mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 01:23:49 +01:00
unify the way engine loads pages
This commit is contained in:
parent
c9611cc824
commit
b45ab657c5
@ -20,7 +20,8 @@ function ExpandButton(props: IExpandButtonProps): React.ReactElement {
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const allIndustries = Object.keys(Industries).sort();
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const possibleIndustries = allIndustries
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.filter(
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(industryType: string) => props.corp.divisions.find((division: IIndustry) => division.type === industryType) === undefined,
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(industryType: string) =>
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props.corp.divisions.find((division: IIndustry) => division.type === industryType) === undefined,
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)
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.sort();
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if (possibleIndustries.length === 0) return <></>;
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@ -50,7 +51,7 @@ export function CorporationRoot(props: IProps): React.ReactElement {
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const [divisionName, setDivisionName] = useState("Overview");
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useEffect(() => {
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const id = setInterval(rerender, 150);
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const id = setInterval(rerender, 20);
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return () => clearInterval(id);
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}, []);
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@ -52,6 +52,7 @@ export function Overview(props: IProps): React.ReactElement {
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}
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function openBribeFactionPopup(): void {
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console.log("hello click");
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const popupId = "corp-bribe-popup";
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createPopup(popupId, BribeFactionPopup, {
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player: props.player,
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@ -218,7 +218,7 @@ const Engine = {
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loadCharacterContent: function () {
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Engine.hideAllContent();
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Engine.Display.characterContent.style.display = "block";
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Engine.updateCharacterInfo();
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ReactDOM.render(<CharacterInfo player={Player} />, Engine.Display.characterInfo);
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routing.navigateTo(Page.CharacterInfo);
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MainMenuLinks.Stats.classList.add("active");
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},
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@ -447,6 +447,8 @@ const Engine = {
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hideAllContent: function () {
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Engine.Display.terminalContent.style.display = "none";
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Engine.Display.characterContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.characterContent);
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Engine.Display.scriptEditorContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.scriptEditorContent);
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@ -540,11 +542,6 @@ const Engine = {
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}
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},
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/// Display character info
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updateCharacterInfo: function () {
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ReactDOM.render(CharacterInfo(Player), Engine.Display.characterInfo);
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},
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// Main Game Loop
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idleTimer: function () {
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// Get time difference
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@ -676,7 +673,6 @@ const Engine = {
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autoSaveCounter: 300,
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updateSkillLevelsCounter: 10,
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updateDisplays: 3,
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updateDisplaysMed: 9,
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updateDisplaysLong: 15,
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updateActiveScriptsDisplay: 5,
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createProgramNotifications: 10,
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@ -718,17 +714,6 @@ const Engine = {
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Engine.Counters.updateSkillLevelsCounter = 10;
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}
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if (Engine.Counters.updateActiveScriptsDisplay <= 0) {
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if (routing.isOn(Page.ActiveScripts)) {
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ReactDOM.render(
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<ActiveScriptsRoot p={Player} workerScripts={workerScripts} />,
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Engine.Display.activeScriptsContent,
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);
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}
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Engine.Counters.updateActiveScriptsDisplay = 5;
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}
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if (Engine.Counters.updateDisplays <= 0) {
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Engine.displayCharacterOverviewInfo();
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if (routing.isOn(Page.CreateProgram)) {
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@ -738,13 +723,6 @@ const Engine = {
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Engine.Counters.updateDisplays = 3;
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}
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if (Engine.Counters.updateDisplaysMed <= 0) {
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if (routing.isOn(Page.CharacterInfo)) {
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Engine.updateCharacterInfo();
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}
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Engine.Counters.updateDisplaysMed = 9;
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}
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if (Engine.Counters.createProgramNotifications <= 0) {
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var num = getNumAvailableCreateProgram();
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var elem = document.getElementById("create-program-notification");
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@ -2,7 +2,7 @@
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* Root React Component for the "Active Scripts" UI page. This page displays
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* and provides information about all of the player's scripts that are currently running
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*/
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import * as React from "react";
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import React, { useState, useEffect } from "react";
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import { ScriptProduction } from "./ScriptProduction";
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import { ServerAccordions } from "./ServerAccordions";
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@ -15,23 +15,28 @@ type IProps = {
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workerScripts: Map<number, WorkerScript>;
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};
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export class ActiveScriptsRoot extends React.Component<IProps> {
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constructor(props: IProps) {
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super(props);
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export function ActiveScriptsRoot(props: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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function rerender(): void {
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setRerender((old) => !old);
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}
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const [divisionName, setDivisionName] = useState("Overview");
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render(): React.ReactNode {
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return (
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<>
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<p>
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This page displays a list of all of your scripts that are currently running across every machine. It also
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provides information about each script's production. The scripts are categorized by the hostname of the
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servers on which they are running.
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</p>
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useEffect(() => {
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const id = setInterval(rerender, 20);
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return () => clearInterval(id);
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}, []);
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<ScriptProduction {...this.props} />
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<ServerAccordions {...this.props} />
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</>
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);
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}
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return (
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<>
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<p>
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This page displays a list of all of your scripts that are currently running across every machine. It also
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provides information about each script's production. The scripts are categorized by the hostname of the servers
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on which they are running.
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</p>
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<ScriptProduction {...props} />
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<ServerAccordions {...props} />
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</>
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);
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}
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@ -1,4 +1,4 @@
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import * as React from "react";
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import React, { useState, useEffect } from "react";
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import { numeralWrapper } from "../ui/numeralFormat";
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import { BitNodes } from "../BitNode/BitNode";
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@ -13,12 +13,27 @@ import { HacknetServerConstants } from "../Hacknet/data/Constants";
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import { StatsTable } from "./React/StatsTable";
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import { Money } from "./React/Money";
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export function CharacterInfo(p: IPlayer): React.ReactElement {
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interface IProps {
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player: IPlayer;
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}
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export function CharacterInfo(props: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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function rerender(): void {
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setRerender((old) => !old);
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}
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const [divisionName, setDivisionName] = useState("Overview");
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useEffect(() => {
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const id = setInterval(rerender, 20);
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return () => clearInterval(id);
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}, []);
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function LastEmployer(): React.ReactElement {
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if (p.companyName) {
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if (props.player.companyName) {
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return (
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<>
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<span>Employer at which you last worked: {p.companyName}</span>
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<span>Employer at which you last worked: {props.player.companyName}</span>
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<br />
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</>
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);
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@ -26,10 +41,10 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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return <></>;
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}
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function LastJob(): React.ReactElement {
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if (p.companyName !== "") {
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if (props.player.companyName !== "") {
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return (
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<>
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<span>Job you last worked: {p.jobs[p.companyName]}</span>
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<span>Job you last worked: {props.player.jobs[props.player.companyName]}</span>
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<br />
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</>
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);
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@ -37,13 +52,13 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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return <></>;
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}
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function Employers(): React.ReactElement {
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if (p.jobs && Object.keys(p.jobs).length !== 0)
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if (props.player.jobs && Object.keys(props.player.jobs).length !== 0)
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return (
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<>
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<span>All Employers:</span>
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<br />
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<ul>
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{Object.keys(p.jobs).map((j) => (
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{Object.keys(props.player.jobs).map((j) => (
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<li key={j}> * {j}</li>
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))}
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</ul>
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@ -56,17 +71,17 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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function Hacknet(): React.ReactElement {
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// Can't import HacknetHelpers for some reason.
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if (!(p.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
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if (!(props.player.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
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return (
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<>
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<span>{`Hacknet Nodes owned: ${p.hacknetNodes.length}`}</span>
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<span>{`Hacknet Nodes owned: ${props.player.hacknetNodes.length}`}</span>
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<br />
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</>
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);
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} else {
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return (
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<>
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<span>{`Hacknet Servers owned: ${p.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</span>
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<span>{`Hacknet Servers owned: ${props.player.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</span>
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<br />
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</>
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);
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@ -126,10 +141,10 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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<>
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<u>Money earned since you last installed Augmentations:</u>
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<br />
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{convertMoneySourceTrackerToString(p.moneySourceA)}
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{convertMoneySourceTrackerToString(props.player.moneySourceA)}
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</>
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);
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if (p.sourceFiles.length !== 0) {
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if (props.player.sourceFiles.length !== 0) {
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content = (
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<>
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{content}
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@ -137,7 +152,7 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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<br />
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<u>Money earned in this BitNode:</u>
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<br />
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{convertMoneySourceTrackerToString(p.moneySourceB)}
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{convertMoneySourceTrackerToString(props.player.moneySourceB)}
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</>
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);
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}
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@ -146,11 +161,11 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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}
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function Intelligence(): React.ReactElement {
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if (p.intelligence > 0 && (p.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
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if (props.player.intelligence > 0 && (props.player.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
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return (
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<tr key="5">
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<td>Intelligence:</td>
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<td style={{ textAlign: "right" }}>{numeralWrapper.formatSkill(p.intelligence)}</td>
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<td style={{ textAlign: "right" }}>{numeralWrapper.formatSkill(props.player.intelligence)}</td>
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</tr>
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);
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}
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@ -189,15 +204,15 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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}
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function BladeburnerMults(): React.ReactElement {
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if (!p.canAccessBladeburner()) return <></>;
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if (!props.player.canAccessBladeburner()) return <></>;
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return (
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<>
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<MultiplierTable
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rows={[
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["Bladeburner Success Chance", p.bladeburner_max_stamina_mult],
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["Bladeburner Max Stamina", p.bladeburner_stamina_gain_mult],
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["Bladeburner Stamina Gain", p.bladeburner_analysis_mult],
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["Bladeburner Field Analysis", p.bladeburner_success_chance_mult],
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["Bladeburner Success Chance", props.player.bladeburner_max_stamina_mult],
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["Bladeburner Max Stamina", props.player.bladeburner_stamina_gain_mult],
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["Bladeburner Stamina Gain", props.player.bladeburner_analysis_mult],
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["Bladeburner Field Analysis", props.player.bladeburner_success_chance_mult],
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]}
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/>
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<br />
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@ -206,12 +221,12 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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}
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function CurrentBitNode(): React.ReactElement {
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if (p.sourceFiles.length > 0) {
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const index = "BitNode" + p.bitNodeN;
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if (props.player.sourceFiles.length > 0) {
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const index = "BitNode" + props.player.bitNodeN;
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return (
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<>
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<span>
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Current BitNode: {p.bitNodeN} ({BitNodes[index].name})
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Current BitNode: {props.player.bitNodeN} ({BitNodes[index].name})
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</span>
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<br />
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<br />
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@ -230,27 +245,29 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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return <></>;
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}
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const timeRows = [["Time played since last Augmentation:", convertTimeMsToTimeElapsedString(p.playtimeSinceLastAug)]];
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if (p.sourceFiles.length > 0) {
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const timeRows = [
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["Time played since last Augmentation:", convertTimeMsToTimeElapsedString(props.player.playtimeSinceLastAug)],
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];
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if (props.player.sourceFiles.length > 0) {
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timeRows.push([
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"Time played since last Bitnode destroyed:",
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convertTimeMsToTimeElapsedString(p.playtimeSinceLastBitnode),
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convertTimeMsToTimeElapsedString(props.player.playtimeSinceLastBitnode),
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]);
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}
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timeRows.push(["Total Time played:", convertTimeMsToTimeElapsedString(p.totalPlaytime)]);
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timeRows.push(["Total Time played:", convertTimeMsToTimeElapsedString(props.player.totalPlaytime)]);
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return (
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<pre>
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<b>General</b>
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<br />
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<br />
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<span>Current City: {p.city}</span>
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<span>Current City: {props.player.city}</span>
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<br />
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<LastEmployer />
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<LastJob />
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<Employers />
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<span>
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Money: <Money money={p.money.toNumber()} />
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Money: <Money money={props.player.money.toNumber()} />
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</span>
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<button className="popup-box-button" style={{ display: "inline-block", float: "none" }} onClick={openMoneyModal}>
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Money Statistics & Breakdown
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@ -263,55 +280,55 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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<tr key="0">
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<td key="0">Hacking:</td>
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<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(p.hacking_skill)}
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{numeralWrapper.formatSkill(props.player.hacking_skill)}
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</td>
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<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(p.hacking_exp)} exp)
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({numeralWrapper.formatExp(props.player.hacking_exp)} exp)
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</td>
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</tr>
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<tr key="1">
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<td key="0">Strength:</td>
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<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(p.strength)}
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{numeralWrapper.formatSkill(props.player.strength)}
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</td>
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<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(p.strength_exp)} exp)
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({numeralWrapper.formatExp(props.player.strength_exp)} exp)
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</td>
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</tr>
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<tr key="2">
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<td key="0">Defense:</td>
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<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(p.defense)}
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{numeralWrapper.formatSkill(props.player.defense)}
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</td>
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<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(p.defense_exp)} exp)
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({numeralWrapper.formatExp(props.player.defense_exp)} exp)
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</td>
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</tr>
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<tr key="3">
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<td key="0">Dexterity:</td>
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<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(p.dexterity)}
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{numeralWrapper.formatSkill(props.player.dexterity)}
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</td>
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<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(p.dexterity_exp)} exp)
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({numeralWrapper.formatExp(props.player.dexterity_exp)} exp)
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</td>
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</tr>
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<tr key="4">
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<td key="0">Agility:</td>
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<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(p.agility)}
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{numeralWrapper.formatSkill(props.player.agility)}
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</td>
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<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(p.agility_exp)} exp)
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({numeralWrapper.formatExp(props.player.agility_exp)} exp)
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</td>
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</tr>
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<tr key="5">
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<td key="0">Charisma:</td>
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<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(p.charisma)}
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{numeralWrapper.formatSkill(props.player.charisma)}
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</td>
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<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(p.charisma_exp)} exp)
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({numeralWrapper.formatExp(props.player.charisma_exp)} exp)
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</td>
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</tr>
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<Intelligence />
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@ -320,57 +337,93 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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<br />
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<MultiplierTable
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rows={[
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["Hacking Chance", p.hacking_chance_mult],
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["Hacking Speed", p.hacking_speed_mult],
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["Hacking Money", p.hacking_money_mult, p.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney],
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["Hacking Growth", p.hacking_grow_mult, p.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate],
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["Hacking Chance", props.player.hacking_chance_mult],
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["Hacking Speed", props.player.hacking_speed_mult],
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[
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"Hacking Money",
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props.player.hacking_money_mult,
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props.player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
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],
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[
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"Hacking Growth",
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props.player.hacking_grow_mult,
|
||||
props.player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Level", p.hacking_mult, p.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier],
|
||||
["Hacking Experience", p.hacking_exp_mult, p.hacking_exp_mult * BitNodeMultipliers.HackExpGain],
|
||||
[
|
||||
"Hacking Level",
|
||||
props.player.hacking_mult,
|
||||
props.player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Hacking Experience",
|
||||
props.player.hacking_exp_mult,
|
||||
props.player.hacking_exp_mult * BitNodeMultipliers.HackExpGain,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Strength Level", p.strength_mult, p.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier],
|
||||
["Strength Experience", p.strength_exp_mult],
|
||||
[
|
||||
"Strength Level",
|
||||
props.player.strength_mult,
|
||||
props.player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier,
|
||||
],
|
||||
["Strength Experience", props.player.strength_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Defense Level", p.defense_mult, p.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier],
|
||||
["Defense Experience", p.defense_exp_mult],
|
||||
[
|
||||
"Defense Level",
|
||||
props.player.defense_mult,
|
||||
props.player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier,
|
||||
],
|
||||
["Defense Experience", props.player.defense_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Dexterity Level", p.dexterity_mult, p.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier],
|
||||
["Dexterity Experience", p.dexterity_exp_mult],
|
||||
[
|
||||
"Dexterity Level",
|
||||
props.player.dexterity_mult,
|
||||
props.player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
["Dexterity Experience", props.player.dexterity_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Agility Level", p.agility_mult, p.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier],
|
||||
["Agility Experience", p.agility_exp_mult],
|
||||
[
|
||||
"Agility Level",
|
||||
props.player.agility_mult,
|
||||
props.player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier,
|
||||
],
|
||||
["Agility Experience", props.player.agility_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Charisma Level", p.charisma_mult, p.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier],
|
||||
["Charisma Experience", p.charisma_exp_mult],
|
||||
[
|
||||
"Charisma Level",
|
||||
props.player.charisma_mult,
|
||||
props.player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier,
|
||||
],
|
||||
["Charisma Experience", props.player.charisma_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
@ -379,30 +432,34 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
|
||||
rows={[
|
||||
[
|
||||
"Hacknet Node production",
|
||||
p.hacknet_node_money_mult,
|
||||
p.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
|
||||
props.player.hacknet_node_money_mult,
|
||||
props.player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
["Hacknet Node purchase cost", p.hacknet_node_purchase_cost_mult],
|
||||
["Hacknet Node RAM upgrade cost", p.hacknet_node_ram_cost_mult],
|
||||
["Hacknet Node Core purchase cost", p.hacknet_node_core_cost_mult],
|
||||
["Hacknet Node level upgrade cost", p.hacknet_node_level_cost_mult],
|
||||
["Hacknet Node purchase cost", props.player.hacknet_node_purchase_cost_mult],
|
||||
["Hacknet Node RAM upgrade cost", props.player.hacknet_node_ram_cost_mult],
|
||||
["Hacknet Node Core purchase cost", props.player.hacknet_node_core_cost_mult],
|
||||
["Hacknet Node level upgrade cost", props.player.hacknet_node_level_cost_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Company reputation gain", p.company_rep_mult],
|
||||
["Faction reputation gain", p.faction_rep_mult, p.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain],
|
||||
["Salary", p.work_money_mult, p.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
|
||||
["Company reputation gain", props.player.company_rep_mult],
|
||||
[
|
||||
"Faction reputation gain",
|
||||
props.player.faction_rep_mult,
|
||||
props.player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
["Salary", props.player.work_money_mult, props.player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Crime success", p.crime_success_mult],
|
||||
["Crime money", p.crime_money_mult, p.crime_money_mult * BitNodeMultipliers.CrimeMoney],
|
||||
["Crime success", props.player.crime_success_mult],
|
||||
["Crime money", props.player.crime_money_mult, props.player.crime_money_mult * BitNodeMultipliers.CrimeMoney],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
@ -413,10 +470,10 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
|
||||
<b>Misc.</b>
|
||||
<br />
|
||||
<br />
|
||||
<span>{`Servers owned: ${p.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span>
|
||||
<span>{`Servers owned: ${props.player.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span>
|
||||
<br />
|
||||
<Hacknet />
|
||||
<span>{`Augmentations installed: ${p.augmentations.length}`}</span>
|
||||
<span>{`Augmentations installed: ${props.player.augmentations.length}`}</span>
|
||||
<br />
|
||||
<br />
|
||||
{StatsTable(timeRows)}
|
||||
|
Loading…
Reference in New Issue
Block a user