Refactor game options into separate components

This commit is contained in:
Olivier Gagnon 2022-08-29 15:56:38 -04:00
parent 66e3a9a78b
commit b5a2319df7
8 changed files with 443 additions and 417 deletions

@ -1,414 +0,0 @@
import { MenuItem, Select, SelectChangeEvent, TextField, Tooltip, Typography, Link } from "@mui/material";
import React, { useState } from "react";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { isRemoteFileApiConnectionLive, newRemoteFileApiConnection } from "../../RemoteFileAPI/RemoteFileAPI";
import { Settings } from "../../Settings/Settings";
import { OptionSwitch } from "../../ui/React/OptionSwitch";
import { formatTime } from "../../utils/helpers/formatTime";
import { GameOptionsTab } from "../GameOptionsTab";
import { GameOptionsPage } from "./GameOptionsPage";
import { OptionsSlider } from "./OptionsSlider";
import Button from "@mui/material/Button";
import { ConnectionBauble } from "./ConnectionBauble";
interface IProps {
currentTab: GameOptionsTab;
player: IPlayer;
}
export const CurrentOptionsPage = (props: IProps): React.ReactElement => {
const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
const [recentScriptsSize, setRecentScriptsSize] = useState(Settings.MaxRecentScriptsCapacity);
const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
const [remoteFileApiPort, setRemoteFileApiPort] = useState(Settings.RemoteFileApiPort);
const [locale, setLocale] = useState(Settings.Locale);
function handleExecTimeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setExecTime(newValue as number);
Settings.CodeInstructionRunTime = newValue as number;
}
function handleRecentScriptsSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setRecentScriptsSize(newValue as number);
Settings.MaxRecentScriptsCapacity = newValue as number;
}
function handleLogSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setLogSize(newValue as number);
Settings.MaxLogCapacity = newValue as number;
}
function handlePortSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setPortSize(newValue as number);
Settings.MaxPortCapacity = newValue as number;
}
function handleTerminalSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setTerminalSize(newValue as number);
Settings.MaxTerminalCapacity = newValue as number;
}
function handleAutosaveIntervalChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setAutosaveInterval(newValue as number);
Settings.AutosaveInterval = newValue as number;
}
function handleLocaleChange(event: SelectChangeEvent<string>): void {
setLocale(event.target.value);
Settings.Locale = event.target.value;
}
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
setTimestampFormat(event.target.value);
Settings.TimestampsFormat = event.target.value;
}
function handleRemoteFileApiPortChange(event: React.ChangeEvent<HTMLInputElement>): void {
setRemoteFileApiPort(Number(event.target.value) as number);
Settings.RemoteFileApiPort = Number(event.target.value);
}
const pages = {
[GameOptionsTab.SYSTEM]: (
<GameOptionsPage title="System">
{/* Wrap in a React fragment to prevent the sliders from breaking as list items */}
<>
<OptionsSlider
label=".script exec time (ms)"
initialValue={execTime}
callback={handleExecTimeChange}
step={1}
min={5}
max={100}
tooltip={
<>
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low
can result in poor performance if you have many scripts running.
</>
}
/>
<OptionsSlider
label="Recently killed scripts size"
initialValue={recentScriptsSize}
callback={handleRecentScriptsSizeChange}
step={25}
min={0}
max={500}
tooltip={<>The maximum number of recently killed scripts the game will keep.</>}
/>
<OptionsSlider
label="Netscript log size"
initialValue={logSize}
callback={handleLogSizeChange}
step={20}
min={20}
max={500}
tooltip={
<>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
lot of memory if you have many scripts running.
</>
}
/>
<OptionsSlider
label="Netscript port size"
initialValue={portSize}
callback={handlePortSizeChange}
step={1}
min={20}
max={100}
tooltip={
<>
The maximum number of entries that can be written to a port using Netscript's write() function. Setting
this too high can cause the game to use a lot of memory.
</>
}
/>
<OptionsSlider
label="Terminal capacity"
initialValue={terminalSize}
callback={handleTerminalSizeChange}
step={50}
min={50}
max={500}
tooltip={
<>
The maximum number of entries that can be written to the terminal. Setting this too high can cause the
game to use a lot of memory.
</>
}
marks
/>
<OptionsSlider
label="Autosave interval (s)"
initialValue={autosaveInterval}
callback={handleAutosaveIntervalChange}
step={30}
min={0}
max={600}
tooltip={<>The time (in seconds) between each autosave. Set to 0 to disable autosave.</>}
marks
/>
</>
<OptionSwitch
checked={Settings.SuppressSavedGameToast}
onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
text="Suppress Auto-Save Game Toast"
tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
/>
<OptionSwitch
checked={Settings.SuppressAutosaveDisabledWarnings}
onChange={(newValue) => (Settings.SuppressAutosaveDisabledWarnings = newValue)}
text="Suppress Auto-Save Disabled Warning"
tooltip={<>If this is set, there will be no warning triggered when auto-save is disabled (at 0).</>}
/>
<OptionSwitch
checked={Settings.SaveGameOnFileSave}
onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
text="Save game on file save"
tooltip={<>Save your game any time a file is saved in the script editor.</>}
/>
<OptionSwitch
checked={Settings.ExcludeRunningScriptsFromSave}
onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
text="Exclude Running Scripts from Save"
tooltip={
<>
If this is set, the save file will exclude all running scripts. This is only useful if your save is
lagging a lot. You'll have to restart your script every time you launch the game.
</>
}
/>
</GameOptionsPage>
),
[GameOptionsTab.INTERFACE]: (
<GameOptionsPage title="Interface">
<OptionSwitch
checked={Settings.DisableASCIIArt}
onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
text="Disable ascii art"
tooltip={<>If this is set all ASCII art will be disabled.</>}
/>
<OptionSwitch
checked={Settings.DisableTextEffects}
onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
text="Disable text effects"
tooltip={
<>
If this is set, text effects will not be displayed. This can help if text is difficult to read in certain
areas.
</>
}
/>
<OptionSwitch
checked={Settings.DisableOverviewProgressBars}
onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
text="Disable Overview Progress Bars"
tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
/>
<OptionSwitch
checked={Settings.UseIEC60027_2}
onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
text="Use GiB instead of GB"
tooltip={
<>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</>
}
/>
<Tooltip
title={
<Typography>
Terminal commands and log entries will be timestamped. See https://date-fns.org/docs/Getting-Started/
</Typography>
}
>
<TextField
InputProps={{
startAdornment: (
<Typography
color={formatTime(timestampFormat) === "format error" && timestampFormat !== "" ? "error" : "success"}
>
Timestamp format:
</Typography>
),
}}
value={timestampFormat}
onChange={handleTimestampFormatChange}
placeholder="yyyy-MM-dd hh:mm:ss"
/>
</Tooltip>
<>
<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
<Typography>Locale</Typography>
</Tooltip>
<Select value={locale} onChange={handleLocaleChange}>
<MenuItem value="en">en</MenuItem>
<MenuItem value="bg">bg</MenuItem>
<MenuItem value="cs">cs</MenuItem>
<MenuItem value="da-dk">da-dk</MenuItem>
<MenuItem value="de">de</MenuItem>
<MenuItem value="en-au">en-au</MenuItem>
<MenuItem value="en-gb">en-gb</MenuItem>
<MenuItem value="es">es</MenuItem>
<MenuItem value="fr">fr</MenuItem>
<MenuItem value="hu">hu</MenuItem>
<MenuItem value="it">it</MenuItem>
<MenuItem value="lv">lv</MenuItem>
<MenuItem value="no">no</MenuItem>
<MenuItem value="pl">pl</MenuItem>
<MenuItem value="ru">ru</MenuItem>
</Select>
</>
</GameOptionsPage>
),
[GameOptionsTab.GAMEPLAY]: (
<GameOptionsPage title="Gameplay">
<OptionSwitch
checked={Settings.SuppressMessages}
onChange={(newValue) => (Settings.SuppressMessages = newValue)}
text="Suppress story messages"
tooltip={
<>
If this is set, then any messages you receive will not appear as popups on the screen. They will still get
sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressFactionInvites}
onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
text="Suppress faction invites"
tooltip={
<>
If this is set, then any faction invites you receive will not appear as popups on the screen. Your
outstanding faction invites can be viewed in the 'Factions' page.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressTravelConfirmation}
onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
text="Suppress travel confirmations"
tooltip={
<>
If this is set, the confirmation message before traveling will not show up. You will automatically be
deducted the travel cost as soon as you click.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressBuyAugmentationConfirmation}
onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
text="Suppress augmentations confirmation"
tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
/>
<OptionSwitch
checked={Settings.SuppressTIXPopup}
onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
text="Suppress TIX messages"
tooltip={<>If this is set, the stock market will never create any popup.</>}
/>
{props.player.bladeburner && (
<OptionSwitch
checked={Settings.SuppressBladeburnerPopup}
onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
text="Suppress bladeburner popup"
tooltip={
<>
If this is set, then having your Bladeburner actions interrupted by being busy with something else will
not display a popup message.
</>
}
/>
)}
</GameOptionsPage>
),
[GameOptionsTab.MISC]: (
<GameOptionsPage title="Misc">
<OptionSwitch
checked={Settings.DisableHotkeys}
onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
text="Disable hotkeys"
tooltip={
<>
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes Terminal
commands, hotkeys to navigate between different parts of the game, and the "Save and Close (Ctrl + b)"
hotkey in the Text Editor.
</>
}
/>
<OptionSwitch
checked={Settings.EnableBashHotkeys}
onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
text="Enable bash hotkeys"
tooltip={
<>
Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features that
more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default browser
shortcuts are overriden by the new Bash shortcuts.
</>
}
/>
</GameOptionsPage>
),
[GameOptionsTab.REMOTE_API]: (
<GameOptionsPage title="Remote API">
<Typography>
These settings control the Remote API for bitburner. This is typically used to write scripts using an external
text editor and then upload files to the home server.
</Typography>
<Typography>
<Link href="#" target="_blank">
Documentation
</Link>
</Typography>
<ConnectionBauble isConnected={isRemoteFileApiConnectionLive} />
<Tooltip
title={
<Typography>
This port number is used to connect to a Remote API port, please ensure that it matches with your Remote
API server port. Set to 0 to disable the feature.
</Typography>
}
>
<TextField
InputProps={{
startAdornment: (
<Typography color={remoteFileApiPort > 0 && remoteFileApiPort <= 65535 ? "success" : "error"}>
Port:&nbsp;
</Typography>
),
endAdornment: <Button onClick={newRemoteFileApiConnection}>Connect</Button>,
}}
value={remoteFileApiPort}
onChange={handleRemoteFileApiPortChange}
placeholder="12525"
/>
</Tooltip>
</GameOptionsPage>
),
};
return pages[props.currentTab];
};

@ -3,8 +3,12 @@ import React, { useState } from "react";
import { IPlayer } from "../../PersonObjects/IPlayer"; import { IPlayer } from "../../PersonObjects/IPlayer";
import { IRouter } from "../../ui/Router"; import { IRouter } from "../../ui/Router";
import { GameOptionsTab } from "../GameOptionsTab"; import { GameOptionsTab } from "../GameOptionsTab";
import { CurrentOptionsPage } from "./CurrentOptionsPage";
import { GameOptionsSidebar } from "./GameOptionsSidebar"; import { GameOptionsSidebar } from "./GameOptionsSidebar";
import { GameplayPage } from "./GameplayPage";
import { InterfacePage } from "./InterfacePage";
import { MiscPage } from "./MiscPage";
import { RemoteAPIPage } from "./RemoteAPIPage";
import { SystemPage } from "./SystemPage";
interface IProps { interface IProps {
player: IPlayer; player: IPlayer;
@ -32,7 +36,11 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
forceKill={props.forceKill} forceKill={props.forceKill}
softReset={props.softReset} softReset={props.softReset}
/> />
<CurrentOptionsPage currentTab={currentTab} player={props.player} /> {currentTab === GameOptionsTab.SYSTEM && <SystemPage />}
{currentTab === GameOptionsTab.INTERFACE && <InterfacePage />}
{currentTab === GameOptionsTab.GAMEPLAY && <GameplayPage />}
{currentTab === GameOptionsTab.MISC && <MiscPage />}
{currentTab === GameOptionsTab.REMOTE_API && <RemoteAPIPage />}
</Box> </Box>
</Container> </Container>
); );

@ -0,0 +1,71 @@
import React from "react";
import { OptionSwitch } from "../../ui/React/OptionSwitch";
import { Settings } from "../../Settings/Settings";
import { GameOptionsPage } from "./GameOptionsPage";
import { use } from "../../ui/Context";
export const GameplayPage = (): React.ReactElement => {
const player = use.Player();
return (
<GameOptionsPage title="Gameplay">
<OptionSwitch
checked={Settings.SuppressMessages}
onChange={(newValue) => (Settings.SuppressMessages = newValue)}
text="Suppress story messages"
tooltip={
<>
If this is set, then any messages you receive will not appear as popups on the screen. They will still get
sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressFactionInvites}
onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
text="Suppress faction invites"
tooltip={
<>
If this is set, then any faction invites you receive will not appear as popups on the screen. Your
outstanding faction invites can be viewed in the 'Factions' page.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressTravelConfirmation}
onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
text="Suppress travel confirmations"
tooltip={
<>
If this is set, the confirmation message before traveling will not show up. You will automatically be
deducted the travel cost as soon as you click.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressBuyAugmentationConfirmation}
onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
text="Suppress augmentations confirmation"
tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
/>
<OptionSwitch
checked={Settings.SuppressTIXPopup}
onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
text="Suppress TIX messages"
tooltip={<>If this is set, the stock market will never create any popup.</>}
/>
{player.bladeburner && (
<OptionSwitch
checked={Settings.SuppressBladeburnerPopup}
onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
text="Suppress bladeburner popup"
tooltip={
<>
If this is set, then having your Bladeburner actions interrupted by being busy with something else will
not display a popup message.
</>
}
/>
)}
</GameOptionsPage>
);
};

@ -0,0 +1,99 @@
import React, { useState } from "react";
import { MenuItem, Select, SelectChangeEvent, TextField, Tooltip, Typography } from "@mui/material";
import { Settings } from "../../Settings/Settings";
import { OptionSwitch } from "../../ui/React/OptionSwitch";
import { GameOptionsPage } from "./GameOptionsPage";
import { formatTime } from "../../utils/helpers/formatTime";
export const InterfacePage = (): React.ReactElement => {
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
const [locale, setLocale] = useState(Settings.Locale);
function handleLocaleChange(event: SelectChangeEvent<string>): void {
setLocale(event.target.value);
Settings.Locale = event.target.value;
}
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
setTimestampFormat(event.target.value);
Settings.TimestampsFormat = event.target.value;
}
return (
<GameOptionsPage title="Interface">
<OptionSwitch
checked={Settings.DisableASCIIArt}
onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
text="Disable ascii art"
tooltip={<>If this is set all ASCII art will be disabled.</>}
/>
<OptionSwitch
checked={Settings.DisableTextEffects}
onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
text="Disable text effects"
tooltip={
<>
If this is set, text effects will not be displayed. This can help if text is difficult to read in certain
areas.
</>
}
/>
<OptionSwitch
checked={Settings.DisableOverviewProgressBars}
onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
text="Disable Overview Progress Bars"
tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
/>
<OptionSwitch
checked={Settings.UseIEC60027_2}
onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
text="Use GiB instead of GB"
tooltip={
<>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</>
}
/>
<Tooltip
title={
<Typography>
Terminal commands and log entries will be timestamped. See https://date-fns.org/docs/Getting-Started/
</Typography>
}
>
<TextField
InputProps={{
startAdornment: (
<Typography
color={formatTime(timestampFormat) === "format error" && timestampFormat !== "" ? "error" : "success"}
>
Timestamp format:
</Typography>
),
}}
value={timestampFormat}
onChange={handleTimestampFormatChange}
placeholder="yyyy-MM-dd hh:mm:ss"
/>
</Tooltip>
<>
<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
<Typography>Locale</Typography>
</Tooltip>
<Select value={locale} onChange={handleLocaleChange}>
<MenuItem value="en">en</MenuItem>
<MenuItem value="bg">bg</MenuItem>
<MenuItem value="cs">cs</MenuItem>
<MenuItem value="da-dk">da-dk</MenuItem>
<MenuItem value="de">de</MenuItem>
<MenuItem value="en-au">en-au</MenuItem>
<MenuItem value="en-gb">en-gb</MenuItem>
<MenuItem value="es">es</MenuItem>
<MenuItem value="fr">fr</MenuItem>
<MenuItem value="hu">hu</MenuItem>
<MenuItem value="it">it</MenuItem>
<MenuItem value="lv">lv</MenuItem>
<MenuItem value="no">no</MenuItem>
<MenuItem value="pl">pl</MenuItem>
<MenuItem value="ru">ru</MenuItem>
</Select>
</>
</GameOptionsPage>
);
};

@ -0,0 +1,35 @@
import React from "react";
import { Settings } from "../../Settings/Settings";
import { OptionSwitch } from "../../ui/React/OptionSwitch";
import { GameOptionsPage } from "./GameOptionsPage";
export const MiscPage = (): React.ReactElement => {
return (
<GameOptionsPage title="Misc">
<OptionSwitch
checked={Settings.DisableHotkeys}
onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
text="Disable hotkeys"
tooltip={
<>
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes Terminal
commands, hotkeys to navigate between different parts of the game, and the "Save and Close (Ctrl + b)"
hotkey in the Text Editor.
</>
}
/>
<OptionSwitch
checked={Settings.EnableBashHotkeys}
onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
text="Enable bash hotkeys"
tooltip={
<>
Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features that
more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default browser
shortcuts are overriden by the new Bash shortcuts.
</>
}
/>
</GameOptionsPage>
);
};

@ -0,0 +1,52 @@
import React, { useState } from "react";
import { Button, Link, TextField, Tooltip, Typography } from "@mui/material";
import { GameOptionsPage } from "./GameOptionsPage";
import { Settings } from "../../Settings/Settings";
import { ConnectionBauble } from "./ConnectionBauble";
import { isRemoteFileApiConnectionLive, newRemoteFileApiConnection } from "../../RemoteFileAPI/RemoteFileAPI";
export const RemoteAPIPage = (): React.ReactElement => {
const [remoteFileApiPort, setRemoteFileApiPort] = useState(Settings.RemoteFileApiPort);
function handleRemoteFileApiPortChange(event: React.ChangeEvent<HTMLInputElement>): void {
setRemoteFileApiPort(Number(event.target.value) as number);
Settings.RemoteFileApiPort = Number(event.target.value);
}
return (
<GameOptionsPage title="Remote API">
<Typography>
These settings control the Remote API for bitburner. This is typically used to write scripts using an external
text editor and then upload files to the home server.
</Typography>
<Typography>
<Link href="#" target="_blank">
Documentation
</Link>
</Typography>
<ConnectionBauble isConnected={isRemoteFileApiConnectionLive} />
<Tooltip
title={
<Typography>
This port number is used to connect to a Remote API port, please ensure that it matches with your Remote API
server port. Set to 0 to disable the feature.
</Typography>
}
>
<TextField
InputProps={{
startAdornment: (
<Typography color={remoteFileApiPort > 0 && remoteFileApiPort <= 65535 ? "success" : "error"}>
Port:&nbsp;
</Typography>
),
endAdornment: <Button onClick={newRemoteFileApiConnection}>Connect</Button>,
}}
value={remoteFileApiPort}
onChange={handleRemoteFileApiPortChange}
placeholder="12525"
/>
</Tooltip>
</GameOptionsPage>
);
};

@ -0,0 +1,174 @@
import React, { useState } from "react";
import { Settings } from "../../Settings/Settings";
import { GameOptionsPage } from "./GameOptionsPage";
import { OptionsSlider } from "./OptionsSlider";
import { OptionSwitch } from "../../ui/React/OptionSwitch";
export const SystemPage = (): React.ReactElement => {
const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
const [recentScriptsSize, setRecentScriptsSize] = useState(Settings.MaxRecentScriptsCapacity);
const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
function handlePortSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setPortSize(newValue as number);
Settings.MaxPortCapacity = newValue as number;
}
function handleTerminalSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setTerminalSize(newValue as number);
Settings.MaxTerminalCapacity = newValue as number;
}
function handleExecTimeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setExecTime(newValue as number);
Settings.CodeInstructionRunTime = newValue as number;
}
function handleRecentScriptsSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setRecentScriptsSize(newValue as number);
Settings.MaxRecentScriptsCapacity = newValue as number;
}
function handleLogSizeChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setLogSize(newValue as number);
Settings.MaxLogCapacity = newValue as number;
}
function handleAutosaveIntervalChange(
_event: Event | React.SyntheticEvent<Element, Event>,
newValue: number | number[],
): void {
setAutosaveInterval(newValue as number);
Settings.AutosaveInterval = newValue as number;
}
return (
<GameOptionsPage title="System">
{/* Wrap in a React fragment to prevent the sliders from breaking as list items */}
<>
<OptionsSlider
label=".script exec time (ms)"
initialValue={execTime}
callback={handleExecTimeChange}
step={1}
min={5}
max={100}
tooltip={
<>
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low can
result in poor performance if you have many scripts running.
</>
}
/>
<OptionsSlider
label="Recently killed scripts size"
initialValue={recentScriptsSize}
callback={handleRecentScriptsSizeChange}
step={25}
min={0}
max={500}
tooltip={<>The maximum number of recently killed scripts the game will keep.</>}
/>
<OptionsSlider
label="Netscript log size"
initialValue={logSize}
callback={handleLogSizeChange}
step={20}
min={20}
max={500}
tooltip={
<>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
lot of memory if you have many scripts running.
</>
}
/>
<OptionsSlider
label="Netscript port size"
initialValue={portSize}
callback={handlePortSizeChange}
step={1}
min={20}
max={100}
tooltip={
<>
The maximum number of entries that can be written to a port using Netscript's write() function. Setting
this too high can cause the game to use a lot of memory.
</>
}
/>
<OptionsSlider
label="Terminal capacity"
initialValue={terminalSize}
callback={handleTerminalSizeChange}
step={50}
min={50}
max={500}
tooltip={
<>
The maximum number of entries that can be written to the terminal. Setting this too high can cause the
game to use a lot of memory.
</>
}
marks
/>
<OptionsSlider
label="Autosave interval (s)"
initialValue={autosaveInterval}
callback={handleAutosaveIntervalChange}
step={30}
min={0}
max={600}
tooltip={<>The time (in seconds) between each autosave. Set to 0 to disable autosave.</>}
marks
/>
</>
<OptionSwitch
checked={Settings.SuppressSavedGameToast}
onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
text="Suppress Auto-Save Game Toast"
tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
/>
<OptionSwitch
checked={Settings.SuppressAutosaveDisabledWarnings}
onChange={(newValue) => (Settings.SuppressAutosaveDisabledWarnings = newValue)}
text="Suppress Auto-Save Disabled Warning"
tooltip={<>If this is set, there will be no warning triggered when auto-save is disabled (at 0).</>}
/>
<OptionSwitch
checked={Settings.SaveGameOnFileSave}
onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
text="Save game on file save"
tooltip={<>Save your game any time a file is saved in the script editor.</>}
/>
<OptionSwitch
checked={Settings.ExcludeRunningScriptsFromSave}
onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
text="Exclude Running Scripts from Save"
tooltip={
<>
If this is set, the save file will exclude all running scripts. This is only useful if your save is lagging
a lot. You'll have to restart your script every time you launch the game.
</>
}
/>
</GameOptionsPage>
);
};

@ -5,10 +5,11 @@ let server: Remote;
export function newRemoteFileApiConnection(): void { export function newRemoteFileApiConnection(): void {
if (server) server.stopConnection(); if (server) server.stopConnection();
if (Settings.RemoteFileApiPort === 0) return;
server = new Remote("localhost", Settings.RemoteFileApiPort); server = new Remote("localhost", Settings.RemoteFileApiPort);
server.startConnection(); server.startConnection();
} }
export function isRemoteFileApiConnectionLive(): boolean { export function isRemoteFileApiConnectionLive(): boolean {
return server.connection != undefined && server.connection.readyState == 1; return server && server.connection != undefined && server.connection.readyState == 1;
} }