mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
commit
ad9c01ac50
@ -47,17 +47,16 @@
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#character-hack-wrapper td,
|
||||
#character-agi-wrapper td {
|
||||
border-bottom: 1px #aaa solid;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
#character-str-wrapper td,
|
||||
#character-cha-wrapper td {
|
||||
padding-top: 10px;
|
||||
}
|
||||
|
||||
.character-divider td {
|
||||
border-top: 1px #aaa solid;
|
||||
padding-top: 10px;
|
||||
}
|
||||
|
||||
#character-hp-wrapper { color: $my-stat-hp-color; }
|
||||
.character-hp-cell { color: $my-stat-hp-color; }
|
||||
#character-money-wrapper { color: $my-stat-money-color; }
|
||||
@ -69,6 +68,8 @@
|
||||
#character-int-wrapper { color: $my-stat-int-color; }
|
||||
.character-int-cell { color: $my-stat-int-color; }
|
||||
.character-combat-cell { color: $my-stat-physical; }
|
||||
#character-work-wrapper { color: $my-stat-hack-color; }
|
||||
.character-work-cell { color: $my-stat-hack-color; }
|
||||
|
||||
.character-overview-btn {
|
||||
@include borderRadius(12px);
|
||||
|
@ -26,7 +26,7 @@
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
#work-in-progress-cancel-button {
|
||||
.work-button {
|
||||
@include borderRadius(12px);
|
||||
@include boxShadow(1px 1px 3px #000);
|
||||
|
||||
@ -39,8 +39,8 @@
|
||||
border: 3px solid #fff;
|
||||
}
|
||||
|
||||
#work-in-progress-cancel-button:hover,
|
||||
#work-in-progress-cancel-button:focus {
|
||||
.work-button:hover,
|
||||
.work-button:focus {
|
||||
color: #fff;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
|
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
2
dist/engineStyle.bundle.js
vendored
2
dist/engineStyle.bundle.js
vendored
@ -1,2 +1,2 @@
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([842,0]),o()}({781:function(n,t,o){},783:function(n,t,o){},785:function(n,t,o){},787:function(n,t,o){},789:function(n,t,o){},791:function(n,t,o){},793:function(n,t,o){},795:function(n,t,o){},797:function(n,t,o){},799:function(n,t,o){},801:function(n,t,o){},803:function(n,t,o){},805:function(n,t,o){},807:function(n,t,o){},809:function(n,t,o){},811:function(n,t,o){},813:function(n,t,o){},815:function(n,t,o){},817:function(n,t,o){},819:function(n,t,o){},821:function(n,t,o){},823:function(n,t,o){},825:function(n,t,o){},827:function(n,t,o){},829:function(n,t,o){},831:function(n,t,o){},833:function(n,t,o){},835:function(n,t,o){},837:function(n,t,o){},839:function(n,t,o){},842:function(n,t,o){"use strict";o.r(t);o(841),o(839),o(837),o(835),o(833),o(831),o(829),o(827),o(825),o(823),o(821),o(819),o(817),o(815),o(813),o(811),o(809),o(807),o(805),o(803),o(801),o(799),o(797),o(795),o(793),o(791),o(789),o(787),o(785),o(783),o(781)}});
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([845,0]),o()}({784:function(n,t,o){},786:function(n,t,o){},788:function(n,t,o){},790:function(n,t,o){},792:function(n,t,o){},794:function(n,t,o){},796:function(n,t,o){},798:function(n,t,o){},800:function(n,t,o){},802:function(n,t,o){},804:function(n,t,o){},806:function(n,t,o){},808:function(n,t,o){},810:function(n,t,o){},812:function(n,t,o){},814:function(n,t,o){},816:function(n,t,o){},818:function(n,t,o){},820:function(n,t,o){},822:function(n,t,o){},824:function(n,t,o){},826:function(n,t,o){},828:function(n,t,o){},830:function(n,t,o){},832:function(n,t,o){},834:function(n,t,o){},836:function(n,t,o){},838:function(n,t,o){},840:function(n,t,o){},842:function(n,t,o){},845:function(n,t,o){"use strict";o.r(t);o(844),o(842),o(840),o(838),o(836),o(834),o(832),o(830),o(828),o(826),o(824),o(822),o(820),o(818),o(816),o(814),o(812),o(810),o(808),o(806),o(804),o(802),o(800),o(798),o(796),o(794),o(792),o(790),o(788),o(786),o(784)}});
|
||||
//# sourceMappingURL=engineStyle.bundle.js.map
|
36
dist/engineStyle.css
vendored
36
dist/engineStyle.css
vendored
@ -366,13 +366,14 @@ a:visited {
|
||||
.noscrollbar {
|
||||
-ms-overflow-style: none;
|
||||
/* IE and Edge */
|
||||
/* stylelint-disable-next-line property-no-unknown */
|
||||
scrollbar-width: none;
|
||||
/* Firefox */ }
|
||||
/* Firefox https://developer.mozilla.org/en-US/docs/Web/CSS/scrollbar-width */ }
|
||||
|
||||
.noscrollbar::-webkit-scrollbar {
|
||||
display: none; }
|
||||
|
||||
input[type=checkbox] {
|
||||
input[type="checkbox"] {
|
||||
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10); }
|
||||
|
||||
.optionCheckbox {
|
||||
@ -784,15 +785,14 @@ button {
|
||||
.character-stat-cell {
|
||||
text-align: right; }
|
||||
|
||||
#character-hack-wrapper td,
|
||||
#character-agi-wrapper td {
|
||||
border-bottom: 1px #aaa solid;
|
||||
padding-bottom: 10px; }
|
||||
|
||||
#character-str-wrapper td,
|
||||
#character-cha-wrapper td {
|
||||
padding-top: 10px; }
|
||||
|
||||
.character-divider td {
|
||||
border-top: 1px #aaa solid;
|
||||
padding-top: 10px; }
|
||||
|
||||
#character-hp-wrapper {
|
||||
color: #dd3434; }
|
||||
|
||||
@ -826,6 +826,12 @@ button {
|
||||
.character-combat-cell {
|
||||
color: #faffdf; }
|
||||
|
||||
#character-work-wrapper {
|
||||
color: #adff2f; }
|
||||
|
||||
.character-work-cell {
|
||||
color: #adff2f; }
|
||||
|
||||
.character-overview-btn {
|
||||
-webkit-border-radius: 12px;
|
||||
-moz-border-radius: 12px;
|
||||
@ -1521,7 +1527,7 @@ button {
|
||||
width: 70%;
|
||||
margin: 10px; }
|
||||
|
||||
#work-in-progress-cancel-button {
|
||||
.work-button {
|
||||
-webkit-border-radius: 12px;
|
||||
-moz-border-radius: 12px;
|
||||
border-radius: 12px;
|
||||
@ -1536,8 +1542,8 @@ button {
|
||||
padding: 5px;
|
||||
border: 3px solid #fff; }
|
||||
|
||||
#work-in-progress-cancel-button:hover,
|
||||
#work-in-progress-cancel-button:focus {
|
||||
.work-button:hover,
|
||||
.work-button:focus {
|
||||
color: #fff;
|
||||
text-decoration: none;
|
||||
cursor: pointer; }
|
||||
@ -2317,10 +2323,10 @@ button {
|
||||
border-right: none;
|
||||
opacity: 0;
|
||||
transform: rotate(-45deg); }
|
||||
.bbcheckbox input[type=checkbox] {
|
||||
.bbcheckbox input[type="checkbox"] {
|
||||
margin: 3px;
|
||||
visibility: hidden; }
|
||||
.bbcheckbox input[type=checkbox]:checked + label:after {
|
||||
.bbcheckbox input[type="checkbox"]:checked + label:after {
|
||||
opacity: 1; }
|
||||
|
||||
/* Bladeburner Console */
|
||||
@ -2508,6 +2514,7 @@ button {
|
||||
.Treant > .unlocked:hover {
|
||||
background-color: #666; }
|
||||
|
||||
/* stylelint-disable */
|
||||
/*!
|
||||
* Bootstrap Grid v4.1.2 (https://getbootstrap.com/)
|
||||
* Copyright 2011-2018 The Bootstrap Authors
|
||||
@ -4986,10 +4993,7 @@ html {
|
||||
margin-left: 0; }
|
||||
|
||||
.exp-input {
|
||||
margin-right: 0;
|
||||
margin-left: 0;
|
||||
margin-top: 5px;
|
||||
margin-bottom: 5px;
|
||||
margin: 5px 0 5px 0;
|
||||
padding: 2px 5px; }
|
||||
|
||||
.text-center {
|
||||
|
70
dist/vendor.bundle.js
vendored
70
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -50,7 +50,7 @@ Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how m
|
||||
is earned when the sleeve is performing a task.
|
||||
|
||||
Let N be the sleeve's synchronization. When the sleeve earns experience by performing
|
||||
a task, both the sleeve and the player's original host consciousness of N% of the
|
||||
a task, both the sleeve and the player's original host consciousness gain N% of the
|
||||
amount of experience normally earned by the task. All of the player's other sleeves
|
||||
earn ((N/100)^2 * 100)% of the experience.
|
||||
|
||||
|
@ -124,6 +124,6 @@ Gain experience by:
|
||||
|
||||
* Committing certain crimes
|
||||
* Infiltration
|
||||
* Working out at a gym
|
||||
* Studying at a university
|
||||
* Working a relevant job at a company
|
||||
* Doing Field work for a Faction
|
||||
|
@ -3,6 +3,49 @@
|
||||
Changelog
|
||||
=========
|
||||
|
||||
v0.51.10 - 2021-05-31 Focus Mark, Focus! (hydroflame)
|
||||
-----------------------------------------------------
|
||||
|
||||
**Focus**
|
||||
|
||||
* You can now use the terminal and write scripts while working for factions
|
||||
but you will gain reputation at a slower rate.
|
||||
|
||||
**SF -1**
|
||||
|
||||
* Added a new SF -1: Bypass
|
||||
|
||||
**Gang**
|
||||
|
||||
* "Vigilante justice"/"Ethical hacking" now reduces wanted level by a very
|
||||
small percentage as well an absolute value.
|
||||
|
||||
**Netscript**
|
||||
|
||||
* 'tFormat' now has a second argument to display with millisecond precision.
|
||||
* 'purchaseSleeveAug' can no longer purchase the same aug over and over for
|
||||
the same sleeve.
|
||||
* fix typo in logging for 'getServerSecurityLevel'
|
||||
* Fixed some weird issue where very rarely you would get 0 exp from 'grow'
|
||||
* 'getActionTime' now returns correct values for Diplomacy and Regeneration.
|
||||
|
||||
**Corporations**
|
||||
|
||||
* Fixed an exploit where you could get nearly infinite corporation funds by
|
||||
entering negative numbers in textboxes.
|
||||
* Fixed an exploit where shares could be sold again by clicking the
|
||||
"sell share" button via scripts.
|
||||
|
||||
**Documentation**
|
||||
|
||||
* typo fix in purchaseTor
|
||||
* typo fix in basicgameplay/stats
|
||||
|
||||
**Misc.**
|
||||
|
||||
* Very large number will no longer appear as "$NaNt"
|
||||
* Hash capacity now displays in the "big number" format.
|
||||
|
||||
v0.51.9 - 2021-05-17 offline progress and exports! (hydroflame & community)
|
||||
---------------------------------------------------------------
|
||||
|
||||
|
@ -1,10 +1,11 @@
|
||||
tFormat() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: tFormat(milliseconds)
|
||||
.. js:function:: tFormat(milliseconds[, milliPrecision=false])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number milliseconds: Amount of milliseconds to format.
|
||||
:param number milliPrecision: Display time with millisecond precision.
|
||||
:returns: milliseconds in the "D M H S" format
|
||||
|
||||
Example:
|
||||
@ -13,3 +14,4 @@ tFormat() Netscript Function
|
||||
|
||||
tFormat(3000); // returns: "3 seconds"
|
||||
tFormat(10000000); // returns: "2 hours 46 minutes 40 seconds"
|
||||
tFormat(10000023, true); // returns: "2 hours 46 minutes 40.023 seconds"
|
||||
|
@ -92,7 +92,7 @@ its type and name. The following are valid values when specifying the action's t
|
||||
* blackop
|
||||
* blackops
|
||||
|
||||
**General Actions (Training, Field Analysis, Recruitment)**
|
||||
**General Actions (Training, Field Analysis, etc)**
|
||||
* general
|
||||
* general action
|
||||
* gen
|
||||
|
@ -10,6 +10,6 @@ purchaseTor() Netscript Function
|
||||
This function allows you to automatically purchase a TOR router. The cost for purchasing a TOR router using this
|
||||
function is the same as if you were to manually purchase one.
|
||||
|
||||
This function will return true if it successfully purchase a TOR router and false otherwise.
|
||||
This function will return true if it successfully purchased a TOR router and false otherwise.
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
@ -352,7 +352,8 @@
|
||||
<div id="work-in-progress-container" class="generic-fullscreen-container">
|
||||
<p id="work-in-progress-text"> </p>
|
||||
|
||||
<button id="work-in-progress-cancel-button"> Cancel Work </button>
|
||||
<button id="work-in-progress-cancel-button" class="work-button"> Cancel Work </button>
|
||||
<button id="work-in-progress-something-else-button" class="work-button"> Do something else simultaneously </button>
|
||||
</div>
|
||||
|
||||
<!-- Red Pill Container -->
|
||||
|
@ -574,6 +574,10 @@ Bladeburner.prototype.getActionObject = function(actionId) {
|
||||
return GeneralActions["Field Analysis"];
|
||||
case ActionTypes["Recruitment"]:
|
||||
return GeneralActions["Recruitment"];
|
||||
case ActionTypes["Diplomacy"]:
|
||||
return GeneralActions["Diplomacy"];
|
||||
case ActionTypes["Hyperbolic Regeneration Chamber"]:
|
||||
return GeneralActions["Hyperbolic Regeneration Chamber"];
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
@ -3037,6 +3041,9 @@ Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScri
|
||||
return 30;
|
||||
case ActionTypes["Recruitment"]:
|
||||
return this.getRecruitmentTime();
|
||||
case ActionTypes["Diplomacy"]:
|
||||
case ActionTypes["Hyperbolic Regeneration Chamber"]:
|
||||
return 60;
|
||||
default:
|
||||
workerScript.log("bladeburner.getActionTime", errorLogText);
|
||||
return -1;
|
||||
|
@ -6,7 +6,7 @@
|
||||
import { IMap } from "./types";
|
||||
|
||||
export const CONSTANTS: IMap<any> = {
|
||||
Version: "0.51.9",
|
||||
Version: "0.51.10",
|
||||
|
||||
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -228,10 +228,40 @@ export const CONSTANTS: IMap<any> = {
|
||||
|
||||
LatestUpdate:
|
||||
`
|
||||
v0.51.9 - 2021-05-17 offline progress and exports!
|
||||
v0.51.10 - 2021-05-31 Focus Mark, Focus! (hydroflame)
|
||||
-------
|
||||
|
||||
Focus
|
||||
* You can now use the terminal and write scripts while working for factions
|
||||
but you will gain reputation at a slower rate.
|
||||
|
||||
SF -1
|
||||
* Added a new SF -1: Bypass
|
||||
|
||||
Gang
|
||||
* "Vigilante justice"/"Ethical hacking" now reduces wanted level by a very
|
||||
small percentage as well an absolute value.
|
||||
|
||||
Netscript
|
||||
* 'tFormat' now has a second argument to display with millisecond precision.
|
||||
* 'purchaseSleeveAug' can no longer purchase the same aug over and over for
|
||||
the same sleeve.
|
||||
* fix typo in logging for 'getServerSecurityLevel'
|
||||
* Fixed some weird issue where very rarely you would get 0 exp from 'grow'
|
||||
* 'getActionTime' now returns correct values for Diplomacy and Regeneration.
|
||||
|
||||
Corporations
|
||||
* Fixed an exploit where you could get nearly infinite corporation funds by
|
||||
entering negative numbers in textboxes.
|
||||
* Fixed an exploit where shares could be sold again by clicking the
|
||||
"sell share" button via scripts.
|
||||
|
||||
Documentation
|
||||
* typo fix in purchaseTor
|
||||
* typo fix in basicgameplay/stats
|
||||
|
||||
Misc.
|
||||
* Very large number will no longer appear as "$NaNt"
|
||||
* Hash capacity now displays in the "big number" format.
|
||||
`,
|
||||
}
|
@ -63,9 +63,14 @@ export class CorporationEventHandler {
|
||||
const txt = createElement("p", {
|
||||
innerText:"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation",
|
||||
});
|
||||
const factionSelector = createElement("select", { margin:"3px" });
|
||||
const factionSelector = createElement("select", { class: "dropdown", margin:"3px" });
|
||||
for (let i = 0; i < Player.factions.length; ++i) {
|
||||
const facName = Player.factions[i];
|
||||
|
||||
const faction = Factions[facName];
|
||||
const info = faction.getInfo();
|
||||
if(!info.offersWork()) continue;
|
||||
|
||||
factionSelector.add(createElement("option", {
|
||||
text: facName, value: facName,
|
||||
}));
|
||||
@ -73,6 +78,7 @@ export class CorporationEventHandler {
|
||||
var repGainText = createElement("p");
|
||||
var stockSharesInput;
|
||||
var moneyInput = createElement("input", {
|
||||
class: "text-input",
|
||||
type:"number", placeholder:"Corporation funds", margin:"5px",
|
||||
inputListener:()=>{
|
||||
var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
|
||||
@ -96,6 +102,7 @@ export class CorporationEventHandler {
|
||||
},
|
||||
});
|
||||
stockSharesInput = createElement("input", {
|
||||
class: "text-input",
|
||||
type:"number", placeholder:"Stock Shares", margin: "5px",
|
||||
inputListener:()=>{
|
||||
var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
|
||||
@ -595,7 +602,10 @@ export class CorporationEventHandler {
|
||||
const txt = createElement("p", {
|
||||
innerHTML: popupText,
|
||||
});
|
||||
const designCity = createElement("select", { margin: "5px" });
|
||||
const designCity = createElement("select", {
|
||||
class: "dropdown",
|
||||
margin: "5px",
|
||||
});
|
||||
for (const cityName in division.offices) {
|
||||
if (division.offices[cityName] instanceof OfficeSpace) {
|
||||
designCity.add(createElement("option", {
|
||||
@ -613,17 +623,20 @@ export class CorporationEventHandler {
|
||||
productNamePlaceholder = "Property Name";
|
||||
}
|
||||
var productNameInput = createElement("input", {
|
||||
class: "text-input",
|
||||
margin: "5px",
|
||||
placeholder: productNamePlaceholder,
|
||||
});
|
||||
var lineBreak1 = createElement("br");
|
||||
var designInvestInput = createElement("input", {
|
||||
class: "text-input",
|
||||
margin: "5px",
|
||||
placeholder: "Design investment",
|
||||
type: "number",
|
||||
});
|
||||
let confirmBtn;
|
||||
var marketingInvestInput = createElement("input", {
|
||||
class: "text-input",
|
||||
margin: "5px",
|
||||
placeholder: "Marketing investment",
|
||||
type: "number",
|
||||
@ -636,8 +649,8 @@ export class CorporationEventHandler {
|
||||
class: "std-button",
|
||||
innerText: "Develop Product",
|
||||
clickListener: () => {
|
||||
if (designInvestInput.value == null) { designInvestInput.value = 0; }
|
||||
if (marketingInvestInput.value == null) { marketingInvestInput.value = 0; }
|
||||
if (designInvestInput.value == null || designInvestInput.value < 0) { designInvestInput.value = 0; }
|
||||
if (marketingInvestInput.value == null || marketingInvestInput.value < 0) { marketingInvestInput.value = 0; }
|
||||
var designInvest = parseFloat(designInvestInput.value),
|
||||
marketingInvest = parseFloat(marketingInvestInput.value);
|
||||
if (productNameInput.value == null || productNameInput.value === "") {
|
||||
@ -1501,6 +1514,7 @@ export class CorporationEventHandler {
|
||||
});
|
||||
const profitIndicator = createElement("p");
|
||||
const input = createElement("input", {
|
||||
class: "text-input",
|
||||
type:"number", placeholder:"Shares to sell", margin:"5px",
|
||||
inputListener: ()=> {
|
||||
var numShares = Math.round(input.value);
|
||||
|
@ -197,7 +197,10 @@ export class Overview extends BaseReactComponent {
|
||||
const sellSharesBtn = this.createButton({
|
||||
class: sellSharesClass,
|
||||
display: "inline-block",
|
||||
onClick: sellSharesOnClick,
|
||||
onClick: function(event) {
|
||||
if(!event.isTrusted) return;
|
||||
sellSharesOnClick(event);
|
||||
},
|
||||
text: "Sell Shares",
|
||||
tooltip: sellSharesTooltip,
|
||||
});
|
||||
|
@ -548,6 +548,12 @@ class DevMenuComponent extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
addTonsCorporationFunds() {
|
||||
if(Player.corporation) {
|
||||
Player.corporation.funds = Player.corporation.funds.plus(1e99);
|
||||
}
|
||||
}
|
||||
|
||||
addTonsCorporationCycles() {
|
||||
if (Player.corporation) {
|
||||
Player.corporation.storedCycles = tonsP;
|
||||
@ -1127,6 +1133,9 @@ class DevMenuComponent extends Component {
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><button className="std-button" onClick={this.addTonsCorporationFunds}>Tons of funds</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><span className="text">Cycles:</span></td>
|
||||
<td><button className="std-button" onClick={this.addTonsCorporationCycles}>Tons</button></td>
|
||||
|
@ -18,6 +18,7 @@ import {
|
||||
} from "../HacknetHelpers";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { Hashes } from "../../ui/React/Hashes";
|
||||
@ -172,7 +173,7 @@ export class HacknetServer extends React.Component {
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Hash Capacity:</p>
|
||||
<span className={"text"}>{node.hashCapacity}</span>
|
||||
<span className={"text"}>{Hashes(node.hashCapacity)}</span>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Level:</p><span className={"text upgradable-info"}>{node.level}</span>
|
||||
|
@ -871,9 +871,6 @@ function NetscriptFunctions(workerScript) {
|
||||
const moneyAfter = server.moneyAvailable;
|
||||
workerScript.scriptRef.recordGrow(server.ip, threads);
|
||||
var expGain = calculateHackingExpGain(server, Player) * threads;
|
||||
if (growthPercentage == 1) {
|
||||
expGain = 0;
|
||||
}
|
||||
const logGrowPercent = (moneyAfter/moneyBefore) - 1;
|
||||
workerScript.log("grow", `Available money on '${server.hostname}' grown by ${numeralWrapper.formatPercentage(logGrowPercent, 6)}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)}).`);
|
||||
workerScript.scriptRef.onlineExpGained += expGain;
|
||||
@ -1581,7 +1578,7 @@ function NetscriptFunctions(workerScript) {
|
||||
workerScript.log("getServerMoneyAvailable", `returned player's money: ${numeralWrapper.formatMoney(Player.money.toNumber())}`);
|
||||
return Player.money.toNumber();
|
||||
}
|
||||
workerScript.log("getServerMoneyAvailable", `returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}`);
|
||||
workerScript.log("getServerMoneyAvailable", `returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}'`);
|
||||
return server.moneyAvailable;
|
||||
},
|
||||
getServerSecurityLevel: function(ip) {
|
||||
@ -2486,8 +2483,8 @@ function NetscriptFunctions(workerScript) {
|
||||
|
||||
return numeralWrapper.format(parseFloat(n), format);
|
||||
},
|
||||
tFormat: function(milliseconds) {
|
||||
return convertTimeMsToTimeElapsedString(milliseconds);
|
||||
tFormat: function(milliseconds, milliPrecision=false) {
|
||||
return convertTimeMsToTimeElapsedString(milliseconds, milliPrecision);
|
||||
},
|
||||
getTimeSinceLastAug: function() {
|
||||
updateDynamicRam("getTimeSinceLastAug", getRamCost("getTimeSinceLastAug"));
|
||||
|
@ -112,6 +112,7 @@ export function PlayerObject() {
|
||||
|
||||
//Flags/variables for working (Company, Faction, Creating Program, Taking Class)
|
||||
this.isWorking = false;
|
||||
this.focus = false;
|
||||
this.workType = "";
|
||||
|
||||
this.currentWorkFactionName = "";
|
||||
|
@ -512,7 +512,10 @@ export function queryStatFromString(str) {
|
||||
}
|
||||
|
||||
/******* Working functions *******/
|
||||
export function resetWorkStatus() {
|
||||
export function resetWorkStatus(generalType, group, workType) {
|
||||
if(generalType === this.workType && group === this.companyName) return;
|
||||
if(generalType === this.workType && group === this.currentWorkFactionName && workType === this.factionWorkType) return;
|
||||
if(this.isWorking) this.singularityStopWork();
|
||||
this.workHackExpGainRate = 0;
|
||||
this.workStrExpGainRate = 0;
|
||||
this.workDefExpGainRate = 0;
|
||||
@ -544,12 +547,13 @@ export function resetWorkStatus() {
|
||||
}
|
||||
|
||||
export function processWorkEarnings(numCycles=1) {
|
||||
const hackExpGain = this.workHackExpGainRate * numCycles;
|
||||
const strExpGain = this.workStrExpGainRate * numCycles;
|
||||
const defExpGain = this.workDefExpGainRate * numCycles;
|
||||
const dexExpGain = this.workDexExpGainRate * numCycles;
|
||||
const agiExpGain = this.workAgiExpGainRate * numCycles;
|
||||
const chaExpGain = this.workChaExpGainRate * numCycles;
|
||||
const focusBonus = this.focus? 1 : 0.8;
|
||||
const hackExpGain = focusBonus * this.workHackExpGainRate * numCycles;
|
||||
const strExpGain = focusBonus * this.workStrExpGainRate * numCycles;
|
||||
const defExpGain = focusBonus * this.workDefExpGainRate * numCycles;
|
||||
const dexExpGain = focusBonus * this.workDexExpGainRate * numCycles;
|
||||
const agiExpGain = focusBonus * this.workAgiExpGainRate * numCycles;
|
||||
const chaExpGain = focusBonus * this.workChaExpGainRate * numCycles;
|
||||
const moneyGain = (this.workMoneyGainRate - this.workMoneyLossRate) * numCycles;
|
||||
|
||||
this.gainHackingExp(hackExpGain);
|
||||
@ -570,15 +574,16 @@ export function processWorkEarnings(numCycles=1) {
|
||||
this.workDexExpGained += dexExpGain;
|
||||
this.workAgiExpGained += agiExpGain;
|
||||
this.workChaExpGained += chaExpGain;
|
||||
this.workRepGained += this.workRepGainRate * numCycles;
|
||||
this.workMoneyGained += this.workMoneyGainRate * numCycles;
|
||||
this.workMoneyGained -= this.workMoneyLossRate * numCycles;
|
||||
this.workRepGained += focusBonus * this.workRepGainRate * numCycles;
|
||||
this.workMoneyGained += focusBonus * this.workMoneyGainRate * numCycles;
|
||||
this.workMoneyGained -= focusBonus * this.workMoneyLossRate * numCycles;
|
||||
}
|
||||
|
||||
/* Working for Company */
|
||||
export function startWork(companyName) {
|
||||
this.resetWorkStatus();
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeCompany, companyName);
|
||||
this.isWorking = true;
|
||||
this.focus = true;
|
||||
this.companyName = companyName;
|
||||
this.workType = CONSTANTS.WorkTypeCompany;
|
||||
|
||||
@ -601,6 +606,14 @@ export function startWork(companyName) {
|
||||
return false;
|
||||
});
|
||||
|
||||
const focusButton = clearEventListeners("work-in-progress-something-else-button");
|
||||
focusButton.style.visibility = "visible";
|
||||
focusButton.innerHTML = "Do something else simultaneously";
|
||||
focusButton.addEventListener("click", () => {
|
||||
this.stopFocusing();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Display Work In Progress Screen
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
@ -722,8 +735,9 @@ export function finishWork(cancelled, sing=false) {
|
||||
}
|
||||
|
||||
export function startWorkPartTime(companyName) {
|
||||
this.resetWorkStatus();
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeCompanyPartTime, companyName);
|
||||
this.isWorking = true;
|
||||
this.focus = true;
|
||||
this.companyName = companyName;
|
||||
this.workType = CONSTANTS.WorkTypeCompanyPartTime;
|
||||
|
||||
@ -834,6 +848,20 @@ export function finishWorkPartTime(sing=false) {
|
||||
this.resetWorkStatus();
|
||||
}
|
||||
|
||||
export function startFocusing() {
|
||||
const mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "hidden";
|
||||
this.focus = true;
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
|
||||
export function stopFocusing() {
|
||||
const mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
this.focus = false;
|
||||
Engine.loadTerminalContent();
|
||||
}
|
||||
|
||||
/* Working for Faction */
|
||||
export function startFactionWork(faction) {
|
||||
//Update reputation gain rate to account for faction favor
|
||||
@ -843,24 +871,33 @@ export function startFactionWork(faction) {
|
||||
this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
|
||||
|
||||
this.isWorking = true;
|
||||
this.focus = true;
|
||||
this.workType = CONSTANTS.WorkTypeFaction;
|
||||
this.currentWorkFactionName = faction.name;
|
||||
|
||||
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer20Hours;
|
||||
|
||||
var cancelButton = clearEventListeners("work-in-progress-cancel-button");
|
||||
const cancelButton = clearEventListeners("work-in-progress-cancel-button");
|
||||
cancelButton.innerHTML = "Stop Faction Work";
|
||||
cancelButton.addEventListener("click", () => {
|
||||
this.finishFactionWork(true);
|
||||
return false;
|
||||
});
|
||||
|
||||
const focusButton = clearEventListeners("work-in-progress-something-else-button");
|
||||
focusButton.style.visibility = "visible";
|
||||
focusButton.innerHTML = "Do something else simultaneously";
|
||||
focusButton.addEventListener("click", () => {
|
||||
this.stopFocusing();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Display Work In Progress Screen
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
|
||||
export function startFactionHackWork(faction) {
|
||||
this.resetWorkStatus();
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkHacking);
|
||||
|
||||
this.workHackExpGainRate = .15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workRepGainRate = (this.hacking_skill + this.intelligence) / CONSTANTS.MaxSkillLevel * this.faction_rep_mult * this.getIntelligenceBonus(0.5);
|
||||
@ -872,7 +909,7 @@ export function startFactionHackWork(faction) {
|
||||
}
|
||||
|
||||
export function startFactionFieldWork(faction) {
|
||||
this.resetWorkStatus();
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkField);
|
||||
|
||||
this.workHackExpGainRate = .1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workStrExpGainRate = .1 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
@ -889,7 +926,7 @@ export function startFactionFieldWork(faction) {
|
||||
}
|
||||
|
||||
export function startFactionSecurityWork(faction) {
|
||||
this.resetWorkStatus();
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
|
||||
|
||||
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workStrExpGainRate = 0.15 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
@ -1157,6 +1194,7 @@ export function getWorkRepGain() {
|
||||
export function startCreateProgramWork(programName, time, reqLevel) {
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.focus = true;
|
||||
this.workType = CONSTANTS.WorkTypeCreateProgram;
|
||||
|
||||
//Time needed to complete work affected by hacking skill (linearly based on
|
||||
@ -1189,6 +1227,9 @@ export function startCreateProgramWork(programName, time, reqLevel) {
|
||||
return false;
|
||||
});
|
||||
|
||||
const focusButton = clearEventListeners("work-in-progress-something-else-button");
|
||||
focusButton.style.visibility = "hidden";
|
||||
|
||||
//Display Work In Progress Screen
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
@ -1247,6 +1288,7 @@ export function finishCreateProgramWork(cancelled) {
|
||||
export function startClass(costMult, expMult, className) {
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.focus = true;
|
||||
this.workType = CONSTANTS.WorkTypeStudyClass;
|
||||
|
||||
this.className = className;
|
||||
@ -1402,6 +1444,7 @@ export function startCrime(crimeType, hackExp, strExp, defExp, dexExp, agiExp, c
|
||||
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.focus = true;
|
||||
this.workType = CONSTANTS.WorkTypeCrime;
|
||||
|
||||
if (singParams && singParams.workerscript) {
|
||||
@ -1420,13 +1463,16 @@ export function startCrime(crimeType, hackExp, strExp, defExp, dexExp, agiExp, c
|
||||
this.timeNeededToCompleteWork = time;
|
||||
|
||||
//Remove all old event listeners from Cancel button
|
||||
var newCancelButton = clearEventListeners("work-in-progress-cancel-button")
|
||||
const newCancelButton = clearEventListeners("work-in-progress-cancel-button")
|
||||
newCancelButton.innerHTML = "Cancel crime"
|
||||
newCancelButton.addEventListener("click", () => {
|
||||
this.finishCrime(true);
|
||||
return false;
|
||||
});
|
||||
|
||||
const focusButton = clearEventListeners("work-in-progress-something-else-button");
|
||||
focusButton.style.visibility = "hidden";
|
||||
|
||||
//Display Work In Progress Screen
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
|
@ -666,6 +666,11 @@ export class Sleeve extends Person {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Verify that this sleeve does not already have that augmentation.
|
||||
if(this.augmentations.some(a => a.name === aug.name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(aug.startingCost);
|
||||
this.installAugmentation(aug);
|
||||
return true;
|
||||
|
@ -1097,6 +1097,7 @@ const Engine = {
|
||||
// Process offline progress
|
||||
loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
Player.focus = true;
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
Player.workForFaction(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
@ -1520,6 +1521,17 @@ const Engine = {
|
||||
Player.finishWork(true);
|
||||
}
|
||||
});
|
||||
|
||||
const focusButton = document.getElementById("work-in-progress-something-else-button");
|
||||
focusButton.style.visibility = "hidden";
|
||||
const focusable = [CONSTANTS.WorkTypeFaction, CONSTANTS.WorkTypeCompanyPartTime, CONSTANTS.WorkTypeCompany];
|
||||
if(focusable.includes(Player.workType)) {
|
||||
focusButton.style.visibility = "visible";
|
||||
focusButton.addEventListener("click", function() {
|
||||
Player.stopFocusing();
|
||||
});
|
||||
}
|
||||
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
|
||||
|
@ -365,7 +365,8 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
<div id="work-in-progress-container" class="generic-fullscreen-container">
|
||||
<p id="work-in-progress-text"> </p>
|
||||
|
||||
<button id="work-in-progress-cancel-button"> Cancel Work </button>
|
||||
<button id="work-in-progress-cancel-button" class="work-button"> Cancel Work </button>
|
||||
<button id="work-in-progress-something-else-button" class="work-button"> Do something else simultaneously </button>
|
||||
</div>
|
||||
|
||||
<!-- Red Pill Container -->
|
||||
|
@ -3,6 +3,7 @@ import React from "react";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { Reputation } from "./Reputation";
|
||||
|
||||
const Component = React.Component;
|
||||
|
||||
@ -14,7 +15,25 @@ export class CharacterOverviewComponent extends Component {
|
||||
</tr>
|
||||
);
|
||||
|
||||
/*const work = (
|
||||
<div>
|
||||
<p>Work progress:</p>
|
||||
<p>+{Reputation(Player.workRepGained)} rep</p>
|
||||
<button onClick={() => Player.startFocusing()} id="character-overview-options-button" className="character-overview-btn">Focus</button>
|
||||
</div>
|
||||
);*/
|
||||
const work = (
|
||||
<>
|
||||
<tr className="character-divider"><td colSpan="2">Work progress:</td></tr>
|
||||
<tr><td colSpan="2">+{Reputation(Player.workRepGained)} rep</td></tr>
|
||||
<tr><td colSpan="2">
|
||||
<button onClick={() => Player.startFocusing()} id="character-overview-options-button" className="character-overview-btn">Focus</button>
|
||||
</td></tr>
|
||||
</>
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr id="character-hp-wrapper">
|
||||
@ -26,7 +45,7 @@ export class CharacterOverviewComponent extends Component {
|
||||
<tr id="character-hack-wrapper">
|
||||
<td className="character-hack-cell">Hack: </td><td id="character-hack-text" className="character-hack-cell character-stat-cell">{numeralWrapper.formatSkill(Player.hacking_skill)}</td>
|
||||
</tr>
|
||||
<tr id="character-str-wrapper">
|
||||
<tr id="character-str-wrapper" className="character-divider">
|
||||
<td className="character-combat-cell">Str: </td><td id="character-str-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.strength)}</td>
|
||||
</tr>
|
||||
<tr id="character-def-wrapper">
|
||||
@ -38,15 +57,20 @@ export class CharacterOverviewComponent extends Component {
|
||||
<tr id="character-agi-wrapper">
|
||||
<td className="character-combat-cell">Agi: </td><td id="character-agi-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.agility)}</td>
|
||||
</tr>
|
||||
<tr id="character-cha-wrapper">
|
||||
<tr id="character-cha-wrapper" className="character-divider">
|
||||
<td className="character-cha-cell">Cha: </td><td id="character-cha-text" className="character-cha-cell character-stat-cell">{numeralWrapper.formatSkill(Player.charisma)}</td>
|
||||
</tr>
|
||||
{
|
||||
Player.intelligence >= 1 &&
|
||||
intelligence
|
||||
}
|
||||
{
|
||||
(Player.isWorking && !Player.focus) &&
|
||||
work
|
||||
}
|
||||
</tbody>
|
||||
</table>
|
||||
</>
|
||||
)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user