Updated changelog/documentation

This commit is contained in:
danielyxie 2018-10-29 11:38:23 -05:00
commit b65b5b2e58
4 changed files with 3 additions and 5 deletions

File diff suppressed because one or more lines are too long

@ -23,7 +23,7 @@ v0.41.0 - 10/29/2018
* RAM Cost of accessing the global document object lowered from 100 GB to 25 GB * RAM Cost of accessing the global document object lowered from 100 GB to 25 GB
* RAM Cost to use Singularity Functions outside of BitNode-4 lowered by 75%. They now only cost twice as much as they do in BitNode-4 * RAM Cost to use Singularity Functions outside of BitNode-4 lowered by 75%. They now only cost twice as much as they do in BitNode-4
* b1t_flum3.exe now takes significantly less time to create * b1t_flum3.exe now takes significantly less time to create
* Crimes commited through Singularity function no longer give half money/exp * Crimes commited through Singularity function no longer give half money/exp (there is now no penalty)
* Improved number formatting for Player 'work' actions (including crimes, etc.). These numbers should also adhere to locale settings now (by Kline-) * Improved number formatting for Player 'work' actions (including crimes, etc.). These numbers should also adhere to locale settings now (by Kline-)
* The order that Augmentations are listed in (when purchasing from Faction and viewing your Augmentations) is now saved and persists when choosing different orders * The order that Augmentations are listed in (when purchasing from Faction and viewing your Augmentations) is now saved and persists when choosing different orders
* getCharacterInformation() Singularity function now returns multiplier information (from Augmentations/Source Files) * getCharacterInformation() Singularity function now returns multiplier information (from Augmentations/Source Files)

@ -500,8 +500,6 @@ commitCrime
This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings. (such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
Note that crimes committed using this function will have all of their earnings halved (this applied for both money and experience!)
This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime, This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
so running *commitCrime('rob store')* will return 60). so running *commitCrime('rob store')* will return 60).

@ -841,7 +841,7 @@ function GangMemberTask(name="", desc="", isHacking=false, isCombat=false,
this.chaWeight = params.chaWeight ? params.chaWeight : 0; this.chaWeight = params.chaWeight ? params.chaWeight : 0;
if (Math.round(this.hackWeight + this.strWeight + this.defWeight + this.dexWeight + this.agiWeight + this.chaWeight) != 100) { if (Math.round(this.hackWeight + this.strWeight + this.defWeight + this.dexWeight + this.agiWeight + this.chaWeight) != 100) {
throw new Error(`GangMemberTask ${this.name} weights do not add up to 100`); console.error(`GangMemberTask ${this.name} weights do not add up to 100`);
} }
// 1 - 100 // 1 - 100