Updated to v0.20.1

This commit is contained in:
Daniel Xie 2017-06-08 13:32:38 -05:00
parent 005216d664
commit b43ad2f044
2 changed files with 4 additions and 1 deletions

@ -1,5 +1,5 @@
CONSTANTS = { CONSTANTS = {
Version: "0.20.0", Version: "0.20.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then

@ -199,6 +199,9 @@ loadImportedGame = function(saveObj, saveString) {
//Re-apply augmentations //Re-apply augmentations
Player.reapplyAllAugmentations(); Player.reapplyAllAugmentations();
//Clear terminal
$("#terminal tr:not(:last)").remove();
Player.lastUpdate = Engine._lastUpdate; Player.lastUpdate = Engine._lastUpdate;
Engine.start(); //Run main game loop and Scripts loop Engine.start(); //Run main game loop and Scripts loop
dialogBoxCreate("While you were offline, your scripts generated $" + dialogBoxCreate("While you were offline, your scripts generated $" +