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Rebalancing crime exp and small UI improvements
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@ -117,8 +117,7 @@
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/* Hacknet Nodes */
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#hacknet-nodes-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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padding: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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@ -297,21 +296,30 @@
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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width: 85%;
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}
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/* Location */
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#location-container {
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color: #66ff33;
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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padding: 20px;
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padding: 6px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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#location-slums-description {
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width: 80%;
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margin: 10px;
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}
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#location-return-to-world-button {
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margin: 10px;
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padding: 6px;
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}
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#location-container * {
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margin: 10px 5px 10px 5px;
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}
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@ -21,7 +21,7 @@ function commitTraffickArmsCrime() {
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 15, 15, 15, 15, 0, 300, 3000); //$100 per sec
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Player.startCrime(0, 3, 3, 3, 3, 0, 300, 3000); //$100 per sec
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}
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function commitKidnapCrime() {
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@ -54,7 +54,7 @@ function determineCrimeSuccess(crime, moneyGained) {
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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return;
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}
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if (Math.random <= chance) {
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if (Math.random() <= chance) {
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//Success
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Player.gainMoney(moneyGained);
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return true;
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@ -50,7 +50,7 @@ Locations = {
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Sector12JoesGuns: "Joe's Guns",
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Sector12IronGym: "Iron Gym",
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Sector12PowerhouseGym: "Powerhouse Gym",
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Sector12Slums: "Sector12 Slums",
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Sector12Slums: "Sector-12 Slums",
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//New Tokyo
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NewTokyoTravelAgency: "New Tokyo Travel Agency",
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@ -960,9 +960,9 @@ PlayerObject.prototype.commitCrime = function (numCycles) {
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}
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PlayerObject.prototype.finishCrime = function(cancelled) {
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if (cancelled) {
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//Do nothing
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} else {
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//Determine crime success/failure
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if (!cancelled) {
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if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
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//Handle Karma and crime statistics
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switch(this.crimeType) {
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case CONSTANTS.CrimeShoplift:
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@ -993,11 +993,7 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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return;
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}
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}
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//Determine crime success/failure
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if (!cancelled) {
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if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
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//On a crime success, gain 2x exp
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this.workHackExpGained *= 2;
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this.workStrExpGained *= 2;
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@ -1013,7 +1009,8 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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this.workStrExpGained + " strength experience<br>" +
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this.workDefExpGained + " defense experience<br>" +
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this.workDexExpGained + " dexterity experience<br>" +
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this.workAgiExpGained + " agility experience<br>");
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this.workAgiExpGained + " agility experience<br>" +
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this.workChaExpGained + " charisma experience");
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} else {
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dialogBoxCreate("Crime failed! <br><br>" +
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"You gained:<br>"+
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@ -1021,7 +1018,8 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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this.workStrExpGained + " strength experience<br>" +
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this.workDefExpGained + " defense experience<br>" +
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this.workDexExpGained + " dexterity experience<br>" +
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this.workAgiExpGained + " agility experience<br>");
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this.workAgiExpGained + " agility experience<br>" +
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this.workChaExpGained + " charisma experience");
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}
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}
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@ -32,7 +32,7 @@ $(document).keydown(function(event) {
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//Terminal
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if (Engine.currentPage == Engine.Page.Terminal) {
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var terminalInput = document.getElementById("terminal-input-text-box");
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if (terminalInput != null && !event.ctrlKey) {terminalInput.focus();}
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if (terminalInput != null && !event.ctrlKey && !event.shiftKey) {terminalInput.focus();}
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//Enter
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if (event.keyCode == 13) {
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