mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-17 13:13:49 +01:00
v2.4.0
This commit is contained in:
parent
fb542a596c
commit
b4836e5329
@ -6,7 +6,7 @@
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Bitburner is a programming-based [incremental game](https://en.wikipedia.org/wiki/Incremental_game)
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that revolves around hacking and cyberpunk themes.
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The game can be played at https://danielyxie.github.io/bitburner/ (release build), https://bitburner-official.github.io/bitburner-src/ (development build), or installed through [Steam](https://store.steampowered.com/app/1812820/Bitburner/).
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The game can be played at https://bitburner-official.github.io/ (release build), https://bitburner-official.github.io/bitburner-src/ (development build), or installed through [Steam](https://store.steampowered.com/app/1812820/Bitburner/).
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The location of the release build may change in the near future.
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See the [frequently asked questions](./doc/FAQ.md) for more information . To discuss the game or get help, join the [official Discord server](https://discord.gg/TFc3hKD).
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|
0
changelog.md
Normal file
0
changelog.md
Normal file
@ -60,12 +60,8 @@ called `npm` is installed as well.
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Not all code contributions will be accepted. The safest way to ensure
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that you don't waste time working on something that gets rejected is to
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run your idea(s)/plan(s) past [danielyxie](https://github.com/danielyxie) first.
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You can contact him through:
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- Github
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- Discord
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- [Reddit](https://www.reddit.com/user/chapt3r/)
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run your idea(s)/plan(s) past the developpers first.
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You can contact him through Discord.
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Otherwise, here are some general guidelines for determining what types of
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changes are okay to contribute:
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|
@ -1,7 +1,7 @@
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{
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"name": "bitburner",
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"license": "SEE LICENSE IN license.txt",
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"version": "2.3.2dev",
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"version": "2.4.0dev",
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"main": "electron-main.js",
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"author": {
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"name": "Daniel Xie, Olivier Gagnon, et al."
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@ -102,10 +102,10 @@
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"engines": {
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"node": ">=14"
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},
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"homepage": "https://github.com/danielyxie/bitburner",
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"homepage": "https://bitburner-official.github.io/",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/danielyxie/bitburner.git"
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"url": "git+https://github.com/bitburner-official/bitburner-src.git"
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},
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"scripts": {
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"doc": "npx api-extractor run && npx api-documenter markdown && rm input/bitburner.api.json && rm -r input && git add markdown/ && git add tsdoc-metadata.json",
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|
@ -88,9 +88,9 @@ export const CONSTANTS: {
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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} = {
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VersionString: "2.3.2",
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VersionString: "2.4.0",
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isDevBranch: true,
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VersionNumber: 32,
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VersionNumber: 33,
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -227,42 +227,53 @@ export const CONSTANTS: {
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InfiniteLoopLimit: 2000,
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Donations: 79,
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Donations: 113,
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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v2.3.2 dev - Changelog updated 7/12/2023
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----------------------------------------
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## v2.4.0 - Death to readthedocs
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Also see 2.3.1 release notes: https://github.com/bitburner-official/bitburner-src/releases/tag/v2.3.1
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NETSCRIPT:
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GENERAL / MISC:
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- Added ns.getFunctionRamCost
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- Added run and install identifier
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* Added documentation browser ingame. This is the new primary location for game documentation. (@hydroflame)
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* Syntax errors now show helpful details at script editor / terminal (@bezrodnov)
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* A script's ram will no longer free up twice if it was killed during its own atExit (@d0sboots)
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* Ram calculation should now be able to handle barrel files and renamed exports. (@G4mingJon4s)
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* ns.printRaw and ns.tprintRaw are now documented functions. (@Snarling)
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* "Back" button from faction augs leads to previous page, instead of always to main faction screen (@bezrodnov)
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* Addressed an issue where money hacked was being Math.floored incorrectly (@MeggalBozale)
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* Aliases that reference their own name stop expanding after first replacement. (@NilsRamstoeck)
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* Hitting enter at the terminal with nothing typed in will print out an empty line (@rqzcho)
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* Fixed a bug where dragging a tail window titlebar could also scroll the tail window content (@bezrodnov)
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* Show more info in the savegame comparison tool (@bezrodnov)
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* Fixed Script Editor indent option having backwards behavior. (@Snarling)
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* Internal code refactors (@bezrodnov, @Snarling)
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* Documentation fixes (@tdnzr, @amuck-gorilla, @rodneygauna, @hydroflame, @Snarling)
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* Nerf noodle bar
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CORP:
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SPOILER SECTIONS:
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- Add product investment info to API
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- Prevent issues with invalid materials in warehouse
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- Update exportMaterial amount to number | string
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- Validate city with office for starting product development
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------------
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DOCUMENTATION:
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CORPORATION:
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- readthedoc.bitburner.whatever has been fully deprecated.
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That documentation is now available in-game. This will make
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documentation easier to maintain and easier to keep locked
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with the specific version of the game you're playing.
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It's also in .md, which is more common than .rst
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- Add printRaw and tprintRaw docs
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- Better docs for ascension result
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- Complete the spec for hamming codes enhancement
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- Fix example code for scp
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* ns.corporation.hireEmployee now actually defaults to Unassigned instead of failing. (@Snarling)
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* ns.corporation.getProduct now provides investment amounts (@Snarling)
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* Invalid materials for a division can no longer be bought through the API. (@Snarling)
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* Fixed a React error that could occur if a division had invalid materials. (@Snarling)
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`,
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MISC.
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- Fixed a bug where RAM calculation would be innacurate for near copy of scripts on different servers
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- Fix mislead error message about ram miscalculation when script contains syntax errors.
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- Fix bug in calculating faction donation amount
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- Fix bug where Sleeve would have difficulty doing certain University activities.
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- Fix regression for crime in progress
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- Prevent log scrolling on Active Script window drag
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- show all skills in import save comparison tool
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- Fix extremely minor calculation error where money drained after hack was being floor()
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- Fix ram evaluation to include more edge-cases
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- Fix potential double-free in atExit()
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CODEBASE:
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- Work on Enum Helper + Reorganise
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- enforce eslint react checks
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- corp code style improvement
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- Added a lot of typesafety`,
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};
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@ -1,7 +1,51 @@
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.. \_changelog:
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# Changelog
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## v2.4.0 - Death to readthedocs
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NETSCRIPT:
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- Added ns.getFunctionRamCost
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- Added run and install identifier
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CORP:
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- Add product investment info to API
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- Prevent issues with invalid materials in warehouse
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- Update exportMaterial amount to `number | string`
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- Validate city with office for starting product development
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DOCUMENTATION:
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- readthedoc.bitburner.whatever has been fully deprecated.
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That documentation is now available in-game. This will make
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documentation easier to maintain and easier to keep locked
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with the specific version of the game you're playing.
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It's also in `.md`, which is more common than `.rst`
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- Add `printRaw` and `tprintRaw` docs
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- Better docs for `ascension` result
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- Complete the spec for hamming codes enhancement
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- Fix example code for `scp`
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MISC.
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- Fixed a bug where RAM calculation would be innacurate for near copy of scripts on different servers
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- Fix mislead error message about ram miscalculation when script contains syntax errors.
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- Fix bug in calculating faction donation amount
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- Fix bug where Sleeve would have difficulty doing certain University activities.
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- Fix regression for crime in progress
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- Prevent log scrolling on Active Script window drag
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- show all skills in import save comparison tool
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- Fix extremely minor calculation error where money drained after hack was being floor()
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- Fix ram evaluation to include more edge-cases
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- Fix potential double-free in atExit()
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CODEBASE:
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- Work on Enum Helper + Reorganise
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- enforce eslint react checks
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- corp code style improvement
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- Added a lot of typesafety
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## v2.3.1 - Bugfixes 7 June 2023
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NETSCRIPT:
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@ -457,8 +501,8 @@ API
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- Corp functions now return copy of constant arrays instead of the original (by @Mughur)
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- All the player sub-objects need to be copied for `getPlayer`. (by @MageKing17)
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- add corp get<constant> functions, UI (by @Mughur)
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- [danielyxie/bitburner#3860] destroyW0r1dD43m0n now properly gives achievements
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- [danielyxie/bitburner#3890] favor now properly syncs across pages and the Donate achievement is now given correctly (by @Aerophia)
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- destroyW0r1dD43m0n now properly gives achievements
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- favor now properly syncs across pages and the Donate achievement is now given correctly (by @Aerophia)
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- getCrimeStats use bitnode multipliers in the output of crime stats (by @phyzical)
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- add singularity function for exporting game save back (by @phyzical)
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@ -466,11 +510,11 @@ CODING CONTRACTS
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- inconsistent probability for generation between online and offline (by @quacksouls)
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- Don't stringify answer if already a string (by @alainbryden)
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- [danielyxie/bitburner#3755] change input handling for contract attempts (by @Snarling)
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- change input handling for contract attempts (by @Snarling)
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CORPORATION
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- [danielyxie/bitburner#3880], [danielyxie/bitburner#3876], [danielyxie/bitburner#3322], [danielyxie/bitburner#3138] Bunch of corporation fixes (by @Mughur)
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- Bunch of corporation fixes (by @Mughur)
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- Gave investors some economics classes (by @Mughur)
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- Limit shareholder priority on newly issued shares (by @Undeemiss)
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- dont take research points for something already researched via api (by @phyzical)
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@ -478,14 +522,14 @@ CORPORATION
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CORPORATION API
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- Fix up param order for limitProductProduction to match docs (by @phyzical)
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- [danielyxie/bitburner#3655] Expose exports from Material (by @Rasmoh)
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- Expose exports from Material (by @Rasmoh)
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DOCUMENTATION
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- update docs a bit more, amending some BN and SF texts (by @Mughur)
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- Fixed Argument order for scp() (by @njalooo)
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- Some typo fixes in Netscript functions (by @quacksouls)
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- [danielyxie/bitburner#4033] Why use Coding Contract API (by @quacksouls)
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- Why use Coding Contract API (by @quacksouls)
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- typo fix in description of Caesar cipher (by @quacksouls)
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- typo fix in terminal.rst (by @BugiDev)
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- Update bitburner.sleeve.settobladeburneraction.md (by @borisflagell)
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@ -496,32 +540,31 @@ DOCUMENTATION
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NETSCRIPT
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- Added functions to resize, move, and close tail windows
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- [danielyxie/bitburner#2376] ns.exit now exits immediately (by @Snarling)
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- [danielyxie/bitburner#4055] Fix dynamic ram check (by @Snarling)
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- [danielyxie/bitburner#4037] ns1 wraps deeper layers correctly. (by @Snarling)
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- [danielyxie/bitburner#3963] Prevent bladeburner.setActionLevel from setting invalid action levels (by @MPJ-K)
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- ns.exit now exits immediately (by @Snarling)
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- Fix dynamic ram check (by @Snarling)
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- ns1 wraps deeper layers correctly. (by @Snarling)
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- Prevent bladeburner.setActionLevel from setting invalid action levels (by @MPJ-K)
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- Typo fixes in CodingContract, Hacknet, Singularity APIs (by @quacksouls)
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- Fix a typo in doc of Singularity.travelToCity() (by @quacksouls)
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- Update netscript definition file for scp, write, read, and flags (by @Snarling)
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- Correct missing ! for boolean coercion in Corporation.createCorporation(). (by @Risenafis)
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- Normalized Stock API logging (by @Snarling)
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- [danielyxie/bitburner#3992] allow null duration in toast ns function (by @RollerKnobster)
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- allow null duration in toast ns function (by @RollerKnobster)
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- Correct missing `!` for boolean coercion in `singularity.workForCompany()`. (by @MageKing17)
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- ns.scp and ns.write are now synchronous + fix exec race condition (by @Snarling)
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- [danielyxie/bitburner#2931] atExit now allows synchronous ns functions (by @Snarling)
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- atExit now allows synchronous ns functions (by @Snarling)
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- Improve real life CPU and memory performance of scripts. (by @Snarling)
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- Prompt Add user friendly message to avoid throwing recovery screen for invalid choices (by @phyzical)
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- [danielyxie/bitburner#4081] Rerunning a script from tail window recalculates ram usage (by @Snarling)
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- [danielyxie/bitburner#3962] The correct script will be closed even if the player modifies args (v2.0) (by @Snarling)
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- Rerunning a script from tail window recalculates ram usage (by @Snarling)
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- The correct script will be closed even if the player modifies args (v2.0) (by @Snarling)
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- Corrected ns formula for infiltration rewards (by @ezylot)
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- Add singularity check for finishing company work (by @Snarling)
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SLEEVES
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- [danielyxie/bitburner#3819] Allow using the regeneration chamber with sleeves to heal them. (by @coderanger)
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- [danielyxie/bitburner#4063] fix crash when player tries to assign more than 3 sleeves to Bladeburner contracts (by @Snarling)
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- [danielyxie/bitburner#4051] Sleeves no longer crash when player quits company sleeve was working (by @Snarling)
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- [danielyxie/bitburner#4022], [danielyxie/bitburner#4024], [danielyxie/bitburner#4025], [danielyxie/bitburner#3998] (by @Mughur)
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- Allow using the regeneration chamber with sleeves to heal them. (by @coderanger)
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- fix crash when player tries to assign more than 3 sleeves to Bladeburner contracts (by @Snarling)
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- Sleeves no longer crash when player quits company sleeve was working (by @Snarling)
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- Sleeve crime gain bitnode multiplier fix (by @Mughur)
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REMOTE FILE API
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@ -531,30 +574,30 @@ REMOTE FILE API
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UI
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- [danielyxie/bitburner#2962] add a setting to display middle time unit in Time Elapsed String (by @hydroflame)
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- [danielyxie/bitburner#4106] fix incorrect experience display in Crime UI. (by @SilverNexus)
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- add a setting to display middle time unit in Time Elapsed String (by @hydroflame)
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- fix incorrect experience display in Crime UI. (by @SilverNexus)
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- Bitnode stats now show if BB/Corporation are disabled (by @Kelenius)
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- Removed three empty lines from BB status screen (by @Kelenius)
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- Add missing space to BN7 description (by @hex7cd)
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- Improvements to crime work UI (by @Kelenius)
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- [danielyxie/bitburner#3975], [danielyxie/bitburner#3882] Script Editor more responsive on resize, and fix dirty file indicator (by @Snarling)
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- Script Editor more responsive on resize, and fix dirty file indicator (by @Snarling)
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MISC
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- Added weight to GangMemberTask construction call (by @ezylot)
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- Fix ANSI display bugs (by @Snarling)
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- Debounce updateRAM calls in script editor. (by @Snarling)
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- [danielyxie/bitburner#3979] Allow characters & and ' in filenames (by @Snarling)
|
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- [danielyxie/bitburner#3965] Corrected tutorial text (by @mihilt)
|
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- Allow characters & and ' in filenames (by @Snarling)
|
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- Corrected tutorial text (by @mihilt)
|
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- Fix infil definitions.d.ts (by @phyzical)
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- Modify PR template (by @Hoekstraa)
|
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- crime gains, sleeve gang augs and faq (by @Mughur)
|
||||
- [danielyxie/bitburner#3649] Preventing server starting security level from going above 100 (by @Shiiyu)
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- Preventing server starting security level from going above 100 (by @Shiiyu)
|
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- Adds Shadows of Anarchy (by @Lagicrus)
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- Added intormation about hacking managers to hacking algorithms page (by @Kelenius)
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||||
- Fix Jest CI Error (by @geggleto)
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- multiple hasAugmentation checks didn't check if the augment was installed (by @Mughur)
|
||||
- [danielyxie/bitburner#2442] & [danielyxie/bitburner#2795] (by @G4mingJon4s)
|
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- & (by @G4mingJon4s)
|
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- Adds info regarding augments and focus (by @Lagicrus)
|
||||
- Removed console.log line (by @dhosborne)
|
||||
- Update some doc (by @hydroflame)
|
||||
@ -1213,7 +1256,7 @@ Stanek Gift
|
||||
** Documentation **
|
||||
|
||||
- The new documentation for the netscript API is available at
|
||||
https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.md
|
||||
https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.ns.md
|
||||
This documentation is used in-game to validate the code, in-editor to autocomplete, and
|
||||
for users to reference. This is a huge quality of life improvements for me.
|
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|
||||
@ -3078,7 +3121,7 @@ Stanek Gift
|
||||
- Added 'var' declarations in Netscript 1.0 (only works with 'var', not 'let' or 'const')
|
||||
- Script base RAM cost is now 1.6 GB (increased from 1.4 GB)
|
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- While/for loops and if statements no longer cost RAM in scripts
|
||||
- Made short-circuit evaluation logic more consistent in Netscript 1.0 (see https://github.com/danielyxie/bitburner/issues/308)
|
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- Made short-circuit evaluation logic more consistent in Netscript 1.0
|
||||
- Changelog button in the Options menu now links to the new Changelog URL (by Github user thePalindrome)
|
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- Skill level calculation is now 'smoother' (by Github user hydroflame)
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- Added a button to 'beautify' scripts in the text editor (by Github user hydroflame)
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|
@ -6,7 +6,7 @@ If your game is frozen or stuck in any way, then the most likely culprit is an
|
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infinitely running loop in your script. To get past the freezing, run the game with
|
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`?noScripts` in the URL:
|
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|
||||
[Link to no freeze](https://danielyxie.github.io/bitburner/?noScripts)
|
||||
[Link to no freeze](https://bitburner-official.github.io?noScripts)
|
||||
|
||||
Then, to fix your script, make sure you have a `sleep()` or any other timed function like `hack()` or
|
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`grow()` in any infinite loops:
|
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|
@ -780,12 +780,6 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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helpers.log(ctx, () => `Invalid job: '${field}'.`);
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return false;
|
||||
}
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||||
// TODO https://github.com/danielyxie/bitburner/issues/1378
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// The player object's applyForJob function can return string with special error messages
|
||||
// if (isString(res)) {
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// helpers.log(ctx,"applyToCompany",()=> res);
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||||
// return false;
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||||
// }
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||||
if (res) {
|
||||
helpers.log(
|
||||
ctx,
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||||
|
@ -88,8 +88,6 @@ describe("Terminal Directory Tests", function () {
|
||||
expect(isValidDirectory(".a1/")).toBe(true);
|
||||
expect(isValidDirectory("._foo/")).toBe(true);
|
||||
expect(isValidDirectory("_foo/")).toBe(true);
|
||||
// the changes made to support this broke mv
|
||||
// see https://github.com/danielyxie/bitburner/pull/3653 if you try to re support
|
||||
expect(isValidDirectory("foo.dir/")).toBe(true);
|
||||
expect(isValidDirectory("foov1.0.0.1/")).toBe(true);
|
||||
expect(isValidDirectory("foov1..0..0..1/")).toBe(true);
|
||||
|
Loading…
Reference in New Issue
Block a user