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https://github.com/bitburner-official/bitburner-src.git
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Fix bad aug reinitialization point
This is just a quick fix. Also added some savegame fix code that will soon be removed once the better fix is in.
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@ -70,9 +70,12 @@ export class Faction {
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/** Initializes a Faction object from a JSON save state. */
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static fromJSON(value: IReviverValue): Faction {
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const faction = Generic_fromJSON(Faction, value.data);
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if (!Array.isArray(faction.augmentations)) faction.augmentations = [];
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// Remove invalid augs from faction. Augs are repopulated with correct augs during any reset.
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const augHelper = getEnumHelper("AugmentationName");
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faction.augmentations = faction.augmentations.filter((augName) => augHelper.isMember(augName));
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// Fix broken saves, this will soon be removed when better fix is implemented
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faction.augmentations = [...new Set(faction.augmentations)];
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return faction;
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}
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}
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@ -37,18 +37,6 @@ export function initFactions(): void {
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for (const name of Object.keys(FactionInfos)) {
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resetFaction(new Faction(name));
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}
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}
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//Resets a faction during (re-)initialization. Saves the favor in the new
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//Faction object and deletes the old Faction Object from "Factions". Then
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//reinserts the new Faction object
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function resetFaction(newFactionObject: Faction): void {
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const factionName: string = newFactionObject.name;
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if (factionExists(factionName)) {
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newFactionObject.favor = Factions[factionName].favor;
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delete Factions[factionName];
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}
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AddToFactions(newFactionObject);
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// All factions are added, this is a good place to add augs back to factions.
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initCircadianModulator();
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for (const aug of getRecordValues(Augmentations)) {
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@ -62,3 +50,15 @@ function resetFaction(newFactionObject: Faction): void {
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}
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}
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}
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//Resets a faction during (re-)initialization. Saves the favor in the new
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//Faction object and deletes the old Faction Object from "Factions". Then
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//reinserts the new Faction object
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function resetFaction(newFactionObject: Faction): void {
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const factionName: string = newFactionObject.name;
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if (factionExists(factionName)) {
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newFactionObject.favor = Factions[factionName].favor;
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delete Factions[factionName];
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}
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AddToFactions(newFactionObject);
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}
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