diff --git a/src/Constants.js b/src/Constants.js index 8c66dcd4e..fb63dd449 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ CONSTANTS = { - Version: "0.20.0", + Version: "0.20.1", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then diff --git a/src/SaveObject.js b/src/SaveObject.js index 0197f49e7..1cdf2b6f1 100644 --- a/src/SaveObject.js +++ b/src/SaveObject.js @@ -199,6 +199,9 @@ loadImportedGame = function(saveObj, saveString) { //Re-apply augmentations Player.reapplyAllAugmentations(); + //Clear terminal + $("#terminal tr:not(:last)").remove(); + Player.lastUpdate = Engine._lastUpdate; Engine.start(); //Run main game loop and Scripts loop dialogBoxCreate("While you were offline, your scripts generated $" +