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Update changelog
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@ -11,7 +11,8 @@ Hotfixes:
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* Fixed some issues with savegames failing to load, or causing the main engine loop to stall after load.
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* Fixed an issue where .script files were not receiving the correct args when ran
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* Fixed an issue with sleeve HP calculation
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* Fixed an issue with faction XP gain being extremely high (may have been a longstanding issue)
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* Possible fix for MathJax "Typesetting Failed" errors
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* The Faction Work XP fix listed below was also added during hotfixes.
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Dev notes
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@ -62,6 +63,9 @@ TUTORIAL
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* Removed NS1/NS2 selection. Tutorial now only references .js files (NS1 is essentially deprecated) (@Mughur)
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* Fix Ram Text (by @jaculler)
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FACTION WORK
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* Faction XP was unintentionally providing 20x the experience gain as it did prior to v2.0. This caused faction work to exceed gym/university as the optimal way to gain experience. Values have been reduced to only about 2x what they were prior to v2.0, and they are no longer better than gym/university.
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NETSCRIPT
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* Base NS API:
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@ -237,7 +237,8 @@ export const CONSTANTS: {
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* Fixed some issues with savegames failing to load, or causing the main engine loop to stall after load.
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* Fixed an issue where .script files were not receiving the correct args when ran
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* Fixed an issue with sleeve HP calculation
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* Fixed an issue with faction XP gain being extremely high (may have been a longstanding issue)
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* Possible fix for MathJax "Typesetting Failed" errors
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* The Faction Work XP fix listed below was also added during hotfixes.
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v2.2.0 - Jan 2 2023 Development Reboot
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@ -290,6 +291,11 @@ export const CONSTANTS: {
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* Removed NS1/NS2 selection. Tutorial now only references .js files (NS1 is essentially deprecated) (@Mughur)
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* Fix Ram Text (by @jaculler)
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FACTION WORK
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* Faction XP was unintentionally providing 20x the experience gain as it did prior to v2.0. This caused faction work
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to exceed gym/university as the optimal way to gain experience. Values have been reduced to only about 2x what
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they were prior to v2.0, and they are no longer better than gym/university.
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NETSCRIPT
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* Added ns.pid property to access a script's PID without a function call. (@jeek)
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* Much faster API wrapping on script launch. (@d0sboots) To support this, ns functions need to keep their "this"
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