diff --git a/src/Augmentations.js b/src/Augmentations.js index 9f4115fe2..d75916c1c 100644 --- a/src/Augmentations.js +++ b/src/Augmentations.js @@ -739,7 +739,8 @@ function initAugmentations() { "This augmentation:
" + "Increases the player's hacking speed by 2%
" + "Increases the player's chance of successfully performing a hack by 5%
" + - "Increases the player's hacking skill by 7%" + "Increases the player's hacking skill by 7%", + prereqs:[AugmentationNames.CranialSignalProcessorsG1] }); CranialSignalProcessorsG2.addToFactions(["NiteSec"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) { @@ -756,7 +757,8 @@ function initAugmentations() { "This augmentation:
" + "Increases the player's hacking speed by 2%
" + "Increases the amount of money the player gains from hacking by 15%
" + - "Increases the player's hacking skill by 9%" + "Increases the player's hacking skill by 9%", + prereqs:[AugmentationNames.CranialSignalProcessorsG2] }); CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) { @@ -773,7 +775,8 @@ function initAugmentations() { "This augmentation:
" + "Increases the player's hacking speed by 2%
" + "Increases the amount of money the player gains from hacking by 20%
" + - "Increases the amount of money the player can inject into servers using grow() by 25%" + "Increases the amount of money the player can inject into servers using grow() by 25%", + prereqs:[AugmentationNames.CranialSignalProcessorsG3] }); CranialSignalProcessorsG4.addToFactions(["The Black Hand"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) { @@ -784,13 +787,14 @@ function initAugmentations() { var CranialSignalProcessorsG5 = new Augmentation({ name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6, info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " + - "are a set of specialized microprocessors that are attached to " + - "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 30%
" + - "Increases the amount of money the player gains from hacking by 25%
" + - "Increases the amount of money the player can inject into servers using grow() by 75%" + "are a set of specialized microprocessors that are attached to " + + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + + "so that the brain doesn't have to.

" + + "This augmentation:
" + + "Increases the player's hacking skill by 30%
" + + "Increases the amount of money the player gains from hacking by 25%
" + + "Increases the amount of money the player can inject into servers using grow() by 75%", + prereqs:[AugmentationNames.CranialSignalProcessorsG4] }); CranialSignalProcessorsG5.addToFactions(["BitRunners"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) { @@ -884,7 +888,7 @@ function initAugmentations() { "This augmentation:
" + "Increases the amount of reputation the player gains when working for a company by 75%
" + "Increases the player's hacking skill by 10%", - prereqs:[AugmentationNames.PCDNI], + prereqs:[AugmentationNames.PCDNI] }); PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]); if (augmentationExists(AugmentationNames.PCDNIOptimizer)) { @@ -902,7 +906,7 @@ function initAugmentations() { "Increases the amount of reputation the player gains when working for a company by 100%
" + "Increases the player's hacking skill by 10%
" + "Increases the player's hacking speed by 5%", - prereqs:[AugmentationNames.PCDNI], + prereqs:[AugmentationNames.PCDNI] }); PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]); if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {