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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-23 22:52:29 +01:00
More hotfixes...
* Script editor theme could be corrupted leading to a recovery screen, this should fix that. * Because script filepath changes were moved before the detection of .ns files, a check was added for .ns files in BaseServer so they get the better name.
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@ -480,12 +480,6 @@ function evaluateVersionCompatibility(ver: string | number): void {
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if (ver < 23) {
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if (ver < 23) {
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anyPlayer.currentWork = null;
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anyPlayer.currentWork = null;
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}
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}
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if (ver < 24) {
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// Assert the relevant type that was in effect at this version.
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(Player.getHomeComputer().scripts as unknown as { filename: string }[]).forEach(
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(s) => s.filename.endsWith(".ns") && (s.filename += ".js"),
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);
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}
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if (ver < 25) {
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if (ver < 25) {
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const removePlayerFields = [
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const removePlayerFields = [
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"hacking_chance_mult",
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"hacking_chance_mult",
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@ -1,4 +1,6 @@
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import type { editor } from "monaco-editor";
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import type { editor } from "monaco-editor";
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import { getRecordKeys } from "../../Types/Record";
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import { Settings } from "../../Settings/Settings";
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type DefineThemeFn = typeof editor.defineTheme;
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type DefineThemeFn = typeof editor.defineTheme;
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export interface IScriptEditorTheme {
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export interface IScriptEditorTheme {
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@ -72,8 +74,13 @@ const colorRegExp = /^#?([0-9A-Fa-f]{6})([0-9A-Fa-f]{2})?$/;
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// Recursively sanitize the theme data to prevent errors
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// Recursively sanitize the theme data to prevent errors
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// Invalid data will be replaced with FF0000 (bright red)
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// Invalid data will be replaced with FF0000 (bright red)
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export const sanitizeTheme = (theme: IScriptEditorTheme): void => {
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export const sanitizeTheme = (theme: IScriptEditorTheme): void => {
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for (const [k, v] of Object.entries(theme)) {
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if (typeof theme !== "object") {
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switch (k) {
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Settings.EditorTheme = defaultMonacoTheme;
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return;
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}
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for (const themeKey of getRecordKeys(theme)) {
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if (typeof theme[themeKey] !== "object") delete theme[themeKey];
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switch (themeKey) {
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case "base":
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case "base":
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if (!["vs-dark", "vs"].includes(theme.base)) theme.base = "vs-dark";
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if (!["vs-dark", "vs"].includes(theme.base)) theme.base = "vs-dark";
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continue;
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continue;
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@ -82,14 +89,17 @@ export const sanitizeTheme = (theme: IScriptEditorTheme): void => {
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continue;
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continue;
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}
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}
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const repairBlock = (block: Record<string, object | string>): void => {
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const block = theme[themeKey];
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for (const [k, v] of Object.entries(block)) {
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function repairBlock<T extends Record<string, unknown>>(block: T) {
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if (typeof v === "object") {
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for (const [blockKey, blockValue] of Object.entries(block) as [keyof T, unknown][]) {
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repairBlock(v as Record<string, string>);
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if (!blockValue || (typeof blockValue !== "string" && typeof blockValue !== "object"))
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} else if (!v.match(colorRegExp)) block[k] = "FF0000";
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(block[blockKey] as string) = "FF0000";
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else if (typeof blockValue === "object") repairBlock(block);
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else if (!blockValue.match(colorRegExp)) (block[blockKey] as string) = "FF0000";
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}
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}
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};
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}
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repairBlock(v);
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// Type assertion is to something less specific.
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repairBlock(block);
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}
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}
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};
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};
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@ -333,6 +333,8 @@ export abstract class BaseServer implements IServer {
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server.scripts = new JSONMap();
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server.scripts = new JSONMap();
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// In case somehow there are previously valid filenames that can't be sanitized, they will go in a new directory with a note.
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// In case somehow there are previously valid filenames that can't be sanitized, they will go in a new directory with a note.
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for (const script of oldScripts) {
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for (const script of oldScripts) {
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// We're about to do type validation on the filename anyway.
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if (script.filename.endsWith(".ns")) script.filename = (script.filename + ".js") as any;
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let newFilePath = resolveScriptFilePath(script.filename);
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let newFilePath = resolveScriptFilePath(script.filename);
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if (!newFilePath) {
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if (!newFilePath) {
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newFilePath = `${newDirectory}script${++invalidScriptCount}.js` as ScriptFilePath;
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newFilePath = `${newDirectory}script${++invalidScriptCount}.js` as ScriptFilePath;
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