fix blade leaving bitverse

This commit is contained in:
Olivier Gagnon 2021-10-14 23:57:41 -04:00
parent 89fa79c4de
commit af816dbc7e
4 changed files with 17 additions and 18 deletions

24
dist/vendor.bundle.js vendored

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@ -15,7 +15,7 @@ import { Skill } from "./Skill";
import { City } from "./City";
import { IAction } from "./IAction";
import { IPlayer } from "../PersonObjects/IPlayer";
import { IRouter } from "../ui/Router";
import { IRouter, Page } from "../ui/Router";
import { ConsoleHelpText } from "./data/Help";
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
import { getRandomInt } from "../utils/helpers/getRandomInt";
@ -26,7 +26,6 @@ import { addOffset } from "../utils/helpers/addOffset";
import { Faction } from "../Faction/Faction";
import { Factions, factionExists } from "../Faction/Factions";
import { calculateHospitalizationCost } from "../Hospital/Hospital";
import { redPillFlag } from "../RedPill";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Settings } from "../Settings/Settings";
import { Augmentations } from "../Augmentation/Augmentations";
@ -1871,7 +1870,7 @@ export class Bladeburner implements IBladeburner {
process(router: IRouter, player: IPlayer): void {
// Edge case condition...if Operation Daedalus is complete trigger the BitNode
if (redPillFlag === false && this.blackops.hasOwnProperty("Operation Daedalus")) {
if (router.page() !== Page.BitVerse && this.blackops.hasOwnProperty("Operation Daedalus")) {
return router.toBitVerse(false, false);
}