returns a string with general information about Corporation
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function BonusTime(): React.ReactElement {
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const storedTime = props.corp.storedCycles * CONSTANTS.MilliPerCycle;
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if (storedTime <= 15000) return <></>;
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return (
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<p>
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Bonus time: {convertTimeMsToTimeElapsedString(storedTime)}
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<br />
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<p className="tooltip">
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Total Stock Shares: {numeralWrapper.format(corp.totalShares, "0.000a")}
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<span className="tooltiptext">
|
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Outstanding Shares: {numeralWrapper.format(corp.issuedShares, "0.000a")}
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||||
<br />
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||||
Private Shares: {numeralWrapper.format(corp.totalShares - corp.issuedShares - corp.numShares, "0.000a")}
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||||
</span>
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||||
</p>
|
||||
);
|
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}
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|
||||
function BribeButton(): React.ReactElement {
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const canBribe = props.corp.determineValuation() >= CorporationConstants.BribeThreshold || true;
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const bribeFactionsClass = canBribe ? "a-link-button" : "a-link-button-inactive";
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return (
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<br />
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<br />
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<Mult name="Production Multiplier: " mult={corp.getProductionMultiplier()} />
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<Mult name="Storage Multiplier: " mult={corp.getStorageMultiplier()} />
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<Mult name="Advertising Multiplier: " mult={corp.getAdvertisingMultiplier()} />
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<Mult name="Empl. Creativity Multiplier: " mult={corp.getEmployeeCreMultiplier()} />
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||||
<Mult name="Empl. Charisma Multiplier: " mult={corp.getEmployeeChaMultiplier()} />
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<Mult name="Empl. Intelligence Multiplier: " mult={corp.getEmployeeIntMultiplier()} />
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<Mult name="Empl. Efficiency Multiplier: " mult={corp.getEmployeeEffMultiplier()} />
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<Mult name="Sales Multiplier: " mult={corp.getSalesMultiplier()} />
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||||
<Mult name="Scientific Research Multiplier: " mult={corp.getScientificResearchMultiplier()} />
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<br />
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<BonusTime corp={corp} />
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<div>
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<Button
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className={bribeFactionsClass}
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className="a-link-button"
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display="inline-block"
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onClick={openBribeFactionPopup}
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text="Bribe Factions"
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onClick={() => corp.getStarterGuide(player)}
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text="Getting Started Guide"
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tooltip={
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canBribe
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? "Use your Corporations power and influence to bribe Faction leaders in exchange for reputation"
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: "Your Corporation is not powerful enough to bribe Faction leaders"
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"Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' " +
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"This is a .lit file that guides you through the beginning of setting up a Corporation and " +
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"provides some tips/pointers for helping you get started with managing it."
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||||
}
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/>
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||||
{corp.public ? (
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<PublicButtons corp={corp} player={player} rerender={rerender} />
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) : (
|
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<PrivateButtons corp={corp} player={player} rerender={rerender} />
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)}
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<BribeButton corp={corp} player={player} />
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</div>
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<br />
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||||
<Upgrades corp={corp} player={player} rerender={rerender} />
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||||
</div>
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||||
);
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||||
}
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||||
|
||||
interface IPrivateButtonsProps {
|
||||
corp: ICorporation;
|
||||
player: IPlayer;
|
||||
rerender: () => void;
|
||||
}
|
||||
// Render the buttons for when your Corporation is still private
|
||||
function PrivateButtons({ corp, player, rerender }: IPrivateButtonsProps): React.ReactElement {
|
||||
function openFindInvestorsPopup(): void {
|
||||
const popupId = "cmpy-mgmt-find-investors-popup";
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||||
createPopup(popupId, FindInvestorsPopup, {
|
||||
rerender: props.rerender,
|
||||
player: props.player,
|
||||
popupId: popupId,
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||||
corp: props.corp,
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||||
rerender,
|
||||
player,
|
||||
popupId,
|
||||
corp: corp,
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||||
});
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||||
}
|
||||
|
||||
function openGoPublicPopup(): void {
|
||||
const popupId = "cmpy-mgmt-go-public-popup";
|
||||
createPopup(popupId, GoPublicPopup, {
|
||||
rerender: props.rerender,
|
||||
player: props.player,
|
||||
popupId: popupId,
|
||||
corp: props.corp,
|
||||
rerender,
|
||||
player,
|
||||
popupId,
|
||||
corp: corp,
|
||||
});
|
||||
}
|
||||
|
||||
// Render the buttons for when your Corporation is still private
|
||||
function PrivateButtons(): React.ReactElement {
|
||||
const fundingAvailable = props.corp.fundingRound < 4;
|
||||
const fundingAvailable = corp.fundingRound < 4;
|
||||
const findInvestorsClassName = fundingAvailable ? "std-button" : "a-link-button-inactive";
|
||||
const findInvestorsTooltip = fundingAvailable
|
||||
? "Search for private investors who will give you startup funding in exchangefor equity (stock shares) in your company"
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||||
@ -179,46 +151,45 @@ export function Overview(props: IProps): React.ReactElement {
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||||
);
|
||||
}
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function openSellSharesPopup(): void {
|
||||
const popupId = "cmpy-mgmt-sell-shares-popup";
|
||||
createPopup(popupId, SellSharesPopup, {
|
||||
corp: props.corp,
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||||
player: props.player,
|
||||
popupId: popupId,
|
||||
rerender: props.rerender,
|
||||
});
|
||||
interface IUpgradeProps {
|
||||
corp: ICorporation;
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||||
player: IPlayer;
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||||
rerender: () => void;
|
||||
}
|
||||
// Render the UI for Corporation upgrades
|
||||
function Upgrades({ corp, player, rerender }: IUpgradeProps): React.ReactElement {
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||||
// Don't show upgrades
|
||||
if (corp.divisions.length <= 0) {
|
||||
return <h1>Unlock upgrades after creating your first division</h1>;
|
||||
}
|
||||
|
||||
function openBuybackSharesPopup(): void {
|
||||
const popupId = "corp-buyback-shares-popup";
|
||||
createPopup(popupId, BuybackSharesPopup, {
|
||||
rerender: props.rerender,
|
||||
player: props.player,
|
||||
popupId: popupId,
|
||||
corp: props.corp,
|
||||
});
|
||||
return (
|
||||
<div className={"cmpy-mgmt-upgrade-container"}>
|
||||
<h1 className={"cmpy-mgmt-upgrade-header"}> Unlocks </h1>
|
||||
{Object.values(CorporationUnlockUpgrades)
|
||||
.filter((upgrade: CorporationUnlockUpgrade) => corp.unlockUpgrades[upgrade[0]] === 0)
|
||||
.map((upgrade: CorporationUnlockUpgrade) => (
|
||||
<UnlockUpgrade rerender={rerender} player={player} corp={corp} upgradeData={upgrade} key={upgrade[0]} />
|
||||
))}
|
||||
|
||||
<h1 className={"cmpy-mgmt-upgrade-header"}> Upgrades </h1>
|
||||
{corp.upgrades
|
||||
.map((level: number, i: number) => CorporationUpgrades[i])
|
||||
.map((upgrade: CorporationUpgrade) => (
|
||||
<LevelableUpgrade rerender={rerender} player={player} corp={corp} upgrade={upgrade} key={upgrade[0]} />
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function openIssueNewSharesPopup(): void {
|
||||
const popupId = "cmpy-mgmt-issue-new-shares-popup";
|
||||
createPopup(popupId, IssueNewSharesPopup, {
|
||||
popupId: popupId,
|
||||
corp: props.corp,
|
||||
});
|
||||
}
|
||||
|
||||
function openIssueDividendsPopup(): void {
|
||||
const popupId = "cmpy-mgmt-issue-dividends-popup";
|
||||
createPopup(popupId, IssueDividendsPopup, {
|
||||
popupId: popupId,
|
||||
corp: props.corp,
|
||||
});
|
||||
interface IPublicButtonsProps {
|
||||
corp: ICorporation;
|
||||
player: IPlayer;
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
// Render the buttons for when your Corporation has gone public
|
||||
function PublicButtons(): React.ReactElement {
|
||||
const corp = props.corp;
|
||||
|
||||
function PublicButtons({ corp, player, rerender }: IPublicButtonsProps): React.ReactElement {
|
||||
const sellSharesOnCd = corp.shareSaleCooldown > 0;
|
||||
const sellSharesClass = sellSharesOnCd ? "a-link-button-inactive" : "std-button";
|
||||
const sellSharesTooltip = sellSharesOnCd
|
||||
@ -233,6 +204,42 @@ export function Overview(props: IProps): React.ReactElement {
|
||||
? "Cannot issue new shares for " + corp.convertCooldownToString(corp.issueNewSharesCooldown)
|
||||
: "Issue new equity shares to raise capital.";
|
||||
|
||||
function openSellSharesPopup(): void {
|
||||
const popupId = "cmpy-mgmt-sell-shares-popup";
|
||||
createPopup(popupId, SellSharesPopup, {
|
||||
corp: corp,
|
||||
player,
|
||||
popupId,
|
||||
rerender,
|
||||
});
|
||||
}
|
||||
|
||||
function openBuybackSharesPopup(): void {
|
||||
const popupId = "corp-buyback-shares-popup";
|
||||
createPopup(popupId, BuybackSharesPopup, {
|
||||
rerender,
|
||||
player,
|
||||
popupId,
|
||||
corp: corp,
|
||||
});
|
||||
}
|
||||
|
||||
function openIssueNewSharesPopup(): void {
|
||||
const popupId = "cmpy-mgmt-issue-new-shares-popup";
|
||||
createPopup(popupId, IssueNewSharesPopup, {
|
||||
popupId,
|
||||
corp: corp,
|
||||
});
|
||||
}
|
||||
|
||||
function openIssueDividendsPopup(): void {
|
||||
const popupId = "cmpy-mgmt-issue-dividends-popup";
|
||||
createPopup(popupId, IssueDividendsPopup, {
|
||||
popupId,
|
||||
corp: corp,
|
||||
});
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Button
|
||||
@ -269,100 +276,111 @@ export function Overview(props: IProps): React.ReactElement {
|
||||
);
|
||||
}
|
||||
|
||||
// Render the UI for Corporation upgrades
|
||||
function Upgrades(): React.ReactElement {
|
||||
// Don't show upgrades
|
||||
if (props.corp.divisions.length <= 0) {
|
||||
return <h1>Unlock upgrades after creating your first division</h1>;
|
||||
// Generic Function for Creating a button
|
||||
interface ICreateButtonProps {
|
||||
text: string;
|
||||
className?: string;
|
||||
display?: string;
|
||||
tooltip?: string;
|
||||
onClick?: (event: React.MouseEvent) => void;
|
||||
}
|
||||
|
||||
function Button({ className = "std-button", text, display, tooltip, onClick }: ICreateButtonProps): React.ReactElement {
|
||||
const hasTooltip = tooltip != null;
|
||||
if (hasTooltip) className += " tooltip";
|
||||
return (
|
||||
<div className={"cmpy-mgmt-upgrade-container"}>
|
||||
<h1 className={"cmpy-mgmt-upgrade-header"}> Unlocks </h1>
|
||||
{Object.values(CorporationUnlockUpgrades)
|
||||
.filter((upgrade: CorporationUnlockUpgrade) => props.corp.unlockUpgrades[upgrade[0]] === 0)
|
||||
.map((upgrade: CorporationUnlockUpgrade) => (
|
||||
<UnlockUpgrade
|
||||
rerender={props.rerender}
|
||||
player={props.player}
|
||||
corp={props.corp}
|
||||
upgradeData={upgrade}
|
||||
key={upgrade[0]}
|
||||
/>
|
||||
))}
|
||||
|
||||
<h1 className={"cmpy-mgmt-upgrade-header"}> Upgrades </h1>
|
||||
{props.corp.upgrades
|
||||
.map((level: number, i: number) => CorporationUpgrades[i])
|
||||
.map((upgrade: CorporationUpgrade) => (
|
||||
<LevelableUpgrade
|
||||
rerender={props.rerender}
|
||||
player={props.player}
|
||||
corp={props.corp}
|
||||
upgrade={upgrade}
|
||||
key={upgrade[0]}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
<button className={className} onClick={onClick} style={{ display: display ? display : "block" }}>
|
||||
{text}
|
||||
{hasTooltip && <span className={"tooltiptext"}>{tooltip}</span>}
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
||||
interface IBribeButtonProps {
|
||||
player: IPlayer;
|
||||
corp: ICorporation;
|
||||
}
|
||||
function BribeButton({ player, corp }: IBribeButtonProps): React.ReactElement {
|
||||
function openBribeFactionPopup(): void {
|
||||
const popupId = "corp-bribe-popup";
|
||||
createPopup(popupId, BribeFactionPopup, {
|
||||
player,
|
||||
popupId,
|
||||
corp: corp,
|
||||
});
|
||||
}
|
||||
|
||||
const canBribe = corp.determineValuation() >= CorporationConstants.BribeThreshold || true;
|
||||
const bribeFactionsClass = canBribe ? "a-link-button" : "a-link-button-inactive";
|
||||
return (
|
||||
<div>
|
||||
<p>
|
||||
Total Funds: <Money money={props.corp.funds.toNumber()} />
|
||||
<br />
|
||||
Total Revenue: <Money money={props.corp.revenue.toNumber()} /> / s<br />
|
||||
Total Expenses: <Money money={props.corp.expenses.toNumber()} /> / s
|
||||
<br />
|
||||
Total Profits: <Money money={profit} /> / s<br />
|
||||
<DividendsStats />
|
||||
Publicly Traded: {props.corp.public ? "Yes" : "No"}
|
||||
<br />
|
||||
Owned Stock Shares: {numeralWrapper.format(props.corp.numShares, "0.000a")}
|
||||
<br />
|
||||
Stock Price: {props.corp.public ? <Money money={props.corp.sharePrice} /> : "N/A"}
|
||||
<br />
|
||||
</p>
|
||||
<p className="tooltip">
|
||||
Total Stock Shares: {numeralWrapper.format(props.corp.totalShares, "0.000a")}
|
||||
<span className="tooltiptext">
|
||||
Outstanding Shares: {numeralWrapper.format(props.corp.issuedShares, "0.000a")}
|
||||
<br />
|
||||
Private Shares:{" "}
|
||||
{numeralWrapper.format(props.corp.totalShares - props.corp.issuedShares - props.corp.numShares, "0.000a")}
|
||||
</span>
|
||||
</p>
|
||||
<br />
|
||||
<br />
|
||||
<Mult name="Production Multiplier: " mult={props.corp.getProductionMultiplier()} />
|
||||
<Mult name="Storage Multiplier: " mult={props.corp.getStorageMultiplier()} />
|
||||
<Mult name="Advertising Multiplier: " mult={props.corp.getAdvertisingMultiplier()} />
|
||||
<Mult name="Empl. Creativity Multiplier: " mult={props.corp.getEmployeeCreMultiplier()} />
|
||||
<Mult name="Empl. Charisma Multiplier: " mult={props.corp.getEmployeeChaMultiplier()} />
|
||||
<Mult name="Empl. Intelligence Multiplier: " mult={props.corp.getEmployeeIntMultiplier()} />
|
||||
<Mult name="Empl. Efficiency Multiplier: " mult={props.corp.getEmployeeEffMultiplier()} />
|
||||
<Mult name="Sales Multiplier: " mult={props.corp.getSalesMultiplier()} />
|
||||
<Mult name="Scientific Research Multiplier: " mult={props.corp.getScientificResearchMultiplier()} />
|
||||
<br />
|
||||
<BonusTime />
|
||||
<div>
|
||||
<Button
|
||||
className="a-link-button"
|
||||
className={bribeFactionsClass}
|
||||
display="inline-block"
|
||||
onClick={() => props.corp.getStarterGuide(props.player)}
|
||||
text="Getting Started Guide"
|
||||
onClick={openBribeFactionPopup}
|
||||
text="Bribe Factions"
|
||||
tooltip={
|
||||
"Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' " +
|
||||
"This is a .lit file that guides you through the beginning of setting up a Corporation and " +
|
||||
"provides some tips/pointers for helping you get started with managing it."
|
||||
canBribe
|
||||
? "Use your Corporations power and influence to bribe Faction leaders in exchange for reputation"
|
||||
: "Your Corporation is not powerful enough to bribe Faction leaders"
|
||||
}
|
||||
/>
|
||||
{props.corp.public ? <PublicButtons /> : <PrivateButtons />}
|
||||
<BribeButton />
|
||||
</div>
|
||||
<br />
|
||||
<Upgrades />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface IDividendsStatsProps {
|
||||
corp: ICorporation;
|
||||
profit: number;
|
||||
}
|
||||
function DividendsStats({ corp, profit }: IDividendsStatsProps): React.ReactElement {
|
||||
if (corp.dividendPercentage <= 0 || profit <= 0) return <></>;
|
||||
const totalDividends = (corp.dividendPercentage / 100) * profit;
|
||||
const retainedEarnings = profit - totalDividends;
|
||||
const dividendsPerShare = totalDividends / corp.totalShares;
|
||||
const playerEarnings = corp.numShares * dividendsPerShare;
|
||||
return (
|
||||
<>
|
||||
Retained Profits (after dividends): <Money money={retainedEarnings} /> / s
|
||||
<br />
|
||||
<br />
|
||||
Dividend Percentage: {numeralWrapper.format(corp.dividendPercentage / 100, "0%")}
|
||||
<br />
|
||||
Dividends per share: <Money money={dividendsPerShare} /> / s<br />
|
||||
Your earnings as a shareholder (Pre-Tax): <Money money={playerEarnings} /> / s<br />
|
||||
Dividend Tax Rate: {corp.dividendTaxPercentage}%<br />
|
||||
Your earnings as a shareholder (Post-Tax):{" "}
|
||||
<Money money={playerEarnings * (1 - corp.dividendTaxPercentage / 100)} /> / s<br />
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
interface IMultProps {
|
||||
name: string;
|
||||
mult: number;
|
||||
}
|
||||
function Mult({ name, mult }: IMultProps): React.ReactElement {
|
||||
if (mult <= 1) return <></>;
|
||||
return (
|
||||
<p>
|
||||
{name}
|
||||
{numeralWrapper.format(mult, "0.000")}
|
||||
<br />
|
||||
</p>
|
||||
);
|
||||
}
|
||||
|
||||
interface IBonusTimeProps {
|
||||
corp: ICorporation;
|
||||
}
|
||||
// Returns a string with general information about Corporation
|
||||
function BonusTime({ corp }: IBonusTimeProps): React.ReactElement {
|
||||
const storedTime = corp.storedCycles * CONSTANTS.MilliPerCycle;
|
||||
if (storedTime <= 15000) return <></>;
|
||||
return (
|
||||
<p>
|
||||
Bonus time: {convertTimeMsToTimeElapsedString(storedTime)}
|
||||
<br />
|
||||
<br />
|
||||
</p>
|
||||
);
|
||||
}
|
||||
|
@ -34,9 +34,9 @@ export function UnlockUpgrade(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-upgrade-div tooltip"} style={{ width: "45%" }} onClick={onClick}>
|
||||
<button className={"cmpy-mgmt-upgrade-div tooltip"} style={{ width: "45%" }} onClick={onClick}>
|
||||
{text}
|
||||
<span className={"tooltiptext"}>{tooltip}</span>
|
||||
</div>
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
@ -174,6 +174,9 @@ export function prestigeAugmentation() {
|
||||
this.hacknetNodes.length = 0;
|
||||
this.hashManager.prestige();
|
||||
|
||||
// Reset player multipliers
|
||||
this.resetMultipliers();
|
||||
|
||||
// Re-calculate skills and reset HP
|
||||
this.updateSkillLevels();
|
||||
this.hp = this.max_hp;
|
||||
|
Loading…
Reference in New Issue
Block a user