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More work on CompanyJobApplication.js, unfinished and untested. need to add popups saying if u got the job or not
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@ -189,6 +189,16 @@ CompanyPosition.prototype.isAgentJob = function() {
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return false;
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}
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CompanyPosition.prototype.toJSON = function() {
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return Generic_toJSON("CompanyPosition", this);
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}
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CompanyPosition.fromJSON = function(value) {
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return Generic_fromJSON(CompanyPosition, value.data);
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}
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Reviver.constructors.CompanyPosition = CompanyPosition;
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CompanyPositions = {
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//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
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@ -1,68 +1,124 @@
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/* Functions that handle applying for different jobs/positions in a Company */
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PlayerObject.prototype.applyForSoftwareJob = function() {
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//Determines the job that the Player should get (if any) at the current
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//company
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PlayerObject.prototype.applyForJob = function(entryPosType) {
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var currCompany = Companies[this.companyName];
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var currPositionName = //TODO
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var currPositionName = this.companyPosition.positionName;
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var company = Companies[this.location]; //Company being applied to
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var pos = CompanyPositions.SoftwareIntern;
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var pos = entryPosType;
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//var pos = CompanyPositions.SoftwareIntern;
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while (true) {
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if (Engine.Debug) {console.log("Determining qualification for next COmpany Position");}
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if (Engine.Debug) {console.log("Determining qualification for next Company Position");}
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var newPos = getNextCompanyPosition(pos);
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if (newPos == null) {
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if (Engine.Debug) {
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console.log("Player already at highest position, cannot promote");
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//Check if this company has this position
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if (company.hasPosition(newPos)) {
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if (newPos == null) {
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if (Engine.Debug) {
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console.log("Player already at highest position, cannot go any higher");
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}
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break;
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}
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break;
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if (!this.isQualified(company, newPos)) {
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//If player not qualified for next job, break loop so player will be given current job
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break;
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}
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pos = newPos;
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} else {
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//TODO Post something about having no position to be promoted to
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return;
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}
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if (!this.isQualified(company, newPos)) {
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//If player not qualified for next job, break loop so player will be given current job
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break;
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}
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pos = newPos;
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}
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//Check if the determined job is the same as the player's current job
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if (currCompany.companyName == company.companyName &&
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pos.positionName == )
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//Lose reputation from old company b/c Player is leaving
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If Player is not currently in this position, give it to him
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pos.positionName == currPositionName) {
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//TODO Post something about not being able to get a promotion
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return; //Same job, do nothing
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}
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//Lose reputation from a Company if you are leaving it for another job
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if (currCompany.companyName != company.companyName) {
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company.playerReputation -= 1000;
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}
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this.companyName = company.companyName;
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this.companyPosition = pos;
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//TODO Post something about being promoted/getting new job
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}
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PlayerObject.prototype.applyForSoftwareJob = function() {
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applyForJob(CompanyPositions.SoftwareIntern);
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}
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PlayerObject.prototype.applyForItJob = function() {
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applyForJob(CompanyPositions.ITIntern);
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}
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PlayerObject.prototype.applyForSecurityEngineerJob = function() {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.SecurityEngineer)) {
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.SecurityEngineer;
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//TODO Post that u got job
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} else {
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//TODO Post not qualified
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}
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}
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PlayerObject.prototype.applyForNetworkEngineerJob = function() {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.NetworkEngineer)) {
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applyForJob(CompanyPositions.NetworkEngineer);
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} else {
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//TODO Say you aren't qualified
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}
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}
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PlayerObject.prototype.applyForSusinessJob = function() {
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PlayerObject.prototype.applyForBusinessJob = function() {
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applyForJob(CompanyPositions.BusinessIntern);
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}
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PlayerObject.prototype.applyForSecurityJob = function() {
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//TODO If case for POlice departments
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applyForJob(CompanyPositions.SecurityGuard);
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}
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PlayerObject.prototype.applyForAgentJob = function() {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.FieldAgent)) {
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applyForJob(CompanyPositions.FieldAgent);
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} else {
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//TODO Post not qualified
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}
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}
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PlayerObject.prototype.applyForEmployeeJob = function() {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.Employee) {
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.Employee;
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//TODO Post that u got the job
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} else {
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//TODO Post not qualified
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}
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}
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PlayerObject.prototype.applyForWaiterJob = function() {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.Waiter) {
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.Waiter;
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//TODO Post that u got job
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} else {
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//TODO Post not qualified
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}
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}
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//Checks if the Player is qualified for a certain position
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@ -65,7 +65,7 @@ function PlayerObject() {
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//Company Information
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this.companyName = "";
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this.companyJob = ""; //Name of current Company Position
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this.companyPosition = "";
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//Servers
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this.currentServer = ""; //IP address of Server currently being accessed through terminal
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