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https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #3145 from ApamNapat/made_useless_concats_ilegal
Turned on no-useless-concat lint and fixed it in code
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commit
b00cf1f347
@ -253,7 +253,7 @@ module.exports = {
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"no-use-before-define": ["off"],
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"no-useless-call": ["off"],
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"no-useless-computed-key": ["error"],
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"no-useless-concat": ["off"],
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"no-useless-concat": ["error"],
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"no-useless-constructor": ["error"],
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"no-useless-escape": ["off"],
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"no-useless-rename": [
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@ -148,7 +148,7 @@ function initAugmentations(): void {
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name: AugmentationNames.HemoRecirculator,
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moneyCost: 4.5e7,
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repCost: 1e4,
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info: "A heart implant that greatly increases the body's ability to effectively use and pump " + "blood.",
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info: "A heart implant that greatly increases the body's ability to effectively use and pump blood.",
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strength_mult: 1.08,
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defense_mult: 1.08,
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agility_mult: 1.08,
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@ -430,7 +430,7 @@ function initAugmentations(): void {
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repCost: 1.125e6,
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moneyCost: 4.25e9,
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info:
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"Graphene is grafted and fused into the skeletal structure, " + "enhancing bone density and tensile strength.",
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"Graphene is grafted and fused into the skeletal structure, enhancing bone density and tensile strength.",
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strength_mult: 1.7,
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defense_mult: 1.7,
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});
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@ -1085,7 +1085,7 @@ function initAugmentations(): void {
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name: AugmentationNames.FocusWire,
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repCost: 7.5e4,
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moneyCost: 9e8,
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info: "A cranial implant that stops procrastination by blocking specific neural pathways " + "in the brain.",
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info: "A cranial implant that stops procrastination by blocking specific neural pathways in the brain.",
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hacking_exp_mult: 1.05,
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strength_exp_mult: 1.05,
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defense_exp_mult: 1.05,
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@ -1486,7 +1486,7 @@ function initAugmentations(): void {
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name: AugmentationNames.SmartSonar,
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repCost: 2.25e4,
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moneyCost: 7.5e7,
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info: "A cochlear implant that helps the player detect and locate enemies " + "using sound propagation.",
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info: "A cochlear implant that helps the player detect and locate enemies using sound propagation.",
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dexterity_mult: 1.1,
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dexterity_exp_mult: 1.15,
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crime_money_mult: 1.25,
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@ -2015,7 +2015,7 @@ function initAugmentations(): void {
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repCost: 6.25e4,
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moneyCost: 2.75e8,
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info:
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"Cybernetic arms created from plasteel and carbon fibers that completely replace " + "the user's organic arms.",
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"Cybernetic arms created from plasteel and carbon fibers that completely replace the user's organic arms.",
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strength_mult: 1.3,
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dexterity_mult: 1.3,
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});
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@ -135,7 +135,7 @@ export class Action implements IAction {
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if (this.decays.hasOwnProperty(decay)) {
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if (this.decays[decay] > 1) {
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throw new Error(
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"Invalid decays when constructing " + "Action " + this.name + ". " + "Decay value cannot be greater than 1",
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`Invalid decays when constructing Action ${this.name}. Decay value cannot be greater than 1`,
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);
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}
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}
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@ -8,7 +8,7 @@ export const Skills: IMap<Skill> = {};
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Skills[SkillNames.BladesIntuition] = new Skill({
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name: SkillNames.BladesIntuition,
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desc:
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"Each level of this skill increases your success chance " + "for all Contracts, Operations, and BlackOps by 3%",
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"Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
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baseCost: 3,
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costInc: 2.1,
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successChanceAll: 3,
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@ -33,14 +33,14 @@ export const Skills: IMap<Skill> = {};
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});
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Skills[SkillNames.DigitalObserver] = new Skill({
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name: SkillNames.DigitalObserver,
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desc: "Each level of this skill increases your success chance in " + "all Operations and BlackOps by 4%",
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desc: "Each level of this skill increases your success chance in all Operations and BlackOps by 4%",
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baseCost: 2,
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costInc: 2.1,
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successChanceOperation: 4,
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});
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Skills[SkillNames.Tracer] = new Skill({
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name: SkillNames.Tracer,
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desc: "Each level of this skill increases your success chance in " + "all Contracts by 4%",
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desc: "Each level of this skill increases your success chance in all Contracts by 4%",
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baseCost: 2,
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costInc: 2.1,
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successChanceContract: 4,
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@ -67,7 +67,7 @@ export const Skills: IMap<Skill> = {};
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});
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Skills[SkillNames.EvasiveSystem] = new Skill({
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name: SkillNames.EvasiveSystem,
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desc: "Each level of this skill increases your effective " + "dexterity and agility for Bladeburner actions by 4%",
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desc: "Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",
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baseCost: 2,
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costInc: 2.1,
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effDex: 4,
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@ -106,7 +106,7 @@ export const researchMetadata: IConstructorParams[] = [
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{
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name: "JoyWire",
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cost: 20e3,
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desc: "A brain implant which is installed in employees, increasing their " + "maximum happiness by 10.",
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desc: "A brain implant which is installed in employees, increasing their maximum happiness by 10.",
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},
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{
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name: "Market-TA.I",
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@ -160,7 +160,7 @@ export const researchMetadata: IConstructorParams[] = [
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{
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name: "sudo.Assist",
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cost: 15e3,
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desc: "Develop a virtual assistant AI to handle and manage administrative " + "issues for your corporation.",
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desc: "Develop a virtual assistant AI to handle and manage administrative issues for your corporation.",
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},
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{
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name: "uPgrade: Capacity.I",
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@ -117,8 +117,7 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
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const factionInfo = fac.getInfo();
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const hasPrereqs = hasAugmentationPrereqs(aug);
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if (!hasPrereqs) {
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const txt =
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"You must first purchase or install " + aug.prereqs.join(",") + " before you can " + "purchase this one.";
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const txt = `You must first purchase or install ${aug.prereqs.join(",")} before you can purchase this one.`;
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if (sing) {
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return txt;
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} else {
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@ -28,7 +28,7 @@ type IProps = {
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};
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// Info text for all options on the UI
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const gangInfo = "Create and manage a gang for this Faction. Gangs will earn you money and " + "faction reputation";
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const gangInfo = "Create and manage a gang for this Faction. Gangs will earn you money and faction reputation";
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const hackingContractsInfo =
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"Complete hacking contracts for your faction. " +
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"Your effectiveness, which determines how much " +
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@ -375,7 +375,7 @@ function processNetscript1Imports(code: string, workerScript: WorkerScript): any
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});
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//Now we have to generate the code that would create the namespace
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generatedCode += "var " + namespace + ";\n" + "(function (namespace) {\n";
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generatedCode += `var ${namespace};\n(function (namespace) {\n`;
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//Add the function declarations
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fnDeclarations.forEach((fn: any) => {
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@ -390,7 +390,7 @@ function processNetscript1Imports(code: string, workerScript: WorkerScript): any
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});
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//Finish
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generatedCode += "})(" + namespace + " || " + "(" + namespace + " = {}));\n";
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generatedCode += `})(${namespace} || (" + namespace + " = {}));\n`;
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} else {
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//import {...} from script
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@ -1313,9 +1313,7 @@ export function createProgramWork(this: IPlayer, numCycles: number): boolean {
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export function finishCreateProgramWork(this: IPlayer, cancelled: boolean): string {
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const programName = this.createProgramName;
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if (cancelled === false) {
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dialogBoxCreate(
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"You've finished creating " + programName + "!<br>" + "The new program can be found on your home computer.",
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);
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dialogBoxCreate(`You've finished creating ${programName}!<br>The new program can be found on your home computer.`);
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this.getHomeComputer().programs.push(programName);
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} else {
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@ -39,7 +39,7 @@ function giveSourceFile(bitNodeNumber: number): void {
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if (alreadyOwned && ownedSourceFile) {
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if (ownedSourceFile.lvl >= 3 && ownedSourceFile.n !== 12) {
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dialogBoxCreate(
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"The Source-File for the BitNode you just destroyed, " + sourceFile.name + ", " + "is already at max level!",
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`The Source-File for the BitNode you just destroyed, ${sourceFile.name}, is already at max level!`,
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);
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} else {
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++ownedSourceFile.lvl;
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@ -526,7 +526,7 @@ export function Root(props: IProps): React.ReactElement {
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const textFile = new TextFile(scriptToSave.fileName, scriptToSave.code);
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server.textFiles.push(textFile);
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} else {
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or " + " or text file (.txt)");
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or a text file (.txt)");
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return;
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}
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@ -610,7 +610,7 @@ export function Root(props: IProps): React.ReactElement {
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const textFile = new TextFile(currentScript.fileName, currentScript.code);
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server.textFiles.push(textFile);
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} else {
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or " + " or text file (.txt)");
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or a text file (.txt)");
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return;
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}
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@ -117,7 +117,7 @@ export function buyStock(
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const resultTxt =
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`Bought ${numeralWrapper.formatShares(shares)} shares of ${stock.symbol} for ${numeralWrapper.formatMoney(
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totalPrice,
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)}. ` + `Paid ${numeralWrapper.formatMoney(CONSTANTS.StockMarketCommission)} in commission fees.`;
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)}. Paid ${numeralWrapper.formatMoney(CONSTANTS.StockMarketCommission)} in commission fees.`;
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workerScript.log("stock.buy", () => resultTxt);
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} else if (opts.suppressDialog !== true) {
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dialogBoxCreate(
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@ -640,7 +640,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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"of the path, you may only move to adjacent numbers in the row below.",
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"The triangle is represented as a 2D array of numbers:\n\n",
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`${triangle}\n\n`,
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"Example: If you are given the following triangle:\n\n" + "[\n",
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"Example: If you are given the following triangle:\n\n[\n",
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" [2],\n",
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" [3,4],\n",
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" [6,5,7],\n",
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@ -94,9 +94,9 @@ export function v1APIBreak(): void {
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if (s.length === 0) continue;
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txt += `// Detected change ${change[0]}, reason: ${change[1]}` + "\n";
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txt += `// Detected change ${change[0]}, reason: ${change[1]}\n`;
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for (const fl of s) {
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txt += `${fl.file}:${fl.line}` + "\n";
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txt += `${fl.file}:${fl.line}\n`;
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}
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}
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}
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@ -59,7 +59,7 @@ async function main(version, versionNumber, changelog) {
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join('\n').replaceAll('`', '\\`');
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modifiedConstants = modifiedConstants.
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replace(/(^\s*?LatestUpdate:\s`\n)(.*)`,$/ms, `$1${paddedChangelog}\n` + "`,");
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replace(/(^\s*?LatestUpdate:\s`\n)(.*)`,$/ms, `$1${paddedChangelog}\n\`,`);
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}
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await fs.writeFile(appPaths.constants, modifiedConstants);
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console.log(`Modified ${appPaths.constants}`);
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