mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
Fix contract input handling
This commit is contained in:
parent
39cf0cb57f
commit
b700b0246b
@ -1,6 +1,5 @@
|
|||||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||||
import { is2DArray } from "../utils/helpers/is2DArray";
|
|
||||||
import { CodingContract } from "../CodingContracts";
|
import { CodingContract } from "../CodingContracts";
|
||||||
import { CodingAttemptOptions, CodingContract as ICodingContract } from "../ScriptEditor/NetscriptDefinitions";
|
import { CodingAttemptOptions, CodingContract as ICodingContract } from "../ScriptEditor/NetscriptDefinitions";
|
||||||
import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
|
import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
|
||||||
@ -34,19 +33,9 @@ export function NetscriptCodingContract(player: IPlayer, workerScript: WorkerScr
|
|||||||
const hostname = ctx.helper.string("hostname", _hostname);
|
const hostname = ctx.helper.string("hostname", _hostname);
|
||||||
const contract = getCodingContract(ctx, "attempt", hostname, filename);
|
const contract = getCodingContract(ctx, "attempt", hostname, filename);
|
||||||
|
|
||||||
// Convert answer to string. If the answer is a 2D array, then we have to
|
// Convert answer to string.
|
||||||
// manually add brackets for the inner arrays
|
const answerStr = JSON.stringify(answer);
|
||||||
let answerStr = "";
|
if (answerStr === undefined) throw new Error("The provided answer could not be stringified");
|
||||||
if (is2DArray(answer)) {
|
|
||||||
const answerComponents = [];
|
|
||||||
for (let i = 0; i < answer.length; ++i) {
|
|
||||||
answerComponents.push(["[", String(answer[i]), "]"].join(""));
|
|
||||||
}
|
|
||||||
|
|
||||||
answerStr = answerComponents.join(",");
|
|
||||||
} else {
|
|
||||||
answerStr = String(answer);
|
|
||||||
}
|
|
||||||
|
|
||||||
const creward = contract.reward;
|
const creward = contract.reward;
|
||||||
if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");
|
if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");
|
||||||
|
@ -1422,9 +1422,13 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
|
|||||||
},
|
},
|
||||||
solver: (_data: unknown, ans: string): boolean => {
|
solver: (_data: unknown, ans: string): boolean => {
|
||||||
const data = _data as [number, [number, number][]];
|
const data = _data as [number, [number, number][]];
|
||||||
|
|
||||||
|
//Sanitize player input
|
||||||
|
const sanitizedPlayerAns: string = removeBracketsFromArrayString(ans);
|
||||||
|
|
||||||
//Case where the player believes there is no solution.
|
//Case where the player believes there is no solution.
|
||||||
//Attempt to construct one to check if this is correct.
|
//Attempt to construct one to check if this is correct.
|
||||||
if (ans == "[]") {
|
if (sanitizedPlayerAns === "") {
|
||||||
//Helper function to get neighbourhood of a vertex
|
//Helper function to get neighbourhood of a vertex
|
||||||
function neighbourhood(vertex: number): number[] {
|
function neighbourhood(vertex: number): number[] {
|
||||||
const adjLeft = data[1].filter(([a]) => a == vertex).map(([, b]) => b);
|
const adjLeft = data[1].filter(([a]) => a == vertex).map(([, b]) => b);
|
||||||
@ -1473,12 +1477,9 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Sanitize player input
|
//Solution provided case
|
||||||
const sanitizedPlayerAns: string = removeBracketsFromArrayString(ans);
|
|
||||||
const sanitizedPlayerAnsArr: string[] = sanitizedPlayerAns.split(",");
|
const sanitizedPlayerAnsArr: string[] = sanitizedPlayerAns.split(",");
|
||||||
const coloring: number[] = sanitizedPlayerAnsArr.map((val) => parseInt(val));
|
const coloring: number[] = sanitizedPlayerAnsArr.map((val) => parseInt(val));
|
||||||
|
|
||||||
//Solution provided case
|
|
||||||
if (coloring.length == data[0]) {
|
if (coloring.length == data[0]) {
|
||||||
const edges = data[1];
|
const edges = data[1];
|
||||||
const validColors = [0, 1];
|
const validColors = [0, 1];
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
export function isArray(arr: unknown): arr is unknown[] {
|
|
||||||
return Array.isArray(arr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Checks whether an array is a 2D array.
|
|
||||||
// For this, a 2D array is an array which contains only other arrays.
|
|
||||||
// If one element in the array is a number or string, it is NOT a 2D array
|
|
||||||
export function is2DArray(arr: unknown): arr is unknown[][] {
|
|
||||||
return isArray(arr) && arr.every((u) => isArray(u));
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user