mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Implemented a money tracker that keeps record where all of the player's money comes from. Players can see a breakdown in the 'Stats' page
This commit is contained in:
parent
107977e6f4
commit
b7157b63e0
@ -1209,6 +1209,7 @@ Bladeburner.prototype.completeAction = function() {
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if (!isOperation) {
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moneyGain = ContractBaseMoneyGain * rewardMultiplier * this.skillMultipliers.money;
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Player.gainMoney(moneyGain);
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Player.recordMoneySource(moneyGain, "bladeburner");
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}
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if (isOperation) {
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@ -2868,7 +2868,9 @@ Corporation.prototype.process = function() {
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const totalDividends = (this.dividendPercentage / 100) * cycleProfit;
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const retainedEarnings = cycleProfit - totalDividends;
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const dividendsPerShare = totalDividends / this.totalShares;
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Player.gainMoney(this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100)));
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const profit = this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100));
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Player.gainMoney(profit);
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Player.recordMoneySource(profit, "corporation");
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this.funds = this.funds.plus(retainedEarnings);
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}
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} else {
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@ -3533,6 +3535,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
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this.shareSalesUntilPriceUpdate = newSharesUntilUpdate;
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this.shareSaleCooldown = SellSharesCooldown;
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Player.gainMoney(profit);
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Player.recordMoneySource(profit, "corporation");
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removeElementById(popupId);
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dialogBoxCreate(`Sold ${numeralWrapper.formatMoney(shares, "0.000a")} shares for ` +
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`${numeralWrapper.formatMoney(profit, "$0.000a")}. ` +
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@ -1,30 +1,27 @@
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import { Crimes } from "./Crimes";
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import { Player } from "../Player";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { dialogBoxCreate } from "../../utils/DialogBox";
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export function determineCrimeSuccess(type, moneyGained) {
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var chance = 0;
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var found = false;
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export function determineCrimeSuccess(p: IPlayer, type: string) {
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let chance: number = 0;
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let found: boolean = false;
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for (const i in Crimes) {
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const crime = Crimes[i];
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let crime = Crimes[i];
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if (crime.type == type) {
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chance = crime.successRate(Player);
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chance = crime.successRate(p);
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found = true;
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break;
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}
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}
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if (!found) {
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console.log(crime);
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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dialogBoxCreate(`ERR: Unrecognized crime type: ${type} This is probably a bug please contact the developer`, false);
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return;
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}
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if (Math.random() <= chance) {
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//Success
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Player.gainMoney(moneyGained);
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return true;
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} else {
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//Failure
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@ -32,7 +29,7 @@ export function determineCrimeSuccess(type, moneyGained) {
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}
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}
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export function findCrime(roughName) {
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export function findCrime(roughName: string) {
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if (roughName.includes("shoplift")) {
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return Crimes.Shoplift;
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} else if (roughName.includes("rob") && roughName.includes("store")) {
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@ -247,6 +247,7 @@ Gang.prototype.processGains = function(numCycles=1, player) {
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}
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if (typeof moneyGains === "number") {
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player.gainMoney(moneyGains * numCycles);
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player.recordMoneySource(moneyGains * numCycles, "gang");
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} else {
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console.warn("ERROR: respectGains is NaN");
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}
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@ -4,15 +4,19 @@ import { Engine } from "./engine";
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import {iTutorialSteps, iTutorialNextStep,
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ITutorial} from "./InteractiveTutorial";
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import {Player} from "./Player";
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import {Page, routing} from "./ui/navigationTracking";
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import { numeralWrapper } from "./ui/numeralFormat";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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import {Reviver, Generic_toJSON,
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Generic_fromJSON} from "../utils/JSONReviver";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {Page, routing} from "./ui/navigationTracking";
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import {formatNumber} from "../utils/StringHelperFunctions";
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import {getElementById} from "../utils/uiHelpers/getElementById";
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// Stores total money gain rate from all of the player's Hacknet Nodes
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let TotalHacknetNodeProduction = 0;
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/**
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* Overwrites the inner text of the specified HTML element if it is different from what currently exists.
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* @param {string} elementId The HTML ID to find the first instance of.
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@ -299,7 +303,7 @@ function updateTotalHacknetProduction() {
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for (var i = 0; i < Player.hacknetNodes.length; ++i) {
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total += Player.hacknetNodes[i].moneyGainRatePerSecond;
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}
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Player.totalHacknetNodeProduction = total;
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TotalHacknetNodeProduction = total;
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}
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function getCostOfNextHacknetNode() {
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@ -446,9 +450,9 @@ function updateHacknetNodesContent() {
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//Set purchase button to inactive if not enough money, and update its price display
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var cost = getCostOfNextHacknetNode();
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var purchaseButton = getElementById("hacknet-nodes-purchase-button");
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var formattedCost = formatNumber(cost, 2);
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var formattedCost = numeralWrapper.formatMoney(cost);
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updateText("hacknet-nodes-purchase-button", "Purchase Hacknet Node - $" + formattedCost);
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updateText("hacknet-nodes-purchase-button", `Purchase Hacknet Node - ${formattedCost}`);
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if (Player.money.lt(cost)) {
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purchaseButton.setAttribute("class", "a-link-button-inactive");
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@ -457,8 +461,8 @@ function updateHacknetNodesContent() {
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}
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//Update player's money
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updateText("hacknet-nodes-player-money", "$" + formatNumber(Player.money.toNumber(), 2));
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updateText("hacknet-nodes-total-production", "$" + formatNumber(Player.totalHacknetNodeProduction, 2) + " / sec");
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updateText("hacknet-nodes-player-money", numeralWrapper.formatMoney(Player.money.toNumber()));
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updateText("hacknet-nodes-total-production", numeralWrapper.formatMoney(TotalHacknetNodeProduction) + " / sec");
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//Update information in each owned hacknet node
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for (var i = 0; i < Player.hacknetNodes.length; ++i) {
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@ -559,8 +563,8 @@ function updateHacknetNodeDomElement(nodeObj) {
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var nodeName = nodeObj.name;
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updateText("hacknet-node-name-" + nodeName, nodeName);
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updateText("hacknet-node-total-production-" + nodeName, "$" + formatNumber(nodeObj.totalMoneyGenerated, 2));
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updateText("hacknet-node-production-rate-" + nodeName, "($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / sec)");
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updateText("hacknet-node-total-production-" + nodeName, numeralWrapper.formatMoney(nodeObj.totalMoneyGenerated));
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updateText("hacknet-node-production-rate-" + nodeName, "(" + numeralWrapper.formatMoney(nodeObj.moneyGainRatePerSecond) + " / sec)");
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updateText("hacknet-node-level-" + nodeName, nodeObj.level);
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updateText("hacknet-node-ram-" + nodeName, nodeObj.ram + "GB");
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updateText("hacknet-node-cores-" + nodeName, nodeObj.cores);
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@ -582,7 +586,7 @@ function updateHacknetNodeDomElement(nodeObj) {
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}
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var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost(multiplier);
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updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeLevelCost, 2))
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updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeLevelCost))
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if (Player.money.lt(upgradeLevelCost)) {
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upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
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} else {
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@ -606,7 +610,7 @@ function updateHacknetNodeDomElement(nodeObj) {
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}
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var upgradeRamCost = nodeObj.calculateRamUpgradeCost(multiplier);
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updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeRamCost, 2));
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updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeRamCost));
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if (Player.money.lt(upgradeRamCost)) {
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upgradeRamButton.setAttribute("class", "a-link-button-inactive");
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} else {
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@ -629,7 +633,7 @@ function updateHacknetNodeDomElement(nodeObj) {
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multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
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}
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var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost(multiplier);
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updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeCoreCost, 2));
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updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeCoreCost));
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if (Player.money.lt(upgradeCoreCost)) {
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upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
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} else {
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@ -660,6 +664,7 @@ function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
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nodeObj.totalMoneyGenerated += totalEarnings;
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nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000));
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Player.gainMoney(totalEarnings);
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Player.recordMoneySource(totalEarnings, "hacknetnode");
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return totalEarnings;
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}
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@ -8,7 +8,7 @@ import { augmentationExists,
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installAugmentations } from "./Augmentation/AugmentationHelpers";
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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
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import { determineCrimeSuccess, findCrime } from "./Crime/CrimeHelpers";
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import { findCrime } from "./Crime/CrimeHelpers";
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import {Bladeburner} from "./Bladeburner";
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import {Company} from "./Company/Company";
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import {Companies, companyExists} from "./Company/Companies";
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@ -381,6 +381,7 @@ function NetscriptFunctions(workerScript) {
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Player.gainMoney(moneyGained);
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workerScript.scriptRef.onlineMoneyMade += moneyGained;
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Player.scriptProdSinceLastAug += moneyGained;
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Player.recordMoneySource(moneyGained, "hacking");
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workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
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Player.gainHackingExp(expGainedOnSuccess);
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workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
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@ -1621,6 +1622,7 @@ function NetscriptFunctions(workerScript) {
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if (isNaN(netProfit)) {netProfit = 0;}
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workerScript.scriptRef.onlineMoneyMade += netProfit;
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Player.scriptProdSinceLastAug += netProfit;
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Player.recordMoneySource(netProfit, "stock");
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stock.playerShares -= shares;
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if (stock.playerShares == 0) {
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@ -10,23 +10,32 @@ import { IMap } from "../types";
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import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
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import { MoneySourceTracker } from "../utils/MoneySourceTracker";
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export interface IPlayer {
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// Class members
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augmentations: IPlayerOwnedAugmentation[];
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bladeburner: any;
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bitNodeN: number;
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city: string;
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companyName: string;
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corporation: any;
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factions: string[];
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hacknetNodes: any[];
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hasWseAccount: boolean;
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jobs: IMap<string>;
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money: any;
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moneySourceA: MoneySourceTracker;
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moneySourceB: MoneySourceTracker;
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playtimeSinceLastAug: number;
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playtimeSinceLastBitnode: number;
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purchasedServers: any[];
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queuedAugmentations: IPlayerOwnedAugmentation[];
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resleeves: Resleeve[];
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sleeves: Sleeve[];
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sleevesFromCovenant: number;
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sourceFiles: IPlayerOwnedSourceFile[];
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totalPlaytime: number;
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// Stats
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hacking_skill: number;
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@ -46,7 +55,32 @@ export interface IPlayer {
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charisma_exp: number;
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// Multipliers
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hacking_chance_mult: number;
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hacking_speed_mult: number;
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hacking_money_mult: number;
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hacking_grow_mult: number;
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hacking_mult: number;
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hacking_exp_mult: number;
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strength_mult: number;
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strength_exp_mult: number;
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defense_mult: number;
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defense_exp_mult: number;
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dexterity_mult: number;
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dexterity_exp_mult: number;
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agility_mult: number;
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agility_exp_mult: number;
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charisma_mult: number;
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charisma_exp_mult: number;
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hacknet_node_money_mult: number;
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hacknet_node_purchase_cost_mult: number;
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hacknet_node_ram_cost_mult: number;
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hacknet_node_core_cost_mult: number;
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hacknet_node_level_cost_mult: number;
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company_rep_mult: number;
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faction_rep_mult: number;
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work_money_mult: number;
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crime_success_mult: number;
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crime_money_mult: number;
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// Methods
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canAfford(cost: number): boolean;
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@ -63,6 +97,7 @@ export interface IPlayer {
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loseMoney(money: number): void;
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reapplyAllAugmentations(resetMultipliers: boolean): void;
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reapplyAllSourceFiles(): void;
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recordMoneySource(amt: number, source: string): void;
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startCrime(crimeType: string,
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hackExp: number,
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strExp: number,
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@ -31,6 +31,7 @@ import {SourceFiles, applySourceFile} from "./SourceFile";
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import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
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import Decimal from "decimal.js";
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import {numeralWrapper} from "./ui/numeralFormat";
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import { MoneySourceTracker } from "./utils/MoneySourceTracker";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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import {createRandomIp} from "../utils/IPAddress";
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@ -92,8 +93,6 @@ function PlayerObject() {
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//Money
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this.money = new Decimal(1000);
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this.total_money = new Decimal(0); //Total money ever earned in this "simulation"
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this.lifetime_money = new Decimal(0); //Total money ever earned
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//IP Address of Starting (home) computer
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this.homeComputer = "";
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@ -114,7 +113,6 @@ function PlayerObject() {
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this.currentServer = ""; //IP address of Server currently being accessed through terminal
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this.purchasedServers = []; //IP Addresses of purchased servers
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this.hacknetNodes = [];
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this.totalHacknetNodeProduction = 0;
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//Factions
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this.factions = []; //Names of all factions player has joined
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@ -218,11 +216,12 @@ function PlayerObject() {
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this.playtimeSinceLastAug = 0;
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this.playtimeSinceLastBitnode = 0;
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// Keep track of where money comes from
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this.moneySourceA = new MoneySourceTracker(); // Where money comes from since last-installed Augmentation
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this.moneySourceB = new MoneySourceTracker(); // Where money comes from for this entire BitNode run
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// Production since last Augmentation installation
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this.scriptProdSinceLastAug = 0;
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this.stockProdSinceLastAug = 0;
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this.crimeProdSinceLastAug = 0;
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this.jobProdSinceLastAug = 0;
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};
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PlayerObject.prototype.init = function() {
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@ -315,11 +314,12 @@ PlayerObject.prototype.prestigeAugmentation = function() {
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this.lastUpdate = new Date().getTime();
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// Statistics Trackers
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this.playtimeSinceLastAug = 0;
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this.scriptProdSinceLastAug = 0;
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this.moneySourceA.reset();
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this.hacknetNodes.length = 0;
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this.totalHacknetNodeProduction = 0;
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//Re-calculate skills and reset HP
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this.updateSkillLevels();
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@ -405,7 +405,6 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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this.lastUpdate = new Date().getTime();
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this.hacknetNodes.length = 0;
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this.totalHacknetNodeProduction = 0;
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//Gang
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this.gang = null;
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@ -420,9 +419,12 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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//BitNode 3: Corporatocracy
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this.corporation = 0;
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// Statistics trackers
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this.playtimeSinceLastAug = 0;
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this.playtimeSinceLastBitnode = 0;
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this.scriptProdSinceLastAug = 0;
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this.moneySourceA.reset();
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this.moneySourceB.reset();
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this.updateSkillLevels();
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this.hp = this.max_hp;
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@ -542,8 +544,6 @@ PlayerObject.prototype.gainMoney = function(money) {
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console.log("ERR: NaN passed into Player.gainMoney()"); return;
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}
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this.money = this.money.plus(money);
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this.total_money = this.total_money.plus(money);
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this.lifetime_money = this.lifetime_money.plus(money);
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}
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PlayerObject.prototype.loseMoney = function(money) {
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@ -561,6 +561,11 @@ PlayerObject.prototype.canAfford = function(cost) {
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return this.money.gte(cost);
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}
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PlayerObject.prototype.recordMoneySource = function(amt, source) {
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this.moneySourceA.record(amt, source);
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this.moneySourceB.record(amt, source);
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}
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PlayerObject.prototype.gainHackingExp = function(exp) {
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if (isNaN(exp)) {
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console.log("ERR: NaN passed into Player.gainHackingExp()"); return;
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@ -690,6 +695,7 @@ PlayerObject.prototype.processWorkEarnings = function(numCycles=1) {
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this.gainAgilityExp(agiExpGain);
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this.gainCharismaExp(chaExpGain);
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this.gainMoney(moneyGain);
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this.recordMoneySource(moneyGain, "work");
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this.workHackExpGained += hackExpGain;
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this.workStrExpGained += strExpGain;
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this.workDefExpGained += defExpGain;
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@ -1561,7 +1567,7 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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//Determine crime success/failure
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if (!cancelled) {
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var statusText = ""; //TODO, unique message for each crime when you succeed
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if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
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if (determineCrimeSuccess(Player, this.crimeType)) {
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//Handle Karma and crime statistics
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let crime = null;
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for(const i in Crimes) {
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@ -1574,6 +1580,8 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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console.log(this.crimeType);
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
}
|
||||
Player.gainMoney(this.workMoneyGained);
|
||||
Player.recordMoneySource(this.workMoneyGained, "crime");
|
||||
this.karma -= crime.karma;
|
||||
this.numPeopleKilled += crime.kills;
|
||||
if(crime.intelligence_exp > 0) {
|
||||
@ -2429,6 +2437,7 @@ PlayerObject.prototype.gainCodingContractReward = function(reward, difficulty=1)
|
||||
default:
|
||||
var moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney;
|
||||
this.gainMoney(moneyGain);
|
||||
this.recordMoneySource(moneyGain, "codingcontract");
|
||||
return `Gained ${numeralWrapper.format(moneyGain, '$0.000a')}`;
|
||||
break;
|
||||
}
|
||||
@ -2441,8 +2450,6 @@ function loadPlayer(saveString) {
|
||||
|
||||
//Parse Decimal.js objects
|
||||
Player.money = new Decimal(Player.money);
|
||||
Player.total_money = new Decimal(Player.total_money);
|
||||
Player.lifetime_money = new Decimal(Player.lifetime_money);
|
||||
|
||||
if (Player.corporation instanceof Corporation) {
|
||||
Player.corporation.funds = new Decimal(Player.corporation.funds);
|
||||
|
@ -293,8 +293,6 @@ function loadImportedGame(saveObj, saveString) {
|
||||
|
||||
//Parse Decimal.js objects
|
||||
tempPlayer.money = new Decimal(tempPlayer.money);
|
||||
tempPlayer.total_money = new Decimal(tempPlayer.total_money);
|
||||
tempPlayer.lifetime_money = new Decimal(tempPlayer.lifetime_money);
|
||||
|
||||
tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
|
||||
tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
|
||||
|
@ -854,6 +854,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
}
|
||||
totalOfflineProduction += production;
|
||||
Player.gainMoney(production);
|
||||
Player.recordMoneySource(production, "hacking");
|
||||
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
serv.moneyAvailable -= production;
|
||||
|
@ -454,6 +454,7 @@ function sellStock(stock, shares) {
|
||||
if (shares === 0) {return false;}
|
||||
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
|
||||
Player.gainMoney(gains);
|
||||
Player.recordMoneySource(profit, "stock");
|
||||
stock.playerShares = Math.round(stock.playerShares - shares);
|
||||
if (stock.playerShares == 0) {
|
||||
stock.playerAvgPx = 0;
|
||||
@ -550,6 +551,7 @@ function sellShort(stock, shares, workerScript=null) {
|
||||
var profit = ((stock.playerAvgShortPx - stock.price) * shares) - CONSTANTS.StockMarketCommission;
|
||||
if (isNaN(profit)) {profit = 0;}
|
||||
Player.gainMoney(origCost + profit);
|
||||
Player.recordMoneySource(profit, "stock");
|
||||
if (tixApi) {
|
||||
workerScript.scriptRef.onlineMoneyMade += profit;
|
||||
Player.scriptProdSinceLastAug += profit;
|
||||
|
@ -729,6 +729,7 @@ let Terminal = {
|
||||
|
||||
server.moneyAvailable -= moneyGained;
|
||||
Player.gainMoney(moneyGained);
|
||||
Player.recordMoneySource(moneyGained, "hacking");
|
||||
Player.gainHackingExp(expGainedOnSuccess)
|
||||
Player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain);
|
||||
|
||||
|
101
src/engine.js
101
src/engine.js
@ -76,6 +76,7 @@ import { clearResleevesPage,
|
||||
createResleevesPage } from "./PersonObjects/Resleeving/ResleevingUI";
|
||||
|
||||
import { createStatusText } from "./ui/createStatusText";
|
||||
import { displayCharacterInfo } from "./ui/displayCharacterInfo";
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
import {setSettingsLabels} from "./ui/setSettingsLabels";
|
||||
@ -271,7 +272,7 @@ const Engine = {
|
||||
loadCharacterContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.characterContent.style.display = "block";
|
||||
Engine.displayCharacterInfo();
|
||||
Engine.updateCharacterInfo();
|
||||
routing.navigateTo(Page.CharacterInfo);
|
||||
MainMenuLinks.Stats.classList.add("active");
|
||||
},
|
||||
@ -593,96 +594,8 @@ const Engine = {
|
||||
},
|
||||
|
||||
/* Display character info */
|
||||
displayCharacterInfo: function() {
|
||||
removeChildrenFromElement(Engine.Display.characterInfo);
|
||||
|
||||
let companyPosition = "";
|
||||
if (Player.companyName !== "") {
|
||||
companyPosition = Player.jobs[Player.companyName];
|
||||
}
|
||||
|
||||
var intText = "";
|
||||
if (Player.intelligence > 0) {
|
||||
intText = 'Intelligence: ' + (Player.intelligence).toLocaleString() + '<br>';
|
||||
}
|
||||
|
||||
let bitNodeTimeText = "";
|
||||
if(Player.sourceFiles.length > 0) {
|
||||
bitNodeTimeText = 'Time played since last Bitnode destroyed: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastBitnode) + '<br>';
|
||||
}
|
||||
|
||||
Engine.Display.characterInfo.appendChild(createElement("pre", {
|
||||
innerHTML:
|
||||
'<b>General</b><br><br>' +
|
||||
'Current City: ' + Player.city + '<br><br>' +
|
||||
`Employer at which you last worked: ${Player.companyName}<br>` +
|
||||
`Job you last worked: ${companyPosition}<br>` +
|
||||
`All Employers: ${Object.keys(Player.jobs).join(", ")}<br><br>` +
|
||||
'Money: $' + formatNumber(Player.money.toNumber(), 2) + '<br><br><br>' +
|
||||
'<b>Stats</b><br><br>' +
|
||||
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.hacking_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Strength: ' + (Player.strength).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.strength_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Defense: ' + (Player.defense).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.defense_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Dexterity: ' + (Player.dexterity).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.dexterity_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Agility: ' + (Player.agility).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.agility_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Charisma: ' + (Player.charisma).toLocaleString() +
|
||||
' (' + numeralWrapper.format(Player.charisma_exp, '(0.000a)') + ' experience)<br>' +
|
||||
intText + '<br><br>' +
|
||||
'<b>Multipliers</b><br><br>' +
|
||||
'Hacking Chance multiplier: ' + formatNumber(Player.hacking_chance_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Growth multiplier: ' + formatNumber(Player.hacking_grow_mult * 100, 2) + '%<br><br>' +
|
||||
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
|
||||
'Hacking Experience multiplier: ' + formatNumber(Player.hacking_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
|
||||
'Strength Experience multiplier: ' + formatNumber(Player.strength_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
|
||||
'Defense Experience multiplier: ' + formatNumber(Player.defense_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
|
||||
'Dexterity Experience multiplier: ' + formatNumber(Player.dexterity_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
|
||||
'Agility Experience multiplier: ' + formatNumber(Player.agility_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
|
||||
'Charisma Experience multiplier: ' + formatNumber(Player.charisma_exp_mult * 100, 2) + '%<br><br>' +
|
||||
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node purchase cost multiplier: ' + formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node Core purchase cost multiplier: ' + formatNumber(Player.hacknet_node_core_cost_mult * 100, 2) + '%<br>' +
|
||||
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
|
||||
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
|
||||
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
|
||||
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br>' +
|
||||
'Crime success multiplier: ' + formatNumber(Player.crime_success_mult * 100, 2) + '%<br>' +
|
||||
'Crime money multiplier: ' + formatNumber(Player.crime_money_mult * 100, 2) + '%<br><br><br>' +
|
||||
'<b>Misc</b><br><br>' +
|
||||
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
|
||||
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
|
||||
'Augmentations installed: ' + Player.augmentations.length + '<br>' +
|
||||
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
|
||||
bitNodeTimeText +
|
||||
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime),
|
||||
}));
|
||||
|
||||
if (Player.sourceFiles.length !== 0) {
|
||||
var index = "BitNode" + Player.bitNodeN;
|
||||
|
||||
Engine.Display.characterInfo.appendChild(createElement("p", {
|
||||
width:"60%",
|
||||
innerHTML:
|
||||
"<br>Current BitNode: " + Player.bitNodeN + " (" + BitNodes[index].name + ")<br><br>",
|
||||
}));
|
||||
|
||||
Engine.Display.characterInfo.appendChild(createElement("p", {
|
||||
width:"60%", fontSize: "13px", marginLeft:"4%",
|
||||
innerHTML:BitNodes[index].info,
|
||||
}))
|
||||
}
|
||||
updateCharacterInfo: function() {
|
||||
displayCharacterInfo(Engine.Display.characterInfo, Player);
|
||||
},
|
||||
|
||||
/* Display locations in the world*/
|
||||
@ -1060,9 +973,7 @@ const Engine = {
|
||||
|
||||
if (Engine.Counters.updateDisplays <= 0) {
|
||||
Engine.displayCharacterOverviewInfo();
|
||||
if (routing.isOn(Page.CharacterInfo)) {
|
||||
Engine.displayCharacterInfo();
|
||||
} else if (routing.isOn(Page.HacknetNodes)) {
|
||||
if (routing.isOn(Page.HacknetNodes)) {
|
||||
updateHacknetNodesContent();
|
||||
} else if (routing.isOn(Page.CreateProgram)) {
|
||||
displayCreateProgramContent();
|
||||
@ -1080,6 +991,8 @@ const Engine = {
|
||||
if (Engine.Counters.updateDisplaysMed <= 0) {
|
||||
if (routing.isOn(Page.Corporation)) {
|
||||
Player.corporation.updateUIContent();
|
||||
} else if (routing.isOn(Page.CharacterInfo)) {
|
||||
Engine.updateCharacterInfo();
|
||||
}
|
||||
Engine.Counters.updateDisplaysMed = 9;
|
||||
}
|
||||
|
156
src/ui/displayCharacterInfo.ts
Normal file
156
src/ui/displayCharacterInfo.ts
Normal file
@ -0,0 +1,156 @@
|
||||
// Displays character info on a given element. This is used to create & update
|
||||
// the 'Stats' page from the main menu
|
||||
import { BitNodes } from "../BitNode/BitNode";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
|
||||
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
||||
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
|
||||
import { createElement } from "../../utils/uiHelpers/createElement";
|
||||
import { removeChildrenFromElement } from "../../utils/uiHelpers/removeChildrenFromElement";
|
||||
|
||||
export function displayCharacterInfo(elem: HTMLElement, p: IPlayer) {
|
||||
removeChildrenFromElement(elem);
|
||||
|
||||
let companyPosition = "";
|
||||
if (p.companyName !== "") {
|
||||
companyPosition = p.jobs[p.companyName];
|
||||
}
|
||||
|
||||
var intText = "";
|
||||
if (p.intelligence > 0) {
|
||||
intText = 'Intelligence: ' + (p.intelligence).toLocaleString() + '<br>';
|
||||
}
|
||||
|
||||
let bitNodeTimeText = "";
|
||||
if(p.sourceFiles.length > 0) {
|
||||
bitNodeTimeText = 'Time played since last Bitnode destroyed: ' + convertTimeMsToTimeElapsedString(p.playtimeSinceLastBitnode) + '<br>';
|
||||
}
|
||||
|
||||
const unlockedBitnodes: boolean = p.sourceFiles.length !== 0;
|
||||
|
||||
// General info
|
||||
elem.appendChild(createElement("pre", {
|
||||
display: "block",
|
||||
innerHTML:
|
||||
'<b>General</b><br><br>' +
|
||||
'Current City: ' + p.city + '<br><br>' +
|
||||
`Employer at which you last worked: ${p.companyName}<br>` +
|
||||
`Job you last worked: ${companyPosition}<br>` +
|
||||
`All Employers: ${Object.keys(p.jobs).join(", ")}<br><br>`
|
||||
}));
|
||||
|
||||
// Money, and a button to show money breakdown
|
||||
elem.appendChild(createElement("pre", {
|
||||
display: "inline-block",
|
||||
innerHTML: 'Money: ' + numeralWrapper.formatMoney(p.money.toNumber()) + '<br><br><br>',
|
||||
margin: "6px",
|
||||
}));
|
||||
|
||||
function convertMoneySourceTrackerToString(src: MoneySourceTracker): string {
|
||||
let parts: string[] = [`Total: ${numeralWrapper.formatMoney(src.total)}`];
|
||||
if (src.bladeburner) { parts.push(`Bladeburner: ${numeralWrapper.formatMoney(src.bladeburner)}`) };
|
||||
if (src.codingcontract) { parts.push(`Coding Contracts: ${numeralWrapper.formatMoney(src.codingcontract)}`) };
|
||||
if (src.work) { parts.push(`Company Work: ${numeralWrapper.formatMoney(src.work)}`) };
|
||||
if (src.corporation) { parts.push(`Corporation: ${numeralWrapper.formatMoney(src.corporation)}}`) };
|
||||
if (src.crime) { parts.push(`Crimes: ${numeralWrapper.formatMoney(src.crime)}`) };
|
||||
if (src.gang) { parts.push(`Gang: ${numeralWrapper.formatMoney(src.gang)}`) };
|
||||
if (src.hacking) { parts.push(`Hacking: ${numeralWrapper.formatMoney(src.hacking)}`) };
|
||||
if (src.hacknetnode) { parts.push(`Hacknet Nodes: ${numeralWrapper.formatMoney(src.hacknetnode)}`) };
|
||||
if (src.infiltration) { parts.push(`Infiltration: ${numeralWrapper.formatMoney(src.infiltration)}`) };
|
||||
if (src.stock) { parts.push(`Stock Market: ${numeralWrapper.formatMoney(src.stock)}`) };
|
||||
|
||||
return parts.join("<br>");
|
||||
}
|
||||
|
||||
elem.appendChild(createElement("button", {
|
||||
class: "popup-box-button",
|
||||
display: "inline-block",
|
||||
float: "none",
|
||||
innerText: "Money Statistics & Breakdown",
|
||||
clickListener: () => {
|
||||
let txt: string = "<u>Money earned since you last installed Augmentations:</u><br>" +
|
||||
convertMoneySourceTrackerToString(p.moneySourceA);
|
||||
if (unlockedBitnodes) {
|
||||
txt += "<br><br><u>Money earned in this BitNode:</u><br>" +
|
||||
convertMoneySourceTrackerToString(p.moneySourceB);
|
||||
}
|
||||
|
||||
dialogBoxCreate(txt, false);
|
||||
}
|
||||
}));
|
||||
|
||||
// Stats and multiplier
|
||||
elem.appendChild(createElement("pre", {
|
||||
display: "block",
|
||||
innerHTML:
|
||||
'<b>Stats</b><br><br>' +
|
||||
'Hacking Level: ' + (p.hacking_skill).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.hacking_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Strength: ' + (p.strength).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.strength_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Defense: ' + (p.defense).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.defense_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Dexterity: ' + (p.dexterity).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.dexterity_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Agility: ' + (p.agility).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.agility_exp, '(0.000a)') + ' experience)<br>' +
|
||||
'Charisma: ' + (p.charisma).toLocaleString() +
|
||||
' (' + numeralWrapper.format(p.charisma_exp, '(0.000a)') + ' experience)<br>' +
|
||||
intText + '<br><br>' +
|
||||
'<b>Multipliers</b><br><br>' +
|
||||
'Hacking Chance multiplier: ' + numeralWrapper.formatPercentage(p.hacking_chance_mult) + '<br>' +
|
||||
'Hacking Speed multiplier: ' + numeralWrapper.formatPercentage(p.hacking_speed_mult) + '<br>' +
|
||||
'Hacking Money multiplier: ' + numeralWrapper.formatPercentage(p.hacking_money_mult) + '<br>' +
|
||||
'Hacking Growth multiplier: ' + numeralWrapper.formatPercentage(p.hacking_grow_mult) + '<br><br>' +
|
||||
'Hacking Level multiplier: ' + numeralWrapper.formatPercentage(p.hacking_mult) + '<br>' +
|
||||
'Hacking Experience multiplier: ' + numeralWrapper.formatPercentage(p.hacking_exp_mult) + '<br><br>' +
|
||||
'Strength Level multiplier: ' + numeralWrapper.formatPercentage(p.strength_mult) + '<br>' +
|
||||
'Strength Experience multiplier: ' + numeralWrapper.formatPercentage(p.strength_exp_mult) + '<br><br>' +
|
||||
'Defense Level multiplier: ' + numeralWrapper.formatPercentage(p.defense_mult) + '<br>' +
|
||||
'Defense Experience multiplier: ' + numeralWrapper.formatPercentage(p.defense_exp_mult) + '<br><br>' +
|
||||
'Dexterity Level multiplier: ' + numeralWrapper.formatPercentage(p.dexterity_mult) + '<br>' +
|
||||
'Dexterity Experience multiplier: ' + numeralWrapper.formatPercentage(p.dexterity_exp_mult) + '<br><br>' +
|
||||
'Agility Level multiplier: ' + numeralWrapper.formatPercentage(p.agility_mult) + '<br>' +
|
||||
'Agility Experience multiplier: ' + numeralWrapper.formatPercentage(p.agility_exp_mult) + '<br><br>' +
|
||||
'Charisma Level multiplier: ' + numeralWrapper.formatPercentage(p.charisma_mult) + '<br>' +
|
||||
'Charisma Experience multiplier: ' + numeralWrapper.formatPercentage(p.charisma_exp_mult) + '<br><br>' +
|
||||
'Hacknet Node production multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_money_mult) + '<br>' +
|
||||
'Hacknet Node purchase cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_purchase_cost_mult) + '<br>' +
|
||||
'Hacknet Node RAM upgrade cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_ram_cost_mult) + '<br>' +
|
||||
'Hacknet Node Core purchase cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_core_cost_mult) + '<br>' +
|
||||
'Hacknet Node level upgrade cost multiplier: ' + numeralWrapper.formatPercentage(p.hacknet_node_level_cost_mult) + '<br><br>' +
|
||||
'Company reputation gain multiplier: ' + numeralWrapper.formatPercentage(p.company_rep_mult) + '<br>' +
|
||||
'Faction reputation gain multiplier: ' + numeralWrapper.formatPercentage(p.faction_rep_mult) + '<br>' +
|
||||
'Salary multiplier: ' + numeralWrapper.formatPercentage(p.work_money_mult) + '<br>' +
|
||||
'Crime success multiplier: ' + numeralWrapper.formatPercentage(p.crime_success_mult) + '<br>' +
|
||||
'Crime money multiplier: ' + numeralWrapper.formatPercentage(p.crime_money_mult) + '<br><br><br>' +
|
||||
'<b>Misc</b><br><br>' +
|
||||
'Servers owned: ' + p.purchasedServers.length + '<br>' +
|
||||
'Hacknet Nodes owned: ' + p.hacknetNodes.length + '<br>' +
|
||||
'Augmentations installed: ' + p.augmentations.length + '<br>' +
|
||||
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(p.playtimeSinceLastAug) + '<br>' +
|
||||
bitNodeTimeText +
|
||||
'Time played: ' + convertTimeMsToTimeElapsedString(p.totalPlaytime),
|
||||
}));
|
||||
|
||||
// BitNode information, if player has gotten that far
|
||||
if (unlockedBitnodes) {
|
||||
var index = "BitNode" + p.bitNodeN;
|
||||
|
||||
elem.appendChild(createElement("p", {
|
||||
width:"60%",
|
||||
innerHTML:
|
||||
"<br>Current BitNode: " + p.bitNodeN + " (" + BitNodes[index].name + ")<br><br>",
|
||||
}));
|
||||
|
||||
elem.appendChild(createElement("p", {
|
||||
width:"60%", fontSize: "13px", marginLeft:"4%",
|
||||
innerHTML:BitNodes[index].info,
|
||||
}))
|
||||
}
|
||||
|
||||
}
|
56
src/utils/MoneySourceTracker.ts
Normal file
56
src/utils/MoneySourceTracker.ts
Normal file
@ -0,0 +1,56 @@
|
||||
/**
|
||||
* This is an object that is used to keep track of where all of the player's
|
||||
* money is coming from
|
||||
*/
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
|
||||
|
||||
export class MoneySourceTracker {
|
||||
// Initiatizes a MoneySourceTracker object from a JSON save state.
|
||||
static fromJSON(value: any): MoneySourceTracker {
|
||||
return Generic_fromJSON(MoneySourceTracker, value.data);
|
||||
}
|
||||
|
||||
bladeburner: number = 0;
|
||||
codingcontract: number = 0;
|
||||
corporation: number = 0;
|
||||
crime: number = 0;
|
||||
gang: number = 0;
|
||||
hacking: number = 0;
|
||||
hacknetnode: number = 0;
|
||||
infiltration: number = 0;
|
||||
stock: number = 0;
|
||||
total: number = 0;
|
||||
work: number = 0;
|
||||
|
||||
[key: string]: number | Function;
|
||||
|
||||
constructor() {}
|
||||
|
||||
// Record money earned
|
||||
record(amt: number, source: string): void {
|
||||
const sanitizedSource = source.toLowerCase();
|
||||
if (typeof this[sanitizedSource] !== "number") {
|
||||
console.warn(`MoneySourceTracker.record() called with invalid source: ${source}`);
|
||||
return;
|
||||
}
|
||||
|
||||
(<number> this[sanitizedSource]) += amt;
|
||||
this.total += amt;
|
||||
}
|
||||
|
||||
// Reset the money tracker by setting all stats to 0
|
||||
reset(): void {
|
||||
for (const prop in this) {
|
||||
if (typeof this[prop] === "number") {
|
||||
this[prop] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the current object to a JSON save state.
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("MoneySourceTracker", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.MoneySourceTracker = MoneySourceTracker;
|
@ -88,6 +88,7 @@ function infiltrationBoxCreate(inst) {
|
||||
sellButton.addEventListener("click", function(e) {
|
||||
if (!e.isTrusted) {return false;}
|
||||
Player.gainMoney(moneyValue);
|
||||
Player.recordMoneySource(moneyValue, "infiltration");
|
||||
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
||||
" for <span class='money-gold'>$" + formatNumber(moneyValue, 2) + "</span> on the black market!<br><br>" +
|
||||
expGainText);
|
||||
|
Loading…
Reference in New Issue
Block a user