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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-20 06:33:49 +01:00
Augs prereqs now include all augs in succession
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@ -242,7 +242,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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moneyCost: 1.15e8,
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repCost: 2.75e4,
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info: "The latest version of the 'Augmented Targeting' implant adds the ability to lock-on and track threats.",
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prereqs: [AugmentationNames.Targeting2],
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prereqs: [AugmentationNames.Targeting2, AugmentationNames.Targeting1],
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dexterity_mult: 1.3,
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factions: [
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FactionNames.TheDarkArmy,
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@ -339,7 +339,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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info:
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"The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that " +
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"improve muscle mass and physical performance while being safe and free of side effects.",
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prereqs: [AugmentationNames.CombatRib2],
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prereqs: [AugmentationNames.CombatRib2, AugmentationNames.CombatRib1],
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strength_mult: 1.18,
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defense_mult: 1.18,
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factions: [
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@ -673,7 +673,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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"This upgraded firmware allows the Embedded Netburner Module to control information on " +
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"a network by re-routing traffic, spoofing IP addresses, and altering the data inside network " +
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"packets.",
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prereqs: [AugmentationNames.ENMCore],
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prereqs: [AugmentationNames.ENMCore, AugmentationNames.ENM],
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hacking_speed_mult: 1.05,
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hacking_money_mult: 1.3,
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hacking_chance_mult: 1.05,
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@ -698,7 +698,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
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"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
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"any device on a network.",
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prereqs: [AugmentationNames.ENMCoreV2],
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prereqs: [AugmentationNames.ENMCoreV2, AugmentationNames.ENMCore, AugmentationNames.ENM],
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hacking_speed_mult: 1.05,
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hacking_money_mult: 1.4,
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hacking_chance_mult: 1.1,
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@ -826,7 +826,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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"are a set of specialized microprocessors that are attached to " +
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"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
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"so that the brain doesn't have to.",
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prereqs: [AugmentationNames.CranialSignalProcessorsG2],
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prereqs: [AugmentationNames.CranialSignalProcessorsG2, AugmentationNames.CranialSignalProcessorsG1],
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hacking_speed_mult: 1.02,
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hacking_money_mult: 1.15,
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hacking_mult: 1.09,
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@ -841,7 +841,11 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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"are a set of specialized microprocessors that are attached to " +
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"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
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"so that the brain doesn't have to.",
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prereqs: [AugmentationNames.CranialSignalProcessorsG3],
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prereqs: [
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AugmentationNames.CranialSignalProcessorsG3,
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AugmentationNames.CranialSignalProcessorsG2,
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AugmentationNames.CranialSignalProcessorsG1,
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],
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hacking_speed_mult: 1.02,
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hacking_money_mult: 1.2,
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hacking_grow_mult: 1.25,
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@ -856,7 +860,12 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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"are a set of specialized microprocessors that are attached to " +
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"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
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"so that the brain doesn't have to.",
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prereqs: [AugmentationNames.CranialSignalProcessorsG4],
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prereqs: [
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AugmentationNames.CranialSignalProcessorsG4,
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AugmentationNames.CranialSignalProcessorsG3,
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AugmentationNames.CranialSignalProcessorsG2,
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AugmentationNames.CranialSignalProcessorsG1,
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],
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hacking_mult: 1.3,
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hacking_money_mult: 1.25,
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hacking_grow_mult: 1.75,
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@ -1952,7 +1961,7 @@ export const initChurchOfTheMachineGodAugmentations = (): Augmentation[] => [
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"You will become greater than the sum of our parts. As One. Embrace your gift " +
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"fully and wholly free of it's accursed toll. Serenity brings tranquility the form " +
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"of no longer suffering a stat penalty. ",
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prereqs: [AugmentationNames.StaneksGift2],
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prereqs: [AugmentationNames.StaneksGift2, AugmentationNames.StaneksGift1],
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isSpecial: true,
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hacking_chance_mult: 1 / 0.95,
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hacking_speed_mult: 1 / 0.95,
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@ -236,7 +236,7 @@ export function PurchaseableAugmentation(props: IPurchaseableAugProps): React.Re
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{props.parent.rep !== undefined && (
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<Requirement
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fulfilled={props.parent.rep >= aug.baseRepRequirement}
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value={`${numeralWrapper.formatReputation(aug.baseRepRequirement)} reputation`}
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value={`${numeralWrapper.formatReputation(aug.baseRepRequirement)} rep`}
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color={Settings.theme.rep}
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/>
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)}
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@ -54,36 +54,15 @@ export function joinFaction(faction: Faction): void {
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//Returns a boolean indicating whether the player has the prerequisites for the
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//specified Augmentation
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export function hasAugmentationPrereqs(aug: Augmentation): boolean {
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let hasPrereqs = true;
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if (aug.prereqs && aug.prereqs.length > 0) {
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for (let i = 0; i < aug.prereqs.length; ++i) {
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const prereqAug = Augmentations[aug.prereqs[i]];
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if (prereqAug == null) {
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console.error(`Invalid prereq Augmentation ${aug.prereqs[i]}`);
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continue;
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}
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if (Player.hasAugmentation(prereqAug, true) === false) {
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hasPrereqs = false;
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// Check if the aug is purchased
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for (let j = 0; j < Player.queuedAugmentations.length; ++j) {
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if (Player.queuedAugmentations[j].name === prereqAug.name) {
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hasPrereqs = true;
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break;
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}
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}
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}
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}
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}
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return hasPrereqs;
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return aug.prereqs.every((aug) => Player.hasAugmentation(aug));
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}
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export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = false): string {
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const hasPrereqs = hasAugmentationPrereqs(aug);
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if (!hasPrereqs) {
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const txt = `You must first purchase or install ${aug.prereqs.join(",")} before you can purchase this one.`;
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const txt = `You must first purchase or install ${aug.prereqs
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.filter((req) => !Player.hasAugmentation(req))
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.join(",")} before you can purchase this one.`;
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if (sing) {
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return txt;
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} else {
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@ -129,34 +129,36 @@ export const GraftingRoot = (): React.ReactElement => {
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</>
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}
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/>
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<Typography color={Settings.theme.info}>
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<b>Time to Graft:</b>{" "}
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{convertTimeMsToTimeElapsedString(
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GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
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<Box sx={{ maxHeight: 330, overflowY: "scroll" }}>
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<Typography color={Settings.theme.info}>
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<b>Time to Graft:</b>{" "}
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{convertTimeMsToTimeElapsedString(
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GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
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)}
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{/* Use formula so the displayed creation time is accurate to player bonus */}
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</Typography>
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{Augmentations[selectedAug].prereqs.length > 0 && (
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<AugPreReqsChecklist player={player} aug={Augmentations[selectedAug]} />
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)}
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{/* Use formula so the displayed creation time is accurate to player bonus */}
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</Typography>
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{Augmentations[selectedAug].prereqs.length > 0 && (
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<AugPreReqsChecklist player={player} aug={Augmentations[selectedAug]} />
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)}
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<br />
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<Typography sx={{ maxHeight: 305, overflowY: "scroll" }}>
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{(() => {
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const aug = Augmentations[selectedAug];
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<br />
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<Typography>
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{(() => {
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const aug = Augmentations[selectedAug];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
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<>
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{info}
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<br />
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<br />
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{aug.stats}
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</>
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);
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return tooltip;
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})()}
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</Typography>
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
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<>
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{info}
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<br />
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<br />
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{aug.stats}
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</>
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);
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return tooltip;
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})()}
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</Typography>
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</Box>
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</Box>
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</Paper>
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) : (
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