mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-17 13:13:49 +01:00
Fix electron link handling (#396)
This commit is contained in:
parent
3d9993215c
commit
b9b5a62105
@ -1,11 +1,10 @@
|
||||
/* eslint-disable @typescript-eslint/no-var-requires */
|
||||
const { app, BrowserWindow } = require("electron");
|
||||
const { app, shell, BrowserWindow } = require("electron");
|
||||
const log = require("electron-log");
|
||||
const utils = require("./utils");
|
||||
const achievements = require("./achievements");
|
||||
const menu = require("./menu");
|
||||
const api = require("./api-server");
|
||||
const cp = require("child_process");
|
||||
const path = require("path");
|
||||
const { windowTracker } = require("./windowTracker");
|
||||
|
||||
@ -48,39 +47,15 @@ async function createWindow(killall) {
|
||||
window.show();
|
||||
if (debug) window.webContents.openDevTools();
|
||||
|
||||
window.webContents.on("new-window", async function (e, url) {
|
||||
// Let's make sure sure we have a proper url
|
||||
let parsedUrl;
|
||||
try {
|
||||
parsedUrl = new URL(url);
|
||||
} catch (_) {
|
||||
// This is an invalid url, let's just do nothing
|
||||
log.warn(`Invalid url found: ${url}`);
|
||||
e.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
// Just use the default handling for file requests, they should be intercepted in main.js file protocol intercept.
|
||||
if (url.startswith("file://")) return;
|
||||
|
||||
if (process.platform === "win32") {
|
||||
// If we have parameters in the URL, explorer.exe won't register the URL and will open the file explorer instead.
|
||||
let urlToOpen = parsedUrl.toString();
|
||||
if (parsedUrl.search) {
|
||||
log.log(`Cannot open a path with parameters: ${parsedUrl.search}`);
|
||||
urlToOpen = urlToOpen.replace(parsedUrl.search, "");
|
||||
// It would be possible to launch an URL with parameter using this, but it would mess up the process again...
|
||||
// const escapedUri = parsedUrl.href.replace('&', '^&');
|
||||
// cp.spawn("cmd.exe", ["/c", "start", escapedUri], { detached: true, stdio: "ignore" });
|
||||
}
|
||||
|
||||
cp.spawn("explorer", [urlToOpen], { detached: true, stdio: "ignore" });
|
||||
} else {
|
||||
// and open every other protocols on the browser
|
||||
utils.openExternal(url);
|
||||
}
|
||||
e.preventDefault();
|
||||
window.webContents.setWindowOpenHandler(({ url }) => {
|
||||
// File protocol is allowed because it will use the file protocol intercept from main.js
|
||||
if (url.startsWith("file://")) return { action: "allow" };
|
||||
// Only http and https requests will be forwarded to browser.
|
||||
// By using shell.openExternal and returning action: "deny"
|
||||
if (url.startsWith("http://") || url.startsWith("https://")) shell.openExternal(url);
|
||||
return { action: "deny" };
|
||||
});
|
||||
|
||||
window.webContents.backgroundThrottling = false;
|
||||
|
||||
achievements.enableAchievementsInterval(window);
|
||||
|
@ -72,6 +72,9 @@ function setStopProcessHandler(app, window) {
|
||||
log.error(error);
|
||||
}
|
||||
|
||||
// This may no longer be needed due to the return of action: deny in gameWindow.js setWindowOpenHandler.
|
||||
// Nothing currently sets the app_playerOpenedExternalLink flag. See utils.js openExternal comment for more info.
|
||||
// -------
|
||||
// Because of a steam limitation, if the player has launched an external browser,
|
||||
// steam will keep displaying the game as "Running" in their UI as long as the browser is up.
|
||||
// So we'll alert the player to close their browser.
|
||||
|
@ -310,7 +310,7 @@ function getMenu(window) {
|
||||
})
|
||||
.then(({ response }) => {
|
||||
if (response === 1) {
|
||||
utils.openExternal("https://github.com/bitburner-official/bitburner-vscode");
|
||||
shell.openExternal("https://github.com/bitburner-official/bitburner-vscode");
|
||||
}
|
||||
});
|
||||
},
|
||||
|
@ -87,6 +87,9 @@ async function writeToast(window, message, type = "info", duration = 2000) {
|
||||
await window.webContents.executeJavaScript(`window.appNotifier.toast("${message}", "${type}", ${duration});`, true);
|
||||
}
|
||||
|
||||
// This may no longer be needed due to the return of { action: "deny" } in gameWindow.js setWindowOpenHandler.
|
||||
// Currently this is unused so that this can be tested. If the issue no longer exists, this util will be removed.
|
||||
// Otherwise, its use will be reimplemented.
|
||||
function openExternal(url) {
|
||||
shell.openExternal(url);
|
||||
global.app_playerOpenedExternalLink = true;
|
||||
|
Loading…
Reference in New Issue
Block a user