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Fix unavailable achievements condition
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@ -29,7 +29,7 @@ export function AchievementList({ achievements, playerAchievements }: IProps): J
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const secret = data.filter(entry => !entry.unlockedOn && entry.achievement.Secret)
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const secret = data.filter(entry => !entry.unlockedOn && entry.achievement.Secret)
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// Locked behind locked content (bitnode x)
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// Locked behind locked content (bitnode x)
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const unavailable = data.filter(entry => !entry.unlockedOn && !entry.achievement.Secret && entry.achievement.Visible && entry.achievement.Visible());
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const unavailable = data.filter(entry => !entry.unlockedOn && !entry.achievement.Secret && entry.achievement.Visible && !entry.achievement.Visible());
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// Remaining achievements
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// Remaining achievements
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const locked = data
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const locked = data
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