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https://github.com/bitburner-official/bitburner-src.git
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Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page
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@ -15,6 +15,7 @@ getNodeStats() Netscript Function
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ram: Node's RAM,
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ram: Node's RAM,
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cores: Node's number of cores,
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cores: Node's number of cores,
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cache: Cache level. Only applicable for Hacknet Servers
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cache: Cache level. Only applicable for Hacknet Servers
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hashCapacity: Hash Capacity provided by this Node. Only applicable for Hacknet Servers
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production: Node's production per second
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production: Node's production per second
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timeOnline: Number of seconds since Node has been purchased,
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timeOnline: Number of seconds since Node has been purchased,
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totalProduction: Total amount that the Node has produced
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totalProduction: Total amount that the Node has produced
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@ -222,9 +222,17 @@ export let CONSTANTS: IMap<any> = {
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LatestUpdate:
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LatestUpdate:
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`
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`
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v0.47.2
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v0.47.2
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-------
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Netscript Changes
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* Added tail() Netscript function
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* Added tail() Netscript function
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* Added 'Solarized Dark' theme to CodeMirror editor
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* hacknet.getNodeStats() function now returns an additional property for Hacknet Servers: hashCapacity
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* Bug fix: Stock Market UI should no longer crash for certain locale settings
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* Bug fix: workForFaction() function now properly accounts for disabled logs
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* Bug fix: workForFaction() function now properly accounts for disabled logs
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* When writing to a file, the write() function now casts the data being written to a string (using String())
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Misc Changes
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* Added 'Solarized Dark' theme to CodeMirror editor
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* After Infiltration, you will now return to the company page rather than the city page
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* Bug fix: Stock Market UI should no longer crash for certain locale settings
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`
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`
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}
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}
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@ -129,7 +129,7 @@ function endInfiltration(inst, success) {
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clearEventListeners("infiltration-bribe");
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clearEventListeners("infiltration-bribe");
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clearEventListeners("infiltration-escape");
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clearEventListeners("infiltration-escape");
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Engine.loadLocationContent();
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Engine.loadLocationContent(false);
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}
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}
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function nextInfiltrationLevel(inst) {
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function nextInfiltrationLevel(inst) {
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@ -76,37 +76,46 @@ export class UniversityLocation extends React.Component<IProps, any> {
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const managementCost = CONSTANTS.ClassManagementBaseCost * costMult;
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const managementCost = CONSTANTS.ClassManagementBaseCost * costMult;
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const leadershipCost = CONSTANTS.ClassLeadershipBaseCost * costMult;
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const leadershipCost = CONSTANTS.ClassLeadershipBaseCost * costMult;
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const earnHackingExpTooltip = `Gain hacking experience!`
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const earnCharismaExpTooltip = `Gain charisma experience!`;
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return (
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return (
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<div>
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<div>
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<StdButton
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<StdButton
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onClick={this.study}
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onClick={this.study}
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style={this.btnStyle}
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style={this.btnStyle}
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text={`Study Computer Science (free)`}
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text={`Study Computer Science (free)`}
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tooltip={earnHackingExpTooltip}
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/>
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/>
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<StdButton
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<StdButton
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onClick={this.dataStructures}
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onClick={this.dataStructures}
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style={this.btnStyle}
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style={this.btnStyle}
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text={`Take Data Structures course (${numeralWrapper.formatMoney(dataStructuresCost)} / sec)`}
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text={`Take Data Structures course (${numeralWrapper.formatMoney(dataStructuresCost)} / sec)`}
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tooltip={earnHackingExpTooltip}
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/>
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/>
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<StdButton
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<StdButton
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onClick={this.networks}
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onClick={this.networks}
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style={this.btnStyle}
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style={this.btnStyle}
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text={`Take Networks course (${numeralWrapper.formatMoney(networksCost)} / sec)`}
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text={`Take Networks course (${numeralWrapper.formatMoney(networksCost)} / sec)`}
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tooltip={earnHackingExpTooltip}
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/>
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/>
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<StdButton
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<StdButton
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onClick={this.algorithms}
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onClick={this.algorithms}
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style={this.btnStyle}
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style={this.btnStyle}
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text={`Take Algorithms course (${numeralWrapper.formatMoney(algorithmsCost)} / sec)`}
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text={`Take Algorithms course (${numeralWrapper.formatMoney(algorithmsCost)} / sec)`}
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tooltip={earnHackingExpTooltip}
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/>
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/>
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<StdButton
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<StdButton
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onClick={this.management}
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onClick={this.management}
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style={this.btnStyle}
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style={this.btnStyle}
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text={`Take Management course (${numeralWrapper.formatMoney(managementCost)} / sec)`}
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text={`Take Management course (${numeralWrapper.formatMoney(managementCost)} / sec)`}
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tooltip={earnCharismaExpTooltip}
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/>
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/>
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<StdButton
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<StdButton
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onClick={this.leadership}
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onClick={this.leadership}
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style={this.btnStyle}
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style={this.btnStyle}
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text={`Take Leadership course (${numeralWrapper.formatMoney(leadershipCost)} / sec)`}
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text={`Take Leadership course (${numeralWrapper.formatMoney(leadershipCost)} / sec)`}
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tooltip={earnCharismaExpTooltip}
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/>
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/>
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</div>
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</div>
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)
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)
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@ -405,7 +405,7 @@ function NetscriptFunctions(workerScript) {
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const node = getHacknetNode(i);
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const node = getHacknetNode(i);
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const hasUpgraded = hasHacknetServers();
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const hasUpgraded = hasHacknetServers();
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const res = {
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const res = {
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name: node.name,
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name: hasUpgraded ? node.hostname : node.name,
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level: node.level,
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level: node.level,
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ram: hasUpgraded ? node.maxRam : node.ram,
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ram: hasUpgraded ? node.maxRam : node.ram,
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cores: node.cores,
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cores: node.cores,
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@ -416,6 +416,7 @@ function NetscriptFunctions(workerScript) {
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if (hasUpgraded) {
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if (hasUpgraded) {
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res.cache = node.cache;
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res.cache = node.cache;
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res.hashCapacity = node.hashCapacity;
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}
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}
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return res;
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return res;
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@ -1993,6 +1994,13 @@ function NetscriptFunctions(workerScript) {
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throw makeRuntimeRejectMsg(workerScript, `write() failed due to invalid filepath: ${fn}`);
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throw makeRuntimeRejectMsg(workerScript, `write() failed due to invalid filepath: ${fn}`);
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}
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}
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// Coerce 'data' to be a string
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try {
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data = String(data);
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} catch (e) {
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throw makeRuntimeRejectMsg(workerScript, `write() failed because of invalid data (${e}). Data being written must be convertible to a string`);
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}
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const server = workerScript.getServer();
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const server = workerScript.getServer();
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if (server == null) {
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if (server == null) {
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throw makeRuntimeRejectMsg(workerScript, "Error getting Server for this script in write(). This is a bug please contact game dev");
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throw makeRuntimeRejectMsg(workerScript, "Error getting Server for this script in write(). This is a bug please contact game dev");
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