diff --git a/src/Augmentations.js b/src/Augmentations.js
index 9f4115fe2..d75916c1c 100644
--- a/src/Augmentations.js
+++ b/src/Augmentations.js
@@ -739,7 +739,8 @@ function initAugmentations() {
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the player's chance of successfully performing a hack by 5%
" +
- "Increases the player's hacking skill by 7%"
+ "Increases the player's hacking skill by 7%",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG1]
});
CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
@@ -756,7 +757,8 @@ function initAugmentations() {
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the amount of money the player gains from hacking by 15%
" +
- "Increases the player's hacking skill by 9%"
+ "Increases the player's hacking skill by 9%",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG2]
});
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
@@ -773,7 +775,8 @@ function initAugmentations() {
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the amount of money the player gains from hacking by 20%
" +
- "Increases the amount of money the player can inject into servers using grow() by 25%"
+ "Increases the amount of money the player can inject into servers using grow() by 25%",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG3]
});
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
@@ -784,13 +787,14 @@ function initAugmentations() {
var CranialSignalProcessorsG5 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
- "are a set of specialized microprocessors that are attached to " +
- "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
- "so that the brain doesn't have to.
" +
- "This augmentation:
" +
- "Increases the player's hacking skill by 30%
" +
- "Increases the amount of money the player gains from hacking by 25%
" +
- "Increases the amount of money the player can inject into servers using grow() by 75%"
+ "are a set of specialized microprocessors that are attached to " +
+ "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
+ "so that the brain doesn't have to.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking skill by 30%
" +
+ "Increases the amount of money the player gains from hacking by 25%
" +
+ "Increases the amount of money the player can inject into servers using grow() by 75%",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG4]
});
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
@@ -884,7 +888,7 @@ function initAugmentations() {
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 75%
" +
"Increases the player's hacking skill by 10%",
- prereqs:[AugmentationNames.PCDNI],
+ prereqs:[AugmentationNames.PCDNI]
});
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
@@ -902,7 +906,7 @@ function initAugmentations() {
"Increases the amount of reputation the player gains when working for a company by 100%
" +
"Increases the player's hacking skill by 10%
" +
"Increases the player's hacking speed by 5%",
- prereqs:[AugmentationNames.PCDNI],
+ prereqs:[AugmentationNames.PCDNI]
});
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {