mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Buffed crimes and hacking. Increased growth rate of servers. Added getHostanme command. Added preventDefault() for ctrl+b in script editor. Buffed Neuroflux Governor, which adds 1% to all multipliers, and made it more expensive. Nerfed Hacknet Node base production. Fixed nested for loop issue
This commit is contained in:
parent
a453d96d50
commit
af47baf4fa
@ -3,7 +3,6 @@ function Augmentation(name) {
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this.name = name;
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this.info = "";
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this.owned = false; //Whether the player has it (you can only have each augmentation once)
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this.factionInstalledBy = ""; //Which faction the Player got this from
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//Price and reputation base requirements (can change based on faction multipliers)
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this.baseRepRequirement = 0;
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@ -818,7 +817,7 @@ initAugmentations = function() {
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NeuroFluxGovernor.owned = oldAug.owned;
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NeuroFluxGovernor.level = oldAug.level;
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mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
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NeuroFluxGovernor.setRequirements(250 * mult, 500000 * mult);
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NeuroFluxGovernor.setRequirements(300 * mult, 600000 * mult);
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delete Augmentations[AugmentationNames.NeuroFluxGovernor];
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} else {
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NeuroFluxGovernor.setRequirements(250, 500000);
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@ -827,10 +826,8 @@ initAugmentations = function() {
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"monitors and regulates nervous impulses coming to and from the spinal column, " +
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"essentially 'governing' the body. By doing so, it improves the functionality of the " +
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"body's nervous system. <br><br> " +
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"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation: <br> " +
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"Increases all of the player's stats by 1%<br>" +
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"Increases the player's experience gain rate for all stats by 1%<br>" +
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"Increases the amount of reputation the player gains from companies and factions by 1%")
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"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
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"increases ALL of the player's multipliers by 1%");
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NeuroFluxGovernor.addToAllFactions();
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AddToAugmentations(NeuroFluxGovernor);
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@ -1331,8 +1328,8 @@ initAugmentations = function() {
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AddToAugmentations(SNA);
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}
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applyAugmentation = function(aug, faction) {
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if (aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
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applyAugmentation = function(aug, reapply=false) {
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if (reapply == false && aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
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throw new Error("This Augmentation is already owned/applied...somethings wrong");
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return;
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}
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@ -1539,21 +1536,42 @@ applyAugmentation = function(aug, faction) {
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//Misc augmentations
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case AugmentationNames.NeuroFluxGovernor:
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Player.hacking_mult *= 1.01;
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Player.strength_mult *= 1.01;
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Player.defense_mult *= 1.01;
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Player.dexterity_mult *= 1.01;
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Player.agility_mult *= 1.01;
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Player.charisma_mult *= 1.01;
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Player.hacking_exp_mult *= 1.01;
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Player.strength_exp_mult *= 1.01;
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Player.defense_exp_mult *= 1.01;
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Player.dexterity_exp_mult *= 1.01;
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Player.agility_exp_mult *= 1.01;
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Player.charisma_exp_mult *= 1.01;
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Player.company_rep_mult *= 1.01;
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Player.faction_rep_mult *= 1.01;
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++aug.level;
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Player.hacking_chance_mult *= 1.01;
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Player.hacking_speed_mult *= 0.99;
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Player.hacking_money_mult *= 1.01;
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//Player.hacking_grow_mult *= 1.01;
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Player.hacking_mult *= 1.01;
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Player.strength_mult *= 1.01;
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Player.defense_mult *= 1.01;
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Player.dexterity_mult *= 1.01;
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Player.agility_mult *= 1.01;
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Player.charisma_mult *= 1.01;
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Player.hacking_exp_mult *= 1.01;
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Player.strength_exp_mult *= 1.01;
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Player.defense_exp_mult *= 1.01;
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Player.dexterity_exp_mult *= 1.01;
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Player.agility_exp_mult *= 1.01;
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Player.charisma_exp_mult *= 1.01;
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Player.company_rep_mult *= 1.01;
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Player.faction_rep_mult *= 1.01;
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Player.crime_money_mult *= 1.01;
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Player.crime_success_mult *= 1.01;
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Player.hacknet_node_money_mult *= 1.01;
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Player.hacknet_node_purchase_cost_mult *= 1.01;
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Player.hacknet_node_ram_cost_mult *= 1.01;
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Player.hacknet_node_core_cost_mult *= 1.01;
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Player.hacknet_node_level_cost_mult *= 1.01;
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Player.work_money_mult *= 1.01;
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if (!reapply) {
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++aug.level;
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}
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break;
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case AugmentationNames.Neurotrainer1: //Low Level
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Player.hacking_exp_mult *= 1.1;
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@ -1752,14 +1770,68 @@ applyAugmentation = function(aug, faction) {
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}
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aug.owned = true;
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aug.factionInstalledBy = faction.name;
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if (aug.name == AugmentationNames.NeuroFluxGovernor &&
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Player.augmentations.indexOf(AugmentationNames.NeuroFluxGovernor) != -1) {
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//Already have this aug, just upgrade the level
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return;
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}
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Player.augmentations.push(aug.name);
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++Player.numAugmentations;
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if (!reapply) {
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Player.augmentations.push(aug.name);
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++Player.numAugmentations;
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}
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}
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PlayerObject.prototype.reapplyAllAugmentations = function() {
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console.log("Re-applying augmentations");
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//Reset multipliers
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this.hacking_chance_mult = 1; //Increase through ascensions/augmentations
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this.hacking_speed_mult = 1; //Decrease through ascensions/augmentations
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this.hacking_money_mult = 1; //Increase through ascensions/augmentations. Can't go above 1
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this.hacking_grow_mult = 1;
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this.hacking_mult = 1;
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this.strength_mult = 1;
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this.defense_mult = 1;
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this.dexterity_mult = 1;
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this.agility_mult = 1;
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this.charisma_mult = 1;
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this.hacking_exp_mult = 1;
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this.strength_exp_mult = 1;
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this.defense_exp_mult = 1;
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this.dexterity_exp_mult = 1;
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this.agility_exp_mult = 1;
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this.charisma_exp_mult = 1;
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this.company_rep_mult = 1;
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this.faction_rep_mult = 1;
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this.crime_money_mult = 1;
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this.crime_success_mult = 1;
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this.hacknet_node_money_mult = 1;
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this.hacknet_node_purchase_cost_mult = 1;
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this.hacknet_node_ram_cost_mult = 1;
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this.hacknet_node_core_cost_mult = 1;
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this.hacknet_node_level_cost_mult = 1;
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this.work_money_mult = 1;
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for (i = 0; i < this.augmentations.length; ++i) {
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var aug = Augmentations[this.augmentations[i]];
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if (aug == null) {
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console.log("WARNING: Invalid augmentation name");
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continue;
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}
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if (aug.name == AugmentationNames.NeuroFluxGovernor) {
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for (j = 0; j < aug.level; ++j) {
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applyAugmentation(aug, true);
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}
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continue;
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}
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applyAugmentation(aug, true);
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}
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}
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function augmentationExists(name) {
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@ -18,7 +18,7 @@ CONSTANTS = {
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BaseCostForHacknetNodeCore: 500000,
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.75,
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HacknetNodeMoneyGainPerLevel: 1.65,
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HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.22, //Multiplier for cost when upgrading RAM
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@ -30,7 +30,7 @@ CONSTANTS = {
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/* Augmentation */
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//NeuroFlux Governor cost multiplier as you level up
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NeuroFluxGovernorLevelMult: 1.09,
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NeuroFluxGovernorLevelMult: 1.18,
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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@ -59,7 +59,7 @@ CONSTANTS = {
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ScriptHNUpgCoreRamCost: 0.8,
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//Server growth rate
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ServerGrowthRate: 1.00075,
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ServerGrowthRate: 1.001,
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//Maximum number of log entries for a script
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MaxLogCapacity: 40,
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@ -283,6 +283,7 @@ CONSTANTS = {
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"<i>hasRootAccess(hostname/ip)</i><br> Returns a boolean (true or false) indicating whether or not the Player has root access to a server. " +
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"The argument passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline.<br> " +
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"Example:<br>if (hasRootAccess('foodnstuff') == false) {<br> nuke('foodnstuff');<br>}<br><br>" +
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"<i>getHostname()<i><br>Returns a string with the hostname of the server that the script is running on<br><br>" +
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"<i>getHackingLevel() </i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
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"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
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"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
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@ -1,47 +1,47 @@
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/* Crimes.js */
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function commitShopliftCrime() {
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Player.crimeType = CONSTANTS.CrimeShoplift;
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Player.startCrime(0, 0.75, 0.75, 0.75, 0.75, 0, 1000, 2000); //$500/s, .375 exp/s
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Player.startCrime(0, 0.75, 0.75, 0.75, 0.75, 0, 5000, 2000); //$2500/s, .375 exp/s
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}
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function commitMugCrime() {
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Player.crimeType = CONSTANTS.CrimeMug;
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Player.startCrime(0, 1.5, 1.5, 1.5, 1.5, 0, 3000, 4000); //$750/s, .375 exp/s
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Player.startCrime(0, 1.5, 1.5, 1.5, 1.5, 0, 15000, 4000); //$3750/s, .375 exp/s
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}
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function commitDealDrugsCrime() {
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Player.crimeType = CONSTANTS.CrimeDrugs;
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Player.startCrime(0, 4, 4, 4, 4, 4, 10000, 10000); //$1000/s, .4 exp/s
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Player.startCrime(0, 4, 4, 4, 4, 4, 50000, 10000); //$5000/s, .4 exp/s
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}
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function commitTraffickArmsCrime() {
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Player.crimeType = CONSTANTS.CrimeTraffickArms;
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Player.startCrime(0, 10, 10, 10, 10, 15, 60000, 40000); //$1500/s, .25 combat exp/s, .375 cha exp/s
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Player.startCrime(0, 10, 10, 10, 10, 15, 300000, 40000); //$7500/s, .25 combat exp/s, .375 cha exp/s
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}
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 2, 2, 2, 2, 0, 3000, 3000); //$1000/s, 0.66 combat exp/s
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Player.startCrime(0, 2, 2, 2, 2, 0, 15000, 3000); //$5000/s, 0.66 combat exp/s
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}
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function commitGrandTheftAutoCrime() {
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Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
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Player.startCrime(0, 10, 10, 10, 40, 20, 150000, 80000); //$1875/2, .125 exp/s, .5 exp/s, .25 exp/s
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Player.startCrime(0, 10, 10, 10, 40, 20, 750000, 80000); //$9375/s, .125 exp/s, .5 exp/s, .25 exp/s
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}
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function commitKidnapCrime() {
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Player.crimeType = CONSTANTS.CrimeKidnap;
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Player.startCrime(0, 30, 30, 30, 30, 30, 300000, 120000); //$2500/s. .25 exp/s
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Player.startCrime(0, 30, 30, 30, 30, 30, 1500000, 120000); //$12500/s. .25 exp/s
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}
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function commitAssassinationCrime() {
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Player.crimeType = CONSTANTS.CrimeAssassination;
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Player.startCrime(0, 75, 75, 75, 75, 0, 1000000, 300000); //$3333.33/s, .25 exp/s
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Player.startCrime(0, 75, 75, 75, 75, 0, 5000000, 300000); //$16666.66/s, .25 exp/s
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}
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function commitHeistCrime() {
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Player.crimeType = CONSTANTS.CrimeHeist;
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Player.startCrime(120, 120, 120, 120, 120, 120, 25000000, 600000); //$41,666.67/s, .2exp/s
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Player.startCrime(120, 120, 120, 120, 120, 120, 75000000, 600000); //$125000/s, .2exp/s
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}
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function determineCrimeSuccess(crime, moneyGained) {
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@ -371,7 +371,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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if (speakersforthedeadFac.isBanned == false && speakersforthedeadFac.isMember == false &&
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this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 &&
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this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 10 &&
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this.numPeopleKilledTotal >= 100 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
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this.numPeopleKilledTotal >= 100 && this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
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this.companyName != Locations.Sector12NSA) {
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invitedFactions.push(speakersforthedeadFac);
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}
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@ -381,7 +381,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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if (thedarkarmyFac.isBanned == false && thedarkarmyFac.isMember == false &&
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this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
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this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing &&
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this.numPeopleKilled >= 5 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
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this.numPeopleKilled >= 5 && this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
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this.companyName != Locations.Sector12NSA) {
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invitedFactions.push(thedarkarmyFac);
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}
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@ -392,7 +392,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
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this.dexterity >= 200 && this.agility >= 200 &&
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(this.city == Locations.Aevum || this.city == Locations.Sector12) &&
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this.money >= 10000000 && this.karma <= -100 &&
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this.money >= 10000000 && this.karma <= -90 &&
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this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
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invitedFactions.push(thesyndicateFac);
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}
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@ -403,7 +403,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
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this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
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this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
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this.money >= 15000000 && this.karma <= -25) {
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this.money >= 15000000 && this.karma <= -22) {
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invitedFactions.push(silhouetteFac);
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}
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@ -412,7 +412,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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if (tetradsFac.isBanned == false && tetradsFac.isMember == false &&
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(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
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this.city == Locations.Ishima) && this.strength >= 75 && this.defense >= 75 &&
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this.dexterity >= 75 && this.agility >= 75 && this.karma <= -20) {
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this.dexterity >= 75 && this.agility >= 75 && this.karma <= -18) {
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invitedFactions.push(tetradsFac);
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}
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@ -420,7 +420,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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var slumsnakesFac = Factions["Slum Snakes"];
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if (slumsnakesFac.isBanned == false && slumsnakesFac.isMember == false &&
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this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 &&
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this.agility >= 30 && this.karma <= -10 && this.money >= 1000000) {
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this.agility >= 30 && this.karma <= -9 && this.money >= 1000000) {
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invitedFactions.push(slumsnakesFac);
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}
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@ -446,7 +446,6 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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this.money >= 1000000 && this.hacking_skill >= 50 &&
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(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
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this.city == Locations.Ishima)) {
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console.log("invited");
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invitedFactions.push(tiandihuiFac);
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}
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@ -457,6 +456,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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invitedFactions.push(cybersecFac);
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}
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console.log("invited factions: " + invitedFactions);
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return invitedFactions;
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}
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@ -1394,7 +1394,7 @@ initLocationButtons = function() {
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});
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itJob.addEventListener("click", function() {
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Player.applyForSoftwareJob()
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Player.applyForItJob();
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return false;
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});
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@ -25,8 +25,10 @@ Environment.prototype = {
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//Get the current value of a variable
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get: function(name) {
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if (name in this.vars)
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if (name in this.vars) {
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return this.vars[name];
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}
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console.log("here");
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throw new Error("Undefined variable " + name);
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},
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@ -37,8 +39,10 @@ Environment.prototype = {
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//
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// If scope is null (aka existing variable with name could not be found)
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// and this is NOT the global scope, throw error
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if (!scope && this.parent)
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if (!scope && this.parent) {
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console.log("Here");
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throw new Error("Undefined variable " + name);
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}
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return (scope || this).vars[name] = value;
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},
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@ -44,7 +44,6 @@ function evaluate(exp, workerScript) {
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//Can currently only assign to "var"s
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case "assign":
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return new Promise(function(resolve, reject) {
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console.log("Evaluating assign");
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if (env.stopFlag) {reject(workerScript);}
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if (exp.left.type != "var")
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@ -64,9 +63,9 @@ function evaluate(exp, workerScript) {
|
||||
p.then(function(expRight) {
|
||||
try {
|
||||
env.set(exp.left.value, expRight);
|
||||
workerScript.scriptRef.log("Variable " + exp.left.value + " set to " + expRight);
|
||||
} catch (e) {
|
||||
console.log("here");
|
||||
throw new Error("|" + workerScript.serverIp + "|" + workerScript.name + "|" + e.toString());
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|" + e.toString());
|
||||
}
|
||||
resolve(false); //Return false so this doesnt cause loops/ifs to evaluate
|
||||
}, function(e) {
|
||||
@ -119,7 +118,6 @@ function evaluate(exp, workerScript) {
|
||||
//TODO
|
||||
case "if":
|
||||
return new Promise(function(resolve, reject) {
|
||||
console.log("Evaluating if");
|
||||
var numConds = exp.cond.length;
|
||||
var numThens = exp.then.length;
|
||||
if (numConds == 0 || numThens == 0 || numConds != numThens) {
|
||||
@ -157,13 +155,11 @@ function evaluate(exp, workerScript) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
|
||||
console.log("for loop encountered in evaluator");
|
||||
workerScript.scriptRef.log("Entering for loop");
|
||||
var pInit = new Promise(function(resolve, reject) {
|
||||
setTimeout(function() {
|
||||
var resInit = evaluate(exp.init, workerScript);
|
||||
resInit.then(function(foo) {
|
||||
resolve(resInit);
|
||||
resolve(foo);
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
@ -670,7 +666,7 @@ function evaluate(exp, workerScript) {
|
||||
});
|
||||
} else if (exp.func.value == "hasRootAccess") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|"+workerScript.serverIp+"|"+workerScript.name+"|hasRootAccess() call has incorrect number of arguments. Takes 1 argument");
|
||||
reject(makeRuntimeRejectMsg(workerScript, "hasRootAccess() call has incorrect number of arguments. Takes 1 argument"));
|
||||
return;
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
@ -691,14 +687,13 @@ function evaluate(exp, workerScript) {
|
||||
});
|
||||
} else if (exp.func.value == "run") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|"+workerScript.serverIp+"|"+workerScript.name+"|run() call has incorrect number of arguments. Takes 1 argument");
|
||||
reject(makeRuntimeRejectMsg(workerScript, "run() call has incorrect number of arguments. Takes 1 argument"));
|
||||
return;
|
||||
}
|
||||
var scriptNamePromise = evaluate(exp.args[0], workerScript);
|
||||
scriptNamePromise.then(function(scriptname) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
var serverIp = workerScript.serverIp;
|
||||
var scriptServer = AllServers[serverIp];
|
||||
var scriptServer = getServer(workerScript.serverIp);
|
||||
if (scriptServer == null) {
|
||||
reject("|"+workerScript.serverIp+"|"+workerScript.name+"|Could not find server. This is a bug in the game. Report to game dev");
|
||||
return;
|
||||
@ -714,6 +709,19 @@ function evaluate(exp, workerScript) {
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "getHostname") {
|
||||
if (exp.args.length != 0) {
|
||||
reject(makeRuntimeRejectMsg(workerScript, "getHostname() call has incorrect number of arguments. Takes 0 arguments"));
|
||||
return;
|
||||
}
|
||||
setTimeout(function() {
|
||||
var scriptServer = getServer(workerScript.serverIp);
|
||||
if (scriptServer == null) {
|
||||
reject(makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev"));
|
||||
return;
|
||||
}
|
||||
resolve(scriptServer.hostname);
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else if (exp.func.value == "getHackingLevel") {
|
||||
if (exp.args.length != 0) {
|
||||
reject("|"+workerScript.serverIp+"|"+workerScript.name+"|getHackingLevel() call has incorrect number of arguments. Takes 0 arguments");
|
||||
@ -793,7 +801,6 @@ function evaluateIf(exp, workerScript, i) {
|
||||
//Catch out of bounds errors
|
||||
resolve(false);
|
||||
} else {
|
||||
console.log("Evaluating cond " + i + " in if");
|
||||
var cond = evaluate(exp.cond[i], workerScript);
|
||||
cond.then(function(condRes) {
|
||||
console.log("cond evaluated to: " + condRes);
|
||||
@ -1202,7 +1209,7 @@ function scriptCalculateExpGain(server) {
|
||||
function scriptCalculatePercentMoneyHacked(server) {
|
||||
var difficultyMult = (100 - server.hackDifficulty) / 100;
|
||||
var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 875;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 825;
|
||||
if (percentMoneyHacked < 0) {return 0;}
|
||||
if (percentMoneyHacked > 1) {return 1;}
|
||||
return percentMoneyHacked;
|
||||
|
@ -151,14 +151,14 @@ function Parser(input) {
|
||||
* code: prog node
|
||||
*/
|
||||
function parse_for() {
|
||||
console.log("Parsing for token");
|
||||
checkKeywordAndSkip("for");
|
||||
|
||||
splitExpressions = delimited("(", ")", ";", parse_expression);
|
||||
temp = delimited("(", ")", ";", parse_expression);
|
||||
var splitExpressions = temp.slice();
|
||||
code = parse_expression();
|
||||
|
||||
if (splitExpressions.length != 3) {
|
||||
throw new Error("for statement has incorrect number of arugments");
|
||||
throw new Error("for statement has incorrect number of arguments");
|
||||
}
|
||||
|
||||
//TODO Check type of the init, cond, and postloop nodes
|
||||
@ -196,7 +196,6 @@ function Parser(input) {
|
||||
if (is_punc("[")) {
|
||||
index = parse_expression();
|
||||
if (index.type != "index") {
|
||||
console.log("Failed here");
|
||||
unexpected();
|
||||
}
|
||||
}
|
||||
@ -214,7 +213,6 @@ function Parser(input) {
|
||||
op: op,
|
||||
}
|
||||
}
|
||||
console.log("Failed here");
|
||||
unexpected();
|
||||
}
|
||||
|
||||
|
@ -243,7 +243,7 @@ PlayerObject.prototype.calculateHackingTime = function() {
|
||||
PlayerObject.prototype.calculatePercentMoneyHacked = function() {
|
||||
var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
|
||||
var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 875;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 825;
|
||||
console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
|
||||
if (percentMoneyHacked < 0) {return 0;}
|
||||
if (percentMoneyHacked > 1) {return 1;}
|
||||
|
@ -38,6 +38,7 @@ $(document).keydown(function(e) {
|
||||
if (Engine.currentPage == Engine.Page.ScriptEditor) {
|
||||
//Ctrl + b
|
||||
if (e.keyCode == 66 && e.ctrlKey) {
|
||||
e.preventDefault();
|
||||
saveAndCloseScriptEditor();
|
||||
}
|
||||
}
|
||||
|
@ -403,19 +403,19 @@ initForeignServers = function() {
|
||||
//"Low level" targets
|
||||
var FoodNStuffServer = new Server();
|
||||
FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 4);
|
||||
FoodNStuffServer.setHackingParameters(1, 750000, 10, 5);
|
||||
FoodNStuffServer.setHackingParameters(1, 1000000, 10, 5);
|
||||
FoodNStuffServer.setPortProperties(0);
|
||||
AddToAllServers(FoodNStuffServer);
|
||||
|
||||
var SigmaCosmeticsServer = new Server();
|
||||
SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 4);
|
||||
SigmaCosmeticsServer.setHackingParameters(5, 1000000, 10, 10);
|
||||
SigmaCosmeticsServer.setHackingParameters(5, 1300000, 10, 10);
|
||||
SigmaCosmeticsServer.setPortProperties(0);
|
||||
AddToAllServers(SigmaCosmeticsServer);
|
||||
|
||||
var JoesGunsServer = new Server();
|
||||
JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 4);
|
||||
JoesGunsServer.setHackingParameters(10, 1500000, 20, 20);
|
||||
JoesGunsServer.setHackingParameters(10, 1750000, 20, 20);
|
||||
JoesGunsServer.setPortProperties(0);
|
||||
AddToAllServers(JoesGunsServer);
|
||||
|
||||
@ -427,13 +427,13 @@ initForeignServers = function() {
|
||||
|
||||
var NectarNightclubServer = new Server();
|
||||
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 4);
|
||||
NectarNightclubServer.setHackingParameters(20, 1750000, 20, 25);
|
||||
NectarNightclubServer.setHackingParameters(20, 2000000, 20, 25);
|
||||
NectarNightclubServer.setPortProperties(0);
|
||||
AddToAllServers(NectarNightclubServer);
|
||||
|
||||
var NeoNightclubServer = new Server();
|
||||
NeoNightclubServer.init(createRandomIp(), "neo-net", "Neo Nightclub Network", true, false, false, false, 2);
|
||||
NeoNightclubServer.setHackingParameters(50, 3500000, 25, 25);
|
||||
NeoNightclubServer.setHackingParameters(50, 4500000, 25, 25);
|
||||
NeoNightclubServer.setPortProperties(1);
|
||||
AddToAllServers(NeoNightclubServer);
|
||||
|
||||
@ -445,12 +445,12 @@ initForeignServers = function() {
|
||||
|
||||
var HongFangTeaHouseServer = new Server();
|
||||
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 4);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 2000000, 15, 15);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 2500000, 15, 15);
|
||||
HongFangTeaHouseServer.setPortProperties(0);
|
||||
AddToAllServers(HongFangTeaHouseServer);
|
||||
|
||||
var HaraKiriSushiBarServer = new Server();
|
||||
HaraKiriSushiBarServer.setHackingParameters(40, 3000000, 15, 40);
|
||||
HaraKiriSushiBarServer.setHackingParameters(40, 3500000, 15, 40);
|
||||
HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 4);
|
||||
HaraKiriSushiBarServer.setPortProperties(0);
|
||||
AddToAllServers(HaraKiriSushiBarServer);
|
||||
@ -652,6 +652,10 @@ processServerGrowth = function(numCycles) {
|
||||
|
||||
//Apply serverGrowth for the calculated number of growth cycles
|
||||
var serverGrowth = Math.pow(CONSTANTS.ServerGrowthRate, numServerGrowthCyclesAdjusted);
|
||||
if (serverGrowth < 1) {
|
||||
console.log("WARN: serverGrowth calculated to be less than 1");
|
||||
serverGrowth = 1;
|
||||
}
|
||||
//console.log("serverGrowth ratio: " + serverGrowth);
|
||||
server.moneyAvailable *= serverGrowth;
|
||||
}
|
||||
@ -671,6 +675,10 @@ processSingleServerGrowth = function(server, numCycles) {
|
||||
|
||||
//Apply serverGrowth for the calculated number of growth cycles
|
||||
var serverGrowth = Math.pow(CONSTANTS.ServerGrowthRate, numServerGrowthCyclesAdjusted);
|
||||
if (serverGrowth < 1) {
|
||||
console.log("WARN: serverGrowth calculated to be less than 1");
|
||||
serverGrowth = 1;
|
||||
}
|
||||
server.moneyAvailable *= serverGrowth;
|
||||
|
||||
return serverGrowth;
|
||||
|
@ -539,7 +539,7 @@ var Terminal = {
|
||||
case "connect":
|
||||
//Disconnect from current server in terminal and connect to new one
|
||||
if (commandArray.length != 2) {
|
||||
post("Incorrect usage of connect/telnet command. Usage: connect/telnet [ip/hostname]");
|
||||
post("Incorrect usage of connect command. Usage: connect [ip/hostname]");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -283,6 +283,7 @@ var Engine = {
|
||||
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
|
||||
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
|
||||
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br>' +
|
||||
'Crime success multiplier: ' + formatNumber(Player.crime_success_mult * 100, 2) + '%<br>' +
|
||||
'Crime money multiplier: ' + formatNumber(Player.crime_money_mult * 100, 2) + '%<br><br><br>' +
|
||||
'<b>Misc</b><br><br>' +
|
||||
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
|
||||
@ -594,7 +595,7 @@ var Engine = {
|
||||
updateDisplays: 3, //Update displays such as Active Scripts display and character display
|
||||
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
|
||||
serverGrowth: 450, //Process server growth every minute and a half
|
||||
checkFactionInvitations: 1500, //Check whether you qualify for any faction invitations every 5 minutes
|
||||
checkFactionInvitations: 1000, //Check whether you qualify for any faction invitations every 5 minutes
|
||||
passiveFactionGrowth: 600,
|
||||
},
|
||||
|
||||
@ -659,7 +660,7 @@ var Engine = {
|
||||
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
|
||||
inviteToFaction(randFaction);
|
||||
}
|
||||
Engine.Counters.checkFactionInvitations = 1500;
|
||||
Engine.Counters.checkFactionInvitations = 1000;
|
||||
}
|
||||
|
||||
if (Engine.Counters.passiveFactionGrowth <= 0) {
|
||||
@ -765,6 +766,9 @@ var Engine = {
|
||||
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
|
||||
Player.totalPlaytime += time;
|
||||
|
||||
//Re-apply augmentations
|
||||
Player.reapplyAllAugmentations();
|
||||
|
||||
Player.lastUpdate = Engine._lastUpdate;
|
||||
Engine.start(); //Run main game loop and Scripts loop
|
||||
dialogBoxCreate("While you were offline, your scripts generated $" +
|
||||
|
@ -153,7 +153,7 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
|
||||
dialogBoxCreate("You must first install the Bionic Arms augmentation before installing this upgrade");
|
||||
}
|
||||
} else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
|
||||
applyAugmentation(aug, fac);
|
||||
applyAugmentation(aug);
|
||||
dialogBoxCreate("You slowly drift to sleep as " + fac.name + "'s scientists put you under " +
|
||||
" in order to install the " + aug.name + " Augmentation. <br><br>" +
|
||||
"You wake up in your home...you feel different...");
|
||||
|
Loading…
Reference in New Issue
Block a user