mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Factions list screen converted to React.
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parent
5848fa53b7
commit
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3
src/Faction/FactionHelpers.d.ts
vendored
3
src/Faction/FactionHelpers.d.ts
vendored
@ -5,4 +5,5 @@ export declare function getNextNeurofluxLevel(): number;
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export declare function hasAugmentationPrereqs(aug: Augmentation): boolean;
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export declare function purchaseAugmentationBoxCreate(aug: Augmentation, fac: Faction): void;
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export declare function purchaseAugmentation(aug: Augmentation, fac: Faction, sing?: boolean): void;
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export declare function displayFactionContent(factionName: string, initiallyOnAugmentationsPage: boolean=false);
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export declare function displayFactionContent(factionName: string, initiallyOnAugmentationsPage: boolean=false);
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export declare function joinFaction(faction: Faction): void;
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52
src/Faction/ui/FactionList.tsx
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52
src/Faction/ui/FactionList.tsx
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@ -0,0 +1,52 @@
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import React, { useState } from 'react';
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { IEngine } from "../../IEngine";
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import { Factions } from "../Factions";
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import { displayFactionContent, joinFaction } from "../FactionHelpers";
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interface IProps {
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player: IPlayer;
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engine: IEngine;
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}
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export function FactionList(props: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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function openFaction(faction: string): void {
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props.engine.loadFactionContent();
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displayFactionContent(faction);
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}
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function acceptInvitation(event: React.MouseEvent<HTMLElement>, faction: string): void {
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if (!event.isTrusted) return;
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joinFaction(Factions[faction]);
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setRerender(x => !x);
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}
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return (<>
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<h1>Factions</h1>
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<p>Lists all factions you have joined</p>
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<br />
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<ul>
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{props.player.factions.map((faction: string) =>
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<li key={faction}><a
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className="a-link-button"
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onClick={() => openFaction(faction)}
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style={{padding:"4px", margin:"4px", display:"inline-block"}}>{faction}
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</a></li>)}
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</ul>
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<br />
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<h1>Outstanding Faction Invitations</h1>
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<p style={{width: '70%'}}>Lists factions you have been invited to. You can accept these faction invitations at any time.</p>
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<ul>
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{props.player.factionInvitations.map((faction: string) =>
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<li key={faction} style={{padding:"6px", margin:"6px"}}>
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<p style={{display:"inline", margin:"4px", padding:"4px"}}>{faction}</p>
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<a
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className="a-link-button"
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onClick={(e) => acceptInvitation(e, faction)}
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style={{display:"inline", margin:"4px", padding:"4px"}}>Accept Faction Invitation</a>
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</li>)}
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</ul>
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</>);
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}
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@ -31,6 +31,7 @@ export interface IPlayer {
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corporation: any;
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currentServer: string;
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factions: string[];
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factionInvitations: string[];
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firstProgramAvailable: boolean;
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firstTimeTraveled: boolean;
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hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server
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@ -32,6 +32,9 @@ import {
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processPassiveFactionRepGain,
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inviteToFaction,
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} from "./Faction/FactionHelpers";
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import {
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FactionList,
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} from "./Faction/ui/FactionList";
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import { displayGangContent } from "./Gang/Helpers";
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import { displayInfiltrationContent } from "./Infiltration/Helper";
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import {
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@ -200,9 +203,6 @@ $(document).keydown(function(e) {
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});
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const Engine = {
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version: "",
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Debug: true,
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// Clickable objects
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Clickables: {
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// Main menu buttons
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@ -304,8 +304,11 @@ const Engine = {
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loadFactionsContent: function() {
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Engine.hideAllContent();
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Engine.Display.factionsContent.style.display = "block";
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Engine.displayFactionsInfo();
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routing.navigateTo(Page.Factions);
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ReactDOM.render(
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<FactionList player={Player} engine={this} />,
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Engine.Display.factionsContent,
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)
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MainMenuLinks.Factions.classList.add("active");
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},
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@ -514,6 +517,7 @@ const Engine = {
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Engine.Display.createProgramContent.style.display = "none";
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Engine.Display.factionsContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.factionsContent);
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Engine.Display.factionContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.factionContent);
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@ -599,78 +603,6 @@ const Engine = {
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ReactDOM.render(CharacterInfo(Player), Engine.Display.characterInfo)
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},
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// TODO Refactor this into Faction implementation
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displayFactionsInfo: function() {
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removeChildrenFromElement(Engine.Display.factionsContent);
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// Factions
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Engine.Display.factionsContent.appendChild(createElement("h1", {
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innerText:"Factions",
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}));
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Engine.Display.factionsContent.appendChild(createElement("p", {
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innerText:"Lists all factions you have joined",
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}));
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var factionsList = createElement("ul");
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Engine.Display.factionsContent.appendChild(createElement("br"));
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// Add a button for each faction you are a member of
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for (var i = 0; i < Player.factions.length; ++i) {
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(function () {
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var factionName = Player.factions[i];
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factionsList.appendChild(createElement("a", {
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class:"a-link-button", innerText:factionName, padding:"4px", margin:"4px",
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display:"inline-block",
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clickListener: () => {
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Engine.loadFactionContent();
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displayFactionContent(factionName);
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return false;
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},
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}));
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factionsList.appendChild(createElement("br"));
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}()); // Immediate invocation
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}
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Engine.Display.factionsContent.appendChild(factionsList);
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Engine.Display.factionsContent.appendChild(createElement("br"));
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// Invited Factions
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Engine.Display.factionsContent.appendChild(createElement("h1", {
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innerText:"Outstanding Faction Invitations",
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}));
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Engine.Display.factionsContent.appendChild(createElement("p", {
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width:"70%",
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innerText:"Lists factions you have been invited to. You can accept " +
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"these faction invitations at any time.",
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}));
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var invitationsList = createElement("ul");
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// Add a button to accept for each faction you have invitiations for
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for (var i = 0; i < Player.factionInvitations.length; ++i) {
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(function () {
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var factionName = Player.factionInvitations[i];
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var item = createElement("li", {padding:"6px", margin:"6px"});
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item.appendChild(createElement("p", {
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innerText:factionName, display:"inline", margin:"4px", padding:"4px",
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}));
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item.appendChild(createElement("a", {
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innerText:"Accept Faction Invitation",
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class:"a-link-button", display:"inline", margin:"4px", padding:"4px",
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clickListener: (e) => {
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if (!e.isTrusted) { return false; }
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joinFaction(Factions[factionName]);
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Engine.displayFactionsInfo();
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return false;
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},
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}));
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invitationsList.appendChild(item);
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}());
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}
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Engine.Display.factionsContent.appendChild(invitationsList);
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},
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// Main Game Loop
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idleTimer: function() {
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// Get time difference
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