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Merge pull request #2570 from MartinFournier/feature/save-exclude-running-scripts
Add option to exclude running scripts from save
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commit
b7fb59691b
@ -43,10 +43,10 @@ class BitburnerSaveObject {
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StaneksGiftSave = "";
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SaveTimestamp = "";
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getSaveString(): string {
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getSaveString(excludeRunningScripts = false): string {
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this.PlayerSave = JSON.stringify(Player);
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this.AllServersSave = saveAllServers();
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this.AllServersSave = saveAllServers(excludeRunningScripts);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.AliasesSave = JSON.stringify(Aliases);
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@ -68,7 +68,7 @@ class BitburnerSaveObject {
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}
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saveGame(emitToastEvent = true): void {
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const saveString = this.getSaveString();
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const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
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save(saveString)
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.then(() => {
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@ -80,7 +80,7 @@ class BitburnerSaveObject {
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}
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exportGame(): void {
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const saveString = this.getSaveString();
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const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
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// Save file name is based on current timestamp and BitNode
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const epochTime = Math.round(Date.now() / 1000);
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@ -204,10 +204,14 @@ export function loadAllServers(saveString: string): void {
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AllServers = JSON.parse(saveString, Reviver);
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}
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export function saveAllServers(): string {
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export function saveAllServers(excludeRunningScripts = false): string {
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const TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
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for (const key in TempAllServers) {
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const server = TempAllServers[key];
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if (excludeRunningScripts) {
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server.runningScripts = [];
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continue;
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}
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for (let i = 0; i < server.runningScripts.length; ++i) {
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const runningScriptObj = server.runningScripts[i];
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runningScriptObj.logs.length = 0;
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@ -117,6 +117,11 @@ interface IDefaultSettings {
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*/
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SuppressSavedGameToast: boolean;
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/*
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* Whether the game should skip saving the running scripts for late game
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*/
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ExcludeRunningScriptsFromSave: boolean;
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/*
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* Theme colors
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*/
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@ -187,6 +192,7 @@ export const defaultSettings: IDefaultSettings = {
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SuppressTIXPopup: false,
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SuppressSavedGameToast: false,
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UseIEC60027_2: false,
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ExcludeRunningScriptsFromSave: false,
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theme: defaultTheme,
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styles: defaultStyles,
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@ -223,6 +229,7 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
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SuppressTIXPopup: defaultSettings.SuppressTIXPopup,
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SuppressSavedGameToast: defaultSettings.SuppressSavedGameToast,
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UseIEC60027_2: defaultSettings.UseIEC60027_2,
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ExcludeRunningScriptsFromSave: defaultSettings.ExcludeRunningScriptsFromSave,
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MonacoTheme: "monokai",
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MonacoInsertSpaces: false,
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MonacoFontSize: 20,
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@ -426,6 +426,14 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.
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</>} />
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.ExcludeRunningScriptsFromSave}
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onChange={(newValue) => Settings.ExcludeRunningScriptsFromSave = newValue}
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text="Exclude Running Scripts from Save"
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tooltip={<>
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If this is set, the save file will exclude all running scripts. This is only useful if your save is lagging a lot. You'll have to restart your script every time you launch the game.
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</>} />
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</ListItem>
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<ListItem>
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<Tooltip
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title={
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