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https://github.com/bitburner-official/bitburner-src.git
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Increase rep gains 2
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@ -7,7 +7,7 @@ export interface IStaneksGift {
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fragments: ActiveFragment[];
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width(): number;
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height(): number;
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charge(fragment: ActiveFragment, threads: number): void;
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charge(player: IPlayer, fragment: ActiveFragment, threads: number): void;
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process(p: IPlayer, n: number): void;
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effect(fragment: ActiveFragment): number;
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canPlace(x: number, y: number, rotation: number, fragment: Fragment): boolean;
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@ -5,7 +5,6 @@ import { IStaneksGift } from "./IStaneksGift";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Factions } from "../Faction/Factions";
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import { CalculateEffect } from "./formulas/effect";
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import { CalculateCharge } from "./formulas/charge";
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import { StaneksGiftEvents } from "./StaneksGiftEvents";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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import { CONSTANTS } from "../Constants";
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@ -29,11 +28,12 @@ export class StaneksGift implements IStaneksGift {
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return Math.floor(this.baseSize() / 2 + 0.6);
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}
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charge(af: ActiveFragment, threads: number): void {
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charge(player: IPlayer, af: ActiveFragment, threads: number): void {
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af.avgCharge = (af.numCharge * af.avgCharge + threads) / (af.numCharge + 1);
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af.numCharge++;
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Factions["Church of the Machine God"].playerReputation += Math.pow(threads, 0.95);
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const cotmg = Factions["Church of the Machine God"];
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cotmg.playerReputation += (player.faction_rep_mult * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 100;
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}
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inBonus(): boolean {
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@ -41,7 +41,7 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
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if (workerScript.env.stopFlag) {
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return Promise.reject(workerScript);
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}
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const charge = staneksGift.charge(fragment, workerScript.scriptRef.threads);
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const charge = staneksGift.charge(player, fragment, workerScript.scriptRef.threads);
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workerScript.log("stanek.charge", `Charged fragment for ${charge} charge.`);
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return Promise.resolve();
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});
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@ -753,7 +753,7 @@ export function SidebarRoot(props: IProps): React.ReactElement {
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<Typography color={props.page !== Page.Options ? "secondary" : "primary"}>Options</Typography>
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</ListItemText>
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</ListItem>
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{process.env.NODE_ENV === "development" && (
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{true && (
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<ListItem
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classes={{ root: classes.listitem }}
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button
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