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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-28 10:33:47 +01:00
remove Neuroflux from specila factions
This commit is contained in:
parent
faad0ae8a7
commit
ae33a23db4
@ -533,6 +533,7 @@ export class Augmentation {
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console.warn(`Invalid Faction object in addToAllFactions(). Key value: ${fac}`);
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continue;
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}
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if (facObj.getInfo().special) continue;
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facObj.augmentations.push(this.name);
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}
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}
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@ -50,6 +50,11 @@ export class FactionInfo {
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*/
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keep: boolean;
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/**
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* Special faction
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*/
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special: boolean;
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constructor(
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infoText: JSX.Element,
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enemies: string[],
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@ -57,6 +62,7 @@ export class FactionInfo {
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offerHackingWork: boolean,
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offerFieldWork: boolean,
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offerSecurityWork: boolean,
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special: boolean,
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keep: boolean,
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) {
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this.infoText = infoText;
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@ -70,6 +76,7 @@ export class FactionInfo {
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this.augmentationPriceMult = 1;
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this.augmentationRepRequirementMult = 1;
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this.keep = keep;
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this.special = special;
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}
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offersWork(): boolean {
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@ -96,6 +103,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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false,
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false,
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false,
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),
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Daedalus: new FactionInfo(
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@ -106,6 +114,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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false,
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false,
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false,
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),
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"The Covenant": new FactionInfo(
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@ -124,6 +133,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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false,
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false,
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false,
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),
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// Megacorporations, each forms its own faction
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@ -139,6 +149,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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true,
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false,
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true,
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),
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@ -158,6 +169,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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true,
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false,
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true,
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),
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@ -175,10 +187,11 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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true,
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false,
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true,
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),
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"Blade Industries": new FactionInfo(<>Augmentation is Salvation.</>, [], true, true, true, true, true),
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"Blade Industries": new FactionInfo(<>Augmentation is Salvation.</>, [], true, true, true, true, false, true),
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NWO: new FactionInfo(
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(
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@ -193,10 +206,20 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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true,
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false,
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true,
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),
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"Clarke Incorporated": new FactionInfo(<>The Power of the Genome - Unlocked.</>, [], true, true, true, true, true),
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"Clarke Incorporated": new FactionInfo(
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<>The Power of the Genome - Unlocked.</>,
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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"OmniTek Incorporated": new FactionInfo(
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<>Simply put, our mission is to design and build robots that make a difference.</>,
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@ -205,6 +228,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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true,
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false,
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true,
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),
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@ -220,10 +244,20 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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true,
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false,
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true,
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),
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"KuaiGong International": new FactionInfo(<>Dream big. Work hard. Make history.</>, [], true, true, true, true, true),
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"KuaiGong International": new FactionInfo(
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<>Dream big. Work hard. Make history.</>,
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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// Other Corporations
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"Fulcrum Secret Technologies": new FactionInfo(
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@ -238,6 +272,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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false,
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true,
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false,
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true,
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),
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@ -261,6 +296,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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false,
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false,
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false,
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false,
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),
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"The Black Hand": new FactionInfo(
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@ -280,6 +316,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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false,
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false,
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false,
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),
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// prettier-ignore
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@ -325,6 +362,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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false,
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false,
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false,
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false,
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),
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// City factions, essentially governments
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@ -336,8 +374,18 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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false,
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false,
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),
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Chongqing: new FactionInfo(
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<>Serve the People.</>,
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["Sector-12", "Aevum", "Volhaven"],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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Chongqing: new FactionInfo(<>Serve the People.</>, ["Sector-12", "Aevum", "Volhaven"], true, true, true, true, false),
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Ishima: new FactionInfo(
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<>The East Asian Order of the Future.</>,
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["Sector-12", "Aevum", "Volhaven"],
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@ -346,6 +394,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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false,
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false,
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),
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"New Tokyo": new FactionInfo(
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<>Asia's World City.</>,
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@ -355,6 +404,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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false,
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false,
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),
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"Sector-12": new FactionInfo(
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<>The City of the Future.</>,
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@ -364,6 +414,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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false,
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false,
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),
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Volhaven: new FactionInfo(
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<>Benefit, Honor, and Glory.</>,
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@ -373,6 +424,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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false,
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false,
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),
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// Criminal Organizations/Gangs
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@ -384,6 +436,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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false,
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false,
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),
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"The Dark Army": new FactionInfo(
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@ -394,9 +447,10 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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false,
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false,
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false,
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),
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"The Syndicate": new FactionInfo(<>Honor holds you back.</>, [], true, true, true, true, false),
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"The Syndicate": new FactionInfo(<>Honor holds you back.</>, [], true, true, true, true, false, false),
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Silhouette: new FactionInfo(
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(
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@ -415,6 +469,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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false,
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false,
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false,
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),
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Tetrads: new FactionInfo(
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@ -425,14 +480,15 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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false,
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false,
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),
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"Slum Snakes": new FactionInfo(<>Slum Snakes rule!</>, [], false, false, true, true, false),
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"Slum Snakes": new FactionInfo(<>Slum Snakes rule!</>, [], false, false, true, true, false, false),
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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Netburners: new FactionInfo(<>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>, [], true, true, false, false, false),
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Netburners: new FactionInfo(<>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>, [], true, true, false, false, false, false),
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"Tian Di Hui": new FactionInfo(<>Obey Heaven and work righteously.</>, [], true, true, false, true, false),
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"Tian Di Hui": new FactionInfo(<>Obey Heaven and work righteously.</>, [], true, true, false, true, false, false),
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CyberSec: new FactionInfo(
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(
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@ -448,6 +504,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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false,
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false,
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false,
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false,
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),
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// Special Factions
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@ -466,6 +523,7 @@ export const FactionInfos: IMap<FactionInfo> = {
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false,
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false,
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false,
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true,
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false,
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),
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};
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