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Reverted changes to Hacknet Node upgrade costs
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@ -21,8 +21,8 @@ CONSTANTS = {
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HacknetNodeMoneyGainPerLevel: 1.25,
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HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.23, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.43, //Multiplier for cost when buying another core
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HacknetNodeUpgradeRamMult: 1.21, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.41, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxRam: 64,
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@ -276,7 +276,7 @@ CONSTANTS = {
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"the current server, if it exists. <br><br>" +
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"<i>hasRootAccess(hostname/ip)</i><br> Returns a boolean (true or false) indicating whether or not the Player has root access to a server. " +
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"The argument passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline.<br> " +
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"Example: if (hasRootAccess('foodnstuff') == false) {<br> nuke('foodnstuff');<br>}<br><br>" +
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"Example:<br>if (hasRootAccess('foodnstuff') == false) {<br> nuke('foodnstuff');<br>}<br><br>" +
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"<i>getHackingLevel() </i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
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"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
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"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
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