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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
added home ram upgrade button, enable+disable intelligence, source file modifications
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parent
c2f2829e75
commit
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17
index.html
17
index.html
@ -481,27 +481,37 @@
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<!-- dev menu -->
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<div id="dev-menu-container" class="generic-menupage-container">
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<p id='dev-menu-text'>If you see this menu you can pretty much break the game. It's recommended that you use this menu only to setup a save file appropriate to test a new feature or bug fix.</p>
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<a id="dev-need-money" class="a-link-button"> Add $1000t </a>
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<a id="dev-need-money" class="a-link-button"> Add $1000t </a>
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<a id="dev-need-ram" class="a-link-button"> More home RAM </a>
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<p id='dev-menu-text'>Augmentation related: </p>
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<!-- gets populated with the list of all augments -->
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<select id="dev-menu-aug-dropdown"></select>
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<a id="dev-add-aug" class="a-link-button"> Add Augmentation </a>
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<a id="dev-bit-flume" class="a-link-button"> Trigger BitFlume</a>
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<input id="dev-sf-n" type="number" placeholder="SourceFile-N"><input id="dev-sf-lvl" type="number" placeholder="SourceFile-Lvl"><a id="dev-add-source-file" class="a-link-button"> Add/Remove source file </a>
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<p id='dev-menu-text'>Faction related: </p>
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<select id="dev-menu-faction-dropdown"></select>
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<a id="dev-add-faction" class="a-link-button"> Receive invite </a>
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<p id='dev-menu-text'>Program related: </p>
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<select id="dev-menu-connect-dropdown"></select>
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<a id="dev-connect" class="a-link-button"> Connect </a>
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<select id="dev-menu-add-program-dropdown"></select>
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<a id="dev-add-program" class="a-link-button"> Add Program </a>
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<a id="dev-bit-flume" class="a-link-button"> Trigger BitFlume</a>
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<p id='dev-menu-text'>Server related: </p>
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<a id="dev-open-all" class="a-link-button"> NUKE + ports all servers </a>
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<a id="dev-min-security" class="a-link-button"> minimize all servers security </a>
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<a id="dev-max-money" class="a-link-button"> maximize all servers money </a>
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<p id='dev-menu-text'>Exp/stats related: </p>
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<input id="dev-hacking-exp" type="number">
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<a id="dev-add-hacking" class="a-link-button"> add hacking exp </a>
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<input id="dev-strength-exp" type="number">
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@ -516,7 +526,8 @@
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<a id="dev-add-charisma" class="a-link-button"> add charisma exp </a>
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<input id="dev-intelligence-exp" type="number">
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<a id="dev-add-intelligence" class="a-link-button"> add intelligence exp </a>
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<a id="dev-unlock-intelligence" class="a-link-button"> unlock intelligence </a>
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<a id="dev-enable-intelligence" class="a-link-button"> enable intelligence </a>
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<a id="dev-disable-intelligence" class="a-link-button"> disable intelligence </a>
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</div>
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<!-- Location (visiting a location in World) -->
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@ -2356,6 +2356,7 @@ PlayerObject.prototype.queueAugmentation = function(name) {
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}
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}
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this.firstAugPurchased = true;
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this.queuedAugmentations.push(new PlayerOwnedAugmentation(name));
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}
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@ -51,7 +51,8 @@ import {loadAllRunningScripts, scriptEditorInit,
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updateScriptEditorContent} from "./Script.js";
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import {AllServers, Server, initForeignServers} from "./Server.js";
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import {Settings, setSettingsLabels} from "./Settings.js";
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import {initSourceFiles, SourceFiles} from "./SourceFile.js";
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import {initSourceFiles, SourceFiles,
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PlayerOwnedSourceFile} from "./SourceFile.js";
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import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps.js";
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import {StockMarket, StockSymbols,
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SymbolToStockMap, initStockSymbols,
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@ -163,6 +164,7 @@ let Engine = {
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//Dev menu
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devMenuGiveMoney: null,
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devMenuGiveRam: null,
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devMenuAugDropdown: null,
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devMenuAddAug: null,
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devMenuTriggerBitFlume: null,
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@ -189,7 +191,11 @@ let Engine = {
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devMenuAddCharisma: null,
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devMenuIntelligenceExp: null,
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devMenuAddIntelligence: null,
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devMenuUnlockIntelligence: null,
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devMenuEnableIntelligence: null,
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devMenuDisableIntelligence: null,
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devMenuSFN: null,
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devMenuSFLvl: null,
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devMenuAddSF: null,
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},
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//Display objects
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@ -830,6 +836,7 @@ let Engine = {
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displayDevMenuContent: function() {
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Engine.Clickables.devMenuGiveMoney.style.display = "block";
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Engine.Clickables.devMenuGiveRam.style.display = "block";
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Engine.Clickables.devMenuAugDropdown.style.display = "block";
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Engine.Clickables.devMenuAddAug.style.display = "block";
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Engine.Clickables.devMenuTriggerBitFlume.style.display = "block";
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@ -857,7 +864,11 @@ let Engine = {
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Engine.Clickables.devMenuAddCharisma.style.display = "block";
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Engine.Clickables.devMenuIntelligenceExp.style.display = "block";
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Engine.Clickables.devMenuAddIntelligence.style.display = "block";
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Engine.Clickables.devMenuUnlockIntelligence.style.display = "block";
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Engine.Clickables.devMenuEnableIntelligence.style.display = "block";
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Engine.Clickables.devMenuDisableIntelligence.style.display = "block";
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Engine.Clickables.devMenuSFN.style.display = "block";
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Engine.Clickables.devMenuSFLvl.style.display = "block";
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Engine.Clickables.devMenuAddSF.style.display = "block";
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},
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//Displays the text when a section of the Tutorial is opened
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@ -1538,6 +1549,11 @@ let Engine = {
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Player.gainMoney(1e15);
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});
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Engine.Clickables.devMenuGiveRam = document.getElementById("dev-need-ram");
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Engine.Clickables.devMenuGiveRam.addEventListener("click", function() {
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Player.getHomeComputer().maxRam *= 2;
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});
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Engine.Clickables.devMenuAugDropdown = document.getElementById("dev-menu-aug-dropdown");
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const augDD = Engine.Clickables.devMenuAugDropdown;
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for(const i in AugmentationNames) {
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@ -1675,11 +1691,42 @@ let Engine = {
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Player.updateSkillLevels();
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});
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Engine.Clickables.devMenuUnlockIntelligence = document.getElementById("dev-unlock-intelligence");
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Engine.Clickables.devMenuUnlockIntelligence.addEventListener("click", function() {
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Engine.Clickables.devMenuEnableIntelligence = document.getElementById("dev-enable-intelligence");
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Engine.Clickables.devMenuEnableIntelligence.addEventListener("click", function() {
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Player.intelligence = 1;
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});
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Engine.Clickables.devMenuDisableIntelligence = document.getElementById("dev-disable-intelligence");
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Engine.Clickables.devMenuDisableIntelligence.addEventListener("click", function() {
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Player.intelligence = 0;
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});
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Engine.Clickables.devMenuSFN = document.getElementById("dev-sf-n");
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Engine.Clickables.devMenuSFLvl = document.getElementById("dev-sf-lvl");
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Engine.Clickables.devMenuAddSF = document.getElementById("dev-add-source-file");
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Engine.Clickables.devMenuAddSF.addEventListener("click", function() {
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const sfN = parseInt(Engine.Clickables.devMenuSFN.value);
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const sfLvl = parseInt(Engine.Clickables.devMenuSFLvl.value);
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let sfIndex = -1;
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for(const i in Player.sourceFiles) {
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if(Player.sourceFiles[i].n === sfN) {
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sfIndex = i;
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break;
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}
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}
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if(sfIndex === -1) { // add fresh source file
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Player.sourceFiles.push(new PlayerOwnedSourceFile(sfN, sfLvl));
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} else if(sfLvl === 0) { // remove a source file.
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if(sfIndex === -1) { // doesn't have it anyway.
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return;
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}
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Player.sourceFiles.splice(sfIndex, 1);
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} else { // set source file level
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Player.sourceFiles[sfIndex].lvl=sfLvl;
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}
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});
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//If DarkWeb already purchased, disable the button
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if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
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document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
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