mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
Add triggers for faction invite check
Manually check for faction invites whenever a server is backdoored, and whenever the player uses ns.singularity.checkFactionInvites
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@ -34,6 +34,7 @@ import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { checkEnum } from "../utils/helpers/enum";
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import { RamCostConstants } from "./RamCostGenerator";
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import { isPositiveInteger, PositiveInteger } from "../types";
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import { Engine } from "../engine";
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export const helpers = {
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string,
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@ -515,6 +516,9 @@ function hack(
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}
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if (manual) {
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server.backdoorInstalled = true;
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// Manunally check for faction invites
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Engine.Counters.checkFactionInvitations = 0;
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Engine.checkCounters();
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}
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return moneyGained;
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} else {
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@ -50,6 +50,7 @@ import { saveObject } from "../SaveObject";
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import { calculateCrimeWorkStats } from "../Work/Formulas";
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import { findEnumMember } from "../utils/helpers/enum";
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import { areFilesEqual } from "../Terminal/DirectoryHelpers";
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import { Engine } from "../engine";
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export function NetscriptSingularity(): InternalAPI<ISingularity> {
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const getAugmentation = function (ctx: NetscriptContext, name: string): Augmentation {
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@ -561,13 +562,14 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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return helpers.netscriptDelay(ctx, installTime).then(function () {
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helpers.log(ctx, () => `Successfully installed backdoor on '${server.hostname}'`);
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server.backdoorInstalled = true;
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if (SpecialServers.WorldDaemon === server.hostname) {
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Router.toBitVerse(false, false);
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return Router.toBitVerse(false, false);
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}
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return Promise.resolve();
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// Manunally check for faction invites
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Engine.Counters.checkFactionInvitations = 0;
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Engine.checkCounters();
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});
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},
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isFocused: (ctx) => () => {
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@ -810,6 +812,9 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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},
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checkFactionInvitations: (ctx) => () => {
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helpers.checkSingularityAccess(ctx);
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// Manually trigger a check for faction invites
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Engine.Counters.checkFactionInvitations = 0;
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Engine.checkCounters();
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// Make a copy of player.factionInvitations
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return Player.factionInvitations.slice();
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},
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@ -76,6 +76,7 @@ import { hash } from "../hash/hash";
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import { apr1 } from "./commands/apr1";
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import { changelog } from "./commands/changelog";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { Engine } from "../engine";
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export class Terminal {
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// Flags to determine whether the player is currently running a hack or an analyze
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@ -207,6 +208,10 @@ export class Terminal {
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Router.toBitVerse(false, false);
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return;
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}
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// Manunally check for faction invites
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Engine.Counters.checkFactionInvitations = 0;
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Engine.checkCounters();
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let moneyGained = calculatePercentMoneyHacked(server, Player) * BitNodeMultipliers.ManualHackMoney;
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moneyGained = Math.floor(server.moneyAvailable * moneyGained);
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@ -298,6 +303,10 @@ export class Terminal {
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Router.toBitVerse(false, false);
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return;
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}
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// Manunally check for faction invites
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Engine.Counters.checkFactionInvitations = 0;
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Engine.checkCounters();
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this.print(`Backdoor on '${server.hostname}' successful!`);
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}
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}
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