Remove markdown from git tracking (#139)

* Will attempt to add as build artifacts using workflow.
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/test/*.map /test/*.map
/test/*.bundle.* /test/*.bundle.*
/test/*.css /test/*.css
/markdown/
/input/bitburner.api.json /input/bitburner.api.json
.cypress .cypress

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md) &gt; [highestCharge](./bitburner.activefragment.highestcharge.md)
## ActiveFragment.highestCharge property
<b>Signature:</b>
```typescript
highestCharge: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md) &gt; [id](./bitburner.activefragment.id.md)
## ActiveFragment.id property
<b>Signature:</b>
```typescript
id: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md)
## ActiveFragment interface
<b>Signature:</b>
```typescript
export interface ActiveFragment
```
## Properties
| Property | Type | Description |
| --- | --- | --- |
| [highestCharge](./bitburner.activefragment.highestcharge.md) | number | |
| [id](./bitburner.activefragment.id.md) | number | |
| [numCharge](./bitburner.activefragment.numcharge.md) | number | |
| [rotation](./bitburner.activefragment.rotation.md) | number | |
| [x](./bitburner.activefragment.x.md) | number | |
| [y](./bitburner.activefragment.y.md) | number | |

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md) &gt; [numCharge](./bitburner.activefragment.numcharge.md)
## ActiveFragment.numCharge property
<b>Signature:</b>
```typescript
numCharge: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md) &gt; [rotation](./bitburner.activefragment.rotation.md)
## ActiveFragment.rotation property
<b>Signature:</b>
```typescript
rotation: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md) &gt; [x](./bitburner.activefragment.x.md)
## ActiveFragment.x property
<b>Signature:</b>
```typescript
x: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md) &gt; [y](./bitburner.activefragment.y.md)
## ActiveFragment.y property
<b>Signature:</b>
```typescript
y: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AugmentPair](./bitburner.augmentpair.md) &gt; [cost](./bitburner.augmentpair.cost.md)
## AugmentPair.cost property
augmentation cost
<b>Signature:</b>
```typescript
cost: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AugmentPair](./bitburner.augmentpair.md)
## AugmentPair interface
Return value of [getSleevePurchasableAugs](./bitburner.sleeve.getsleevepurchasableaugs.md)
<b>Signature:</b>
```typescript
export interface AugmentPair
```
## Properties
| Property | Type | Description |
| --- | --- | --- |
| [cost](./bitburner.augmentpair.cost.md) | number | augmentation cost |
| [name](./bitburner.augmentpair.name.md) | string | augmentation name |

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AugmentPair](./bitburner.augmentpair.md) &gt; [name](./bitburner.augmentpair.name.md)
## AugmentPair.name property
augmentation name
<b>Signature:</b>
```typescript
name: string;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AutocompleteData](./bitburner.autocompletedata.md) &gt; [flags](./bitburner.autocompletedata.flags.md)
## AutocompleteData.flags() method
<b>Signature:</b>
```typescript
flags(schema: [string, string | number | boolean | string[]][]): { [key: string]: ScriptArg | string[] };
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| schema | \[string, string \| number \| boolean \| string\[\]\]\[\] | |
<b>Returns:</b>
{ \[key: string\]: [ScriptArg](./bitburner.scriptarg.md) \| string\[\] }

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AutocompleteData](./bitburner.autocompletedata.md)
## AutocompleteData interface
Used for autocompletion
<b>Signature:</b>
```typescript
interface AutocompleteData
```
## Properties
| Property | Type | Description |
| --- | --- | --- |
| [scripts](./bitburner.autocompletedata.scripts.md) | string\[\] | |
| [servers](./bitburner.autocompletedata.servers.md) | string\[\] | |
| [txts](./bitburner.autocompletedata.txts.md) | string\[\] | |
## Methods
| Method | Description |
| --- | --- |
| [flags(schema)](./bitburner.autocompletedata.flags.md) | |

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AutocompleteData](./bitburner.autocompletedata.md) &gt; [scripts](./bitburner.autocompletedata.scripts.md)
## AutocompleteData.scripts property
<b>Signature:</b>
```typescript
scripts: string[];
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AutocompleteData](./bitburner.autocompletedata.md) &gt; [servers](./bitburner.autocompletedata.servers.md)
## AutocompleteData.servers property
<b>Signature:</b>
```typescript
servers: string[];
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [AutocompleteData](./bitburner.autocompletedata.md) &gt; [txts](./bitburner.autocompletedata.txts.md)
## AutocompleteData.txts property
<b>Signature:</b>
```typescript
txts: string[];
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BasicHGWOptions](./bitburner.basichgwoptions.md)
## BasicHGWOptions interface
Options to affect the behavior of [hack](./bitburner.ns.hack.md)<!-- -->, [grow](./bitburner.ns.grow.md)<!-- -->, and [weaken](./bitburner.ns.weaken.md)<!-- -->.
<b>Signature:</b>
```typescript
export interface BasicHGWOptions
```
## Properties
| Property | Type | Description |
| --- | --- | --- |
| [stock?](./bitburner.basichgwoptions.stock.md) | boolean | <i>(Optional)</i> Set to true this action will affect the stock market. |
| [threads?](./bitburner.basichgwoptions.threads.md) | number | <i>(Optional)</i> Number of threads to use for this function. Must be less than or equal to the number of threads the script is running with. |

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BasicHGWOptions](./bitburner.basichgwoptions.md) &gt; [stock](./bitburner.basichgwoptions.stock.md)
## BasicHGWOptions.stock property
Set to true this action will affect the stock market.
<b>Signature:</b>
```typescript
stock?: boolean;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BasicHGWOptions](./bitburner.basichgwoptions.md) &gt; [threads](./bitburner.basichgwoptions.threads.md)
## BasicHGWOptions.threads property
Number of threads to use for this function. Must be less than or equal to the number of threads the script is running with.
<b>Signature:</b>
```typescript
threads?: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [AgilityLevelMultiplier](./bitburner.bitnodemultipliers.agilitylevelmultiplier.md)
## BitNodeMultipliers.AgilityLevelMultiplier property
Influences how quickly the player's agility level (not exp) scales
<b>Signature:</b>
```typescript
AgilityLevelMultiplier: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [AugmentationMoneyCost](./bitburner.bitnodemultipliers.augmentationmoneycost.md)
## BitNodeMultipliers.AugmentationMoneyCost property
Influences the base cost to purchase an augmentation.
<b>Signature:</b>
```typescript
AugmentationMoneyCost: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [AugmentationRepCost](./bitburner.bitnodemultipliers.augmentationrepcost.md)
## BitNodeMultipliers.AugmentationRepCost property
Influences the base rep the player must have with a faction to purchase an augmentation.
<b>Signature:</b>
```typescript
AugmentationRepCost: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [BladeburnerRank](./bitburner.bitnodemultipliers.bladeburnerrank.md)
## BitNodeMultipliers.BladeburnerRank property
Influences how quickly the player can gain rank within Bladeburner.
<b>Signature:</b>
```typescript
BladeburnerRank: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [BladeburnerSkillCost](./bitburner.bitnodemultipliers.bladeburnerskillcost.md)
## BitNodeMultipliers.BladeburnerSkillCost property
Influences the cost of skill levels from Bladeburner.
<b>Signature:</b>
```typescript
BladeburnerSkillCost: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CharismaLevelMultiplier](./bitburner.bitnodemultipliers.charismalevelmultiplier.md)
## BitNodeMultipliers.CharismaLevelMultiplier property
Influences how quickly the player's charisma level (not exp) scales
<b>Signature:</b>
```typescript
CharismaLevelMultiplier: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ClassGymExpGain](./bitburner.bitnodemultipliers.classgymexpgain.md)
## BitNodeMultipliers.ClassGymExpGain property
Influences the experience gained for each ability when a player completes a class.
<b>Signature:</b>
```typescript
ClassGymExpGain: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CodingContractMoney](./bitburner.bitnodemultipliers.codingcontractmoney.md)
## BitNodeMultipliers.CodingContractMoney property
Influences the amount of money gained from completing Coding Contracts
<b>Signature:</b>
```typescript
CodingContractMoney: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CompanyWorkExpGain](./bitburner.bitnodemultipliers.companyworkexpgain.md)
## BitNodeMultipliers.CompanyWorkExpGain property
Influences the experience gained for each ability when the player completes working their job.
<b>Signature:</b>
```typescript
CompanyWorkExpGain: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CompanyWorkMoney](./bitburner.bitnodemultipliers.companyworkmoney.md)
## BitNodeMultipliers.CompanyWorkMoney property
Influences how much money the player earns when completing working their job.
<b>Signature:</b>
```typescript
CompanyWorkMoney: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CorporationSoftcap](./bitburner.bitnodemultipliers.corporationsoftcap.md)
## BitNodeMultipliers.CorporationSoftcap property
Influences the money gain from dividends of corporations created by the player.
<b>Signature:</b>
```typescript
CorporationSoftcap: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CorporationValuation](./bitburner.bitnodemultipliers.corporationvaluation.md)
## BitNodeMultipliers.CorporationValuation property
Influences the valuation of corporations created by the player.
<b>Signature:</b>
```typescript
CorporationValuation: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CrimeExpGain](./bitburner.bitnodemultipliers.crimeexpgain.md)
## BitNodeMultipliers.CrimeExpGain property
Influences the base experience gained for each ability when the player commits a crime.
<b>Signature:</b>
```typescript
CrimeExpGain: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [CrimeMoney](./bitburner.bitnodemultipliers.crimemoney.md)
## BitNodeMultipliers.CrimeMoney property
Influences the base money gained when the player commits a crime.
<b>Signature:</b>
```typescript
CrimeMoney: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [DaedalusAugsRequirement](./bitburner.bitnodemultipliers.daedalusaugsrequirement.md)
## BitNodeMultipliers.DaedalusAugsRequirement property
Influences how many Augmentations you need in order to get invited to the Daedalus faction
<b>Signature:</b>
```typescript
DaedalusAugsRequirement: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [DefenseLevelMultiplier](./bitburner.bitnodemultipliers.defenselevelmultiplier.md)
## BitNodeMultipliers.DefenseLevelMultiplier property
Influences how quickly the player's defense level (not exp) scales
<b>Signature:</b>
```typescript
DefenseLevelMultiplier: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [DexterityLevelMultiplier](./bitburner.bitnodemultipliers.dexteritylevelmultiplier.md)
## BitNodeMultipliers.DexterityLevelMultiplier property
Influences how quickly the player's dexterity level (not exp) scales
<b>Signature:</b>
```typescript
DexterityLevelMultiplier: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [FactionPassiveRepGain](./bitburner.bitnodemultipliers.factionpassiverepgain.md)
## BitNodeMultipliers.FactionPassiveRepGain property
Influences how much rep the player gains in each faction simply by being a member.
<b>Signature:</b>
```typescript
FactionPassiveRepGain: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [FactionWorkExpGain](./bitburner.bitnodemultipliers.factionworkexpgain.md)
## BitNodeMultipliers.FactionWorkExpGain property
Influences the experience gained for each ability when the player completes work for a Faction.
<b>Signature:</b>
```typescript
FactionWorkExpGain: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [FactionWorkRepGain](./bitburner.bitnodemultipliers.factionworkrepgain.md)
## BitNodeMultipliers.FactionWorkRepGain property
Influences how much rep the player gains when performing work for a faction.
<b>Signature:</b>
```typescript
FactionWorkRepGain: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [FourSigmaMarketDataApiCost](./bitburner.bitnodemultipliers.foursigmamarketdataapicost.md)
## BitNodeMultipliers.FourSigmaMarketDataApiCost property
Influences how much it costs to unlock the stock market's 4S Market Data API
<b>Signature:</b>
```typescript
FourSigmaMarketDataApiCost: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [FourSigmaMarketDataCost](./bitburner.bitnodemultipliers.foursigmamarketdatacost.md)
## BitNodeMultipliers.FourSigmaMarketDataCost property
Influences how much it costs to unlock the stock market's 4S Market Data (NOT API)
<b>Signature:</b>
```typescript
FourSigmaMarketDataCost: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [GangSoftcap](./bitburner.bitnodemultipliers.gangsoftcap.md)
## BitNodeMultipliers.GangSoftcap property
Influences the respect gain and money gain of your gang.
<b>Signature:</b>
```typescript
GangSoftcap: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [HackExpGain](./bitburner.bitnodemultipliers.hackexpgain.md)
## BitNodeMultipliers.HackExpGain property
Influences the experienced gained when hacking a server.
<b>Signature:</b>
```typescript
HackExpGain: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [HackingLevelMultiplier](./bitburner.bitnodemultipliers.hackinglevelmultiplier.md)
## BitNodeMultipliers.HackingLevelMultiplier property
Influences how quickly the player's hacking level (not experience) scales
<b>Signature:</b>
```typescript
HackingLevelMultiplier: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [HacknetNodeMoney](./bitburner.bitnodemultipliers.hacknetnodemoney.md)
## BitNodeMultipliers.HacknetNodeMoney property
Influences how much money is produced by Hacknet Nodes and the hash rate of Hacknet Servers (unlocked in BitNode-9)
<b>Signature:</b>
```typescript
HacknetNodeMoney: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [HomeComputerRamCost](./bitburner.bitnodemultipliers.homecomputerramcost.md)
## BitNodeMultipliers.HomeComputerRamCost property
Influences how much money it costs to upgrade your home computer's RAM
<b>Signature:</b>
```typescript
HomeComputerRamCost: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [InfiltrationMoney](./bitburner.bitnodemultipliers.infiltrationmoney.md)
## BitNodeMultipliers.InfiltrationMoney property
Influences how much money is gained when the player infiltrates a company.
<b>Signature:</b>
```typescript
InfiltrationMoney: number;
```

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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [InfiltrationRep](./bitburner.bitnodemultipliers.infiltrationrep.md)
## BitNodeMultipliers.InfiltrationRep property
Influences how much rep the player can gain from factions when selling stolen documents and secrets
<b>Signature:</b>
```typescript
InfiltrationRep: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ManualHackMoney](./bitburner.bitnodemultipliers.manualhackmoney.md)
## BitNodeMultipliers.ManualHackMoney property
Influences how much money can be stolen from a server when the player performs a hack against it through the Terminal.
<b>Signature:</b>
```typescript
ManualHackMoney: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md)
## BitNodeMultipliers interface
All multipliers affecting the difficulty of the current challenge.
<b>Signature:</b>
```typescript
export interface BitNodeMultipliers
```
## Properties
| Property | Type | Description |
| --- | --- | --- |
| [AgilityLevelMultiplier](./bitburner.bitnodemultipliers.agilitylevelmultiplier.md) | number | Influences how quickly the player's agility level (not exp) scales |
| [AugmentationMoneyCost](./bitburner.bitnodemultipliers.augmentationmoneycost.md) | number | Influences the base cost to purchase an augmentation. |
| [AugmentationRepCost](./bitburner.bitnodemultipliers.augmentationrepcost.md) | number | Influences the base rep the player must have with a faction to purchase an augmentation. |
| [BladeburnerRank](./bitburner.bitnodemultipliers.bladeburnerrank.md) | number | Influences how quickly the player can gain rank within Bladeburner. |
| [BladeburnerSkillCost](./bitburner.bitnodemultipliers.bladeburnerskillcost.md) | number | Influences the cost of skill levels from Bladeburner. |
| [CharismaLevelMultiplier](./bitburner.bitnodemultipliers.charismalevelmultiplier.md) | number | Influences how quickly the player's charisma level (not exp) scales |
| [ClassGymExpGain](./bitburner.bitnodemultipliers.classgymexpgain.md) | number | Influences the experience gained for each ability when a player completes a class. |
| [CodingContractMoney](./bitburner.bitnodemultipliers.codingcontractmoney.md) | number | Influences the amount of money gained from completing Coding Contracts |
| [CompanyWorkExpGain](./bitburner.bitnodemultipliers.companyworkexpgain.md) | number | Influences the experience gained for each ability when the player completes working their job. |
| [CompanyWorkMoney](./bitburner.bitnodemultipliers.companyworkmoney.md) | number | Influences how much money the player earns when completing working their job. |
| [CorporationSoftcap](./bitburner.bitnodemultipliers.corporationsoftcap.md) | number | Influences the money gain from dividends of corporations created by the player. |
| [CorporationValuation](./bitburner.bitnodemultipliers.corporationvaluation.md) | number | Influences the valuation of corporations created by the player. |
| [CrimeExpGain](./bitburner.bitnodemultipliers.crimeexpgain.md) | number | Influences the base experience gained for each ability when the player commits a crime. |
| [CrimeMoney](./bitburner.bitnodemultipliers.crimemoney.md) | number | Influences the base money gained when the player commits a crime. |
| [DaedalusAugsRequirement](./bitburner.bitnodemultipliers.daedalusaugsrequirement.md) | number | Influences how many Augmentations you need in order to get invited to the Daedalus faction |
| [DefenseLevelMultiplier](./bitburner.bitnodemultipliers.defenselevelmultiplier.md) | number | Influences how quickly the player's defense level (not exp) scales |
| [DexterityLevelMultiplier](./bitburner.bitnodemultipliers.dexteritylevelmultiplier.md) | number | Influences how quickly the player's dexterity level (not exp) scales |
| [FactionPassiveRepGain](./bitburner.bitnodemultipliers.factionpassiverepgain.md) | number | Influences how much rep the player gains in each faction simply by being a member. |
| [FactionWorkExpGain](./bitburner.bitnodemultipliers.factionworkexpgain.md) | number | Influences the experience gained for each ability when the player completes work for a Faction. |
| [FactionWorkRepGain](./bitburner.bitnodemultipliers.factionworkrepgain.md) | number | Influences how much rep the player gains when performing work for a faction. |
| [FourSigmaMarketDataApiCost](./bitburner.bitnodemultipliers.foursigmamarketdataapicost.md) | number | Influences how much it costs to unlock the stock market's 4S Market Data API |
| [FourSigmaMarketDataCost](./bitburner.bitnodemultipliers.foursigmamarketdatacost.md) | number | Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) |
| [GangSoftcap](./bitburner.bitnodemultipliers.gangsoftcap.md) | number | Influences the respect gain and money gain of your gang. |
| [HackExpGain](./bitburner.bitnodemultipliers.hackexpgain.md) | number | Influences the experienced gained when hacking a server. |
| [HackingLevelMultiplier](./bitburner.bitnodemultipliers.hackinglevelmultiplier.md) | number | Influences how quickly the player's hacking level (not experience) scales |
| [HacknetNodeMoney](./bitburner.bitnodemultipliers.hacknetnodemoney.md) | number | Influences how much money is produced by Hacknet Nodes and the hash rate of Hacknet Servers (unlocked in BitNode-9) |
| [HomeComputerRamCost](./bitburner.bitnodemultipliers.homecomputerramcost.md) | number | Influences how much money it costs to upgrade your home computer's RAM |
| [InfiltrationMoney](./bitburner.bitnodemultipliers.infiltrationmoney.md) | number | Influences how much money is gained when the player infiltrates a company. |
| [InfiltrationRep](./bitburner.bitnodemultipliers.infiltrationrep.md) | number | Influences how much rep the player can gain from factions when selling stolen documents and secrets |
| [ManualHackMoney](./bitburner.bitnodemultipliers.manualhackmoney.md) | number | Influences how much money can be stolen from a server when the player performs a hack against it through the Terminal. |
| [PurchasedServerCost](./bitburner.bitnodemultipliers.purchasedservercost.md) | number | Influence how much it costs to purchase a server |
| [PurchasedServerLimit](./bitburner.bitnodemultipliers.purchasedserverlimit.md) | number | Influences the maximum number of purchased servers you can have |
| [PurchasedServerMaxRam](./bitburner.bitnodemultipliers.purchasedservermaxram.md) | number | Influences the maximum allowed RAM for a purchased server |
| [PurchasedServerSoftcap](./bitburner.bitnodemultipliers.purchasedserversoftcap.md) | number | Influences cost of any purchased server at or above 128GB |
| [RepToDonateToFaction](./bitburner.bitnodemultipliers.reptodonatetofaction.md) | number | Influences the minimum favor the player must have with a faction before they can donate to gain rep. |
| [ScriptHackMoney](./bitburner.bitnodemultipliers.scripthackmoney.md) | number | Influences how much the money on a server can be reduced when a script performs a hack against it. |
| [ScriptHackMoneyGain](./bitburner.bitnodemultipliers.scripthackmoneygain.md) | number | Influences how much of the money stolen by a scripted hack will be added to the player's money. |
| [ServerGrowthRate](./bitburner.bitnodemultipliers.servergrowthrate.md) | number | Influences the growth percentage per cycle against a server. |
| [ServerMaxMoney](./bitburner.bitnodemultipliers.servermaxmoney.md) | number | Influences the maximum money that a server can grow to. |
| [ServerStartingMoney](./bitburner.bitnodemultipliers.serverstartingmoney.md) | number | Influences the initial money that a server starts with. |
| [ServerStartingSecurity](./bitburner.bitnodemultipliers.serverstartingsecurity.md) | number | Influences the initial security level (hackDifficulty) of a server. |
| [ServerWeakenRate](./bitburner.bitnodemultipliers.serverweakenrate.md) | number | Influences the weaken amount per invocation against a server. |
| [StaneksGiftExtraSize](./bitburner.bitnodemultipliers.staneksgiftextrasize.md) | number | Influences the size of the gift |
| [StaneksGiftPowerMultiplier](./bitburner.bitnodemultipliers.staneksgiftpowermultiplier.md) | number | Influences the power of the gift |
| [StrengthLevelMultiplier](./bitburner.bitnodemultipliers.strengthlevelmultiplier.md) | number | Influences how quickly the player's strength level (not exp) scales |
| [WorldDaemonDifficulty](./bitburner.bitnodemultipliers.worlddaemondifficulty.md) | number | Influences the hacking skill required to backdoor the world daemon. |

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [PurchasedServerCost](./bitburner.bitnodemultipliers.purchasedservercost.md)
## BitNodeMultipliers.PurchasedServerCost property
Influence how much it costs to purchase a server
<b>Signature:</b>
```typescript
PurchasedServerCost: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [PurchasedServerLimit](./bitburner.bitnodemultipliers.purchasedserverlimit.md)
## BitNodeMultipliers.PurchasedServerLimit property
Influences the maximum number of purchased servers you can have
<b>Signature:</b>
```typescript
PurchasedServerLimit: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [PurchasedServerMaxRam](./bitburner.bitnodemultipliers.purchasedservermaxram.md)
## BitNodeMultipliers.PurchasedServerMaxRam property
Influences the maximum allowed RAM for a purchased server
<b>Signature:</b>
```typescript
PurchasedServerMaxRam: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [PurchasedServerSoftcap](./bitburner.bitnodemultipliers.purchasedserversoftcap.md)
## BitNodeMultipliers.PurchasedServerSoftcap property
Influences cost of any purchased server at or above 128GB
<b>Signature:</b>
```typescript
PurchasedServerSoftcap: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [RepToDonateToFaction](./bitburner.bitnodemultipliers.reptodonatetofaction.md)
## BitNodeMultipliers.RepToDonateToFaction property
Influences the minimum favor the player must have with a faction before they can donate to gain rep.
<b>Signature:</b>
```typescript
RepToDonateToFaction: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ScriptHackMoney](./bitburner.bitnodemultipliers.scripthackmoney.md)
## BitNodeMultipliers.ScriptHackMoney property
Influences how much the money on a server can be reduced when a script performs a hack against it.
<b>Signature:</b>
```typescript
ScriptHackMoney: number;
```

@ -1,13 +0,0 @@
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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ScriptHackMoneyGain](./bitburner.bitnodemultipliers.scripthackmoneygain.md)
## BitNodeMultipliers.ScriptHackMoneyGain property
Influences how much of the money stolen by a scripted hack will be added to the player's money.
<b>Signature:</b>
```typescript
ScriptHackMoneyGain: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ServerGrowthRate](./bitburner.bitnodemultipliers.servergrowthrate.md)
## BitNodeMultipliers.ServerGrowthRate property
Influences the growth percentage per cycle against a server.
<b>Signature:</b>
```typescript
ServerGrowthRate: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ServerMaxMoney](./bitburner.bitnodemultipliers.servermaxmoney.md)
## BitNodeMultipliers.ServerMaxMoney property
Influences the maximum money that a server can grow to.
<b>Signature:</b>
```typescript
ServerMaxMoney: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ServerStartingMoney](./bitburner.bitnodemultipliers.serverstartingmoney.md)
## BitNodeMultipliers.ServerStartingMoney property
Influences the initial money that a server starts with.
<b>Signature:</b>
```typescript
ServerStartingMoney: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ServerStartingSecurity](./bitburner.bitnodemultipliers.serverstartingsecurity.md)
## BitNodeMultipliers.ServerStartingSecurity property
Influences the initial security level (hackDifficulty) of a server.
<b>Signature:</b>
```typescript
ServerStartingSecurity: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [ServerWeakenRate](./bitburner.bitnodemultipliers.serverweakenrate.md)
## BitNodeMultipliers.ServerWeakenRate property
Influences the weaken amount per invocation against a server.
<b>Signature:</b>
```typescript
ServerWeakenRate: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [StaneksGiftExtraSize](./bitburner.bitnodemultipliers.staneksgiftextrasize.md)
## BitNodeMultipliers.StaneksGiftExtraSize property
Influences the size of the gift
<b>Signature:</b>
```typescript
StaneksGiftExtraSize: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [StaneksGiftPowerMultiplier](./bitburner.bitnodemultipliers.staneksgiftpowermultiplier.md)
## BitNodeMultipliers.StaneksGiftPowerMultiplier property
Influences the power of the gift
<b>Signature:</b>
```typescript
StaneksGiftPowerMultiplier: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [StrengthLevelMultiplier](./bitburner.bitnodemultipliers.strengthlevelmultiplier.md)
## BitNodeMultipliers.StrengthLevelMultiplier property
Influences how quickly the player's strength level (not exp) scales
<b>Signature:</b>
```typescript
StrengthLevelMultiplier: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) &gt; [WorldDaemonDifficulty](./bitburner.bitnodemultipliers.worlddaemondifficulty.md)
## BitNodeMultipliers.WorldDaemonDifficulty property
Influences the hacking skill required to backdoor the world daemon.
<b>Signature:</b>
```typescript
WorldDaemonDifficulty: number;
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionAutolevel](./bitburner.bladeburner.getactionautolevel.md)
## Bladeburner.getActionAutolevel() method
Get whether an action is set to autolevel.
<b>Signature:</b>
```typescript
getActionAutolevel(type: string, name: string): boolean;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
boolean
True if the action is set to autolevel, and false otherwise.
## Remarks
RAM cost: 4 GB
Return a boolean indicating whether or not this action is currently set to autolevel.
Returns false if an invalid action is specified.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionCountRemaining](./bitburner.bladeburner.getactioncountremaining.md)
## Bladeburner.getActionCountRemaining() method
Get action count remaining.
<b>Signature:</b>
```typescript
getActionCountRemaining(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
number
Remaining count of the specified action.
## Remarks
RAM cost: 4 GB
Returns the remaining count of the specified action.
Note that this is meant to be used for Contracts and Operations. This function will return Infinity for actions such as Training and Field Analysis. This function will return 1 for BlackOps not yet completed regardless of whether the player has the required rank to attempt the mission or not.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionCurrentLevel](./bitburner.bladeburner.getactioncurrentlevel.md)
## Bladeburner.getActionCurrentLevel() method
Get the current level of an action.
<b>Signature:</b>
```typescript
getActionCurrentLevel(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
number
Current level of the specified action.
## Remarks
RAM cost: 4 GB
Returns the current level of this action.
Returns -1 if an invalid action is specified.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionCurrentTime](./bitburner.bladeburner.getactioncurrenttime.md)
## Bladeburner.getActionCurrentTime() method
Get the time elapsed on current action.
<b>Signature:</b>
```typescript
getActionCurrentTime(): number;
```
<b>Returns:</b>
number
Number of milliseconds already spent on the current action.
## Remarks
RAM cost: 4 GB
Returns the number of milliseconds already spent on the current action.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionEstimatedSuccessChance](./bitburner.bladeburner.getactionestimatedsuccesschance.md)
## Bladeburner.getActionEstimatedSuccessChance() method
Get estimate success chance of an action.
<b>Signature:</b>
```typescript
getActionEstimatedSuccessChance(type: string, name: string): [number, number];
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
\[number, number\]
Estimated success chance for the specified action.
## Remarks
RAM cost: 4 GB
Returns the estimated success chance for the specified action. This chance is returned as a decimal value, NOT a percentage (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80).

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionMaxLevel](./bitburner.bladeburner.getactionmaxlevel.md)
## Bladeburner.getActionMaxLevel() method
Get the maximum level of an action.
<b>Signature:</b>
```typescript
getActionMaxLevel(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
number
Maximum level of the specified action.
## Remarks
RAM cost: 4 GB
Returns the maximum level for this action.
Returns -1 if an invalid action is specified.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionRepGain](./bitburner.bladeburner.getactionrepgain.md)
## Bladeburner.getActionRepGain() method
Get the reputation gain of an action.
<b>Signature:</b>
```typescript
getActionRepGain(type: string, name: string, level: number): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| level | number | Optional action level at which to calculate the gain |
<b>Returns:</b>
number
Average Bladeburner reputation gain for successfully completing the specified action.
## Remarks
RAM cost: 4 GB
Returns the average Bladeburner reputation gain for successfully completing the specified action. Note that this value is an average and the real reputation gain may vary slightly from this value.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getActionTime](./bitburner.bladeburner.getactiontime.md)
## Bladeburner.getActionTime() method
Get the time to complete an action.
<b>Signature:</b>
```typescript
getActionTime(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
number
Number of milliseconds it takes to complete the specified action.
## Remarks
RAM cost: 4 GB
Returns the number of milliseconds it takes to complete the specified action

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getBlackOpNames](./bitburner.bladeburner.getblackopnames.md)
## Bladeburner.getBlackOpNames() method
List all black ops.
<b>Signature:</b>
```typescript
getBlackOpNames(): string[];
```
<b>Returns:</b>
string\[\]
Array of strings containing the names of all Bladeburner Black Ops.
## Remarks
RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner Black Ops.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getBlackOpRank](./bitburner.bladeburner.getblackoprank.md)
## Bladeburner.getBlackOpRank() method
Get black op required rank.
<b>Signature:</b>
```typescript
getBlackOpRank(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | string | Name of BlackOp. Must be an exact match. |
<b>Returns:</b>
number
Rank required to complete this BlackOp.
## Remarks
RAM cost: 2 GB
Returns the rank required to complete this BlackOp.
Returns -1 if an invalid action is specified.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getBonusTime](./bitburner.bladeburner.getbonustime.md)
## Bladeburner.getBonusTime() method
Get bladeburner bonus time.
<b>Signature:</b>
```typescript
getBonusTime(): number;
```
<b>Returns:</b>
number
Amount of accumulated “bonus time” (milliseconds) for the Bladeburner mechanic.
## Remarks
RAM cost: 0 GB
Returns the amount of accumulated “bonus time” (milliseconds) for the Bladeburner mechanic.
“Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
“Bonus time” makes the game progress faster, up to 5x the normal speed. For example, if an action takes 30 seconds to complete but youve accumulated over 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getCity](./bitburner.bladeburner.getcity.md)
## Bladeburner.getCity() method
Get current city.
<b>Signature:</b>
```typescript
getCity(): string;
```
<b>Returns:</b>
string
City that the player is currently in (for Bladeburner).
## Remarks
RAM cost: 4 GB
Returns the city that the player is currently in (for Bladeburner).

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getCityChaos](./bitburner.bladeburner.getcitychaos.md)
## Bladeburner.getCityChaos() method
Get chaos of a city.
<b>Signature:</b>
```typescript
getCityChaos(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | string | |
<b>Returns:</b>
number
Chaos in the specified city.
## Remarks
RAM cost: 4 GB
Returns the chaos in the specified city, or -1 if an invalid city was specified.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getCityCommunities](./bitburner.bladeburner.getcitycommunities.md)
## Bladeburner.getCityCommunities() method
Get number of communities in a city.
<b>Signature:</b>
```typescript
getCityCommunities(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | string | |
<b>Returns:</b>
number
Number of Synthoids communities in the specified city.
## Remarks
RAM cost: 4 GB
Returns the estimated number of Synthoid communities in the specified city, or -1 if an invalid city was specified.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getCityEstimatedPopulation](./bitburner.bladeburner.getcityestimatedpopulation.md)
## Bladeburner.getCityEstimatedPopulation() method
Get estimated population in city.
<b>Signature:</b>
```typescript
getCityEstimatedPopulation(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | string | |
<b>Returns:</b>
number
Estimated number of Synthoids in the specified city.
## Remarks
RAM cost: 4 GB
Returns the estimated number of Synthoids in the specified city, or -1 if an invalid city was specified.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getContractNames](./bitburner.bladeburner.getcontractnames.md)
## Bladeburner.getContractNames() method
List all contracts.
<b>Signature:</b>
```typescript
getContractNames(): string[];
```
<b>Returns:</b>
string\[\]
Array of strings containing the names of all Bladeburner contracts.
## Remarks
RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner contracts.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getCurrentAction](./bitburner.bladeburner.getcurrentaction.md)
## Bladeburner.getCurrentAction() method
Get current action.
<b>Signature:</b>
```typescript
getCurrentAction(): BladeburnerCurAction;
```
<b>Returns:</b>
[BladeburnerCurAction](./bitburner.bladeburnercuraction.md)
Object that represents the players current Bladeburner action.
## Remarks
RAM cost: 1 GB
Returns an object that represents the players current Bladeburner action. If the player is not performing an action, the function will return an object with the type property set to “Idle”.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getGeneralActionNames](./bitburner.bladeburner.getgeneralactionnames.md)
## Bladeburner.getGeneralActionNames() method
List all general actions.
<b>Signature:</b>
```typescript
getGeneralActionNames(): string[];
```
<b>Returns:</b>
string\[\]
Array of strings containing the names of all general Bladeburner actions.
## Remarks
RAM cost: 0.4 GB
Returns an array of strings containing the names of all general Bladeburner actions.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getOperationNames](./bitburner.bladeburner.getoperationnames.md)
## Bladeburner.getOperationNames() method
List all operations.
<b>Signature:</b>
```typescript
getOperationNames(): string[];
```
<b>Returns:</b>
string\[\]
Array of strings containing the names of all Bladeburner operations.
## Remarks
RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner operations.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getRank](./bitburner.bladeburner.getrank.md)
## Bladeburner.getRank() method
Get player bladeburner rank.
<b>Signature:</b>
```typescript
getRank(): number;
```
<b>Returns:</b>
number
Players Bladeburner Rank.
## Remarks
RAM cost: 4 GB
Returns the players Bladeburner Rank.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getSkillLevel](./bitburner.bladeburner.getskilllevel.md)
## Bladeburner.getSkillLevel() method
Get skill level.
<b>Signature:</b>
```typescript
getSkillLevel(name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | string | |
<b>Returns:</b>
number
Level in the specified skill.
## Remarks
RAM cost: 4 GB
This function returns your level in the specified skill.
The function returns -1 if an invalid skill name is passed in.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getSkillNames](./bitburner.bladeburner.getskillnames.md)
## Bladeburner.getSkillNames() method
List all skills.
<b>Signature:</b>
```typescript
getSkillNames(): string[];
```
<b>Returns:</b>
string\[\]
Array of strings containing the names of all general Bladeburner skills.
## Remarks
RAM cost: 0.4 GB
Returns an array of strings containing the names of all general Bladeburner skills.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getSkillPoints](./bitburner.bladeburner.getskillpoints.md)
## Bladeburner.getSkillPoints() method
Get bladeburner skill points.
<b>Signature:</b>
```typescript
getSkillPoints(): number;
```
<b>Returns:</b>
number
Number of Bladeburner skill points you have.
## Remarks
RAM cost: 4 GB
Returns the number of Bladeburner skill points you have.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getSkillUpgradeCost](./bitburner.bladeburner.getskillupgradecost.md)
## Bladeburner.getSkillUpgradeCost() method
Get cost to upgrade skill.
<b>Signature:</b>
```typescript
getSkillUpgradeCost(name: string, count?: number): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| name | string | |
| count | number | Number of times to upgrade the skill. Defaults to 1 if not specified. |
<b>Returns:</b>
number
Number of skill points needed to upgrade the specified skill.
## Remarks
RAM cost: 4 GB
This function returns the number of skill points needed to upgrade the specified skill the specified number of times.
The function returns -1 if an invalid skill name is passed in.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getStamina](./bitburner.bladeburner.getstamina.md)
## Bladeburner.getStamina() method
Get bladeburner stamina.
<b>Signature:</b>
```typescript
getStamina(): [number, number];
```
<b>Returns:</b>
\[number, number\]
Array containing current stamina and max stamina.
## Remarks
RAM cost: 4 GB Returns an array with two elements: \* \[Current stamina, Max stamina\]
## Example 1
```ts
// NS1:
function getStaminaPercentage() {
var res = bladeburner.getStamina();
return res[0] / res[1];
}
```
## Example 2
```ts
// NS2:
function getStaminaPercentage() {
const [current, max] = ns.bladeburner.getStamina();
return current / max;
}
```

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [getTeamSize](./bitburner.bladeburner.getteamsize.md)
## Bladeburner.getTeamSize() method
Get team size.
<b>Signature:</b>
```typescript
getTeamSize(type: string, name: string): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
<b>Returns:</b>
number
Number of Bladeburner team members that were assigned to the specified action.
## Remarks
RAM cost: 4 GB
Returns the number of Bladeburner team members you have assigned to the specified action.
Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [joinBladeburnerDivision](./bitburner.bladeburner.joinbladeburnerdivision.md)
## Bladeburner.joinBladeburnerDivision() method
Join the bladeburner division.
<b>Signature:</b>
```typescript
joinBladeburnerDivision(): boolean;
```
<b>Returns:</b>
boolean
True if you successfully join the Bladeburner division, or if you are already a member, false otherwise.
## Remarks
RAM cost: 4 GB
Attempts to join the Bladeburner division.
Returns true if you successfully join the Bladeburner division, or if you are already a member.
Returns false otherwise.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [joinBladeburnerFaction](./bitburner.bladeburner.joinbladeburnerfaction.md)
## Bladeburner.joinBladeburnerFaction() method
Join the bladeburner faction.
<b>Signature:</b>
```typescript
joinBladeburnerFaction(): boolean;
```
<b>Returns:</b>
boolean
True if you successfully join the Bladeburner faction, or if you are already a member, false otherwise.
## Remarks
RAM cost: 4 GB Attempts to join the Bladeburner faction.
Returns true if you successfully join the Bladeburner faction, or if you are already a member.
Returns false otherwise.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md)
## Bladeburner interface
Bladeburner API
<b>Signature:</b>
```typescript
export interface Bladeburner
```
## Remarks
You have to be employed in the Bladeburner division and be in BitNode-7 or have Source-File 7 in order to use this API.
## Methods
| Method | Description |
| --- | --- |
| [getActionAutolevel(type, name)](./bitburner.bladeburner.getactionautolevel.md) | Get whether an action is set to autolevel. |
| [getActionCountRemaining(type, name)](./bitburner.bladeburner.getactioncountremaining.md) | Get action count remaining. |
| [getActionCurrentLevel(type, name)](./bitburner.bladeburner.getactioncurrentlevel.md) | Get the current level of an action. |
| [getActionCurrentTime()](./bitburner.bladeburner.getactioncurrenttime.md) | Get the time elapsed on current action. |
| [getActionEstimatedSuccessChance(type, name)](./bitburner.bladeburner.getactionestimatedsuccesschance.md) | Get estimate success chance of an action. |
| [getActionMaxLevel(type, name)](./bitburner.bladeburner.getactionmaxlevel.md) | Get the maximum level of an action. |
| [getActionRepGain(type, name, level)](./bitburner.bladeburner.getactionrepgain.md) | Get the reputation gain of an action. |
| [getActionTime(type, name)](./bitburner.bladeburner.getactiontime.md) | Get the time to complete an action. |
| [getBlackOpNames()](./bitburner.bladeburner.getblackopnames.md) | List all black ops. |
| [getBlackOpRank(name)](./bitburner.bladeburner.getblackoprank.md) | Get black op required rank. |
| [getBonusTime()](./bitburner.bladeburner.getbonustime.md) | Get bladeburner bonus time. |
| [getCity()](./bitburner.bladeburner.getcity.md) | Get current city. |
| [getCityChaos(name)](./bitburner.bladeburner.getcitychaos.md) | Get chaos of a city. |
| [getCityCommunities(name)](./bitburner.bladeburner.getcitycommunities.md) | Get number of communities in a city. |
| [getCityEstimatedPopulation(name)](./bitburner.bladeburner.getcityestimatedpopulation.md) | Get estimated population in city. |
| [getContractNames()](./bitburner.bladeburner.getcontractnames.md) | List all contracts. |
| [getCurrentAction()](./bitburner.bladeburner.getcurrentaction.md) | Get current action. |
| [getGeneralActionNames()](./bitburner.bladeburner.getgeneralactionnames.md) | List all general actions. |
| [getOperationNames()](./bitburner.bladeburner.getoperationnames.md) | List all operations. |
| [getRank()](./bitburner.bladeburner.getrank.md) | Get player bladeburner rank. |
| [getSkillLevel(name)](./bitburner.bladeburner.getskilllevel.md) | Get skill level. |
| [getSkillNames()](./bitburner.bladeburner.getskillnames.md) | List all skills. |
| [getSkillPoints()](./bitburner.bladeburner.getskillpoints.md) | Get bladeburner skill points. |
| [getSkillUpgradeCost(name, count)](./bitburner.bladeburner.getskillupgradecost.md) | Get cost to upgrade skill. |
| [getStamina()](./bitburner.bladeburner.getstamina.md) | Get bladeburner stamina. |
| [getTeamSize(type, name)](./bitburner.bladeburner.getteamsize.md) | Get team size. |
| [joinBladeburnerDivision()](./bitburner.bladeburner.joinbladeburnerdivision.md) | Join the bladeburner division. |
| [joinBladeburnerFaction()](./bitburner.bladeburner.joinbladeburnerfaction.md) | Join the bladeburner faction. |
| [setActionAutolevel(type, name, autoLevel)](./bitburner.bladeburner.setactionautolevel.md) | Set an action autolevel. |
| [setActionLevel(type, name, level)](./bitburner.bladeburner.setactionlevel.md) | Set the level of an action. |
| [setTeamSize(type, name, size)](./bitburner.bladeburner.setteamsize.md) | Set team size. |
| [startAction(type, name)](./bitburner.bladeburner.startaction.md) | Start an action. |
| [stopBladeburnerAction()](./bitburner.bladeburner.stopbladeburneraction.md) | Stop current action. |
| [switchCity(name)](./bitburner.bladeburner.switchcity.md) | Travel to another city in bladeburner. |
| [upgradeSkill(name, count)](./bitburner.bladeburner.upgradeskill.md) | Upgrade skill. |

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [setActionAutolevel](./bitburner.bladeburner.setactionautolevel.md)
## Bladeburner.setActionAutolevel() method
Set an action autolevel.
<b>Signature:</b>
```typescript
setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| autoLevel | boolean | Whether or not to autolevel this action |
<b>Returns:</b>
void
## Remarks
RAM cost: 4 GB
Enable/disable autoleveling for the specified action.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [setActionLevel](./bitburner.bladeburner.setactionlevel.md)
## Bladeburner.setActionLevel() method
Set the level of an action.
<b>Signature:</b>
```typescript
setActionLevel(type: string, name: string, level: number): void;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| level | number | Level to set this action to. |
<b>Returns:</b>
void
## Remarks
RAM cost: 4 GB
Set the level for the specified action.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [setTeamSize](./bitburner.bladeburner.setteamsize.md)
## Bladeburner.setTeamSize() method
Set team size.
<b>Signature:</b>
```typescript
setTeamSize(type: string, name: string, size: number): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match. |
| size | number | Number of team members to set. Will be converted using Math.round(). |
<b>Returns:</b>
number
Number of Bladeburner team members you assigned to the specified action.
## Remarks
RAM cost: 4 GB
Set the team size for the specified Bladeburner action.
Returns the team size that was set, or -1 if the function failed.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [startAction](./bitburner.bladeburner.startaction.md)
## Bladeburner.startAction() method
Start an action.
<b>Signature:</b>
```typescript
startAction(type: string, name: string): boolean;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| type | string | Type of action. |
| name | string | Name of action. Must be an exact match |
<b>Returns:</b>
boolean
True if the action was started successfully, and false otherwise.
## Remarks
RAM cost: 4 GB
Attempts to start the specified Bladeburner action. Returns true if the action was started successfully, and false otherwise.

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md) &gt; [stopBladeburnerAction](./bitburner.bladeburner.stopbladeburneraction.md)
## Bladeburner.stopBladeburnerAction() method
Stop current action.
<b>Signature:</b>
```typescript
stopBladeburnerAction(): void;
```
<b>Returns:</b>
void
## Remarks
RAM cost: 2 GB
Stops the current Bladeburner action.

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