mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
extracted some of the Netscript functions into their own file.
This commit is contained in:
parent
48b839d68c
commit
bb0bdb776b
@ -57,7 +57,6 @@ import { calculateServerGrowth } from "./Server/formulas/grow";
|
||||
import { AllGangs } from "./Gang/AllGangs";
|
||||
import { Factions, factionExists } from "./Faction/Factions";
|
||||
import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers";
|
||||
import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
|
||||
import { netscriptCanGrow, netscriptCanHack, netscriptCanWeaken } from "./Hacking/netscriptCanHack";
|
||||
|
||||
import {
|
||||
@ -133,9 +132,6 @@ import { workerScripts } from "./Netscript/WorkerScripts";
|
||||
import { WorkerScript } from "./Netscript/WorkerScript";
|
||||
import { makeRuntimeRejectMsg, netscriptDelay, resolveNetscriptRequestedThreads } from "./NetscriptEvaluator";
|
||||
import { Interpreter } from "./ThirdParty/JSInterpreter";
|
||||
import { SleeveTaskType } from "./PersonObjects/Sleeve/SleeveTaskTypesEnum";
|
||||
import { findSleevePurchasableAugs } from "./PersonObjects/Sleeve/SleeveHelpers";
|
||||
import { Exploit } from "./Exploits/Exploit";
|
||||
import { Router } from "./ui/GameRoot";
|
||||
|
||||
import { numeralWrapper } from "./ui/numeralFormat";
|
||||
@ -161,6 +157,9 @@ import { CodingContract } from "./CodingContracts";
|
||||
import { Stock } from "./StockMarket/Stock";
|
||||
import { BaseServer } from "./Server/BaseServer";
|
||||
import { INetscriptGang, NetscriptGang } from "./NetscriptFunctions/Gang";
|
||||
import { INetscriptSleeve, NetscriptSleeve } from "./NetscriptFunctions/Sleeve";
|
||||
import { INetscriptExtra, NetscriptExtra } from "./NetscriptFunctions/Extra";
|
||||
import { INetscriptHacknet, NetscriptHacknet } from "./NetscriptFunctions/Hacknet";
|
||||
|
||||
const defaultInterpreter = new Interpreter("", () => undefined);
|
||||
|
||||
@ -197,9 +196,11 @@ function toNative(pseudoObj: any): any {
|
||||
return nativeObj;
|
||||
}
|
||||
|
||||
interface NS {
|
||||
interface NS extends INetscriptExtra {
|
||||
[key: string]: any;
|
||||
hacknet: INetscriptHacknet;
|
||||
gang: INetscriptGang;
|
||||
sleeve: INetscriptSleeve;
|
||||
}
|
||||
|
||||
function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
@ -366,35 +367,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
}
|
||||
};
|
||||
|
||||
// Utility function to get Hacknet Node object
|
||||
const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
|
||||
if (isNaN(i)) {
|
||||
throw makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
|
||||
}
|
||||
if (i < 0 || i >= Player.hacknetNodes.length) {
|
||||
throw makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
|
||||
}
|
||||
|
||||
if (hasHacknetServers(Player)) {
|
||||
const hi = Player.hacknetNodes[i];
|
||||
if (typeof hi !== "string") throw new Error("hacknet node was not a string");
|
||||
const hserver = AllServers[hi];
|
||||
if (!(hserver instanceof HacknetServer)) throw new Error("hacknet server was not actually hacknet server");
|
||||
if (hserver == null) {
|
||||
throw makeRuntimeErrorMsg(
|
||||
callingFn,
|
||||
`Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`,
|
||||
);
|
||||
}
|
||||
|
||||
return hserver;
|
||||
} else {
|
||||
const node = Player.hacknetNodes[i];
|
||||
if (!(node instanceof HacknetNode)) throw new Error("hacknet node was not node.");
|
||||
return node;
|
||||
}
|
||||
};
|
||||
|
||||
const makeRuntimeErrorMsg = function (caller: string, msg: string): string {
|
||||
const errstack = new Error().stack;
|
||||
if (errstack === undefined) throw new Error("how did we not throw an error?");
|
||||
@ -510,23 +482,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
}
|
||||
};
|
||||
|
||||
const checkSleeveAPIAccess = function (func: any): void {
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeErrorMsg(
|
||||
`sleeve.${func}`,
|
||||
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
const msg = `Invalid sleeve number: ${sleeveNumber}`;
|
||||
workerScript.log(func, msg);
|
||||
throw makeRuntimeErrorMsg(`sleeve.${func}`, msg);
|
||||
}
|
||||
};
|
||||
|
||||
const getCodingContract = function (func: any, ip: any, fn: any): CodingContract {
|
||||
const server = safeGetServer(ip, func);
|
||||
const contract = server.getContract(fn);
|
||||
@ -758,146 +713,28 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
const helper = {
|
||||
updateDynamicRam: updateDynamicRam,
|
||||
makeRuntimeErrorMsg: makeRuntimeErrorMsg,
|
||||
string: (funcName: string, argName: string, v: any): string => {
|
||||
if (typeof v === "string") return v;
|
||||
if (typeof v === "number") return v + ""; // cast to string;
|
||||
throw makeRuntimeErrorMsg(funcName, `${argName} should be a string`);
|
||||
},
|
||||
number: (funcName: string, argName: string, v: any): number => {
|
||||
if (typeof v === "number") return v;
|
||||
if (!isNaN(v) && !isNaN(parseFloat(v))) return parseFloat(v);
|
||||
throw makeRuntimeErrorMsg(funcName, `${argName} should be a number`);
|
||||
},
|
||||
boolean: (v: any): boolean => {
|
||||
return !!v; // Just convert it to boolean.
|
||||
},
|
||||
};
|
||||
|
||||
const gang = NetscriptGang(Player, workerScript, helper);
|
||||
const sleeve = NetscriptSleeve(Player, workerScript, helper);
|
||||
const extra = NetscriptExtra(Player, workerScript, helper);
|
||||
const hacknet = NetscriptHacknet(Player, workerScript, helper);
|
||||
|
||||
const functions = {
|
||||
hacknet: {
|
||||
numNodes: function (): any {
|
||||
return Player.hacknetNodes.length;
|
||||
},
|
||||
maxNumNodes: function (): any {
|
||||
if (hasHacknetServers(Player)) {
|
||||
return HacknetServerConstants.MaxServers;
|
||||
}
|
||||
return Infinity;
|
||||
},
|
||||
purchaseNode: function (): any {
|
||||
return purchaseHacknet(Player);
|
||||
},
|
||||
getPurchaseNodeCost: function (): any {
|
||||
if (hasHacknetServers(Player)) {
|
||||
return getCostOfNextHacknetServer(Player);
|
||||
} else {
|
||||
return getCostOfNextHacknetNode(Player);
|
||||
}
|
||||
},
|
||||
getNodeStats: function (i: any): any {
|
||||
const node = getHacknetNode(i, "getNodeStats");
|
||||
const hasUpgraded = hasHacknetServers(Player);
|
||||
const res: any = {
|
||||
name: node instanceof HacknetServer ? node.hostname : node.name,
|
||||
level: node.level,
|
||||
ram: node instanceof HacknetServer ? node.maxRam : node.ram,
|
||||
cores: node.cores,
|
||||
production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
|
||||
timeOnline: node.onlineTimeSeconds,
|
||||
totalProduction: node instanceof HacknetServer ? node.totalHashesGenerated : node.totalMoneyGenerated,
|
||||
};
|
||||
|
||||
if (hasUpgraded && node instanceof HacknetServer) {
|
||||
res.cache = node.cache;
|
||||
res.hashCapacity = node.hashCapacity;
|
||||
}
|
||||
|
||||
return res;
|
||||
},
|
||||
upgradeLevel: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeLevel");
|
||||
return purchaseLevelUpgrade(Player, node, n);
|
||||
},
|
||||
upgradeRam: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeRam");
|
||||
return purchaseRamUpgrade(Player, node, n);
|
||||
},
|
||||
upgradeCore: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeCore");
|
||||
return purchaseCoreUpgrade(Player, node, n);
|
||||
},
|
||||
upgradeCache: function (i: any, n: any): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return false;
|
||||
}
|
||||
const node = getHacknetNode(i, "upgradeCache");
|
||||
if (!(node instanceof HacknetServer)) {
|
||||
workerScript.log("upgradeCache", "Can only be called on hacknet servers");
|
||||
return false;
|
||||
}
|
||||
const res = purchaseCacheUpgrade(Player, node, n);
|
||||
if (res) {
|
||||
updateHashManagerCapacity(Player);
|
||||
}
|
||||
return res;
|
||||
},
|
||||
getLevelUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeLevel");
|
||||
return node.calculateLevelUpgradeCost(n, Player.hacknet_node_level_cost_mult);
|
||||
},
|
||||
getRamUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeRam");
|
||||
return node.calculateRamUpgradeCost(n, Player.hacknet_node_ram_cost_mult);
|
||||
},
|
||||
getCoreUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeCore");
|
||||
return node.calculateCoreUpgradeCost(n, Player.hacknet_node_core_cost_mult);
|
||||
},
|
||||
getCacheUpgradeCost: function (i: any, n: any): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return Infinity;
|
||||
}
|
||||
const node = getHacknetNode(i, "upgradeCache");
|
||||
if (!(node instanceof HacknetServer)) {
|
||||
workerScript.log("getCacheUpgradeCost", "Can only be called on hacknet servers");
|
||||
return -1;
|
||||
}
|
||||
return node.calculateCacheUpgradeCost(n);
|
||||
},
|
||||
numHashes: function (): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return 0;
|
||||
}
|
||||
return Player.hashManager.hashes;
|
||||
},
|
||||
hashCapacity: function (): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return 0;
|
||||
}
|
||||
return Player.hashManager.capacity;
|
||||
},
|
||||
hashCost: function (upgName: any): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return Infinity;
|
||||
}
|
||||
|
||||
return Player.hashManager.getUpgradeCost(upgName);
|
||||
},
|
||||
spendHashes: function (upgName: any, upgTarget: any): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return false;
|
||||
}
|
||||
return purchaseHashUpgrade(Player, upgName, upgTarget);
|
||||
},
|
||||
getHashUpgradeLevel: function (upgName: any): any {
|
||||
const level = Player.hashManager.upgrades[upgName];
|
||||
if (level === undefined) {
|
||||
throw makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
|
||||
}
|
||||
return level;
|
||||
},
|
||||
getStudyMult: function (): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return false;
|
||||
}
|
||||
return Player.hashManager.getStudyMult();
|
||||
},
|
||||
getTrainingMult: function (): any {
|
||||
if (!hasHacknetServers(Player)) {
|
||||
return false;
|
||||
}
|
||||
return Player.hashManager.getTrainingMult();
|
||||
},
|
||||
},
|
||||
hacknet: hacknet,
|
||||
sprintf: sprintf,
|
||||
vsprintf: vsprintf,
|
||||
scan: function (ip: any = workerScript.serverIp, hostnames: any = true): any {
|
||||
@ -4653,227 +4490,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
},
|
||||
}, // End coding contracts
|
||||
|
||||
// Duplicate Sleeve API
|
||||
sleeve: {
|
||||
getNumSleeves: function (): any {
|
||||
updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
|
||||
checkSleeveAPIAccess("getNumSleeves");
|
||||
return Player.sleeves.length;
|
||||
},
|
||||
setToShockRecovery: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
|
||||
checkSleeveAPIAccess("setToShockRecovery");
|
||||
checkSleeveNumber("setToShockRecovery", sleeveNumber);
|
||||
return Player.sleeves[sleeveNumber].shockRecovery(Player);
|
||||
},
|
||||
setToSynchronize: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
|
||||
checkSleeveAPIAccess("setToSynchronize");
|
||||
checkSleeveNumber("setToSynchronize", sleeveNumber);
|
||||
return Player.sleeves[sleeveNumber].synchronize(Player);
|
||||
},
|
||||
setToCommitCrime: function (sleeveNumber: any = 0, crimeName: any = ""): any {
|
||||
updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
|
||||
checkSleeveAPIAccess("setToCommitCrime");
|
||||
checkSleeveNumber("setToCommitCrime", sleeveNumber);
|
||||
return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName);
|
||||
},
|
||||
setToUniversityCourse: function (sleeveNumber: any = 0, universityName: any = "", className: any = ""): any {
|
||||
updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
|
||||
checkSleeveAPIAccess("setToUniversityCourse");
|
||||
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
|
||||
return Player.sleeves[sleeveNumber].takeUniversityCourse(Player, universityName, className);
|
||||
},
|
||||
travel: function (sleeveNumber: any = 0, cityName: any = ""): any {
|
||||
updateDynamicRam("travel", getRamCost("sleeve", "travel"));
|
||||
checkSleeveAPIAccess("travel");
|
||||
checkSleeveNumber("travel", sleeveNumber);
|
||||
return Player.sleeves[sleeveNumber].travel(Player, cityName);
|
||||
},
|
||||
setToCompanyWork: function (sleeveNumber: any = 0, companyName: any = ""): any {
|
||||
updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
|
||||
checkSleeveAPIAccess("setToCompanyWork");
|
||||
checkSleeveNumber("setToCompanyWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same company that another sleeve is working at
|
||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = Player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
|
||||
throw makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workForCompany(Player, companyName);
|
||||
},
|
||||
setToFactionWork: function (sleeveNumber: any = 0, factionName: any = "", workType: any = ""): any {
|
||||
updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
|
||||
checkSleeveAPIAccess("setToFactionWork");
|
||||
checkSleeveNumber("setToFactionWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same faction that another sleeve is working at
|
||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = Player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
|
||||
throw makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType);
|
||||
},
|
||||
setToGymWorkout: function (sleeveNumber: any = 0, gymName: any = "", stat: any = ""): any {
|
||||
updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
|
||||
checkSleeveAPIAccess("setToGymWorkout");
|
||||
checkSleeveNumber("setToGymWorkout", sleeveNumber);
|
||||
|
||||
return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat);
|
||||
},
|
||||
getSleeveStats: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
|
||||
checkSleeveAPIAccess("getSleeveStats");
|
||||
checkSleeveNumber("getSleeveStats", sleeveNumber);
|
||||
|
||||
const sl = Player.sleeves[sleeveNumber];
|
||||
return {
|
||||
shock: 100 - sl.shock,
|
||||
sync: sl.sync,
|
||||
hacking_skill: sl.hacking_skill,
|
||||
strength: sl.strength,
|
||||
defense: sl.defense,
|
||||
dexterity: sl.dexterity,
|
||||
agility: sl.agility,
|
||||
charisma: sl.charisma,
|
||||
};
|
||||
},
|
||||
getTask: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
|
||||
checkSleeveAPIAccess("getTask");
|
||||
checkSleeveNumber("getTask", sleeveNumber);
|
||||
|
||||
const sl = Player.sleeves[sleeveNumber];
|
||||
return {
|
||||
task: SleeveTaskType[sl.currentTask],
|
||||
crime: sl.crimeType,
|
||||
location: sl.currentTaskLocation,
|
||||
gymStatType: sl.gymStatType,
|
||||
factionWorkType: FactionWorkType[sl.factionWorkType],
|
||||
};
|
||||
},
|
||||
getInformation: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
|
||||
checkSleeveAPIAccess("getInformation");
|
||||
checkSleeveNumber("getInformation", sleeveNumber);
|
||||
|
||||
const sl = Player.sleeves[sleeveNumber];
|
||||
return {
|
||||
city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(Player.jobs),
|
||||
maxHp: sl.max_hp,
|
||||
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
|
||||
|
||||
mult: {
|
||||
agility: sl.agility_mult,
|
||||
agilityExp: sl.agility_exp_mult,
|
||||
companyRep: sl.company_rep_mult,
|
||||
crimeMoney: sl.crime_money_mult,
|
||||
crimeSuccess: sl.crime_success_mult,
|
||||
defense: sl.defense_mult,
|
||||
defenseExp: sl.defense_exp_mult,
|
||||
dexterity: sl.dexterity_mult,
|
||||
dexterityExp: sl.dexterity_exp_mult,
|
||||
factionRep: sl.faction_rep_mult,
|
||||
hacking: sl.hacking_mult,
|
||||
hackingExp: sl.hacking_exp_mult,
|
||||
strength: sl.strength_mult,
|
||||
strengthExp: sl.strength_exp_mult,
|
||||
workMoney: sl.work_money_mult,
|
||||
},
|
||||
|
||||
timeWorked: sl.currentTaskTime,
|
||||
earningsForSleeves: {
|
||||
workHackExpGain: sl.earningsForSleeves.hack,
|
||||
workStrExpGain: sl.earningsForSleeves.str,
|
||||
workDefExpGain: sl.earningsForSleeves.def,
|
||||
workDexExpGain: sl.earningsForSleeves.dex,
|
||||
workAgiExpGain: sl.earningsForSleeves.agi,
|
||||
workChaExpGain: sl.earningsForSleeves.cha,
|
||||
workMoneyGain: sl.earningsForSleeves.money,
|
||||
},
|
||||
earningsForPlayer: {
|
||||
workHackExpGain: sl.earningsForPlayer.hack,
|
||||
workStrExpGain: sl.earningsForPlayer.str,
|
||||
workDefExpGain: sl.earningsForPlayer.def,
|
||||
workDexExpGain: sl.earningsForPlayer.dex,
|
||||
workAgiExpGain: sl.earningsForPlayer.agi,
|
||||
workChaExpGain: sl.earningsForPlayer.cha,
|
||||
workMoneyGain: sl.earningsForPlayer.money,
|
||||
},
|
||||
earningsForTask: {
|
||||
workHackExpGain: sl.earningsForTask.hack,
|
||||
workStrExpGain: sl.earningsForTask.str,
|
||||
workDefExpGain: sl.earningsForTask.def,
|
||||
workDexExpGain: sl.earningsForTask.dex,
|
||||
workAgiExpGain: sl.earningsForTask.agi,
|
||||
workChaExpGain: sl.earningsForTask.cha,
|
||||
workMoneyGain: sl.earningsForTask.money,
|
||||
},
|
||||
workRepGain: sl.getRepGain(Player),
|
||||
};
|
||||
},
|
||||
getSleeveAugmentations: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
|
||||
checkSleeveAPIAccess("getSleeveAugmentations");
|
||||
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
|
||||
|
||||
const augs = [];
|
||||
for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) {
|
||||
augs.push(Player.sleeves[sleeveNumber].augmentations[i].name);
|
||||
}
|
||||
return augs;
|
||||
},
|
||||
getSleevePurchasableAugs: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
|
||||
checkSleeveAPIAccess("getSleevePurchasableAugs");
|
||||
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
|
||||
|
||||
const purchasableAugs = findSleevePurchasableAugs(Player.sleeves[sleeveNumber], Player);
|
||||
const augs = [];
|
||||
for (let i = 0; i < purchasableAugs.length; i++) {
|
||||
const aug = purchasableAugs[i];
|
||||
augs.push({
|
||||
name: aug.name,
|
||||
cost: aug.startingCost,
|
||||
});
|
||||
}
|
||||
|
||||
return augs;
|
||||
},
|
||||
purchaseSleeveAug: function (sleeveNumber: any = 0, augName: any = ""): any {
|
||||
updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
|
||||
checkSleeveAPIAccess("purchaseSleeveAug");
|
||||
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
|
||||
|
||||
const aug = Augmentations[augName];
|
||||
if (!aug) {
|
||||
throw makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].tryBuyAugmentation(Player, aug);
|
||||
},
|
||||
}, // End sleeve
|
||||
sleeve: sleeve,
|
||||
formulas: {
|
||||
basic: {
|
||||
calculateSkill: function (exp: any, mult: any = 1): any {
|
||||
@ -4981,28 +4598,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
},
|
||||
},
|
||||
}, // end formulas
|
||||
heart: {
|
||||
// Easter egg function
|
||||
break: function (): number {
|
||||
return Player.karma;
|
||||
},
|
||||
},
|
||||
exploit: function (): any {
|
||||
Player.giveExploit(Exploit.UndocumentedFunctionCall);
|
||||
},
|
||||
bypass: function (doc: any): any {
|
||||
// reset both fields first
|
||||
doc.completely_unused_field = undefined;
|
||||
const real_document: any = document;
|
||||
real_document.completely_unused_field = undefined;
|
||||
// set one to true and check that it affected the other.
|
||||
real_document.completely_unused_field = true;
|
||||
if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
|
||||
Player.giveExploit(Exploit.Bypass);
|
||||
}
|
||||
doc.completely_unused_field = undefined;
|
||||
real_document.completely_unused_field = undefined;
|
||||
},
|
||||
flags: function (data: any): any {
|
||||
data = toNative(data);
|
||||
// We always want the help flag.
|
||||
@ -5035,6 +4630,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
}
|
||||
return ret;
|
||||
},
|
||||
...extra,
|
||||
};
|
||||
|
||||
function getFunctionNames(obj: NS): string[] {
|
||||
|
39
src/NetscriptFunctions/Extra.ts
Normal file
39
src/NetscriptFunctions/Extra.ts
Normal file
@ -0,0 +1,39 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { Exploit } from "../Exploits/Exploit";
|
||||
|
||||
export interface INetscriptExtra {
|
||||
heart: {
|
||||
break(): number;
|
||||
};
|
||||
exploit(): void;
|
||||
bypass(doc: Document): void;
|
||||
}
|
||||
|
||||
export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptExtra {
|
||||
return {
|
||||
heart: {
|
||||
// Easter egg function
|
||||
break: function (): number {
|
||||
return player.karma;
|
||||
},
|
||||
},
|
||||
exploit: function (): void {
|
||||
player.giveExploit(Exploit.UndocumentedFunctionCall);
|
||||
},
|
||||
bypass: function (doc: any): void {
|
||||
// reset both fields first
|
||||
doc.completely_unused_field = undefined;
|
||||
const real_document: any = document;
|
||||
real_document.completely_unused_field = undefined;
|
||||
// set one to true and check that it affected the other.
|
||||
real_document.completely_unused_field = true;
|
||||
if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
|
||||
player.giveExploit(Exploit.Bypass);
|
||||
}
|
||||
doc.completely_unused_field = undefined;
|
||||
real_document.completely_unused_field = undefined;
|
||||
},
|
||||
};
|
||||
}
|
@ -10,7 +10,7 @@ import { GangMember } from "../Gang/GangMember";
|
||||
import { GangMemberTask } from "../Gang/GangMemberTask";
|
||||
|
||||
export interface INetscriptGang {
|
||||
createGang(faction: any): boolean;
|
||||
createGang(faction: string): boolean;
|
||||
inGang(): boolean;
|
||||
getMemberNames(): string[];
|
||||
getGangInformation(): any;
|
||||
@ -59,7 +59,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
|
||||
};
|
||||
|
||||
return {
|
||||
createGang: function (faction: string): any {
|
||||
createGang: function (faction: string): boolean {
|
||||
helper.updateDynamicRam("createGang", getRamCost("gang", "createGang"));
|
||||
// this list is copied from Faction/ui/Root.tsx
|
||||
const GangNames = [
|
||||
|
213
src/NetscriptFunctions/Hacknet.ts
Normal file
213
src/NetscriptFunctions/Hacknet.ts
Normal file
@ -0,0 +1,213 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { HacknetServerConstants } from "../Hacknet/data/Constants";
|
||||
import {
|
||||
getCostOfNextHacknetNode,
|
||||
getCostOfNextHacknetServer,
|
||||
hasHacknetServers,
|
||||
purchaseHacknet,
|
||||
purchaseLevelUpgrade,
|
||||
purchaseRamUpgrade,
|
||||
purchaseCoreUpgrade,
|
||||
purchaseCacheUpgrade,
|
||||
purchaseHashUpgrade,
|
||||
updateHashManagerCapacity,
|
||||
} from "../Hacknet/HacknetHelpers";
|
||||
import { HacknetServer } from "../Hacknet/HacknetServer";
|
||||
import { HacknetNode } from "../Hacknet/HacknetNode";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
|
||||
export interface INetscriptHacknet {
|
||||
numNodes(): number;
|
||||
maxNumNodes(): number;
|
||||
purchaseNode(): any;
|
||||
getPurchaseNodeCost(): number;
|
||||
getNodeStats(i: number): any;
|
||||
upgradeLevel(i: number, n: number): boolean;
|
||||
upgradeRam(i: number, n: number): boolean;
|
||||
upgradeCore(i: number, n: number): boolean;
|
||||
upgradeCache(i: number, n: number): boolean;
|
||||
getLevelUpgradeCost(i: number, n: number): number;
|
||||
getRamUpgradeCost(i: number, n: number): number;
|
||||
getCoreUpgradeCost(i: number, n: number): number;
|
||||
getCacheUpgradeCost(i: number, n: number): number;
|
||||
numHashes(): number;
|
||||
hashCapacity(): number;
|
||||
hashCost(upgName: string): number;
|
||||
spendHashes(upgName: string, upgTarget: string): any;
|
||||
getHashUpgradeLevel(upgName: string): number;
|
||||
getStudyMult(): number;
|
||||
getTrainingMult(): number;
|
||||
}
|
||||
|
||||
export function NetscriptHacknet(
|
||||
player: IPlayer,
|
||||
workerScript: WorkerScript,
|
||||
helper: INetscriptHelper,
|
||||
): INetscriptHacknet {
|
||||
// Utility function to get Hacknet Node object
|
||||
const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
|
||||
if (isNaN(i)) {
|
||||
throw helper.makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
|
||||
}
|
||||
if (i < 0 || i >= player.hacknetNodes.length) {
|
||||
throw helper.makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
|
||||
}
|
||||
|
||||
if (hasHacknetServers(player)) {
|
||||
const hi = player.hacknetNodes[i];
|
||||
if (typeof hi !== "string") throw new Error("hacknet node was not a string");
|
||||
const hserver = AllServers[hi];
|
||||
if (!(hserver instanceof HacknetServer)) throw new Error("hacknet server was not actually hacknet server");
|
||||
if (hserver == null) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
callingFn,
|
||||
`Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`,
|
||||
);
|
||||
}
|
||||
|
||||
return hserver;
|
||||
} else {
|
||||
const node = player.hacknetNodes[i];
|
||||
if (!(node instanceof HacknetNode)) throw new Error("hacknet node was not node.");
|
||||
return node;
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
numNodes: function (): any {
|
||||
return player.hacknetNodes.length;
|
||||
},
|
||||
maxNumNodes: function (): any {
|
||||
if (hasHacknetServers(player)) {
|
||||
return HacknetServerConstants.MaxServers;
|
||||
}
|
||||
return Infinity;
|
||||
},
|
||||
purchaseNode: function (): any {
|
||||
return purchaseHacknet(player);
|
||||
},
|
||||
getPurchaseNodeCost: function (): any {
|
||||
if (hasHacknetServers(player)) {
|
||||
return getCostOfNextHacknetServer(player);
|
||||
} else {
|
||||
return getCostOfNextHacknetNode(player);
|
||||
}
|
||||
},
|
||||
getNodeStats: function (i: any): any {
|
||||
const node = getHacknetNode(i, "getNodeStats");
|
||||
const hasUpgraded = hasHacknetServers(player);
|
||||
const res: any = {
|
||||
name: node instanceof HacknetServer ? node.hostname : node.name,
|
||||
level: node.level,
|
||||
ram: node instanceof HacknetServer ? node.maxRam : node.ram,
|
||||
cores: node.cores,
|
||||
production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
|
||||
timeOnline: node.onlineTimeSeconds,
|
||||
totalProduction: node instanceof HacknetServer ? node.totalHashesGenerated : node.totalMoneyGenerated,
|
||||
};
|
||||
|
||||
if (hasUpgraded && node instanceof HacknetServer) {
|
||||
res.cache = node.cache;
|
||||
res.hashCapacity = node.hashCapacity;
|
||||
}
|
||||
|
||||
return res;
|
||||
},
|
||||
upgradeLevel: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeLevel");
|
||||
return purchaseLevelUpgrade(player, node, n);
|
||||
},
|
||||
upgradeRam: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeRam");
|
||||
return purchaseRamUpgrade(player, node, n);
|
||||
},
|
||||
upgradeCore: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeCore");
|
||||
return purchaseCoreUpgrade(player, node, n);
|
||||
},
|
||||
upgradeCache: function (i: any, n: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
const node = getHacknetNode(i, "upgradeCache");
|
||||
if (!(node instanceof HacknetServer)) {
|
||||
workerScript.log("upgradeCache", "Can only be called on hacknet servers");
|
||||
return false;
|
||||
}
|
||||
const res = purchaseCacheUpgrade(player, node, n);
|
||||
if (res) {
|
||||
updateHashManagerCapacity(player);
|
||||
}
|
||||
return res;
|
||||
},
|
||||
getLevelUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeLevel");
|
||||
return node.calculateLevelUpgradeCost(n, player.hacknet_node_level_cost_mult);
|
||||
},
|
||||
getRamUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeRam");
|
||||
return node.calculateRamUpgradeCost(n, player.hacknet_node_ram_cost_mult);
|
||||
},
|
||||
getCoreUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeCore");
|
||||
return node.calculateCoreUpgradeCost(n, player.hacknet_node_core_cost_mult);
|
||||
},
|
||||
getCacheUpgradeCost: function (i: any, n: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return Infinity;
|
||||
}
|
||||
const node = getHacknetNode(i, "upgradeCache");
|
||||
if (!(node instanceof HacknetServer)) {
|
||||
workerScript.log("getCacheUpgradeCost", "Can only be called on hacknet servers");
|
||||
return -1;
|
||||
}
|
||||
return node.calculateCacheUpgradeCost(n);
|
||||
},
|
||||
numHashes: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return 0;
|
||||
}
|
||||
return player.hashManager.hashes;
|
||||
},
|
||||
hashCapacity: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return 0;
|
||||
}
|
||||
return player.hashManager.capacity;
|
||||
},
|
||||
hashCost: function (upgName: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return Infinity;
|
||||
}
|
||||
|
||||
return player.hashManager.getUpgradeCost(upgName);
|
||||
},
|
||||
spendHashes: function (upgName: any, upgTarget: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
return purchaseHashUpgrade(player, upgName, upgTarget);
|
||||
},
|
||||
getHashUpgradeLevel: function (upgName: any): any {
|
||||
const level = player.hashManager.upgrades[upgName];
|
||||
if (level === undefined) {
|
||||
throw helper.makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
|
||||
}
|
||||
return level;
|
||||
},
|
||||
getStudyMult: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
return player.hashManager.getStudyMult();
|
||||
},
|
||||
getTrainingMult: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
return player.hashManager.getTrainingMult();
|
||||
},
|
||||
};
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
export interface INetscriptHelper {
|
||||
updateDynamicRam(functionName: string, ram: number): void;
|
||||
makeRuntimeErrorMsg(functionName: string, message: string): void;
|
||||
string(funcName: string, argName: string, v: any): string;
|
||||
number(funcName: string, argName: string, v: any): number;
|
||||
boolean(v: any): boolean;
|
||||
}
|
||||
|
333
src/NetscriptFunctions/Sleeve.ts
Normal file
333
src/NetscriptFunctions/Sleeve.ts
Normal file
@ -0,0 +1,333 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { getRamCost } from "../Netscript/RamCostGenerator";
|
||||
import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
|
||||
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
||||
import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
|
||||
import { SpecialServerIps } from "../Server/SpecialServerIps";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
|
||||
import { Augmentations } from "../Augmentation/Augmentations";
|
||||
import { CityName } from "../Locations/data/CityNames";
|
||||
|
||||
export interface INetscriptSleeve {
|
||||
getNumSleeves(): number;
|
||||
setToShockRecovery(sleeveNumber?: number): boolean;
|
||||
setToSynchronize(sleeveNumber?: number): boolean;
|
||||
setToCommitCrime(sleeveNumber?: number, crimeName?: string): boolean;
|
||||
setToUniversityCourse(sleeveNumber?: number, universityName?: string, className?: string): boolean;
|
||||
travel(sleeveNumber?: number, cityName?: string): boolean;
|
||||
setToCompanyWork(sleeveNumber?: number, companyName?: string): boolean;
|
||||
setToFactionWork(sleeveNumber?: number, factionName?: string, workType?: string): boolean;
|
||||
setToGymWorkout(sleeveNumber?: number, gymName?: string, stat?: string): boolean;
|
||||
getSleeveStats(sleeveNumber?: number): {
|
||||
shock: number;
|
||||
sync: number;
|
||||
hacking_skill: number;
|
||||
strength: number;
|
||||
defense: number;
|
||||
dexterity: number;
|
||||
agility: number;
|
||||
charisma: number;
|
||||
};
|
||||
getTask(sleeveNumber?: number): {
|
||||
task: string;
|
||||
crime: string;
|
||||
location: string;
|
||||
gymStatType: string;
|
||||
factionWorkType: string;
|
||||
};
|
||||
getInformation(sleeveNumber?: number): any;
|
||||
getSleeveAugmentations(sleeveNumber?: number): string[];
|
||||
getSleevePurchasableAugs(sleeveNumber?: number): {
|
||||
name: string;
|
||||
cost: number;
|
||||
}[];
|
||||
purchaseSleeveAug(sleeveNumber?: number, augName?: string): boolean;
|
||||
}
|
||||
|
||||
export function NetscriptSleeve(
|
||||
player: IPlayer,
|
||||
workerScript: WorkerScript,
|
||||
helper: INetscriptHelper,
|
||||
): INetscriptSleeve {
|
||||
const checkSleeveAPIAccess = function (func: any): void {
|
||||
if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
`sleeve.${func}`,
|
||||
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
|
||||
if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
|
||||
const msg = `Invalid sleeve number: ${sleeveNumber}`;
|
||||
workerScript.log(func, msg);
|
||||
throw helper.makeRuntimeErrorMsg(`sleeve.${func}`, msg);
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
getNumSleeves: function (): number {
|
||||
helper.updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
|
||||
checkSleeveAPIAccess("getNumSleeves");
|
||||
return player.sleeves.length;
|
||||
},
|
||||
setToShockRecovery: function (asleeveNumber: any = 0): boolean {
|
||||
const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
|
||||
checkSleeveAPIAccess("setToShockRecovery");
|
||||
checkSleeveNumber("setToShockRecovery", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].shockRecovery(player);
|
||||
},
|
||||
setToSynchronize: function (asleeveNumber: any = 0): boolean {
|
||||
const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
|
||||
checkSleeveAPIAccess("setToSynchronize");
|
||||
checkSleeveNumber("setToSynchronize", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].synchronize(player);
|
||||
},
|
||||
setToCommitCrime: function (asleeveNumber: any = 0, acrimeName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", asleeveNumber);
|
||||
const crimeName = helper.string("setToUniversityCourse", "crimeName", acrimeName);
|
||||
helper.updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
|
||||
checkSleeveAPIAccess("setToCommitCrime");
|
||||
checkSleeveNumber("setToCommitCrime", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].commitCrime(player, crimeName);
|
||||
},
|
||||
setToUniversityCourse: function (asleeveNumber: any = 0, auniversityName: any = "", aclassName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", asleeveNumber);
|
||||
const universityName = helper.string("setToUniversityCourse", "universityName", auniversityName);
|
||||
const className = helper.string("setToUniversityCourse", "className", aclassName);
|
||||
helper.updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
|
||||
checkSleeveAPIAccess("setToUniversityCourse");
|
||||
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
|
||||
},
|
||||
travel: function (asleeveNumber: any = 0, acityName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("travel", "sleeveNumber", asleeveNumber);
|
||||
const cityName = helper.string("setToUniversityCourse", "cityName", acityName);
|
||||
helper.updateDynamicRam("travel", getRamCost("sleeve", "travel"));
|
||||
checkSleeveAPIAccess("travel");
|
||||
checkSleeveNumber("travel", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].travel(player, cityName as CityName);
|
||||
},
|
||||
setToCompanyWork: function (asleeveNumber: any = 0, acompanyName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", asleeveNumber);
|
||||
const companyName = helper.string("setToUniversityCourse", "companyName", acompanyName);
|
||||
helper.updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
|
||||
checkSleeveAPIAccess("setToCompanyWork");
|
||||
checkSleeveNumber("setToCompanyWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same company that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].workForCompany(player, companyName);
|
||||
},
|
||||
setToFactionWork: function (asleeveNumber: any = 0, afactionName: any = "", aworkType: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", asleeveNumber);
|
||||
const factionName = helper.string("setToUniversityCourse", "factionName", afactionName);
|
||||
const workType = helper.string("setToUniversityCourse", "workType", aworkType);
|
||||
helper.updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
|
||||
checkSleeveAPIAccess("setToFactionWork");
|
||||
checkSleeveNumber("setToFactionWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same faction that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
|
||||
},
|
||||
setToGymWorkout: function (asleeveNumber: any = 0, agymName: any = "", astat: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", asleeveNumber);
|
||||
const gymName = helper.string("setToUniversityCourse", "gymName", agymName);
|
||||
const stat = helper.string("setToUniversityCourse", "stat", astat);
|
||||
helper.updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
|
||||
checkSleeveAPIAccess("setToGymWorkout");
|
||||
checkSleeveNumber("setToGymWorkout", sleeveNumber);
|
||||
|
||||
return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
|
||||
},
|
||||
getSleeveStats: function (asleeveNumber: any = 0): {
|
||||
shock: number;
|
||||
sync: number;
|
||||
hacking_skill: number;
|
||||
strength: number;
|
||||
defense: number;
|
||||
dexterity: number;
|
||||
agility: number;
|
||||
charisma: number;
|
||||
} {
|
||||
const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
|
||||
checkSleeveAPIAccess("getSleeveStats");
|
||||
checkSleeveNumber("getSleeveStats", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
shock: 100 - sl.shock,
|
||||
sync: sl.sync,
|
||||
hacking_skill: sl.hacking_skill,
|
||||
strength: sl.strength,
|
||||
defense: sl.defense,
|
||||
dexterity: sl.dexterity,
|
||||
agility: sl.agility,
|
||||
charisma: sl.charisma,
|
||||
};
|
||||
},
|
||||
getTask: function (asleeveNumber: any = 0): {
|
||||
task: string;
|
||||
crime: string;
|
||||
location: string;
|
||||
gymStatType: string;
|
||||
factionWorkType: string;
|
||||
} {
|
||||
const sleeveNumber = helper.number("getTask", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
|
||||
checkSleeveAPIAccess("getTask");
|
||||
checkSleeveNumber("getTask", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
task: SleeveTaskType[sl.currentTask],
|
||||
crime: sl.crimeType,
|
||||
location: sl.currentTaskLocation,
|
||||
gymStatType: sl.gymStatType,
|
||||
factionWorkType: FactionWorkType[sl.factionWorkType],
|
||||
};
|
||||
},
|
||||
getInformation: function (asleeveNumber: any = 0): any {
|
||||
const sleeveNumber = helper.number("getInformation", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
|
||||
checkSleeveAPIAccess("getInformation");
|
||||
checkSleeveNumber("getInformation", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(player.jobs),
|
||||
maxHp: sl.max_hp,
|
||||
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
|
||||
|
||||
mult: {
|
||||
agility: sl.agility_mult,
|
||||
agilityExp: sl.agility_exp_mult,
|
||||
companyRep: sl.company_rep_mult,
|
||||
crimeMoney: sl.crime_money_mult,
|
||||
crimeSuccess: sl.crime_success_mult,
|
||||
defense: sl.defense_mult,
|
||||
defenseExp: sl.defense_exp_mult,
|
||||
dexterity: sl.dexterity_mult,
|
||||
dexterityExp: sl.dexterity_exp_mult,
|
||||
factionRep: sl.faction_rep_mult,
|
||||
hacking: sl.hacking_mult,
|
||||
hackingExp: sl.hacking_exp_mult,
|
||||
strength: sl.strength_mult,
|
||||
strengthExp: sl.strength_exp_mult,
|
||||
workMoney: sl.work_money_mult,
|
||||
},
|
||||
|
||||
timeWorked: sl.currentTaskTime,
|
||||
earningsForSleeves: {
|
||||
workHackExpGain: sl.earningsForSleeves.hack,
|
||||
workStrExpGain: sl.earningsForSleeves.str,
|
||||
workDefExpGain: sl.earningsForSleeves.def,
|
||||
workDexExpGain: sl.earningsForSleeves.dex,
|
||||
workAgiExpGain: sl.earningsForSleeves.agi,
|
||||
workChaExpGain: sl.earningsForSleeves.cha,
|
||||
workMoneyGain: sl.earningsForSleeves.money,
|
||||
},
|
||||
earningsForPlayer: {
|
||||
workHackExpGain: sl.earningsForPlayer.hack,
|
||||
workStrExpGain: sl.earningsForPlayer.str,
|
||||
workDefExpGain: sl.earningsForPlayer.def,
|
||||
workDexExpGain: sl.earningsForPlayer.dex,
|
||||
workAgiExpGain: sl.earningsForPlayer.agi,
|
||||
workChaExpGain: sl.earningsForPlayer.cha,
|
||||
workMoneyGain: sl.earningsForPlayer.money,
|
||||
},
|
||||
earningsForTask: {
|
||||
workHackExpGain: sl.earningsForTask.hack,
|
||||
workStrExpGain: sl.earningsForTask.str,
|
||||
workDefExpGain: sl.earningsForTask.def,
|
||||
workDexExpGain: sl.earningsForTask.dex,
|
||||
workAgiExpGain: sl.earningsForTask.agi,
|
||||
workChaExpGain: sl.earningsForTask.cha,
|
||||
workMoneyGain: sl.earningsForTask.money,
|
||||
},
|
||||
workRepGain: sl.getRepGain(player),
|
||||
};
|
||||
},
|
||||
getSleeveAugmentations: function (asleeveNumber: any = 0): string[] {
|
||||
const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
|
||||
checkSleeveAPIAccess("getSleeveAugmentations");
|
||||
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
|
||||
|
||||
const augs = [];
|
||||
for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
|
||||
augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
|
||||
}
|
||||
return augs;
|
||||
},
|
||||
getSleevePurchasableAugs: function (asleeveNumber: any = 0): {
|
||||
name: string;
|
||||
cost: number;
|
||||
}[] {
|
||||
const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
|
||||
checkSleeveAPIAccess("getSleevePurchasableAugs");
|
||||
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
|
||||
|
||||
const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
|
||||
const augs = [];
|
||||
for (let i = 0; i < purchasableAugs.length; i++) {
|
||||
const aug = purchasableAugs[i];
|
||||
augs.push({
|
||||
name: aug.name,
|
||||
cost: aug.startingCost,
|
||||
});
|
||||
}
|
||||
|
||||
return augs;
|
||||
},
|
||||
purchaseSleeveAug: function (asleeveNumber: any = 0, aaugName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", asleeveNumber);
|
||||
const augName = helper.string("setToUniversityCourse", "augName", aaugName);
|
||||
helper.updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
|
||||
checkSleeveAPIAccess("purchaseSleeveAug");
|
||||
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
|
||||
|
||||
const aug = Augmentations[augName];
|
||||
if (!aug) {
|
||||
throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
|
||||
},
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user