mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
hacknet nodes in mui
This commit is contained in:
parent
514b467e27
commit
b5abbbc240
@ -36,11 +36,11 @@ export const HacknetNodeConstants: {
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};
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export const PurchaseMultipliers: {
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[key: string]: number | string | undefined;
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[key: string]: number | "MAX" | undefined;
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x1: number;
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x5: number;
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x10: number;
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MAX: string;
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MAX: "MAX";
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} = {
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x1: 1,
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x5: 5,
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@ -20,9 +20,18 @@ import { HacknetNode } from "../HacknetNode";
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import { Money } from "../../ui/React/Money";
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import { MoneyRate } from "../../ui/React/MoneyRate";
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import Typography from "@mui/material/Typography";
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import Grid from "@mui/material/Grid";
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import Paper from "@mui/material/Paper";
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import Button from "@mui/material/Button";
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import { TableCell } from "../../ui/React/Table";
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import TableBody from "@mui/material/TableBody";
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import Table from "@mui/material/Table";
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import TableRow from "@mui/material/TableRow";
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interface IProps {
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node: HacknetNode;
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purchaseMultiplier: number | string;
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purchaseMultiplier: number | "MAX";
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rerender: () => void;
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player: IPlayer;
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}
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@ -33,10 +42,9 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const rerender = props.rerender;
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// Upgrade Level Button
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let upgradeLevelContent, upgradeLevelClass;
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let upgradeLevelContent;
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if (node.level >= HacknetNodeConstants.MaxLevel) {
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upgradeLevelContent = <>MAX LEVEL</>;
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upgradeLevelClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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@ -49,28 +57,23 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
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upgradeLevelContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={props.player} />
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+{multiplier} -
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<Money money={upgradeLevelCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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upgradeLevelClass = "std-button";
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}
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}
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function upgradeLevelOnClick(): void {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
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}
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purchaseLevelUpgrade(props.player, node, numUpgrades as number);
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const numUpgrades =
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purchaseMult === "MAX"
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? getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel)
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: purchaseMult;
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purchaseLevelUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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let upgradeRamContent, upgradeRamClass;
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let upgradeRamContent;
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if (node.ram >= HacknetNodeConstants.MaxRam) {
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upgradeRamContent = <>MAX RAM</>;
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upgradeRamClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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@ -83,28 +86,21 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
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upgradeRamContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeRamCost} player={props.player} />
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+{multiplier} -
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<Money money={upgradeRamCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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upgradeRamClass = "std-button";
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}
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}
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function upgradeRamOnClick(): void {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
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}
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purchaseRamUpgrade(props.player, node, numUpgrades as number);
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const numUpgrades =
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purchaseMult === "MAX" ? getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam) : purchaseMult;
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purchaseRamUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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let upgradeCoresContent, upgradeCoresClass;
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let upgradeCoresContent;
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if (node.cores >= HacknetNodeConstants.MaxCores) {
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upgradeCoresContent = <>MAX CORES</>;
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upgradeCoresClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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@ -117,59 +113,75 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
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upgradeCoresContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={props.player} />
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+{multiplier} -
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<Money money={upgradeCoreCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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upgradeCoresClass = "std-button";
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}
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}
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function upgradeCoresOnClick(): void {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
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}
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purchaseCoreUpgrade(props.player, node, numUpgrades as number);
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const numUpgrades =
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purchaseMult === "MAX"
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? getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores)
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: purchaseMult;
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purchaseCoreUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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return (
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<li className={"hacknet-node"}>
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<div className={"hacknet-node-container"}>
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<div className={"row"}>
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<h1 style={{ fontSize: "1em" }}>{node.name}</h1>
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</div>
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<div className={"row"}>
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<p>Production:</p>
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<span className={"text money-gold"}>
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<Money money={node.totalMoneyGenerated} player={props.player} /> (
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<MoneyRate money={node.moneyGainRatePerSecond} />)
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</span>
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</div>
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<div className={"row"}>
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<p>Level:</p>
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<span className={"text upgradable-info"}>{node.level}</span>
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<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
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{upgradeLevelContent}
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</button>
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</div>
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<div className={"row"}>
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<p>RAM:</p>
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<span className={"text upgradable-info"}>{node.ram}GB</span>
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<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
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{upgradeRamContent}
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</button>
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</div>
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<div className={"row"}>
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<p>Cores:</p>
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<span className={"text upgradable-info"}>{node.cores}</span>
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<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
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{upgradeCoresContent}
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</button>
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</div>
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</div>
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</li>
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<Grid item component={Paper} p={1}>
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<Table size="small">
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<TableBody>
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<TableRow>
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<TableCell>
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<Typography>{node.name}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Production:</Typography>
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</TableCell>
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<TableCell colSpan={2}>
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<Typography>
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<Money money={node.totalMoneyGenerated} player={props.player} /> (
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<MoneyRate money={node.moneyGainRatePerSecond} />)
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Level:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.level}</Typography>
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</TableCell>
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<TableCell>
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<Button onClick={upgradeLevelOnClick}>{upgradeLevelContent}</Button>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>RAM:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.ram}GB</Typography>
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</TableCell>
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<TableCell>
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<Button onClick={upgradeRamOnClick}>{upgradeRamContent}</Button>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Cores:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.cores}</Typography>
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</TableCell>
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<TableCell>
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<Button onClick={upgradeCoresOnClick}>{upgradeCoresContent}</Button>
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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</Grid>
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);
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}
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@ -38,7 +38,7 @@ export function HacknetRoot(props: IProps): React.ReactElement {
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function rerender(): void {
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setRerender((old) => !old);
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}
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const [purchaseMultiplier, setPurchaseMultiplier] = useState<number | string>(PurchaseMultipliers.x1);
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const [purchaseMultiplier, setPurchaseMultiplier] = useState<number | "MAX">(PurchaseMultipliers.x1);
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useEffect(() => {
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const id = setInterval(rerender, 200);
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@ -29,14 +29,16 @@ export function PurchaseButton(props: IProps): React.ReactElement {
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} else {
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text = (
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<>
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Purchase Hacknet Server - <Money money={cost} player={Player} />
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Purchase Hacknet Server -
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<Money money={cost} player={Player} />
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</>
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);
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}
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} else {
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text = (
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<>
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Purchase Hacknet Node - <Money money={cost} player={Player} />
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Purchase Hacknet Node -
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<Money money={cost} player={Player} />
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</>
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);
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}
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@ -211,6 +211,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<List>
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<ListItem>
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<Tooltip
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disableInteractive
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title={
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<Typography>
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The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
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@ -231,6 +232,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</ListItem>
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<ListItem>
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<Tooltip
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disableInteractive
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title={
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<Typography>
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The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
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@ -251,6 +253,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</ListItem>
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<ListItem>
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<Tooltip
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disableInteractive
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title={
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<Typography>
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The maximum number of entries that can be written to a port using Netscript's write() function.
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@ -271,6 +274,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</ListItem>
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<ListItem>
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<Tooltip
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disableInteractive
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title={
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<Typography>
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The maximum number of entries that can be written to a the terminal. Setting this too high can cause
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@ -292,6 +296,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</ListItem>
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<ListItem>
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<Tooltip
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disableInteractive
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title={
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<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
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}
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@ -313,6 +318,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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control={<Switch checked={suppressMessages} onChange={handleSuppressMessagesChange} />}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, then any messages you receive will not appear as popups on the screen. They will
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@ -331,6 +337,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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control={<Switch checked={suppressFactionInvites} onChange={handleSuppressFactionInvitesChange} />}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, then any faction invites you receive will not appear as popups on the screen.
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@ -350,6 +357,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, the confirmation message before traveling will not show up. You will
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@ -372,6 +380,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, the confirmation message before buying augmentation will not show up.
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@ -390,6 +399,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, a popup message will no longer be shown when you are hospitalized after taking
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@ -410,6 +420,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, then having your Bladeburner actions interrupted by being busy with something
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@ -428,6 +439,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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control={<Switch checked={disableHotkeys} onChange={handleDisableHotkeysChange} />}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
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@ -445,7 +457,10 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<FormControlLabel
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control={<Switch checked={disableASCIIArt} onChange={handleDisableASCIIArtChange} />}
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label={
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<Tooltip title={<Typography>If this is set all ASCII art will be disabled.</Typography>}>
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<Tooltip
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disableInteractive
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title={<Typography>If this is set all ASCII art will be disabled.</Typography>}
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>
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<Typography>Disable ascii art</Typography>
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</Tooltip>
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}
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@ -456,6 +471,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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control={<Switch checked={disableTextEffects} onChange={handleDisableTextEffectsChange} />}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If this is set, text effects will not be displayed. This can help if text is difficult to read
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@ -474,6 +490,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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control={<Switch checked={enableBashHotkeys} onChange={handleEnableBashHotkeysChange} />}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and
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@ -492,6 +509,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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control={<Switch checked={enableTimestamps} onChange={handleEnableTimestampsChange} />}
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label={
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<Tooltip
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disableInteractive
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title={
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<Typography>
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Terminal commands and log entries will be timestamped. The timestamp will have the format: M/D
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@ -506,7 +524,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</ListItem>
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<ListItem>
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<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
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<Tooltip disableInteractive title={<Typography>Sets the locale for displaying numbers.</Typography>}>
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<Typography>Locale </Typography>
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</Tooltip>
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<Select value={locale} onChange={handleLocaleChange}>
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@ -551,13 +569,13 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<Button onClick={() => setDeleteOpen(true)}>Delete Game</Button>
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</Box>
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<Box>
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<Tooltip title={<Typography>export</Typography>}>
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<Tooltip disableInteractive title={<Typography>export</Typography>}>
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<Button onClick={() => props.export()}>
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<DownloadIcon color="primary" />
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Export
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</Button>
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</Tooltip>
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<Tooltip title={<Typography>import</Typography>}>
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<Tooltip disableInteractive title={<Typography>import</Typography>}>
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<Button onClick={startImport}>
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<UploadIcon color="primary" />
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Import
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@ -567,6 +585,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</Box>
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<Box>
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<Tooltip
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disableInteractive
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title={
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<Typography>
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Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the
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@ -582,6 +601,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</Box>
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<Box>
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<Tooltip
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disableInteractive
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title={
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<Typography>
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Perform a soft reset. Resets everything as if you had just purchased an Augmentation.
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@ -593,6 +613,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</Box>
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<Box>
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<Tooltip
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disableInteractive
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title={
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<Typography>
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If your save file is extremely big you can use this button to view a map of all the files on every
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