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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Fixed several more bugs. Rebalanced stock market changes to make the effects a bit less potent for now
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@ -242,7 +242,6 @@ function updateActiveScriptsItems(maxTasks=150) {
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}
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}
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if (!routing.isOn(Page.ActiveScripts)) { return; }
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let total = 0;
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for (var i = 0; i < workerScripts.length; ++i) {
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try {
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@ -252,6 +251,7 @@ function updateActiveScriptsItems(maxTasks=150) {
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}
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}
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if (!routing.isOn(Page.ActiveScripts)) { return total; }
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getElementById("active-scripts-total-production-active").innerText = numeralWrapper.formatMoney(total);
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getElementById("active-scripts-total-prod-aug-total").innerText = numeralWrapper.formatMoney(Player.scriptProdSinceLastAug);
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getElementById("active-scripts-total-prod-aug-avg").innerText = numeralWrapper.formatMoney(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug/1000));
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@ -244,6 +244,7 @@ export let CONSTANTS: IMap<any> = {
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* getHackTime(), getGrowTime(), and getWeakenTime() now return Infinity if called on a Hacknet Server
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* Money/Income tracker now displays money lost from hospitalizations
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* Exported saves now have a unique filename based on current BitNode and timestamp
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* Maximum number of Hacknet Servers decreased from 25 to 20
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* Bug Fix: Corporation employees stats should no longer become negative
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* Bug Fix: Fixed sleeve.getInformation() throwing error in certain scenarios
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* Bug Fix: Coding contracts should no longer generate on the w0r1d_d43m0n server
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@ -260,5 +261,7 @@ export let CONSTANTS: IMap<any> = {
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* Bug Fix: Having Corporation warehouses at full capacity should no longer freeze game in certain conditions
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* Bug Fix: Prevented an exploit that allows you to buy multiple copies of an Augmentation by holding the 'Enter' button
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* Bug Fix: gang.getOtherGangInformation() now properly returns a deep copy
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* Bug Fix: Fixed getScriptIncome() returning an undefined value
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* Bug Fix: Fixed an issue with Hacknet Server hash rate not always updating
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`
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}
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@ -426,7 +426,10 @@ function processAllHacknetServerEarnings(numCycles) {
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let hashes = 0;
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for (let i = 0; i < Player.hacknetNodes.length; ++i) {
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const hserver = AllServers[Player.hacknetNodes[i]]; // hacknetNodes array only contains the IP addresses
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// hacknetNodes array only contains the IP addresses of the servers.
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// Also, update the hash rate before processing
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const hserver = AllServers[Player.hacknetNodes[i]];
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hserver.updateHashRate(Player.hacknet_node_money_mult);
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hashes += hserver.process(numCycles);
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}
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@ -32,7 +32,7 @@ export const HacknetServerUpgradeRamMult: number = 1.4; // Multiplier for co
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export const HacknetServerUpgradeCoreMult: number = 1.55; // Multiplier for cost when buying another core
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export const HacknetServerUpgradeCacheMult: number = 1.85; // Multiplier for cost when upgrading cache
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export const MaxNumberHacknetServers: number = 25; // Max number of Hacknet Servers you can own
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export const MaxNumberHacknetServers: number = 20; // Max number of Hacknet Servers you can own
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// Constants for max upgrade levels for Hacknet Server
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export const HacknetServerMaxLevel: number = 300;
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@ -2164,10 +2164,17 @@ function NetscriptFunctions(workerScript) {
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getScriptIncome: function(scriptname, ip) {
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updateDynamicRam("getScriptIncome", getRamCost("getScriptIncome"));
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if (arguments.length === 0) {
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// Get total script income
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var res = [];
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res.push(updateActiveScriptsItems());
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res.push(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug/1000));
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// First element is total income of all currently running scripts
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let total = 0;
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for (const script of workerScripts) {
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total += (script.scriptRef.onlineMoneyMade / script.scriptRef.onlineRunningTime);
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}
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res.push(total);
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// Second element is total income you've earned from scripts since you installed Augs
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res.push(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug / 1000));
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return res;
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} else {
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// Get income for a particular script
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@ -336,7 +336,7 @@ function prestigeSourceFile() {
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hserver.level = 100;
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hserver.cores = 10;
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hserver.cache = 5;
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hserver.updateHashRate(Player);
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hserver.updateHashRate(Player.hacknet_node_money_mult);
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hserver.updateHashCapacity();
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updateHashManagerCapacity();
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}
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@ -202,7 +202,7 @@ export function stockMarketCycle() {
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if (stock.b) { thresh = 0.4; }
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if (Math.random() < thresh) {
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stock.b = !stock.b;
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if (stock.otlkMag < 10) { stock.otlkMag += 0.2; }
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if (stock.otlkMag < 10) { stock.otlkMag += 0.15; }
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}
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}
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}
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@ -3,7 +3,7 @@ import { PositionTypes } from "./data/PositionTypes";
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import { CONSTANTS } from "../Constants";
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// Amount by which a stock's forecast changes during each price movement
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export const forecastChangePerPriceMovement = 0.1;
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export const forecastChangePerPriceMovement = 0.05;
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/**
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* Given a stock, calculates the amount by which the stock price is multiplied
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@ -31,7 +31,6 @@ export function calculateDecreasingPriceMovement(stock: Stock): number | null {
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return (1 - (stock.priceMovementPerc / 100));
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}
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/**
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* Calculate the total cost of a "buy" transaction. This accounts for spread,
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* price movements, and commission.
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@ -277,8 +277,8 @@ const Engine = {
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loadActiveScriptsContent: function() {
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Engine.hideAllContent();
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Engine.Display.activeScriptsContent.style.display = "block";
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updateActiveScriptsItems();
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routing.navigateTo(Page.ActiveScripts);
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updateActiveScriptsItems();
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MainMenuLinks.ActiveScripts.classList.add("active");
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},
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