Implemented a money tracker that keeps record where all of the player's money comes from. Players can see a breakdown in the 'Stats' page

This commit is contained in:
danielyxie 2019-02-21 18:26:28 -08:00 committed by danielyxie
parent 107977e6f4
commit b7157b63e0
16 changed files with 321 additions and 142 deletions

@ -1209,6 +1209,7 @@ Bladeburner.prototype.completeAction = function() {
if (!isOperation) {
moneyGain = ContractBaseMoneyGain * rewardMultiplier * this.skillMultipliers.money;
Player.gainMoney(moneyGain);
Player.recordMoneySource(moneyGain, "bladeburner");
}
if (isOperation) {

@ -2868,7 +2868,9 @@ Corporation.prototype.process = function() {
const totalDividends = (this.dividendPercentage / 100) * cycleProfit;
const retainedEarnings = cycleProfit - totalDividends;
const dividendsPerShare = totalDividends / this.totalShares;
Player.gainMoney(this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100)));
const profit = this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100));
Player.gainMoney(profit);
Player.recordMoneySource(profit, "corporation");
this.funds = this.funds.plus(retainedEarnings);
}
} else {
@ -3533,6 +3535,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
this.shareSalesUntilPriceUpdate = newSharesUntilUpdate;
this.shareSaleCooldown = SellSharesCooldown;
Player.gainMoney(profit);
Player.recordMoneySource(profit, "corporation");
removeElementById(popupId);
dialogBoxCreate(`Sold ${numeralWrapper.formatMoney(shares, "0.000a")} shares for ` +
`${numeralWrapper.formatMoney(profit, "$0.000a")}. ` +

@ -1,30 +1,27 @@
import { Crimes } from "./Crimes";
import { Player } from "../Player";
import { IPlayer } from "../PersonObjects/IPlayer";
import { dialogBoxCreate } from "../../utils/DialogBox";
export function determineCrimeSuccess(type, moneyGained) {
var chance = 0;
var found = false;
for(const i in Crimes) {
const crime = Crimes[i];
if(crime.type == type) {
chance = crime.successRate(Player);
found = true;
break;
}
export function determineCrimeSuccess(p: IPlayer, type: string) {
let chance: number = 0;
let found: boolean = false;
for (const i in Crimes) {
let crime = Crimes[i];
if (crime.type == type) {
chance = crime.successRate(p);
found = true;
break;
}
}
if(!found) {
console.log(crime);
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
return;
if (!found) {
dialogBoxCreate(`ERR: Unrecognized crime type: ${type} This is probably a bug please contact the developer`, false);
return;
}
if (Math.random() <= chance) {
//Success
Player.gainMoney(moneyGained);
return true;
} else {
//Failure
@ -32,7 +29,7 @@ export function determineCrimeSuccess(type, moneyGained) {
}
}
export function findCrime(roughName) {
export function findCrime(roughName: string) {
if (roughName.includes("shoplift")) {
return Crimes.Shoplift;
} else if (roughName.includes("rob") && roughName.includes("store")) {

@ -247,6 +247,7 @@ Gang.prototype.processGains = function(numCycles=1, player) {
}
if (typeof moneyGains === "number") {
player.gainMoney(moneyGains * numCycles);
player.recordMoneySource(moneyGains * numCycles, "gang");
} else {
console.warn("ERROR: respectGains is NaN");
}

@ -4,15 +4,19 @@ import { Engine } from "./engine";
import {iTutorialSteps, iTutorialNextStep,
ITutorial} from "./InteractiveTutorial";
import {Player} from "./Player";
import {Page, routing} from "./ui/navigationTracking";
import { numeralWrapper } from "./ui/numeralFormat";
import {dialogBoxCreate} from "../utils/DialogBox";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {Reviver, Generic_toJSON,
Generic_fromJSON} from "../utils/JSONReviver";
import {createElement} from "../utils/uiHelpers/createElement";
import {Page, routing} from "./ui/navigationTracking";
import {formatNumber} from "../utils/StringHelperFunctions";
import {getElementById} from "../utils/uiHelpers/getElementById";
// Stores total money gain rate from all of the player's Hacknet Nodes
let TotalHacknetNodeProduction = 0;
/**
* Overwrites the inner text of the specified HTML element if it is different from what currently exists.
* @param {string} elementId The HTML ID to find the first instance of.
@ -299,7 +303,7 @@ function updateTotalHacknetProduction() {
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
}
Player.totalHacknetNodeProduction = total;
TotalHacknetNodeProduction = total;
}
function getCostOfNextHacknetNode() {
@ -446,9 +450,9 @@ function updateHacknetNodesContent() {
//Set purchase button to inactive if not enough money, and update its price display
var cost = getCostOfNextHacknetNode();
var purchaseButton = getElementById("hacknet-nodes-purchase-button");
var formattedCost = formatNumber(cost, 2);
var formattedCost = numeralWrapper.formatMoney(cost);
updateText("hacknet-nodes-purchase-button", "Purchase Hacknet Node - $" + formattedCost);
updateText("hacknet-nodes-purchase-button", `Purchase Hacknet Node - ${formattedCost}`);
if (Player.money.lt(cost)) {
purchaseButton.setAttribute("class", "a-link-button-inactive");
@ -457,8 +461,8 @@ function updateHacknetNodesContent() {
}
//Update player's money
updateText("hacknet-nodes-player-money", "$" + formatNumber(Player.money.toNumber(), 2));
updateText("hacknet-nodes-total-production", "$" + formatNumber(Player.totalHacknetNodeProduction, 2) + " / sec");
updateText("hacknet-nodes-player-money", numeralWrapper.formatMoney(Player.money.toNumber()));
updateText("hacknet-nodes-total-production", numeralWrapper.formatMoney(TotalHacknetNodeProduction) + " / sec");
//Update information in each owned hacknet node
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
@ -559,8 +563,8 @@ function updateHacknetNodeDomElement(nodeObj) {
var nodeName = nodeObj.name;
updateText("hacknet-node-name-" + nodeName, nodeName);
updateText("hacknet-node-total-production-" + nodeName, "$" + formatNumber(nodeObj.totalMoneyGenerated, 2));
updateText("hacknet-node-production-rate-" + nodeName, "($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / sec)");
updateText("hacknet-node-total-production-" + nodeName, numeralWrapper.formatMoney(nodeObj.totalMoneyGenerated));
updateText("hacknet-node-production-rate-" + nodeName, "(" + numeralWrapper.formatMoney(nodeObj.moneyGainRatePerSecond) + " / sec)");
updateText("hacknet-node-level-" + nodeName, nodeObj.level);
updateText("hacknet-node-ram-" + nodeName, nodeObj.ram + "GB");
updateText("hacknet-node-cores-" + nodeName, nodeObj.cores);
@ -582,7 +586,7 @@ function updateHacknetNodeDomElement(nodeObj) {
}
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeLevelCost, 2))
updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeLevelCost))
if (Player.money.lt(upgradeLevelCost)) {
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
@ -606,7 +610,7 @@ function updateHacknetNodeDomElement(nodeObj) {
}
var upgradeRamCost = nodeObj.calculateRamUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeRamCost, 2));
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeRamCost));
if (Player.money.lt(upgradeRamCost)) {
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
@ -629,7 +633,7 @@ function updateHacknetNodeDomElement(nodeObj) {
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeCoreCost, 2));
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeCoreCost));
if (Player.money.lt(upgradeCoreCost)) {
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
@ -660,6 +664,7 @@ function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
nodeObj.totalMoneyGenerated += totalEarnings;
nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000));
Player.gainMoney(totalEarnings);
Player.recordMoneySource(totalEarnings, "hacknetnode");
return totalEarnings;
}

@ -8,7 +8,7 @@ import { augmentationExists,
installAugmentations } from "./Augmentation/AugmentationHelpers";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
import { determineCrimeSuccess, findCrime } from "./Crime/CrimeHelpers";
import { findCrime } from "./Crime/CrimeHelpers";
import {Bladeburner} from "./Bladeburner";
import {Company} from "./Company/Company";
import {Companies, companyExists} from "./Company/Companies";
@ -381,6 +381,7 @@ function NetscriptFunctions(workerScript) {
Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained;
Player.scriptProdSinceLastAug += moneyGained;
Player.recordMoneySource(moneyGained, "hacking");
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
@ -1621,6 +1622,7 @@ function NetscriptFunctions(workerScript) {
if (isNaN(netProfit)) {netProfit = 0;}
workerScript.scriptRef.onlineMoneyMade += netProfit;
Player.scriptProdSinceLastAug += netProfit;
Player.recordMoneySource(netProfit, "stock");
stock.playerShares -= shares;
if (stock.playerShares == 0) {

@ -10,23 +10,32 @@ import { IMap } from "../types";
import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
export interface IPlayer {
// Class members
augmentations: IPlayerOwnedAugmentation[];
bladeburner: any;
bitNodeN: number;
city: string;
companyName: string;
corporation: any;
factions: string[];
hacknetNodes: any[];
hasWseAccount: boolean;
jobs: IMap<string>;
money: any;
moneySourceA: MoneySourceTracker;
moneySourceB: MoneySourceTracker;
playtimeSinceLastAug: number;
playtimeSinceLastBitnode: number;
purchasedServers: any[];
queuedAugmentations: IPlayerOwnedAugmentation[];
resleeves: Resleeve[];
sleeves: Sleeve[];
sleevesFromCovenant: number;
sourceFiles: IPlayerOwnedSourceFile[];
totalPlaytime: number;
// Stats
hacking_skill: number;
@ -46,7 +55,32 @@ export interface IPlayer {
charisma_exp: number;
// Multipliers
hacking_chance_mult: number;
hacking_speed_mult: number;
hacking_money_mult: number;
hacking_grow_mult: number;
hacking_mult: number;
hacking_exp_mult: number;
strength_mult: number;
strength_exp_mult: number;
defense_mult: number;
defense_exp_mult: number;
dexterity_mult: number;
dexterity_exp_mult: number;
agility_mult: number;
agility_exp_mult: number;
charisma_mult: number;
charisma_exp_mult: number;
hacknet_node_money_mult: number;
hacknet_node_purchase_cost_mult: number;
hacknet_node_ram_cost_mult: number;
hacknet_node_core_cost_mult: number;
hacknet_node_level_cost_mult: number;
company_rep_mult: number;
faction_rep_mult: number;
work_money_mult: number;
crime_success_mult: number;
crime_money_mult: number;
// Methods
canAfford(cost: number): boolean;
@ -63,6 +97,7 @@ export interface IPlayer {
loseMoney(money: number): void;
reapplyAllAugmentations(resetMultipliers: boolean): void;
reapplyAllSourceFiles(): void;
recordMoneySource(amt: number, source: string): void;
startCrime(crimeType: string,
hackExp: number,
strExp: number,

@ -31,6 +31,7 @@ import {SourceFiles, applySourceFile} from "./SourceFile";
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
import Decimal from "decimal.js";
import {numeralWrapper} from "./ui/numeralFormat";
import { MoneySourceTracker } from "./utils/MoneySourceTracker";
import {dialogBoxCreate} from "../utils/DialogBox";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {createRandomIp} from "../utils/IPAddress";
@ -92,8 +93,6 @@ function PlayerObject() {
//Money
this.money = new Decimal(1000);
this.total_money = new Decimal(0); //Total money ever earned in this "simulation"
this.lifetime_money = new Decimal(0); //Total money ever earned
//IP Address of Starting (home) computer
this.homeComputer = "";
@ -114,7 +113,6 @@ function PlayerObject() {
this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.purchasedServers = []; //IP Addresses of purchased servers
this.hacknetNodes = [];
this.totalHacknetNodeProduction = 0;
//Factions
this.factions = []; //Names of all factions player has joined
@ -218,11 +216,12 @@ function PlayerObject() {
this.playtimeSinceLastAug = 0;
this.playtimeSinceLastBitnode = 0;
//Production since last Augmentation installation
// Keep track of where money comes from
this.moneySourceA = new MoneySourceTracker(); // Where money comes from since last-installed Augmentation
this.moneySourceB = new MoneySourceTracker(); // Where money comes from for this entire BitNode run
// Production since last Augmentation installation
this.scriptProdSinceLastAug = 0;
this.stockProdSinceLastAug = 0;
this.crimeProdSinceLastAug = 0;
this.jobProdSinceLastAug = 0;
};
PlayerObject.prototype.init = function() {
@ -315,11 +314,12 @@ PlayerObject.prototype.prestigeAugmentation = function() {
this.lastUpdate = new Date().getTime();
// Statistics Trackers
this.playtimeSinceLastAug = 0;
this.scriptProdSinceLastAug = 0;
this.moneySourceA.reset();
this.hacknetNodes.length = 0;
this.totalHacknetNodeProduction = 0;
//Re-calculate skills and reset HP
this.updateSkillLevels();
@ -405,7 +405,6 @@ PlayerObject.prototype.prestigeSourceFile = function() {
this.lastUpdate = new Date().getTime();
this.hacknetNodes.length = 0;
this.totalHacknetNodeProduction = 0;
//Gang
this.gang = null;
@ -420,9 +419,12 @@ PlayerObject.prototype.prestigeSourceFile = function() {
//BitNode 3: Corporatocracy
this.corporation = 0;
// Statistics trackers
this.playtimeSinceLastAug = 0;
this.playtimeSinceLastBitnode = 0;
this.scriptProdSinceLastAug = 0;
this.moneySourceA.reset();
this.moneySourceB.reset();
this.updateSkillLevels();
this.hp = this.max_hp;
@ -542,8 +544,6 @@ PlayerObject.prototype.gainMoney = function(money) {
console.log("ERR: NaN passed into Player.gainMoney()"); return;
}
this.money = this.money.plus(money);
this.total_money = this.total_money.plus(money);
this.lifetime_money = this.lifetime_money.plus(money);
}
PlayerObject.prototype.loseMoney = function(money) {
@ -561,6 +561,11 @@ PlayerObject.prototype.canAfford = function(cost) {
return this.money.gte(cost);
}
PlayerObject.prototype.recordMoneySource = function(amt, source) {
this.moneySourceA.record(amt, source);
this.moneySourceB.record(amt, source);
}
PlayerObject.prototype.gainHackingExp = function(exp) {
if (isNaN(exp)) {
console.log("ERR: NaN passed into Player.gainHackingExp()"); return;
@ -690,6 +695,7 @@ PlayerObject.prototype.processWorkEarnings = function(numCycles=1) {
this.gainAgilityExp(agiExpGain);
this.gainCharismaExp(chaExpGain);
this.gainMoney(moneyGain);
this.recordMoneySource(moneyGain, "work");
this.workHackExpGained += hackExpGain;
this.workStrExpGained += strExpGain;
this.workDefExpGained += defExpGain;
@ -1561,7 +1567,7 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
//Determine crime success/failure
if (!cancelled) {
var statusText = ""; //TODO, unique message for each crime when you succeed
if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
if (determineCrimeSuccess(Player, this.crimeType)) {
//Handle Karma and crime statistics
let crime = null;
for(const i in Crimes) {
@ -1574,6 +1580,8 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
console.log(this.crimeType);
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
}
Player.gainMoney(this.workMoneyGained);
Player.recordMoneySource(this.workMoneyGained, "crime");
this.karma -= crime.karma;
this.numPeopleKilled += crime.kills;
if(crime.intelligence_exp > 0) {
@ -2429,6 +2437,7 @@ PlayerObject.prototype.gainCodingContractReward = function(reward, difficulty=1)
default:
var moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney;
this.gainMoney(moneyGain);
this.recordMoneySource(moneyGain, "codingcontract");
return `Gained ${numeralWrapper.format(moneyGain, '$0.000a')}`;
break;
}
@ -2441,8 +2450,6 @@ function loadPlayer(saveString) {
//Parse Decimal.js objects
Player.money = new Decimal(Player.money);
Player.total_money = new Decimal(Player.total_money);
Player.lifetime_money = new Decimal(Player.lifetime_money);
if (Player.corporation instanceof Corporation) {
Player.corporation.funds = new Decimal(Player.corporation.funds);

@ -293,8 +293,6 @@ function loadImportedGame(saveObj, saveString) {
//Parse Decimal.js objects
tempPlayer.money = new Decimal(tempPlayer.money);
tempPlayer.total_money = new Decimal(tempPlayer.total_money);
tempPlayer.lifetime_money = new Decimal(tempPlayer.lifetime_money);
tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);

@ -854,6 +854,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
}
totalOfflineProduction += production;
Player.gainMoney(production);
Player.recordMoneySource(production, "hacking");
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;

@ -454,6 +454,7 @@ function sellStock(stock, shares) {
if (shares === 0) {return false;}
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
Player.gainMoney(gains);
Player.recordMoneySource(profit, "stock");
stock.playerShares = Math.round(stock.playerShares - shares);
if (stock.playerShares == 0) {
stock.playerAvgPx = 0;
@ -550,6 +551,7 @@ function sellShort(stock, shares, workerScript=null) {
var profit = ((stock.playerAvgShortPx - stock.price) * shares) - CONSTANTS.StockMarketCommission;
if (isNaN(profit)) {profit = 0;}
Player.gainMoney(origCost + profit);
Player.recordMoneySource(profit, "stock");
if (tixApi) {
workerScript.scriptRef.onlineMoneyMade += profit;
Player.scriptProdSinceLastAug += profit;

@ -729,6 +729,7 @@ let Terminal = {
server.moneyAvailable -= moneyGained;
Player.gainMoney(moneyGained);
Player.recordMoneySource(moneyGained, "hacking");
Player.gainHackingExp(expGainedOnSuccess)
Player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain);

@ -76,6 +76,7 @@ import { clearResleevesPage,
createResleevesPage } from "./PersonObjects/Resleeving/ResleevingUI";
import { createStatusText } from "./ui/createStatusText";
import { displayCharacterInfo } from "./ui/displayCharacterInfo";
import {Page, routing} from "./ui/navigationTracking";
import {numeralWrapper} from "./ui/numeralFormat";
import {setSettingsLabels} from "./ui/setSettingsLabels";
@ -271,7 +272,7 @@ const Engine = {
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.display = "block";
Engine.displayCharacterInfo();
Engine.updateCharacterInfo();
routing.navigateTo(Page.CharacterInfo);
MainMenuLinks.Stats.classList.add("active");
},
@ -593,96 +594,8 @@ const Engine = {
},
/* Display character info */
displayCharacterInfo: function() {
removeChildrenFromElement(Engine.Display.characterInfo);
let companyPosition = "";
if (Player.companyName !== "") {
companyPosition = Player.jobs[Player.companyName];
}
var intText = "";
if (Player.intelligence > 0) {
intText = 'Intelligence: ' + (Player.intelligence).toLocaleString() + '<br>';
}
let bitNodeTimeText = "";
if(Player.sourceFiles.length > 0) {
bitNodeTimeText = 'Time played since last Bitnode destroyed: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastBitnode) + '<br>';
}
Engine.Display.characterInfo.appendChild(createElement("pre", {
innerHTML:
'<b>General</b><br><br>' +
'Current City: ' + Player.city + '<br><br>' +
`Employer at which you last worked: ${Player.companyName}<br>` +
`Job you last worked: ${companyPosition}<br>` +
`All Employers: ${Object.keys(Player.jobs).join(", ")}<br><br>` +
'Money: $' + formatNumber(Player.money.toNumber(), 2) + '<br><br><br>' +
'<b>Stats</b><br><br>' +
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
' (' + numeralWrapper.format(Player.hacking_exp, '(0.000a)') + ' experience)<br>' +
'Strength: ' + (Player.strength).toLocaleString() +
' (' + numeralWrapper.format(Player.strength_exp, '(0.000a)') + ' experience)<br>' +
'Defense: ' + (Player.defense).toLocaleString() +
' (' + numeralWrapper.format(Player.defense_exp, '(0.000a)') + ' experience)<br>' +
'Dexterity: ' + (Player.dexterity).toLocaleString() +
' (' + numeralWrapper.format(Player.dexterity_exp, '(0.000a)') + ' experience)<br>' +
'Agility: ' + (Player.agility).toLocaleString() +
' (' + numeralWrapper.format(Player.agility_exp, '(0.000a)') + ' experience)<br>' +
'Charisma: ' + (Player.charisma).toLocaleString() +
' (' + numeralWrapper.format(Player.charisma_exp, '(0.000a)') + ' experience)<br>' +
intText + '<br><br>' +
'<b>Multipliers</b><br><br>' +
'Hacking Chance multiplier: ' + formatNumber(Player.hacking_chance_mult * 100, 2) + '%<br>' +
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
'Hacking Money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br>' +
'Hacking Growth multiplier: ' + formatNumber(Player.hacking_grow_mult * 100, 2) + '%<br><br>' +
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
'Hacking Experience multiplier: ' + formatNumber(Player.hacking_exp_mult * 100, 2) + '%<br><br>' +
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
'Strength Experience multiplier: ' + formatNumber(Player.strength_exp_mult * 100, 2) + '%<br><br>' +
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
'Defense Experience multiplier: ' + formatNumber(Player.defense_exp_mult * 100, 2) + '%<br><br>' +
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
'Dexterity Experience multiplier: ' + formatNumber(Player.dexterity_exp_mult * 100, 2) + '%<br><br>' +
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
'Agility Experience multiplier: ' + formatNumber(Player.agility_exp_mult * 100, 2) + '%<br><br>' +
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
'Charisma Experience multiplier: ' + formatNumber(Player.charisma_exp_mult * 100, 2) + '%<br><br>' +
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
'Hacknet Node purchase cost multiplier: ' + formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node Core purchase cost multiplier: ' + formatNumber(Player.hacknet_node_core_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br>' +
'Crime success multiplier: ' + formatNumber(Player.crime_success_mult * 100, 2) + '%<br>' +
'Crime money multiplier: ' + formatNumber(Player.crime_money_mult * 100, 2) + '%<br><br><br>' +
'<b>Misc</b><br><br>' +
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
'Augmentations installed: ' + Player.augmentations.length + '<br>' +
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
bitNodeTimeText +
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime),
}));
if (Player.sourceFiles.length !== 0) {
var index = "BitNode" + Player.bitNodeN;
Engine.Display.characterInfo.appendChild(createElement("p", {
width:"60%",
innerHTML:
"<br>Current BitNode: " + Player.bitNodeN + " (" + BitNodes[index].name + ")<br><br>",
}));
Engine.Display.characterInfo.appendChild(createElement("p", {
width:"60%", fontSize: "13px", marginLeft:"4%",
innerHTML:BitNodes[index].info,
}))
}
updateCharacterInfo: function() {
displayCharacterInfo(Engine.Display.characterInfo, Player);
},
/* Display locations in the world*/
@ -1060,9 +973,7 @@ const Engine = {
if (Engine.Counters.updateDisplays <= 0) {
Engine.displayCharacterOverviewInfo();
if (routing.isOn(Page.CharacterInfo)) {
Engine.displayCharacterInfo();
} else if (routing.isOn(Page.HacknetNodes)) {
if (routing.isOn(Page.HacknetNodes)) {
updateHacknetNodesContent();
} else if (routing.isOn(Page.CreateProgram)) {
displayCreateProgramContent();
@ -1080,6 +991,8 @@ const Engine = {
if (Engine.Counters.updateDisplaysMed <= 0) {
if (routing.isOn(Page.Corporation)) {
Player.corporation.updateUIContent();
} else if (routing.isOn(Page.CharacterInfo)) {
Engine.updateCharacterInfo();
}
Engine.Counters.updateDisplaysMed = 9;
}

@ -0,0 +1,156 @@
// Displays character info on a given element. This is used to create & update
// the 'Stats' page from the main menu
import { BitNodes } from "../BitNode/BitNode";
import { IPlayer } from "../PersonObjects/IPlayer";
import { numeralWrapper } from "../ui/numeralFormat";
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
import { createElement } from "../../utils/uiHelpers/createElement";
import { removeChildrenFromElement } from "../../utils/uiHelpers/removeChildrenFromElement";
export function displayCharacterInfo(elem: HTMLElement, p: IPlayer) {
removeChildrenFromElement(elem);
let companyPosition = "";
if (p.companyName !== "") {
companyPosition = p.jobs[p.companyName];
}
var intText = "";
if (p.intelligence > 0) {
intText = 'Intelligence: ' + (p.intelligence).toLocaleString() + '<br>';
}
let bitNodeTimeText = "";
if(p.sourceFiles.length > 0) {
bitNodeTimeText = 'Time played since last Bitnode destroyed: ' + convertTimeMsToTimeElapsedString(p.playtimeSinceLastBitnode) + '<br>';
}
const unlockedBitnodes: boolean = p.sourceFiles.length !== 0;
// General info
elem.appendChild(createElement("pre", {
display: "block",
innerHTML:
'<b>General</b><br><br>' +
'Current City: ' + p.city + '<br><br>' +
`Employer at which you last worked: ${p.companyName}<br>` +
`Job you last worked: ${companyPosition}<br>` +
`All Employers: ${Object.keys(p.jobs).join(", ")}<br><br>`
}));
// Money, and a button to show money breakdown
elem.appendChild(createElement("pre", {
display: "inline-block",
innerHTML: 'Money: ' + numeralWrapper.formatMoney(p.money.toNumber()) + '<br><br><br>',
margin: "6px",
}));
function convertMoneySourceTrackerToString(src: MoneySourceTracker): string {
let parts: string[] = [`Total: ${numeralWrapper.formatMoney(src.total)}`];
if (src.bladeburner) { parts.push(`Bladeburner: ${numeralWrapper.formatMoney(src.bladeburner)}`) };
if (src.codingcontract) { parts.push(`Coding Contracts: ${numeralWrapper.formatMoney(src.codingcontract)}`) };
if (src.work) { parts.push(`Company Work: ${numeralWrapper.formatMoney(src.work)}`) };
if (src.corporation) { parts.push(`Corporation: ${numeralWrapper.formatMoney(src.corporation)}}`) };
if (src.crime) { parts.push(`Crimes: ${numeralWrapper.formatMoney(src.crime)}`) };
if (src.gang) { parts.push(`Gang: ${numeralWrapper.formatMoney(src.gang)}`) };
if (src.hacking) { parts.push(`Hacking: ${numeralWrapper.formatMoney(src.hacking)}`) };
if (src.hacknetnode) { parts.push(`Hacknet Nodes: ${numeralWrapper.formatMoney(src.hacknetnode)}`) };
if (src.infiltration) { parts.push(`Infiltration: ${numeralWrapper.formatMoney(src.infiltration)}`) };
if (src.stock) { parts.push(`Stock Market: ${numeralWrapper.formatMoney(src.stock)}`) };
return parts.join("<br>");
}
elem.appendChild(createElement("button", {
class: "popup-box-button",
display: "inline-block",
float: "none",
innerText: "Money Statistics & Breakdown",
clickListener: () => {
let txt: string = "<u>Money earned since you last installed Augmentations:</u><br>" +
convertMoneySourceTrackerToString(p.moneySourceA);
if (unlockedBitnodes) {
txt += "<br><br><u>Money earned in this BitNode:</u><br>" +
convertMoneySourceTrackerToString(p.moneySourceB);
}
dialogBoxCreate(txt, false);
}
}));
// Stats and multiplier
elem.appendChild(createElement("pre", {
display: "block",
innerHTML:
'<b>Stats</b><br><br>' +
'Hacking Level: ' + (p.hacking_skill).toLocaleString() +
' (' + numeralWrapper.format(p.hacking_exp, '(0.000a)') + ' experience)<br>' +
'Strength: ' + (p.strength).toLocaleString() +
' (' + numeralWrapper.format(p.strength_exp, '(0.000a)') + ' experience)<br>' +
'Defense: ' + (p.defense).toLocaleString() +
' (' + numeralWrapper.format(p.defense_exp, '(0.000a)') + ' experience)<br>' +
'Dexterity: ' + (p.dexterity).toLocaleString() +
' (' + numeralWrapper.format(p.dexterity_exp, '(0.000a)') + ' experience)<br>' +
'Agility: ' + (p.agility).toLocaleString() +
' (' + numeralWrapper.format(p.agility_exp, '(0.000a)') + ' experience)<br>' +
'Charisma: ' + (p.charisma).toLocaleString() +
' (' + numeralWrapper.format(p.charisma_exp, '(0.000a)') + ' experience)<br>' +
intText + '<br><br>' +
'<b>Multipliers</b><br><br>' +
'Hacking Chance multiplier: ' + numeralWrapper.formatPercentage(p.hacking_chance_mult) + '<br>' +
'Hacking Speed multiplier: ' + numeralWrapper.formatPercentage(p.hacking_speed_mult) + '<br>' +
'Hacking Money multiplier: ' + numeralWrapper.formatPercentage(p.hacking_money_mult) + '<br>' +
'Hacking Growth multiplier: ' + numeralWrapper.formatPercentage(p.hacking_grow_mult) + '<br><br>' +
'Hacking Level multiplier: ' + numeralWrapper.formatPercentage(p.hacking_mult) + '<br>' +
'Hacking Experience multiplier: ' + numeralWrapper.formatPercentage(p.hacking_exp_mult) + '<br><br>' +
'Strength Level multiplier: ' + numeralWrapper.formatPercentage(p.strength_mult) + '<br>' +
'Strength Experience multiplier: ' + numeralWrapper.formatPercentage(p.strength_exp_mult) + '<br><br>' +
'Defense Level multiplier: ' + numeralWrapper.formatPercentage(p.defense_mult) + '<br>' +
'Defense Experience multiplier: ' + numeralWrapper.formatPercentage(p.defense_exp_mult) + '<br><br>' +
'Dexterity Level multiplier: ' + numeralWrapper.formatPercentage(p.dexterity_mult) + '<br>' +
'Dexterity Experience multiplier: ' + numeralWrapper.formatPercentage(p.dexterity_exp_mult) + '<br><br>' +
'Agility Level multiplier: ' + numeralWrapper.formatPercentage(p.agility_mult) + '<br>' +
'Agility Experience multiplier: ' + numeralWrapper.formatPercentage(p.agility_exp_mult) + '<br><br>' +
'Charisma Level multiplier: ' + numeralWrapper.formatPercentage(p.charisma_mult) + '<br>' +
'Charisma Experience multiplier: ' + numeralWrapper.formatPercentage(p.charisma_exp_mult) + '<br><br>' +
'Hacknet Node production multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_money_mult) + '<br>' +
'Hacknet Node purchase cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_purchase_cost_mult) + '<br>' +
'Hacknet Node RAM upgrade cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_ram_cost_mult) + '<br>' +
'Hacknet Node Core purchase cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_core_cost_mult) + '<br>' +
'Hacknet Node level upgrade cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_level_cost_mult) + '<br><br>' +
'Company reputation gain multiplier: ' + numeralWrapper.formatPercentage(p.company_rep_mult) + '<br>' +
'Faction reputation gain multiplier: ' + numeralWrapper.formatPercentage(p.faction_rep_mult) + '<br>' +
'Salary multiplier: ' + numeralWrapper.formatPercentage(p.work_money_mult) + '<br>' +
'Crime success multiplier: ' + numeralWrapper.formatPercentage(p.crime_success_mult) + '<br>' +
'Crime money multiplier: ' + numeralWrapper.formatPercentage(p.crime_money_mult) + '<br><br><br>' +
'<b>Misc</b><br><br>' +
'Servers owned: ' + p.purchasedServers.length + '<br>' +
'Hacknet Nodes owned: ' + p.hacknetNodes.length + '<br>' +
'Augmentations installed: ' + p.augmentations.length + '<br>' +
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(p.playtimeSinceLastAug) + '<br>' +
bitNodeTimeText +
'Time played: ' + convertTimeMsToTimeElapsedString(p.totalPlaytime),
}));
// BitNode information, if player has gotten that far
if (unlockedBitnodes) {
var index = "BitNode" + p.bitNodeN;
elem.appendChild(createElement("p", {
width:"60%",
innerHTML:
"<br>Current BitNode: " + p.bitNodeN + " (" + BitNodes[index].name + ")<br><br>",
}));
elem.appendChild(createElement("p", {
width:"60%", fontSize: "13px", marginLeft:"4%",
innerHTML:BitNodes[index].info,
}))
}
}

@ -0,0 +1,56 @@
/**
* This is an object that is used to keep track of where all of the player's
* money is coming from
*/
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
export class MoneySourceTracker {
// Initiatizes a MoneySourceTracker object from a JSON save state.
static fromJSON(value: any): MoneySourceTracker {
return Generic_fromJSON(MoneySourceTracker, value.data);
}
bladeburner: number = 0;
codingcontract: number = 0;
corporation: number = 0;
crime: number = 0;
gang: number = 0;
hacking: number = 0;
hacknetnode: number = 0;
infiltration: number = 0;
stock: number = 0;
total: number = 0;
work: number = 0;
[key: string]: number | Function;
constructor() {}
// Record money earned
record(amt: number, source: string): void {
const sanitizedSource = source.toLowerCase();
if (typeof this[sanitizedSource] !== "number") {
console.warn(`MoneySourceTracker.record() called with invalid source: ${source}`);
return;
}
(<number> this[sanitizedSource]) += amt;
this.total += amt;
}
// Reset the money tracker by setting all stats to 0
reset(): void {
for (const prop in this) {
if (typeof this[prop] === "number") {
this[prop] = 0;
}
}
}
// Serialize the current object to a JSON save state.
toJSON(): any {
return Generic_toJSON("MoneySourceTracker", this);
}
}
Reviver.constructors.MoneySourceTracker = MoneySourceTracker;

@ -88,6 +88,7 @@ function infiltrationBoxCreate(inst) {
sellButton.addEventListener("click", function(e) {
if (!e.isTrusted) {return false;}
Player.gainMoney(moneyValue);
Player.recordMoneySource(moneyValue, "infiltration");
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
" for <span class='money-gold'>$" + formatNumber(moneyValue, 2) + "</span> on the black market!<br><br>" +
expGainText);