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Updated changelog/documentation
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dist/engine.bundle.js
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dist/engine.bundle.js
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@ -23,7 +23,7 @@ v0.41.0 - 10/29/2018
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* RAM Cost of accessing the global document object lowered from 100 GB to 25 GB
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* RAM Cost of accessing the global document object lowered from 100 GB to 25 GB
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* RAM Cost to use Singularity Functions outside of BitNode-4 lowered by 75%. They now only cost twice as much as they do in BitNode-4
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* RAM Cost to use Singularity Functions outside of BitNode-4 lowered by 75%. They now only cost twice as much as they do in BitNode-4
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* b1t_flum3.exe now takes significantly less time to create
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* b1t_flum3.exe now takes significantly less time to create
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* Crimes commited through Singularity function no longer give half money/exp
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* Crimes commited through Singularity function no longer give half money/exp (there is now no penalty)
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* Improved number formatting for Player 'work' actions (including crimes, etc.). These numbers should also adhere to locale settings now (by Kline-)
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* Improved number formatting for Player 'work' actions (including crimes, etc.). These numbers should also adhere to locale settings now (by Kline-)
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* The order that Augmentations are listed in (when purchasing from Faction and viewing your Augmentations) is now saved and persists when choosing different orders
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* The order that Augmentations are listed in (when purchasing from Faction and viewing your Augmentations) is now saved and persists when choosing different orders
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* getCharacterInformation() Singularity function now returns multiplier information (from Augmentations/Source Files)
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* getCharacterInformation() Singularity function now returns multiplier information (from Augmentations/Source Files)
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@ -500,8 +500,6 @@ commitCrime
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This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
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This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
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(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
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(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
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Note that crimes committed using this function will have all of their earnings halved (this applied for both money and experience!)
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This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
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This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
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so running *commitCrime('rob store')* will return 60).
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so running *commitCrime('rob store')* will return 60).
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@ -841,7 +841,7 @@ function GangMemberTask(name="", desc="", isHacking=false, isCombat=false,
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this.chaWeight = params.chaWeight ? params.chaWeight : 0;
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this.chaWeight = params.chaWeight ? params.chaWeight : 0;
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if (Math.round(this.hackWeight + this.strWeight + this.defWeight + this.dexWeight + this.agiWeight + this.chaWeight) != 100) {
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if (Math.round(this.hackWeight + this.strWeight + this.defWeight + this.dexWeight + this.agiWeight + this.chaWeight) != 100) {
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throw new Error(`GangMemberTask ${this.name} weights do not add up to 100`);
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console.error(`GangMemberTask ${this.name} weights do not add up to 100`);
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}
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}
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// 1 - 100
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// 1 - 100
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