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Merge pull request #299 from hydroflame/fix-grow-security
fix growth not increasing security if server reaches max money
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commit
b4cec584f6
@ -768,19 +768,31 @@ function initForeignServers() {
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}
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}
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function numCycleForGrowth(server, growth) {
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let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
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if(ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
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ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
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}
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const serverGrowthPercentage = server.serverGrowth / 100;
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const cycles = Math.log(growth)/(Math.log(ajdGrowthRate)*Player.hacking_grow_mult*serverGrowthPercentage);
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return cycles;
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}
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//Applied server growth for a single server. Returns the percentage growth
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function processSingleServerGrowth(server, numCycles) {
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//Server growth processed once every 450 game cycles
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var numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
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const numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
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//Get adjusted growth rate, which accounts for server security
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var growthRate = CONSTANTS.ServerBaseGrowthRate;
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const growthRate = CONSTANTS.ServerBaseGrowthRate;
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var adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
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if (adjGrowthRate > CONSTANTS.ServerMaxGrowthRate) {adjGrowthRate = CONSTANTS.ServerMaxGrowthRate;}
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//Calculate adjusted server growth rate based on parameters
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var serverGrowthPercentage = server.serverGrowth / 100;
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var numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
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const serverGrowthPercentage = server.serverGrowth / 100;
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const numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
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//Apply serverGrowth for the calculated number of growth cycles
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var serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * Player.hacking_grow_mult);
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@ -789,19 +801,26 @@ function processSingleServerGrowth(server, numCycles) {
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serverGrowth = 1;
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}
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var oldMoneyAvailable = server.moneyAvailable;
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const oldMoneyAvailable = server.moneyAvailable;
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server.moneyAvailable *= serverGrowth;
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// in case of data corruption
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if (server.moneyMax && isNaN(server.moneyAvailable)) {
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server.moneyAvailable = server.moneyMax;
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}
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// cap at max
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if (server.moneyMax && server.moneyAvailable > server.moneyMax) {
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server.moneyAvailable = server.moneyMax;
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return server.moneyAvailable / oldMoneyAvailable;
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}
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// if there was any growth at all, increase security
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if(oldMoneyAvailable !== server.moneyAvailable) {
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//Growing increases server security twice as much as hacking
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * numServerGrowthCycles);
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return serverGrowth;
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const usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable);
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
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}
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return server.moneyAvailable / oldMoneyAvailable;
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}
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function prestigeHomeComputer(homeComp) {
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