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https://github.com/bitburner-official/bitburner-src.git
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Updated version
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7dfb102ba7
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@ -1,5 +1,5 @@
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CONSTANTS = {
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CONSTANTS = {
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Version: "0.6",
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Version: "0.7",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -23,6 +23,7 @@ BitburnerSaveObject.prototype.saveGame = function() {
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var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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window.localStorage.setItem("bitburnerSave", saveString);
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window.localStorage.setItem("bitburnerSave", saveString);
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console.log("Game saved!");
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Engine.createStatusText("Game saved!");
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Engine.createStatusText("Game saved!");
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}
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}
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@ -698,9 +698,11 @@ var Engine = {
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Engine._prevTimeout = null;
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Engine._prevTimeout = null;
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}
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}
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var statusText = document.getElementById("status-text")
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var statusText = document.getElementById("status-text")
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statusText.style.display = "inline-block";
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statusText.setAttribute("class", "status-text");
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statusText.setAttribute("class", "status-text");
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statusText.innerHTML = txt;
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statusText.innerHTML = txt;
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Engine._prevTimeout = setTimeout(function() {
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Engine._prevTimeout = setTimeout(function() {
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statusText.style.display = "none";
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statusText.removeAttribute("class");
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statusText.removeAttribute("class");
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statusText.innerHTML = "";
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statusText.innerHTML = "";
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}, 3000);
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}, 3000);
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