mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Refactor game options into separate components
This commit is contained in:
parent
66e3a9a78b
commit
b5a2319df7
@ -1,414 +0,0 @@
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import { MenuItem, Select, SelectChangeEvent, TextField, Tooltip, Typography, Link } from "@mui/material";
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import React, { useState } from "react";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { isRemoteFileApiConnectionLive, newRemoteFileApiConnection } from "../../RemoteFileAPI/RemoteFileAPI";
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import { Settings } from "../../Settings/Settings";
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import { OptionSwitch } from "../../ui/React/OptionSwitch";
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import { formatTime } from "../../utils/helpers/formatTime";
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import { GameOptionsTab } from "../GameOptionsTab";
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import { GameOptionsPage } from "./GameOptionsPage";
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import { OptionsSlider } from "./OptionsSlider";
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import Button from "@mui/material/Button";
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import { ConnectionBauble } from "./ConnectionBauble";
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interface IProps {
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currentTab: GameOptionsTab;
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player: IPlayer;
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}
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export const CurrentOptionsPage = (props: IProps): React.ReactElement => {
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const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
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const [recentScriptsSize, setRecentScriptsSize] = useState(Settings.MaxRecentScriptsCapacity);
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const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
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const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
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const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
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const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
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const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
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const [remoteFileApiPort, setRemoteFileApiPort] = useState(Settings.RemoteFileApiPort);
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const [locale, setLocale] = useState(Settings.Locale);
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function handleExecTimeChange(
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_event: Event | React.SyntheticEvent<Element, Event>,
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newValue: number | number[],
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): void {
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setExecTime(newValue as number);
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Settings.CodeInstructionRunTime = newValue as number;
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}
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function handleRecentScriptsSizeChange(
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_event: Event | React.SyntheticEvent<Element, Event>,
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newValue: number | number[],
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): void {
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setRecentScriptsSize(newValue as number);
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Settings.MaxRecentScriptsCapacity = newValue as number;
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}
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function handleLogSizeChange(
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_event: Event | React.SyntheticEvent<Element, Event>,
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newValue: number | number[],
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): void {
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setLogSize(newValue as number);
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Settings.MaxLogCapacity = newValue as number;
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}
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function handlePortSizeChange(
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_event: Event | React.SyntheticEvent<Element, Event>,
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newValue: number | number[],
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): void {
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setPortSize(newValue as number);
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Settings.MaxPortCapacity = newValue as number;
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}
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function handleTerminalSizeChange(
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_event: Event | React.SyntheticEvent<Element, Event>,
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newValue: number | number[],
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): void {
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setTerminalSize(newValue as number);
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Settings.MaxTerminalCapacity = newValue as number;
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}
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function handleAutosaveIntervalChange(
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_event: Event | React.SyntheticEvent<Element, Event>,
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newValue: number | number[],
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): void {
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setAutosaveInterval(newValue as number);
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Settings.AutosaveInterval = newValue as number;
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}
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function handleLocaleChange(event: SelectChangeEvent<string>): void {
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setLocale(event.target.value);
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Settings.Locale = event.target.value;
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}
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function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
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setTimestampFormat(event.target.value);
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Settings.TimestampsFormat = event.target.value;
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}
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function handleRemoteFileApiPortChange(event: React.ChangeEvent<HTMLInputElement>): void {
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setRemoteFileApiPort(Number(event.target.value) as number);
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Settings.RemoteFileApiPort = Number(event.target.value);
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}
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const pages = {
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[GameOptionsTab.SYSTEM]: (
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<GameOptionsPage title="System">
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{/* Wrap in a React fragment to prevent the sliders from breaking as list items */}
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<>
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<OptionsSlider
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label=".script exec time (ms)"
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initialValue={execTime}
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callback={handleExecTimeChange}
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step={1}
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min={5}
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max={100}
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tooltip={
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<>
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The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low
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can result in poor performance if you have many scripts running.
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</>
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}
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/>
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<OptionsSlider
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label="Recently killed scripts size"
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initialValue={recentScriptsSize}
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callback={handleRecentScriptsSizeChange}
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step={25}
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min={0}
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max={500}
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tooltip={<>The maximum number of recently killed scripts the game will keep.</>}
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/>
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<OptionsSlider
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label="Netscript log size"
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initialValue={logSize}
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callback={handleLogSizeChange}
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step={20}
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min={20}
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max={500}
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tooltip={
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<>
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The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
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lot of memory if you have many scripts running.
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</>
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}
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/>
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<OptionsSlider
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label="Netscript port size"
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initialValue={portSize}
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callback={handlePortSizeChange}
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step={1}
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min={20}
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max={100}
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tooltip={
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<>
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The maximum number of entries that can be written to a port using Netscript's write() function. Setting
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this too high can cause the game to use a lot of memory.
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</>
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}
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/>
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<OptionsSlider
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label="Terminal capacity"
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initialValue={terminalSize}
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callback={handleTerminalSizeChange}
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step={50}
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min={50}
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max={500}
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tooltip={
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<>
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The maximum number of entries that can be written to the terminal. Setting this too high can cause the
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game to use a lot of memory.
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</>
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}
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marks
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/>
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<OptionsSlider
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label="Autosave interval (s)"
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initialValue={autosaveInterval}
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callback={handleAutosaveIntervalChange}
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step={30}
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min={0}
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max={600}
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tooltip={<>The time (in seconds) between each autosave. Set to 0 to disable autosave.</>}
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marks
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/>
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</>
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<OptionSwitch
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checked={Settings.SuppressSavedGameToast}
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onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
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text="Suppress Auto-Save Game Toast"
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tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
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/>
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<OptionSwitch
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checked={Settings.SuppressAutosaveDisabledWarnings}
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onChange={(newValue) => (Settings.SuppressAutosaveDisabledWarnings = newValue)}
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text="Suppress Auto-Save Disabled Warning"
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tooltip={<>If this is set, there will be no warning triggered when auto-save is disabled (at 0).</>}
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/>
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<OptionSwitch
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checked={Settings.SaveGameOnFileSave}
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onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
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text="Save game on file save"
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tooltip={<>Save your game any time a file is saved in the script editor.</>}
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/>
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<OptionSwitch
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checked={Settings.ExcludeRunningScriptsFromSave}
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onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
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text="Exclude Running Scripts from Save"
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tooltip={
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<>
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If this is set, the save file will exclude all running scripts. This is only useful if your save is
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lagging a lot. You'll have to restart your script every time you launch the game.
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</>
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}
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/>
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</GameOptionsPage>
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),
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[GameOptionsTab.INTERFACE]: (
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<GameOptionsPage title="Interface">
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<OptionSwitch
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checked={Settings.DisableASCIIArt}
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onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
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text="Disable ascii art"
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tooltip={<>If this is set all ASCII art will be disabled.</>}
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/>
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<OptionSwitch
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checked={Settings.DisableTextEffects}
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onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
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text="Disable text effects"
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tooltip={
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<>
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If this is set, text effects will not be displayed. This can help if text is difficult to read in certain
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areas.
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</>
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}
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/>
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<OptionSwitch
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checked={Settings.DisableOverviewProgressBars}
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onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
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text="Disable Overview Progress Bars"
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tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
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/>
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<OptionSwitch
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checked={Settings.UseIEC60027_2}
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onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
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text="Use GiB instead of GB"
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tooltip={
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<>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</>
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}
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/>
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<Tooltip
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title={
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<Typography>
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Terminal commands and log entries will be timestamped. See https://date-fns.org/docs/Getting-Started/
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</Typography>
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}
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>
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<TextField
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InputProps={{
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startAdornment: (
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<Typography
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color={formatTime(timestampFormat) === "format error" && timestampFormat !== "" ? "error" : "success"}
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>
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Timestamp format:
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</Typography>
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),
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}}
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value={timestampFormat}
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onChange={handleTimestampFormatChange}
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placeholder="yyyy-MM-dd hh:mm:ss"
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/>
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</Tooltip>
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<>
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<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
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<Typography>Locale</Typography>
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</Tooltip>
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<Select value={locale} onChange={handleLocaleChange}>
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<MenuItem value="en">en</MenuItem>
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<MenuItem value="bg">bg</MenuItem>
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<MenuItem value="cs">cs</MenuItem>
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<MenuItem value="da-dk">da-dk</MenuItem>
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<MenuItem value="de">de</MenuItem>
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<MenuItem value="en-au">en-au</MenuItem>
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<MenuItem value="en-gb">en-gb</MenuItem>
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<MenuItem value="es">es</MenuItem>
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<MenuItem value="fr">fr</MenuItem>
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<MenuItem value="hu">hu</MenuItem>
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<MenuItem value="it">it</MenuItem>
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<MenuItem value="lv">lv</MenuItem>
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<MenuItem value="no">no</MenuItem>
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<MenuItem value="pl">pl</MenuItem>
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<MenuItem value="ru">ru</MenuItem>
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</Select>
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</>
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</GameOptionsPage>
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),
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[GameOptionsTab.GAMEPLAY]: (
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<GameOptionsPage title="Gameplay">
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<OptionSwitch
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checked={Settings.SuppressMessages}
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onChange={(newValue) => (Settings.SuppressMessages = newValue)}
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text="Suppress story messages"
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tooltip={
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<>
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If this is set, then any messages you receive will not appear as popups on the screen. They will still get
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sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
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</>
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}
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/>
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<OptionSwitch
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checked={Settings.SuppressFactionInvites}
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onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
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text="Suppress faction invites"
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tooltip={
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<>
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If this is set, then any faction invites you receive will not appear as popups on the screen. Your
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outstanding faction invites can be viewed in the 'Factions' page.
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</>
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}
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/>
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<OptionSwitch
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checked={Settings.SuppressTravelConfirmation}
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onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
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text="Suppress travel confirmations"
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tooltip={
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<>
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If this is set, the confirmation message before traveling will not show up. You will automatically be
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deducted the travel cost as soon as you click.
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</>
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}
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/>
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<OptionSwitch
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checked={Settings.SuppressBuyAugmentationConfirmation}
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onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
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text="Suppress augmentations confirmation"
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tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
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/>
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<OptionSwitch
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checked={Settings.SuppressTIXPopup}
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onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
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text="Suppress TIX messages"
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tooltip={<>If this is set, the stock market will never create any popup.</>}
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/>
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{props.player.bladeburner && (
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<OptionSwitch
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checked={Settings.SuppressBladeburnerPopup}
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onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
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text="Suppress bladeburner popup"
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tooltip={
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<>
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If this is set, then having your Bladeburner actions interrupted by being busy with something else will
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not display a popup message.
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</>
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}
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/>
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)}
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</GameOptionsPage>
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),
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[GameOptionsTab.MISC]: (
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<GameOptionsPage title="Misc">
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<OptionSwitch
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checked={Settings.DisableHotkeys}
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onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
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text="Disable hotkeys"
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tooltip={
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<>
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If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes Terminal
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commands, hotkeys to navigate between different parts of the game, and the "Save and Close (Ctrl + b)"
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hotkey in the Text Editor.
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</>
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}
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/>
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<OptionSwitch
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checked={Settings.EnableBashHotkeys}
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onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
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text="Enable bash hotkeys"
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tooltip={
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<>
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Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features that
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more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default browser
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shortcuts are overriden by the new Bash shortcuts.
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</>
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}
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/>
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</GameOptionsPage>
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),
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[GameOptionsTab.REMOTE_API]: (
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<GameOptionsPage title="Remote API">
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<Typography>
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These settings control the Remote API for bitburner. This is typically used to write scripts using an external
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text editor and then upload files to the home server.
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</Typography>
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<Typography>
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<Link href="#" target="_blank">
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Documentation
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</Link>
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</Typography>
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<ConnectionBauble isConnected={isRemoteFileApiConnectionLive} />
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<Tooltip
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title={
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<Typography>
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This port number is used to connect to a Remote API port, please ensure that it matches with your Remote
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API server port. Set to 0 to disable the feature.
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</Typography>
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}
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>
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<TextField
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InputProps={{
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startAdornment: (
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<Typography color={remoteFileApiPort > 0 && remoteFileApiPort <= 65535 ? "success" : "error"}>
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Port:
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</Typography>
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),
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endAdornment: <Button onClick={newRemoteFileApiConnection}>Connect</Button>,
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}}
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value={remoteFileApiPort}
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onChange={handleRemoteFileApiPortChange}
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placeholder="12525"
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/>
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</Tooltip>
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</GameOptionsPage>
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),
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};
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return pages[props.currentTab];
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};
|
@ -3,8 +3,12 @@ import React, { useState } from "react";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { IRouter } from "../../ui/Router";
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import { GameOptionsTab } from "../GameOptionsTab";
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import { CurrentOptionsPage } from "./CurrentOptionsPage";
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import { GameOptionsSidebar } from "./GameOptionsSidebar";
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import { GameplayPage } from "./GameplayPage";
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import { InterfacePage } from "./InterfacePage";
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import { MiscPage } from "./MiscPage";
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import { RemoteAPIPage } from "./RemoteAPIPage";
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import { SystemPage } from "./SystemPage";
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interface IProps {
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player: IPlayer;
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@ -32,7 +36,11 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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forceKill={props.forceKill}
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softReset={props.softReset}
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/>
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<CurrentOptionsPage currentTab={currentTab} player={props.player} />
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{currentTab === GameOptionsTab.SYSTEM && <SystemPage />}
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{currentTab === GameOptionsTab.INTERFACE && <InterfacePage />}
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{currentTab === GameOptionsTab.GAMEPLAY && <GameplayPage />}
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{currentTab === GameOptionsTab.MISC && <MiscPage />}
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{currentTab === GameOptionsTab.REMOTE_API && <RemoteAPIPage />}
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</Box>
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</Container>
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);
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|
71
src/GameOptions/ui/GameplayPage.tsx
Normal file
71
src/GameOptions/ui/GameplayPage.tsx
Normal file
@ -0,0 +1,71 @@
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import React from "react";
|
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import { OptionSwitch } from "../../ui/React/OptionSwitch";
|
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import { Settings } from "../../Settings/Settings";
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import { GameOptionsPage } from "./GameOptionsPage";
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import { use } from "../../ui/Context";
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export const GameplayPage = (): React.ReactElement => {
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const player = use.Player();
|
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return (
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<GameOptionsPage title="Gameplay">
|
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<OptionSwitch
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checked={Settings.SuppressMessages}
|
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onChange={(newValue) => (Settings.SuppressMessages = newValue)}
|
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text="Suppress story messages"
|
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tooltip={
|
||||
<>
|
||||
If this is set, then any messages you receive will not appear as popups on the screen. They will still get
|
||||
sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
|
||||
</>
|
||||
}
|
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/>
|
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<OptionSwitch
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checked={Settings.SuppressFactionInvites}
|
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onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
|
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text="Suppress faction invites"
|
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tooltip={
|
||||
<>
|
||||
If this is set, then any faction invites you receive will not appear as popups on the screen. Your
|
||||
outstanding faction invites can be viewed in the 'Factions' page.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressTravelConfirmation}
|
||||
onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
|
||||
text="Suppress travel confirmations"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, the confirmation message before traveling will not show up. You will automatically be
|
||||
deducted the travel cost as soon as you click.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressBuyAugmentationConfirmation}
|
||||
onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
|
||||
text="Suppress augmentations confirmation"
|
||||
tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressTIXPopup}
|
||||
onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
|
||||
text="Suppress TIX messages"
|
||||
tooltip={<>If this is set, the stock market will never create any popup.</>}
|
||||
/>
|
||||
{player.bladeburner && (
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressBladeburnerPopup}
|
||||
onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
|
||||
text="Suppress bladeburner popup"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then having your Bladeburner actions interrupted by being busy with something else will
|
||||
not display a popup message.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
)}
|
||||
</GameOptionsPage>
|
||||
);
|
||||
};
|
99
src/GameOptions/ui/InterfacePage.tsx
Normal file
99
src/GameOptions/ui/InterfacePage.tsx
Normal file
@ -0,0 +1,99 @@
|
||||
import React, { useState } from "react";
|
||||
import { MenuItem, Select, SelectChangeEvent, TextField, Tooltip, Typography } from "@mui/material";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { OptionSwitch } from "../../ui/React/OptionSwitch";
|
||||
import { GameOptionsPage } from "./GameOptionsPage";
|
||||
import { formatTime } from "../../utils/helpers/formatTime";
|
||||
|
||||
export const InterfacePage = (): React.ReactElement => {
|
||||
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
|
||||
const [locale, setLocale] = useState(Settings.Locale);
|
||||
|
||||
function handleLocaleChange(event: SelectChangeEvent<string>): void {
|
||||
setLocale(event.target.value);
|
||||
Settings.Locale = event.target.value;
|
||||
}
|
||||
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setTimestampFormat(event.target.value);
|
||||
Settings.TimestampsFormat = event.target.value;
|
||||
}
|
||||
return (
|
||||
<GameOptionsPage title="Interface">
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableASCIIArt}
|
||||
onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
|
||||
text="Disable ascii art"
|
||||
tooltip={<>If this is set all ASCII art will be disabled.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableTextEffects}
|
||||
onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
|
||||
text="Disable text effects"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, text effects will not be displayed. This can help if text is difficult to read in certain
|
||||
areas.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableOverviewProgressBars}
|
||||
onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
|
||||
text="Disable Overview Progress Bars"
|
||||
tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.UseIEC60027_2}
|
||||
onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
|
||||
text="Use GiB instead of GB"
|
||||
tooltip={
|
||||
<>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</>
|
||||
}
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Terminal commands and log entries will be timestamped. See https://date-fns.org/docs/Getting-Started/
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<TextField
|
||||
InputProps={{
|
||||
startAdornment: (
|
||||
<Typography
|
||||
color={formatTime(timestampFormat) === "format error" && timestampFormat !== "" ? "error" : "success"}
|
||||
>
|
||||
Timestamp format:
|
||||
</Typography>
|
||||
),
|
||||
}}
|
||||
value={timestampFormat}
|
||||
onChange={handleTimestampFormatChange}
|
||||
placeholder="yyyy-MM-dd hh:mm:ss"
|
||||
/>
|
||||
</Tooltip>
|
||||
<>
|
||||
<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
|
||||
<Typography>Locale</Typography>
|
||||
</Tooltip>
|
||||
<Select value={locale} onChange={handleLocaleChange}>
|
||||
<MenuItem value="en">en</MenuItem>
|
||||
<MenuItem value="bg">bg</MenuItem>
|
||||
<MenuItem value="cs">cs</MenuItem>
|
||||
<MenuItem value="da-dk">da-dk</MenuItem>
|
||||
<MenuItem value="de">de</MenuItem>
|
||||
<MenuItem value="en-au">en-au</MenuItem>
|
||||
<MenuItem value="en-gb">en-gb</MenuItem>
|
||||
<MenuItem value="es">es</MenuItem>
|
||||
<MenuItem value="fr">fr</MenuItem>
|
||||
<MenuItem value="hu">hu</MenuItem>
|
||||
<MenuItem value="it">it</MenuItem>
|
||||
<MenuItem value="lv">lv</MenuItem>
|
||||
<MenuItem value="no">no</MenuItem>
|
||||
<MenuItem value="pl">pl</MenuItem>
|
||||
<MenuItem value="ru">ru</MenuItem>
|
||||
</Select>
|
||||
</>
|
||||
</GameOptionsPage>
|
||||
);
|
||||
};
|
35
src/GameOptions/ui/MiscPage.tsx
Normal file
35
src/GameOptions/ui/MiscPage.tsx
Normal file
@ -0,0 +1,35 @@
|
||||
import React from "react";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { OptionSwitch } from "../../ui/React/OptionSwitch";
|
||||
import { GameOptionsPage } from "./GameOptionsPage";
|
||||
|
||||
export const MiscPage = (): React.ReactElement => {
|
||||
return (
|
||||
<GameOptionsPage title="Misc">
|
||||
<OptionSwitch
|
||||
checked={Settings.DisableHotkeys}
|
||||
onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
|
||||
text="Disable hotkeys"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes Terminal
|
||||
commands, hotkeys to navigate between different parts of the game, and the "Save and Close (Ctrl + b)"
|
||||
hotkey in the Text Editor.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.EnableBashHotkeys}
|
||||
onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
|
||||
text="Enable bash hotkeys"
|
||||
tooltip={
|
||||
<>
|
||||
Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features that
|
||||
more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default browser
|
||||
shortcuts are overriden by the new Bash shortcuts.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</GameOptionsPage>
|
||||
);
|
||||
};
|
52
src/GameOptions/ui/RemoteAPIPage.tsx
Normal file
52
src/GameOptions/ui/RemoteAPIPage.tsx
Normal file
@ -0,0 +1,52 @@
|
||||
import React, { useState } from "react";
|
||||
import { Button, Link, TextField, Tooltip, Typography } from "@mui/material";
|
||||
import { GameOptionsPage } from "./GameOptionsPage";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { ConnectionBauble } from "./ConnectionBauble";
|
||||
import { isRemoteFileApiConnectionLive, newRemoteFileApiConnection } from "../../RemoteFileAPI/RemoteFileAPI";
|
||||
|
||||
export const RemoteAPIPage = (): React.ReactElement => {
|
||||
const [remoteFileApiPort, setRemoteFileApiPort] = useState(Settings.RemoteFileApiPort);
|
||||
|
||||
function handleRemoteFileApiPortChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setRemoteFileApiPort(Number(event.target.value) as number);
|
||||
Settings.RemoteFileApiPort = Number(event.target.value);
|
||||
}
|
||||
|
||||
return (
|
||||
<GameOptionsPage title="Remote API">
|
||||
<Typography>
|
||||
These settings control the Remote API for bitburner. This is typically used to write scripts using an external
|
||||
text editor and then upload files to the home server.
|
||||
</Typography>
|
||||
<Typography>
|
||||
<Link href="#" target="_blank">
|
||||
Documentation
|
||||
</Link>
|
||||
</Typography>
|
||||
<ConnectionBauble isConnected={isRemoteFileApiConnectionLive} />
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
This port number is used to connect to a Remote API port, please ensure that it matches with your Remote API
|
||||
server port. Set to 0 to disable the feature.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<TextField
|
||||
InputProps={{
|
||||
startAdornment: (
|
||||
<Typography color={remoteFileApiPort > 0 && remoteFileApiPort <= 65535 ? "success" : "error"}>
|
||||
Port:
|
||||
</Typography>
|
||||
),
|
||||
endAdornment: <Button onClick={newRemoteFileApiConnection}>Connect</Button>,
|
||||
}}
|
||||
value={remoteFileApiPort}
|
||||
onChange={handleRemoteFileApiPortChange}
|
||||
placeholder="12525"
|
||||
/>
|
||||
</Tooltip>
|
||||
</GameOptionsPage>
|
||||
);
|
||||
};
|
174
src/GameOptions/ui/SystemPage.tsx
Normal file
174
src/GameOptions/ui/SystemPage.tsx
Normal file
@ -0,0 +1,174 @@
|
||||
import React, { useState } from "react";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { GameOptionsPage } from "./GameOptionsPage";
|
||||
import { OptionsSlider } from "./OptionsSlider";
|
||||
import { OptionSwitch } from "../../ui/React/OptionSwitch";
|
||||
|
||||
export const SystemPage = (): React.ReactElement => {
|
||||
const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
|
||||
const [recentScriptsSize, setRecentScriptsSize] = useState(Settings.MaxRecentScriptsCapacity);
|
||||
const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
|
||||
const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
|
||||
const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
|
||||
const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
|
||||
|
||||
function handlePortSizeChange(
|
||||
_event: Event | React.SyntheticEvent<Element, Event>,
|
||||
newValue: number | number[],
|
||||
): void {
|
||||
setPortSize(newValue as number);
|
||||
Settings.MaxPortCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleTerminalSizeChange(
|
||||
_event: Event | React.SyntheticEvent<Element, Event>,
|
||||
newValue: number | number[],
|
||||
): void {
|
||||
setTerminalSize(newValue as number);
|
||||
Settings.MaxTerminalCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleExecTimeChange(
|
||||
_event: Event | React.SyntheticEvent<Element, Event>,
|
||||
newValue: number | number[],
|
||||
): void {
|
||||
setExecTime(newValue as number);
|
||||
Settings.CodeInstructionRunTime = newValue as number;
|
||||
}
|
||||
|
||||
function handleRecentScriptsSizeChange(
|
||||
_event: Event | React.SyntheticEvent<Element, Event>,
|
||||
newValue: number | number[],
|
||||
): void {
|
||||
setRecentScriptsSize(newValue as number);
|
||||
Settings.MaxRecentScriptsCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleLogSizeChange(
|
||||
_event: Event | React.SyntheticEvent<Element, Event>,
|
||||
newValue: number | number[],
|
||||
): void {
|
||||
setLogSize(newValue as number);
|
||||
Settings.MaxLogCapacity = newValue as number;
|
||||
}
|
||||
|
||||
function handleAutosaveIntervalChange(
|
||||
_event: Event | React.SyntheticEvent<Element, Event>,
|
||||
newValue: number | number[],
|
||||
): void {
|
||||
setAutosaveInterval(newValue as number);
|
||||
Settings.AutosaveInterval = newValue as number;
|
||||
}
|
||||
return (
|
||||
<GameOptionsPage title="System">
|
||||
{/* Wrap in a React fragment to prevent the sliders from breaking as list items */}
|
||||
<>
|
||||
<OptionsSlider
|
||||
label=".script exec time (ms)"
|
||||
initialValue={execTime}
|
||||
callback={handleExecTimeChange}
|
||||
step={1}
|
||||
min={5}
|
||||
max={100}
|
||||
tooltip={
|
||||
<>
|
||||
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low can
|
||||
result in poor performance if you have many scripts running.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Recently killed scripts size"
|
||||
initialValue={recentScriptsSize}
|
||||
callback={handleRecentScriptsSizeChange}
|
||||
step={25}
|
||||
min={0}
|
||||
max={500}
|
||||
tooltip={<>The maximum number of recently killed scripts the game will keep.</>}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Netscript log size"
|
||||
initialValue={logSize}
|
||||
callback={handleLogSizeChange}
|
||||
step={20}
|
||||
min={20}
|
||||
max={500}
|
||||
tooltip={
|
||||
<>
|
||||
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
|
||||
lot of memory if you have many scripts running.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Netscript port size"
|
||||
initialValue={portSize}
|
||||
callback={handlePortSizeChange}
|
||||
step={1}
|
||||
min={20}
|
||||
max={100}
|
||||
tooltip={
|
||||
<>
|
||||
The maximum number of entries that can be written to a port using Netscript's write() function. Setting
|
||||
this too high can cause the game to use a lot of memory.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Terminal capacity"
|
||||
initialValue={terminalSize}
|
||||
callback={handleTerminalSizeChange}
|
||||
step={50}
|
||||
min={50}
|
||||
max={500}
|
||||
tooltip={
|
||||
<>
|
||||
The maximum number of entries that can be written to the terminal. Setting this too high can cause the
|
||||
game to use a lot of memory.
|
||||
</>
|
||||
}
|
||||
marks
|
||||
/>
|
||||
<OptionsSlider
|
||||
label="Autosave interval (s)"
|
||||
initialValue={autosaveInterval}
|
||||
callback={handleAutosaveIntervalChange}
|
||||
step={30}
|
||||
min={0}
|
||||
max={600}
|
||||
tooltip={<>The time (in seconds) between each autosave. Set to 0 to disable autosave.</>}
|
||||
marks
|
||||
/>
|
||||
</>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressSavedGameToast}
|
||||
onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
|
||||
text="Suppress Auto-Save Game Toast"
|
||||
tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SuppressAutosaveDisabledWarnings}
|
||||
onChange={(newValue) => (Settings.SuppressAutosaveDisabledWarnings = newValue)}
|
||||
text="Suppress Auto-Save Disabled Warning"
|
||||
tooltip={<>If this is set, there will be no warning triggered when auto-save is disabled (at 0).</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.SaveGameOnFileSave}
|
||||
onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
|
||||
text="Save game on file save"
|
||||
tooltip={<>Save your game any time a file is saved in the script editor.</>}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={Settings.ExcludeRunningScriptsFromSave}
|
||||
onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
|
||||
text="Exclude Running Scripts from Save"
|
||||
tooltip={
|
||||
<>
|
||||
If this is set, the save file will exclude all running scripts. This is only useful if your save is lagging
|
||||
a lot. You'll have to restart your script every time you launch the game.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</GameOptionsPage>
|
||||
);
|
||||
};
|
@ -5,10 +5,11 @@ let server: Remote;
|
||||
|
||||
export function newRemoteFileApiConnection(): void {
|
||||
if (server) server.stopConnection();
|
||||
if (Settings.RemoteFileApiPort === 0) return;
|
||||
server = new Remote("localhost", Settings.RemoteFileApiPort);
|
||||
server.startConnection();
|
||||
}
|
||||
|
||||
export function isRemoteFileApiConnectionLive(): boolean {
|
||||
return server.connection != undefined && server.connection.readyState == 1;
|
||||
return server && server.connection != undefined && server.connection.readyState == 1;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user