Factions list screen converted to React.

This commit is contained in:
Olivier Gagnon 2021-08-15 16:20:10 -04:00
parent 5848fa53b7
commit b31b3dc735
4 changed files with 63 additions and 77 deletions

@ -5,4 +5,5 @@ export declare function getNextNeurofluxLevel(): number;
export declare function hasAugmentationPrereqs(aug: Augmentation): boolean;
export declare function purchaseAugmentationBoxCreate(aug: Augmentation, fac: Faction): void;
export declare function purchaseAugmentation(aug: Augmentation, fac: Faction, sing?: boolean): void;
export declare function displayFactionContent(factionName: string, initiallyOnAugmentationsPage: boolean=false);
export declare function displayFactionContent(factionName: string, initiallyOnAugmentationsPage: boolean=false);
export declare function joinFaction(faction: Faction): void;

@ -0,0 +1,52 @@
import React, { useState } from 'react';
import { IPlayer } from "../../PersonObjects/IPlayer";
import { IEngine } from "../../IEngine";
import { Factions } from "../Factions";
import { displayFactionContent, joinFaction } from "../FactionHelpers";
interface IProps {
player: IPlayer;
engine: IEngine;
}
export function FactionList(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function openFaction(faction: string): void {
props.engine.loadFactionContent();
displayFactionContent(faction);
}
function acceptInvitation(event: React.MouseEvent<HTMLElement>, faction: string): void {
if (!event.isTrusted) return;
joinFaction(Factions[faction]);
setRerender(x => !x);
}
return (<>
<h1>Factions</h1>
<p>Lists all factions you have joined</p>
<br />
<ul>
{props.player.factions.map((faction: string) =>
<li key={faction}><a
className="a-link-button"
onClick={() => openFaction(faction)}
style={{padding:"4px", margin:"4px", display:"inline-block"}}>{faction}
</a></li>)}
</ul>
<br />
<h1>Outstanding Faction Invitations</h1>
<p style={{width: '70%'}}>Lists factions you have been invited to. You can accept these faction invitations at any time.</p>
<ul>
{props.player.factionInvitations.map((faction: string) =>
<li key={faction} style={{padding:"6px", margin:"6px"}}>
<p style={{display:"inline", margin:"4px", padding:"4px"}}>{faction}</p>
<a
className="a-link-button"
onClick={(e) => acceptInvitation(e, faction)}
style={{display:"inline", margin:"4px", padding:"4px"}}>Accept Faction Invitation</a>
</li>)}
</ul>
</>);
}

@ -31,6 +31,7 @@ export interface IPlayer {
corporation: any;
currentServer: string;
factions: string[];
factionInvitations: string[];
firstProgramAvailable: boolean;
firstTimeTraveled: boolean;
hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server

@ -32,6 +32,9 @@ import {
processPassiveFactionRepGain,
inviteToFaction,
} from "./Faction/FactionHelpers";
import {
FactionList,
} from "./Faction/ui/FactionList";
import { displayGangContent } from "./Gang/Helpers";
import { displayInfiltrationContent } from "./Infiltration/Helper";
import {
@ -200,9 +203,6 @@ $(document).keydown(function(e) {
});
const Engine = {
version: "",
Debug: true,
// Clickable objects
Clickables: {
// Main menu buttons
@ -304,8 +304,11 @@ const Engine = {
loadFactionsContent: function() {
Engine.hideAllContent();
Engine.Display.factionsContent.style.display = "block";
Engine.displayFactionsInfo();
routing.navigateTo(Page.Factions);
ReactDOM.render(
<FactionList player={Player} engine={this} />,
Engine.Display.factionsContent,
)
MainMenuLinks.Factions.classList.add("active");
},
@ -514,6 +517,7 @@ const Engine = {
Engine.Display.createProgramContent.style.display = "none";
Engine.Display.factionsContent.style.display = "none";
ReactDOM.unmountComponentAtNode(Engine.Display.factionsContent);
Engine.Display.factionContent.style.display = "none";
ReactDOM.unmountComponentAtNode(Engine.Display.factionContent);
@ -599,78 +603,6 @@ const Engine = {
ReactDOM.render(CharacterInfo(Player), Engine.Display.characterInfo)
},
// TODO Refactor this into Faction implementation
displayFactionsInfo: function() {
removeChildrenFromElement(Engine.Display.factionsContent);
// Factions
Engine.Display.factionsContent.appendChild(createElement("h1", {
innerText:"Factions",
}));
Engine.Display.factionsContent.appendChild(createElement("p", {
innerText:"Lists all factions you have joined",
}));
var factionsList = createElement("ul");
Engine.Display.factionsContent.appendChild(createElement("br"));
// Add a button for each faction you are a member of
for (var i = 0; i < Player.factions.length; ++i) {
(function () {
var factionName = Player.factions[i];
factionsList.appendChild(createElement("a", {
class:"a-link-button", innerText:factionName, padding:"4px", margin:"4px",
display:"inline-block",
clickListener: () => {
Engine.loadFactionContent();
displayFactionContent(factionName);
return false;
},
}));
factionsList.appendChild(createElement("br"));
}()); // Immediate invocation
}
Engine.Display.factionsContent.appendChild(factionsList);
Engine.Display.factionsContent.appendChild(createElement("br"));
// Invited Factions
Engine.Display.factionsContent.appendChild(createElement("h1", {
innerText:"Outstanding Faction Invitations",
}));
Engine.Display.factionsContent.appendChild(createElement("p", {
width:"70%",
innerText:"Lists factions you have been invited to. You can accept " +
"these faction invitations at any time.",
}));
var invitationsList = createElement("ul");
// Add a button to accept for each faction you have invitiations for
for (var i = 0; i < Player.factionInvitations.length; ++i) {
(function () {
var factionName = Player.factionInvitations[i];
var item = createElement("li", {padding:"6px", margin:"6px"});
item.appendChild(createElement("p", {
innerText:factionName, display:"inline", margin:"4px", padding:"4px",
}));
item.appendChild(createElement("a", {
innerText:"Accept Faction Invitation",
class:"a-link-button", display:"inline", margin:"4px", padding:"4px",
clickListener: (e) => {
if (!e.isTrusted) { return false; }
joinFaction(Factions[factionName]);
Engine.displayFactionsInfo();
return false;
},
}));
invitationsList.appendChild(item);
}());
}
Engine.Display.factionsContent.appendChild(invitationsList);
},
// Main Game Loop
idleTimer: function() {
// Get time difference