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Merge pull request #3611 from nickofolas/improvement/work-in-progress-ui
UI: Refactor and redesign WorkInProgress interface
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commit
bcbda22acc
@ -1,19 +1,8 @@
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import { LinearProgress, Paper } from "@mui/material";
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import { Theme } from "@mui/material/styles";
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import withStyles from "@mui/styles/withStyles";
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import { Paper } from "@mui/material";
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import React, { useEffect, useState } from "react";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { use } from "../../ui/Context";
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const TimerProgress = withStyles((theme: Theme) => ({
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root: {
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backgroundColor: theme.palette.background.paper,
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},
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bar: {
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transition: "none",
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backgroundColor: theme.palette.primary.main,
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},
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}))(LinearProgress);
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import { ProgressBar } from "../../ui/React/Progress";
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interface IProps {
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millis: number;
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@ -43,10 +32,10 @@ export function GameTimer(props: IProps): React.ReactElement {
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// TODO(hydroflame): there's like a bug where it triggers the end before the
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// bar physically reaches the end
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return props.noPaper ? (
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<TimerProgress variant="determinate" value={v} color="primary" />
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<ProgressBar variant="determinate" value={v} color="primary" />
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) : (
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<Paper sx={{ p: 1, mb: 1 }}>
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<TimerProgress variant="determinate" value={v} color="primary" />
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<ProgressBar variant="determinate" value={v} color="primary" />
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</Paper>
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);
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}
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@ -1,23 +1,19 @@
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import { Box, Button, Paper, Tooltip, Typography } from "@mui/material";
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import React, { useState } from "react";
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import { Box, Paper, Typography, Button, Tooltip } from "@mui/material";
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import { CONSTANTS } from "../../../Constants";
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import { Crimes } from "../../../Crime/Crimes";
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import { numeralWrapper } from "../../../ui/numeralFormat";
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import { createProgressBarText } from "../../../utils/helpers/createProgressBarText";
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import { use } from "../../../ui/Context";
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import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
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import { use } from "../../../ui/Context";
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import { numeralWrapper } from "../../../ui/numeralFormat";
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import { ProgressBar } from "../../../ui/React/Progress";
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import { Sleeve } from "../Sleeve";
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import { SleeveTaskType } from "../SleeveTaskTypesEnum";
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import { SleeveAugmentationsModal } from "./SleeveAugmentationsModal";
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import { TravelModal } from "./TravelModal";
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import { StatsElement, EarningsElement } from "./StatsElement";
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import { MoreStatsModal } from "./MoreStatsModal";
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import { MoreEarningsModal } from "./MoreEarningsModal";
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import { MoreStatsModal } from "./MoreStatsModal";
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import { SleeveAugmentationsModal } from "./SleeveAugmentationsModal";
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import { EarningsElement, StatsElement } from "./StatsElement";
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import { TaskSelector } from "./TaskSelector";
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import { TravelModal } from "./TravelModal";
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interface IProps {
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sleeve: Sleeve;
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@ -131,74 +127,70 @@ export function SleeveElem(props: IProps): React.ReactElement {
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}
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return (
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<Box component={Paper} sx={{ width: "auto" }}>
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<Box sx={{ m: 1 }}>
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<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%", gap: 1 }}>
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<Box>
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<StatsElement sleeve={props.sleeve} />
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<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%" }}>
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<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
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<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
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<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
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<span>
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<Button
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onClick={() => setTravelOpen(true)}
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disabled={player.money < CONSTANTS.TravelCost}
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sx={{ width: "100%", height: "100%" }}
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>
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Travel
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</Button>
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</span>
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</Tooltip>
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<Tooltip
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title={
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props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""
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}
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>
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<span>
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<Button
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onClick={() => setAugmentationsOpen(true)}
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disabled={props.sleeve.shock < 100}
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sx={{ width: "100%", height: "100%" }}
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>
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Manage Augmentations
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</Button>
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</span>
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</Tooltip>
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</Box>
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<>
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<Paper sx={{ p: 1, display: "grid", gridTemplateColumns: "1fr 1fr", width: "auto", gap: 1 }}>
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<span>
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<StatsElement sleeve={props.sleeve} />
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<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%" }}>
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<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
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<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
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<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
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<span>
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<Button
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onClick={() => setTravelOpen(true)}
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disabled={player.money < CONSTANTS.TravelCost}
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sx={{ width: "100%", height: "100%" }}
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>
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Travel
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</Button>
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</span>
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</Tooltip>
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<Tooltip
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title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
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>
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<span>
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<Button
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onClick={() => setAugmentationsOpen(true)}
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disabled={props.sleeve.shock < 100}
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sx={{ width: "100%", height: "100%" }}
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>
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Manage Augmentations
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</Button>
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</span>
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</Tooltip>
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</Box>
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<Box>
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<EarningsElement sleeve={props.sleeve} />
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<Box>
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<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
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<Button onClick={setTask} sx={{ width: "100%" }}>
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Set Task
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</Button>
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<Typography>{desc}</Typography>
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<Typography>
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{props.sleeve.currentTask === SleeveTaskType.Crime &&
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createProgressBarText({
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progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
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totalTicks: 25,
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})}
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</Typography>
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</Box>
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</Box>
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<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
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<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
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<TravelModal
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open={travelOpen}
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onClose={() => setTravelOpen(false)}
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sleeve={props.sleeve}
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rerender={props.rerender}
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/>
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<SleeveAugmentationsModal
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open={augmentationsOpen}
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onClose={() => setAugmentationsOpen(false)}
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sleeve={props.sleeve}
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/>
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</Box>
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</Box>
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</Box>
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</span>
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<span>
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<EarningsElement sleeve={props.sleeve} />
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<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
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<Button onClick={setTask} sx={{ width: "100%" }}>
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Set Task
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</Button>
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<Typography>{desc}</Typography>
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<Typography>
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{props.sleeve.currentTask === SleeveTaskType.Crime && (
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<ProgressBar
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variant="determinate"
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value={(props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime) * 100}
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color="primary"
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/>
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)}
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</Typography>
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</span>
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</Paper>
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<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
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<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
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<TravelModal
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open={travelOpen}
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onClose={() => setTravelOpen(false)}
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sleeve={props.sleeve}
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rerender={props.rerender}
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/>
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<SleeveAugmentationsModal
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open={augmentationsOpen}
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onClose={() => setAugmentationsOpen(false)}
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sleeve={props.sleeve}
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/>
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</>
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);
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}
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13
src/ui/React/Progress.tsx
Normal file
13
src/ui/React/Progress.tsx
Normal file
@ -0,0 +1,13 @@
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import LinearProgress from "@mui/material/LinearProgress";
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import { Theme } from "@mui/material/styles";
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import withStyles from "@mui/styles/withStyles";
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export const ProgressBar = withStyles((theme: Theme) => ({
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root: {
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backgroundColor: theme.palette.background.paper,
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},
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bar: {
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transition: "none",
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backgroundColor: theme.palette.primary.main,
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},
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}))(LinearProgress);
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@ -16,19 +16,21 @@ interface IProps {
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name: string;
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color: string;
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classes?: any;
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data: ITableRowData;
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data?: ITableRowData;
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children?: React.ReactElement;
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}
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export const StatsRow = ({ name, color, classes = useStyles(), children, data }: IProps): React.ReactElement => {
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let content;
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let content = "";
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if (data.content !== undefined) {
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content = data.content;
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} else if (data.level !== undefined && data.exp !== undefined) {
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content = `${formatNumber(data.level, 0)} (${numeralWrapper.formatExp(data.exp)} exp)`;
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} else if (data.level !== undefined && data.exp === undefined) {
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content = `${formatNumber(data.level, 0)}`;
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if (data) {
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if (data.content !== undefined) {
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content = data.content;
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} else if (data.level !== undefined && data.exp !== undefined) {
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content = `${formatNumber(data.level, 0)} (${numeralWrapper.formatExp(data.exp)} exp)`;
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} else if (data.level !== undefined && data.exp === undefined) {
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content = `${formatNumber(data.level, 0)}`;
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}
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}
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return (
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