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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
Fixed bug that caused blank black screen when destroying/resetting BitNodes
This commit is contained in:
parent
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dist/engine.bundle.js
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dist/engine.bundle.js
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dist/vendor.bundle.js
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dist/vendor.bundle.js
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54
index.html
54
index.html
@ -2,7 +2,7 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Bitburner</title>
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<title>Bitburner - development</title>
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<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
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@ -109,7 +109,7 @@
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<div id="script-editor-filename-wrapper">
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<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
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</div>
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<div id="javascript-editor"></div>
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@ -159,7 +159,7 @@
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<fieldset>
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<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
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<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
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</fieldset>
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</div> <!-- End script editor options panel -->
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@ -170,7 +170,7 @@
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<table id="terminal">
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<tr id="terminal-input">
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<td id="terminal-input-td" tabindex="2">$
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
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</td>
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</tr>
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</table>
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@ -187,7 +187,7 @@
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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they are running. </p>
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<p id="active-scripts-total-prod">Total online production of
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
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(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
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<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
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@ -201,19 +201,19 @@
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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the world to anonymously share computing power and perform distributed cyberattacks without the
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fear of being traced.
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<br/><br/>
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<br /><br />
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Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
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resources to the Hacknet network. This allows you to take a small percentage of profits
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from hacks performed on the network. Essentially, you are renting out your Node's computing power.
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<br/><br/>
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<br /><br />
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Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
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in order to increase its computing power and thereby increase the profit you earn from it.
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</p>
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<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
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<br/>
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<br />
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<div id="hacknet-nodes-money-multipliers-div">
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<p id="hacknet-nodes-money">
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
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<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
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</p>
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<span id="hacknet-nodes-multipliers">
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@ -471,7 +471,8 @@
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<!-- Tutorial content -->
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<div id="tutorial-container" class="generic-menupage-container">
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<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-getting-started-link" class="a-link-button"
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href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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@ -480,7 +481,8 @@
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<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
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<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
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<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
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<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-shortcuts-link" class="a-link-button"
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href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-back-button" class="a-link-button"> Back </a>
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<p id="tutorial-text"> </p>
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@ -623,7 +625,7 @@
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<p id="location-slums-description">
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You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
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other shadowy entities. The city's government and police have neglected this area for years...
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<br/><br/><br/>
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<br /><br /><br />
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In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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@ -670,7 +672,7 @@
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<div id="stock-market-container" class="generic-menupage-container">
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<p>
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Welcome to the World Stock Exchange (WSE)! <br/><br/>
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Welcome to the World Stock Exchange (WSE)! <br /><br />
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To begin trading, you must first purchase an account. WSE accounts will persist
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after you 'reset' by installing Augmentations.
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@ -683,7 +685,7 @@
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TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
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Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
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trading strategies.
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<br/><br/>
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<br /><br />
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If you purchase access to the TIX API, you will retain that access even after
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you 'reset' by installing Augmentations.
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</p>
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@ -693,7 +695,7 @@
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<p>
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Four Sigma's (4S) Market Data Feed provides information about stocks
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that will help your trading strategies.
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<br/><br/>
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<br /><br />
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If you purchase access to 4S Market Data and/or the 4S TIX API, you will
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retain that access even after you 'reset' by installing Augmentations.
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</p>
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@ -711,7 +713,7 @@
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<a id="stock-market-mode" class="a-link-button tooltip"></a>
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<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
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<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
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<br/><br/>
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<br /><br />
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<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
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<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
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<ul id="stock-market-list" style="list-style:none;">
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@ -741,7 +743,7 @@
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<div id="yes-no-text-input-box-container" class="popup-box-container">
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<div id="yes-no-text-input-box-content" class="popup-box-content">
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<p id="yes-no-text-input-box-text"> </p>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
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<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
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<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
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</div>
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@ -753,7 +755,7 @@
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<p id="faction-invitation-box-text"> </p>
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<p id="faction-invitation-box-message"> </p>
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<p id="faction-invitation-box-warning">
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Would you like to join? <br/> <br/>
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Would you like to join? <br /> <br />
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Warning: Joining this faction may prevent you from joining other factions during this run!
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</p>
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<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
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@ -766,8 +768,8 @@
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<div id="infiltration-box-content" class="popup-box-content">
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<p id="infiltration-box-text"> </p>
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<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
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<select id="infiltration-faction-select"> </select> <br/>
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<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
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<select id="infiltration-faction-select"> </select> <br />
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<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
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</div>
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@ -853,7 +855,7 @@
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<div id="game-options-content" class="game-options-box">
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<button id="game-options-close-button">×</button>
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<h1> Game Options </h1>
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<br/>
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<br />
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<div id="game-options-left-panel">
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<!-- Netscript execution time -->
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<fieldset>
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@ -865,7 +867,7 @@
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</span>
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</label>
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<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
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<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
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<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -879,7 +881,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
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<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -893,7 +895,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
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<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -905,7 +907,7 @@
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</span>
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</label>
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
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<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -1017,7 +1019,7 @@
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<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
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<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
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<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
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<input type="file" id="import-game-file-selector" name="file"/>
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<input type="file" id="import-game-file-selector" name="file" />
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<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Import Game </a>
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<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
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(DEBUG) Delete Active Scripts
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@ -506,11 +506,10 @@ let CONSTANTS = {
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LatestUpdate:
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`
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v0.40.5
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* Added codingcontract.getContractType() Netscript function
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* Bug Fix: codingcontract.getData() Netscript function now returns arrays by value rather than reference
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* Bug Fix: Decreased highest possible data value for 'Find Largest Prime Factor' Coding Contract (to avoid hangs when solving it)
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* Bug Fix: Fixed a bug that caused game to freeze during Coding Contract generation
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v0.41.0
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* b1t_flum3.exe now takes significantly less time to create
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* Bug Fix: Fixed a bug that sometimes caused a blank black screen when destroying/resetting/switching BitNodes
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* Bug Fix: Netscript calls that throw errors will now no longer cause the 'concurrent calls' error if they are caught in the script. i.e. try/catch should now work properly in scripts
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`
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}
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@ -86,7 +86,7 @@ const Programs = {
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level: 1,
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tooltip:"This program creates a portal to the BitNode Nexus (allows you to restart and switch BitNodes)",
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req: function() {return Player.sourceFiles.length > 0 && Player.hacking_skill >= 1},
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time: CONSTANTS.MillisecondsPerFiveMinutes / 5,
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time: CONSTANTS.MillisecondsPerFiveMinutes / 20,
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}),
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// special because you can't create it.
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Flight: new Program("fl1ght.exe"),
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@ -18,7 +18,6 @@ import {yesNoBoxCreate, yesNoBoxGetYesButton,
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//Returns promise
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function writeRedPillLine(line) {
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return new Promise(function(resolve, reject) {
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var container = document.getElementById("red-pill-content");
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var pElem = document.createElement("p");
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container.appendChild(pElem);
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@ -54,6 +53,10 @@ function writeRedPillLetter(pElem, line, i=0) {
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let redPillFlag = false;
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function hackWorldDaemon(currentNodeNumber, flume=false) {
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// Clear Red Pill screen first
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var container = document.getElementById("red-pill-content");
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removeChildrenFromElement(container);
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redPillFlag = true;
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Engine.loadRedPillContent();
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return writeRedPillLine("[ERROR] SEMPOOL INVALID").then(function() {
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@ -301,7 +304,7 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode, flume=fa
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Player.gainIntelligenceExp(-5);
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}
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redPillFlag = false;
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var container = document.getElementById("red-pill-container");
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var container = document.getElementById("red-pill-content");
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removeChildrenFromElement(container);
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//Set new Bit Node
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Loading…
Reference in New Issue
Block a user