mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-29 19:13:49 +01:00
Fixed bugs with Location code refactor
This commit is contained in:
parent
4b95ba9ed1
commit
bf9b837e31
@ -3,7 +3,7 @@
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import { CompanyPosition } from "./CompanyPosition";
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import { CompanyPositions } from "./CompanyPositions";
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export function getNextCompanyPosition(currPos: CompanyPosition | null): CompanyPosition | null {
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export function getNextCompanyPositionHelper(currPos: CompanyPosition | null): CompanyPosition | null {
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if (currPos == null) { return null; }
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const nextPosName: string | null = currPos.nextPosition;
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@ -107,7 +107,7 @@ export function createPurchaseServerPopup(ram: number, p: IPlayer) {
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* Create a popup that lets the player start a Corporation
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*/
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export function createStartCorporationPopup(p: IPlayer) {
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if (p.hasCorporation) { return; }
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if (!p.canAccessCorporation() || p.hasCorporation) { return; }
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const popupId = "create-corporation-popup";
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const txt = createElement("p", {
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@ -15,6 +15,7 @@ type IProps = {
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entryPosType: CompanyPosition;
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onClick: (e: React.MouseEvent<HTMLElement>) => void;
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p: IPlayer;
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style?: object;
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text: string;
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}
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@ -38,6 +39,7 @@ export class ApplyToJobButton extends React.Component<IProps, any> {
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return (
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<StdButton
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onClick={this.props.onClick}
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style={this.props.style}
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text={this.props.text}
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tooltip={this.getJobRequirementTooltip()}
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/>
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@ -19,8 +19,8 @@ export class LocationCity extends React.Component<IProps, any> {
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render() {
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const locationButtons = this.props.city.locations.map((locName) => {
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return (
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<li>
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<StdButton onClick={this.props.enterLocation.bind(this, locName)} text={locName} key={locName} />
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<li key={locName}>
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<StdButton onClick={this.props.enterLocation.bind(this, locName)} text={locName} />
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</li>
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)
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});
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@ -16,10 +16,12 @@ import { beginInfiltration } from "../../Infiltration";
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import { Companies } from "../../Company/Companies";
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import { Company } from "../../Company/Company";
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import { CompanyPosition } from "../../Company/CompanyPosition";
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import { CompanyPositions } from "../../Company/CompanyPositions";
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import * as posNames from "../../Company/data/companypositionnames";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { StdButton } from "../../ui/React/StdButton";
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type IProps = {
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@ -28,21 +30,43 @@ type IProps = {
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p: IPlayer;
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}
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export class CompanyLocation extends React.Component<IProps, any> {
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type IState = {
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employedHere: boolean;
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}
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export class CompanyLocation extends React.Component<IProps, IState> {
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/**
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* We'll keep a reference to the Company that this component is being rendered for,
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* so we don't have to look it up every time
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*/
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company: Company;
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/**
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* CompanyPosition object for the job that the player holds at this company
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* (if he has one)
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*/
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companyPosition: CompanyPosition | null = null;
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/**
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* Stores button styling that sets them all to block display
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*/
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btnStyle: object;
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/**
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* Reference to the Location that this component is being rendered for
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*/
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location: Location;
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/**
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* Name of company position that player holds, if applicable
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*/
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jobTitle: string | null = null;
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constructor(props: IProps) {
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super(props);
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this.btnStyle = { display: "block" };
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this.applyForAgentJob = this.applyForAgentJob.bind(this);
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this.applyForBusinessConsultantJob = this.applyForBusinessConsultantJob.bind(this);
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this.applyForBusinessJob = this.applyForBusinessJob.bind(this);
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@ -54,7 +78,9 @@ export class CompanyLocation extends React.Component<IProps, any> {
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this.applyForSoftwareConsultantJob = this.applyForSoftwareConsultantJob.bind(this);
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this.applyForSoftwareJob = this.applyForSoftwareJob.bind(this);
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this.applyForWaiterJob = this.applyForWaiterJob.bind(this);
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this.checkIfEmployedHere = this.checkIfEmployedHere.bind(this);
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this.startInfiltration = this.startInfiltration.bind(this);
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this.work = this.work.bind(this);
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this.location = Locations[props.locName];
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if (this.location == null) {
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@ -65,61 +91,91 @@ export class CompanyLocation extends React.Component<IProps, any> {
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if (this.company == null) {
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throw new Error(`CompanyLocation component constructed with invalid company: ${props.locName}`);
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}
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this.state = {
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employedHere: false,
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}
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this.checkIfEmployedHere(false);
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}
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applyForAgentJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForAgentJob();
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this.checkIfEmployedHere();
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}
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applyForBusinessConsultantJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForBusinessConsultantJob();
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this.checkIfEmployedHere();
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}
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applyForBusinessJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForBusinessJob();
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this.checkIfEmployedHere();
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}
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applyForEmployeeJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForEmployeeJob();
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this.checkIfEmployedHere();
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}
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applyForItJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForItJob();
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this.checkIfEmployedHere();
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}
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applyForPartTimeEmployeeJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForPartTimeEmployeeJob();
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this.checkIfEmployedHere();
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}
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applyForPartTimeWaiterJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForPartTimeWaiterJob();
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this.checkIfEmployedHere();
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}
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applyForSecurityJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForSecurityJob();
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this.checkIfEmployedHere();
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}
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applyForSoftwareConsultantJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForSoftwareConsultantJob();
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this.checkIfEmployedHere();
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}
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applyForSoftwareJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForSoftwareJob();
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this.checkIfEmployedHere();
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}
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applyForWaiterJob(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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this.props.p.applyForWaiterJob();
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this.checkIfEmployedHere();
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}
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checkIfEmployedHere(updateState=true) {
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this.jobTitle = this.props.p.jobs[this.props.locName];
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if (this.jobTitle != null) {
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this.companyPosition = CompanyPositions[this.jobTitle];
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}
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if (updateState) {
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this.setState({
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employedHere: this.jobTitle != null
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});
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}
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}
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startInfiltration(e: React.MouseEvent<HTMLElement>) {
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@ -133,9 +189,54 @@ export class CompanyLocation extends React.Component<IProps, any> {
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beginInfiltration(this.props.locName, data.startingSecurityLevel, data.baseRewardValue, data.maxClearanceLevel, data.difficulty);
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}
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work(e: React.MouseEvent<HTMLElement>) {
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if (!e.isTrusted) { return false; }
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const pos = this.companyPosition;
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if (pos instanceof CompanyPosition) {
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if (pos.isPartTimeJob() || pos.isSoftwareConsultantJob() || pos.isBusinessConsultantJob()) {
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this.props.p.startWorkPartTime(this.props.locName);
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} else {
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this.props.p.startWork(this.props.locName);
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}
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}
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}
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render() {
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const isEmployedHere = this.jobTitle != null;
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const favorGain = this.company.getFavorGain();
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return (
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<div>
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{
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isEmployedHere &&
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<div>
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<p>Job Title: {this.jobTitle}</p>
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<p>--------------------</p>
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<p className={"tooltip"}>
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Company reputation: {numeralWrapper.format(this.company.playerReputation, "0,0.000")}
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<span className={"tooltiptext"}>
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You will earn ${numeralWrapper.format(favorGain[0], "0,0")} company
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favor upon resetting after installing Augmentations
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</span>
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</p>
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<p>--------------------</p>
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<p className={"tooltip"}>
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Company Favor: {numeralWrapper.format(this.company.favor, "0,0")}
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<span className={"tooltiptext"}>
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Company favor increases the rate at which you earn reputation for this company by
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1% per favor. Company favor is gained whenever you reset after installing Augmentations. The amount
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of favor you gain depends on how much reputation you have with the comapny.
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</span>
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</p>
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<StdButton
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id={"foo-work-button-id"}
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onClick={this.work}
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style={this.btnStyle}
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text={"Work"}
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/>
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</div>
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}
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{
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this.company.hasAgentPositions() &&
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<ApplyToJobButton
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@ -143,6 +244,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.AgentCompanyPositions[0]]}
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onClick={this.applyForAgentJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply for Agent Job"}
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/>
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}
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@ -153,6 +255,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.BusinessConsultantCompanyPositions[0]]}
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onClick={this.applyForBusinessConsultantJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply for Business Consultant Job"}
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/>
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}
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@ -163,6 +266,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.BusinessCompanyPositions[0]]}
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onClick={this.applyForBusinessJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply for Business Job"}
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/>
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}
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@ -173,6 +277,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[1]]}
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onClick={this.applyForEmployeeJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply to be an Employee"}
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/>
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}
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@ -183,6 +288,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[1]]}
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onClick={this.applyForPartTimeEmployeeJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply to be a part-time Employee"}
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/>
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}
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@ -193,6 +299,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.ITCompanyPositions[0]]}
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onClick={this.applyForItJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply for IT Job"}
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/>
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}
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@ -203,6 +310,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.SecurityCompanyPositions[2]]}
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onClick={this.applyForSecurityJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply for Security Job"}
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/>
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}
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@ -213,6 +321,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.SoftwareConsultantCompanyPositions[0]]}
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onClick={this.applyForSoftwareConsultantJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply for Software Consultant Job"}
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/>
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}
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@ -223,6 +332,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.SoftwareCompanyPositions[0]]}
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onClick={this.applyForSoftwareJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply for Software Job"}
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/>
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}
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@ -233,6 +343,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[0]]}
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onClick={this.applyForWaiterJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply to be a Waiter"}
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/>
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}
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@ -243,6 +354,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[0]]}
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onClick={this.applyForPartTimeWaiterJob}
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p={this.props.p}
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style={this.btnStyle}
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text={"Apply to be a part-time Waiter"}
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/>
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}
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@ -250,6 +362,7 @@ export class CompanyLocation extends React.Component<IProps, any> {
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(this.location.infiltrationData != null) &&
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<StdButton
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onClick={this.startInfiltration}
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style={this.btnStyle}
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text={"Infiltration Company"}
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/>
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}
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@ -33,6 +33,17 @@ type IProps = {
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}
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export class GenericLocation extends React.Component<IProps, any> {
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/**
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* Stores button styling that sets them all to block display
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*/
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btnStyle: object;
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constructor(props: IProps) {
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super(props);
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this.btnStyle = { display: "block" };
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}
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/**
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* Determine what needs to be rendered for this location based on the locations
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* type. Returns an array of React components that should be rendered
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@ -44,6 +55,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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content.push(
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<CompanyLocation
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engine={this.props.engine}
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key={"companylocation"}
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locName={this.props.loc.name}
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p={this.props.p}
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/>
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@ -53,6 +65,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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if (this.props.loc.types.includes(LocationType.Gym)) {
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content.push(
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<GymLocation
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key={"gymlocation"}
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loc={this.props.loc}
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p={this.props.p}
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/>
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@ -62,6 +75,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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if (this.props.loc.types.includes(LocationType.Hospital)) {
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content.push(
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<HospitalLocation
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key={"hospitallocation"}
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p={this.props.p}
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/>
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)
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@ -70,6 +84,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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if (this.props.loc.types.includes(LocationType.Slums)) {
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content.push(
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<SlumsLocation
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key={"slumslocation"}
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p={this.props.p}
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/>
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)
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@ -79,6 +94,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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content.push(
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<SpecialLocation
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engine={this.props.engine}
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key={"speciallocation"}
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loc={this.props.loc}
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p={this.props.p}
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/>
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@ -88,6 +104,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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if (this.props.loc.types.includes(LocationType.TechVendor)) {
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content.push(
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<TechVendorLocation
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key={"techvendorlocation"}
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loc={this.props.loc}
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p={this.props.p}
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/>
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@ -97,6 +114,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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if (this.props.loc.types.includes(LocationType.TravelAgency)) {
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content.push(
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<TravelAgencyLocation
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key={"travelagencylocation"}
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p={this.props.p}
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travel={this.props.travel}
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/>
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@ -106,6 +124,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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if (this.props.loc.types.includes(LocationType.University)) {
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content.push(
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<UniversityLocation
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key={"universitylocation"}
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loc={this.props.loc}
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p={this.props.p}
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/>
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@ -120,8 +139,7 @@ export class GenericLocation extends React.Component<IProps, any> {
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return (
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<div>
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<StdButton onClick={this.props.returnToCity} text={"Return to world"} />
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<br />
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<StdButton onClick={this.props.returnToCity} style={this.btnStyle} text={"Return to World"} />
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<h1>{this.props.loc.name}</h1>
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{locContent}
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</div>
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|
@ -19,9 +19,16 @@ type IProps = {
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}
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export class GymLocation extends React.Component<IProps, any> {
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/**
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* Stores button styling that sets them all to block display
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||||
*/
|
||||
btnStyle: object;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
|
||||
this.trainStrength = this.trainStrength.bind(this);
|
||||
this.trainDefense = this.trainDefense.bind(this);
|
||||
this.trainDexterity = this.trainDexterity.bind(this);
|
||||
@ -58,18 +65,22 @@ export class GymLocation extends React.Component<IProps, any> {
|
||||
<div>
|
||||
<StdButton
|
||||
onClick={this.trainStrength}
|
||||
style={this.btnStyle}
|
||||
text={`Train Strength (${numeralWrapper.formatMoney(cost)} / sec)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.trainDefense}
|
||||
style={this.btnStyle}
|
||||
text={`Train Defense (${numeralWrapper.formatMoney(cost)} / sec)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.trainDexterity}
|
||||
style={this.btnStyle}
|
||||
text={`Train Dexterity (${numeralWrapper.formatMoney(cost)} / sec)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.trainAgility}
|
||||
style={this.btnStyle}
|
||||
text={`Train Agility (${numeralWrapper.formatMoney(cost)} / sec)`}
|
||||
/>
|
||||
</div>
|
||||
|
@ -18,9 +18,16 @@ type IProps = {
|
||||
}
|
||||
|
||||
export class HospitalLocation extends React.Component<IProps, any> {
|
||||
/**
|
||||
* Stores button styling that sets them all to block display
|
||||
*/
|
||||
btnStyle: object;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
|
||||
this.getCost = this.getCost.bind(this);
|
||||
this.getHealed = this.getHealed.bind(this);
|
||||
}
|
||||
@ -48,6 +55,7 @@ export class HospitalLocation extends React.Component<IProps, any> {
|
||||
return (
|
||||
<AutoupdatingStdButton
|
||||
onClick={this.getHealed}
|
||||
style={this.btnStyle}
|
||||
text={`Get treatment for wounds - ${numeralWrapper.formatMoney(cost)}`}
|
||||
/>
|
||||
)
|
||||
|
@ -20,6 +20,7 @@ import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
|
||||
type IProps = {
|
||||
initiallyInCity?: boolean;
|
||||
engine: IEngine;
|
||||
p: IPlayer;
|
||||
}
|
||||
@ -36,16 +37,17 @@ export class LocationRoot extends React.Component<IProps, IState> {
|
||||
|
||||
this.state = {
|
||||
city: props.p.city,
|
||||
inCity: true,
|
||||
inCity: props.initiallyInCity == null ? true : props.initiallyInCity,
|
||||
location: props.p.location,
|
||||
}
|
||||
|
||||
this.enterLocation = this.enterLocation.bind(this);
|
||||
this.returnToCity = this.returnToCity.bind(this);
|
||||
this.travel = this.travel.bind(this);
|
||||
}
|
||||
|
||||
enterLocation(to: LocationName): void {
|
||||
this.props.p.location = to;
|
||||
this.props.p.gotoLocation(to);
|
||||
this.setState({
|
||||
inCity: false,
|
||||
location: to,
|
||||
@ -133,6 +135,7 @@ export class LocationRoot extends React.Component<IProps, IState> {
|
||||
|
||||
if (this.props.p.travel(to)) {
|
||||
this.setState({
|
||||
inCity: true,
|
||||
city: to
|
||||
});
|
||||
}
|
||||
|
@ -16,9 +16,16 @@ type IProps = {
|
||||
}
|
||||
|
||||
export class SlumsLocation extends React.Component<IProps, any> {
|
||||
/**
|
||||
* Stores button styling that sets them all to block display
|
||||
*/
|
||||
btnStyle: object;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
|
||||
this.shoplift = this.shoplift.bind(this);
|
||||
this.robStore = this.robStore.bind(this);
|
||||
this.mug = this.mug.bind(this);
|
||||
@ -40,12 +47,12 @@ export class SlumsLocation extends React.Component<IProps, any> {
|
||||
|
||||
robStore(e: React.MouseEvent<HTMLElement>): void {
|
||||
if (!e.isTrusted) { return; }
|
||||
Crimes.RobSTore.commit(this.props.p);
|
||||
Crimes.RobStore.commit(this.props.p);
|
||||
}
|
||||
|
||||
mug(e: React.MouseEvent<HTMLElement>): void {
|
||||
if (!e.isTrusted) { return; }
|
||||
Crimes.mug.commit(this.props.p);
|
||||
Crimes.Mug.commit(this.props.p);
|
||||
}
|
||||
|
||||
larceny(e: React.MouseEvent<HTMLElement>): void {
|
||||
@ -112,72 +119,84 @@ export class SlumsLocation extends React.Component<IProps, any> {
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.shoplift}
|
||||
style={this.btnStyle}
|
||||
text={`Shoplift (${numeralWrapper.formatPercentage(shopliftChance)} chance of success)`}
|
||||
tooltip={"Attempt to shoplift from a low-end retailer"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.robStore}
|
||||
style={this.btnStyle}
|
||||
text={`Rob store (${numeralWrapper.formatPercentage(robStoreChance)} chance of success)`}
|
||||
tooltip={"Attempt to commit armed robbery on a high-end store"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.mug}
|
||||
style={this.btnStyle}
|
||||
text={`Mug someone (${numeralWrapper.formatPercentage(mugChance)} chance of success)`}
|
||||
tooltip={"Attempt to mug a random person on the street"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.larceny}
|
||||
style={this.btnStyle}
|
||||
text={`Larceny (${numeralWrapper.formatPercentage(larcenyChance)} chance of success)`}
|
||||
tooltip={"Attempt to rob property from someone's house"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.dealDrugs}
|
||||
style={this.btnStyle}
|
||||
text={`Deal Drugs (${numeralWrapper.formatPercentage(drugsChance)} chance of success)`}
|
||||
tooltip={"Attempt to deal drugs"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.bondForgery}
|
||||
style={this.btnStyle}
|
||||
text={`Bond Forgery (${numeralWrapper.formatPercentage(bondChance)} chance of success)`}
|
||||
tooltip={"Attempt to forge corporate bonds"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.traffickArms}
|
||||
style={this.btnStyle}
|
||||
text={`Traffick illegal Arms (${numeralWrapper.formatPercentage(armsChance)} chance of success)`}
|
||||
tooltip={"Attempt to smuggle illegal arms into the city"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.homicide}
|
||||
style={this.btnStyle}
|
||||
text={`Homicide (${numeralWrapper.formatPercentage(homicideChance)} chance of success)`}
|
||||
tooltip={"Attempt to murder a random person on the street"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.grandTheftAuto}
|
||||
style={this.btnStyle}
|
||||
text={`Grand theft Auto (${numeralWrapper.formatPercentage(gtaChance)} chance of success)`}
|
||||
tooltip={"Attempt to commit grand theft auto"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.kidnap}
|
||||
style={this.btnStyle}
|
||||
text={`Kidnap and Ransom (${numeralWrapper.formatPercentage(kidnapChance)} chance of success)`}
|
||||
tooltip={"Attempt to kidnap and ransom a high-profile-target"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.assassinate}
|
||||
style={this.btnStyle}
|
||||
text={`Assassinate (${numeralWrapper.formatPercentage(assassinateChance)} chance of success)`}
|
||||
tooltip={"Attempt to assassinate a high-profile target"}
|
||||
/>
|
||||
<AutoupdatingStdButton
|
||||
intervalTime={5e3}
|
||||
onClick={this.heist}
|
||||
style={this.btnStyle}
|
||||
text={`Heist (${numeralWrapper.formatPercentage(heistChance)} chance of success)`}
|
||||
tooltip={"Attempt to pull off the ultimate heist"}
|
||||
/>
|
||||
|
@ -35,9 +35,16 @@ type IState = {
|
||||
}
|
||||
|
||||
export class SpecialLocation extends React.Component<IProps, IState> {
|
||||
/**
|
||||
* Stores button styling that sets them all to block display
|
||||
*/
|
||||
btnStyle: object;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
|
||||
this.createCorporationPopup = this.createCorporationPopup.bind(this);
|
||||
this.handleBladeburner = this.handleBladeburner.bind(this);
|
||||
this.handleResleeving = this.handleResleeving.bind(this);
|
||||
@ -89,29 +96,35 @@ export class SpecialLocation extends React.Component<IProps, IState> {
|
||||
}
|
||||
|
||||
renderBladeburner(): React.ReactNode {
|
||||
if (!this.props.p.canAccessBladeburner()) { return null; }
|
||||
const text = this.state.inBladeburner ? "Enter Bladeburner Headquarters" : "Apply to Bladeburner Division";
|
||||
return (
|
||||
<StdButton
|
||||
onClick={this.handleBladeburner}
|
||||
style={this.btnStyle}
|
||||
text={text}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
renderCreateCorporation(): React.ReactNode {
|
||||
if (!this.props.p.canAccessCorporation()) { return null; }
|
||||
return (
|
||||
<AutoupdatingStdButton
|
||||
disabled={this.props.p.hasCorporation()}
|
||||
disabled={!this.props.p.canAccessCorporation() || this.props.p.hasCorporation()}
|
||||
onClick={this.createCorporationPopup}
|
||||
style={this.btnStyle}
|
||||
text={"Create a Corporation"}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
renderResleeving(): React.ReactNode {
|
||||
if (!this.props.p.canAccessResleeving()) { return null; }
|
||||
return (
|
||||
<StdButton
|
||||
onClick={this.handleResleeving}
|
||||
style={this.btnStyle}
|
||||
text={"Re-Sleeve"}
|
||||
/>
|
||||
)
|
||||
|
@ -25,9 +25,16 @@ type IProps = {
|
||||
}
|
||||
|
||||
export class TechVendorLocation extends React.Component<IProps, any> {
|
||||
/**
|
||||
* Stores button styling that sets them all to block display
|
||||
*/
|
||||
btnStyle: object;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
|
||||
this.state = {
|
||||
torPurchased: props.p.hasTorRouter(),
|
||||
}
|
||||
@ -59,6 +66,7 @@ export class TechVendorLocation extends React.Component<IProps, any> {
|
||||
<StdButton
|
||||
key={i}
|
||||
onClick={() => createPurchaseServerPopup(i, this.props.p)}
|
||||
style={this.btnStyle}
|
||||
text={`Purchase ${i}GB Server - ${numeralWrapper.formatMoney(cost)}`}
|
||||
/>
|
||||
)
|
||||
@ -70,11 +78,13 @@ export class TechVendorLocation extends React.Component<IProps, any> {
|
||||
{
|
||||
this.state.torPurchased ? (
|
||||
<StdButtonPurchased
|
||||
style={this.btnStyle}
|
||||
text={"TOR Router - Purchased"}
|
||||
/>
|
||||
) : (
|
||||
<StdButton
|
||||
onClick={this.purchaseTorRouter}
|
||||
style={this.btnStyle}
|
||||
text={`Purchase TOR Router - ${numeralWrapper.formatMoney(CONSTANTS.TorRouterCost)}`}
|
||||
/>
|
||||
)
|
||||
@ -82,10 +92,12 @@ export class TechVendorLocation extends React.Component<IProps, any> {
|
||||
}
|
||||
<StdButton
|
||||
onClick={this.createUpgradeHomeRamPopup}
|
||||
style={this.btnStyle}
|
||||
text={`Purchase additional RAM for Home computer`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.createUpgradeHomeCoresPopup}
|
||||
style={this.btnStyle}
|
||||
text={`Purchase additional Core for Home computer`}
|
||||
/>
|
||||
</div>
|
||||
|
@ -20,8 +20,15 @@ type IProps = {
|
||||
}
|
||||
|
||||
export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
/**
|
||||
* Stores button styling that sets them all to block display
|
||||
*/
|
||||
btnStyle: object;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
}
|
||||
|
||||
render() {
|
||||
@ -36,6 +43,7 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
<StdButton
|
||||
key={city}
|
||||
onClick={createTravelPopup.bind(null, city, this.props.travel)}
|
||||
style={this.btnStyle}
|
||||
text={`Travel to ${city}`}
|
||||
/>
|
||||
)
|
||||
@ -44,8 +52,8 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
return (
|
||||
<div>
|
||||
<p>
|
||||
From here, you can travel to any other city! A ticket costs
|
||||
{numeralWrapper.formatMoney(CONSTANTS.TravelCost)}
|
||||
From here, you can travel to any other city! A ticket
|
||||
costs {numeralWrapper.formatMoney(CONSTANTS.TravelCost)}
|
||||
</p>
|
||||
{travelBtns}
|
||||
</div>
|
||||
|
@ -19,10 +19,18 @@ type IProps = {
|
||||
}
|
||||
|
||||
export class UniversityLocation extends React.Component<IProps, any> {
|
||||
/**
|
||||
* Stores button styling that sets them all to block display
|
||||
*/
|
||||
btnStyle: object;
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
|
||||
this.take = this.take.bind(this);
|
||||
this.study = this.study.bind(this);
|
||||
this.dataStructures = this.dataStructures.bind(this);
|
||||
this.networks = this.networks.bind(this);
|
||||
this.algorithms = this.algorithms.bind(this);
|
||||
@ -72,26 +80,32 @@ export class UniversityLocation extends React.Component<IProps, any> {
|
||||
<div>
|
||||
<StdButton
|
||||
onClick={this.study}
|
||||
style={this.btnStyle}
|
||||
text={`Study Computer Science (free)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.dataStructures}
|
||||
style={this.btnStyle}
|
||||
text={`Take Data Structures course (${numeralWrapper.formatMoney(dataStructuresCost)} / sec)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.networks}
|
||||
style={this.btnStyle}
|
||||
text={`Take Networks course (${numeralWrapper.formatMoney(networksCost)} / sec)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.algorithms}
|
||||
style={this.btnStyle}
|
||||
text={`Take Algorithms course (${numeralWrapper.formatMoney(algorithmsCost)} / sec)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.management}
|
||||
style={this.btnStyle}
|
||||
text={`Take Management course (${numeralWrapper.formatMoney(managementCost)} / sec)`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.leadership}
|
||||
style={this.btnStyle}
|
||||
text={`Take Leadership course (${numeralWrapper.formatMoney(leadershipCost)} / sec)`}
|
||||
/>
|
||||
</div>
|
||||
|
@ -33,6 +33,7 @@ export interface IPlayer {
|
||||
hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server
|
||||
hashManager: HashManager;
|
||||
hasWseAccount: boolean;
|
||||
homeComputer: string;
|
||||
hp: number;
|
||||
jobs: IMap<string>;
|
||||
karma: number;
|
||||
@ -111,6 +112,9 @@ export interface IPlayer {
|
||||
applyForSoftwareConsultantJob(sing?: boolean): boolean | void;
|
||||
applyForSoftwareJob(sing?: boolean): boolean | void;
|
||||
applyForWaiterJob(sing?: boolean): boolean | void;
|
||||
canAccessBladeburner(): boolean;
|
||||
canAccessCorporation(): boolean;
|
||||
canAccessResleeving(): boolean;
|
||||
canAfford(cost: number): boolean;
|
||||
gainHackingExp(exp: number): void;
|
||||
gainStrengthExp(exp: number): void;
|
||||
@ -122,6 +126,7 @@ export interface IPlayer {
|
||||
getHomeComputer(): Server;
|
||||
getNextCompanyPosition(company: Company, entryPosType: CompanyPosition): CompanyPosition;
|
||||
getUpgradeHomeRamCost(): number;
|
||||
gotoLocation(to: LocationName): boolean;
|
||||
hasCorporation(): boolean;
|
||||
hasTorRouter(): boolean;
|
||||
inBladeburner(): boolean;
|
||||
@ -145,5 +150,7 @@ export interface IPlayer {
|
||||
money: number,
|
||||
time: number,
|
||||
singParams: any): void;
|
||||
startWork(companyName: string): void;
|
||||
startWorkPartTime(companyName: string): void;
|
||||
travel(to: CityName): boolean;
|
||||
}
|
||||
|
212
src/PersonObjects/Player/PlayerObject.js
Normal file
212
src/PersonObjects/Player/PlayerObject.js
Normal file
@ -0,0 +1,212 @@
|
||||
import * as generalMethods from "./PlayerObjectGeneralMethods";
|
||||
import * as serverMethods from "./PlayerObjectServerMethods";
|
||||
import * as bladeburnerMethods from "./PlayerObjectBladeburnerMethods";
|
||||
import * as corporationMethods from "./PlayerObjectCorporationMethods";
|
||||
|
||||
import { HashManager } from "../../Hacknet/HashManager";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
|
||||
import { MoneySourceTracker } from "../../utils/MoneySourceTracker";
|
||||
import { Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON } from "../../../utils/JSONReviver";
|
||||
|
||||
import Decimal from "decimal.js";
|
||||
|
||||
export function PlayerObject() {
|
||||
//Skills and stats
|
||||
this.hacking_skill = 1;
|
||||
|
||||
//Combat stats
|
||||
this.hp = 10;
|
||||
this.max_hp = 10;
|
||||
this.strength = 1;
|
||||
this.defense = 1;
|
||||
this.dexterity = 1;
|
||||
this.agility = 1;
|
||||
|
||||
//Labor stats
|
||||
this.charisma = 1;
|
||||
|
||||
//Special stats
|
||||
this.intelligence = 0;
|
||||
|
||||
//Hacking multipliers
|
||||
this.hacking_chance_mult = 1;
|
||||
this.hacking_speed_mult = 1;
|
||||
this.hacking_money_mult = 1;
|
||||
this.hacking_grow_mult = 1;
|
||||
|
||||
//Experience and multipliers
|
||||
this.hacking_exp = 0;
|
||||
this.strength_exp = 0;
|
||||
this.defense_exp = 0;
|
||||
this.dexterity_exp = 0;
|
||||
this.agility_exp = 0;
|
||||
this.charisma_exp = 0;
|
||||
this.intelligence_exp= 0;
|
||||
|
||||
this.hacking_mult = 1;
|
||||
this.strength_mult = 1;
|
||||
this.defense_mult = 1;
|
||||
this.dexterity_mult = 1;
|
||||
this.agility_mult = 1;
|
||||
this.charisma_mult = 1;
|
||||
|
||||
this.hacking_exp_mult = 1;
|
||||
this.strength_exp_mult = 1;
|
||||
this.defense_exp_mult = 1;
|
||||
this.dexterity_exp_mult = 1;
|
||||
this.agility_exp_mult = 1;
|
||||
this.charisma_exp_mult = 1;
|
||||
|
||||
this.company_rep_mult = 1;
|
||||
this.faction_rep_mult = 1;
|
||||
|
||||
//Money
|
||||
this.money = new Decimal(1000);
|
||||
|
||||
//IP Address of Starting (home) computer
|
||||
this.homeComputer = "";
|
||||
|
||||
//Location information
|
||||
this.city = CityName.Sector12;
|
||||
this.location = "";
|
||||
|
||||
// Jobs that the player holds
|
||||
// Map of company name (key) -> name of company position (value. Just the name, not the CompanyPosition object)
|
||||
// The CompanyPosition name must match a key value in CompanyPositions
|
||||
this.jobs = {};
|
||||
|
||||
// Company at which player is CURRENTLY working (only valid when the player is actively working)
|
||||
this.companyName = ""; // Name of Company. Must match a key value in Companies map
|
||||
|
||||
// Servers
|
||||
this.currentServer = ""; //IP address of Server currently being accessed through terminal
|
||||
this.purchasedServers = []; //IP Addresses of purchased servers
|
||||
|
||||
// Hacknet Nodes/Servers
|
||||
this.hacknetNodes = []; // Note: For Hacknet Servers, this array holds the IP addresses of the servers
|
||||
this.hashManager = new HashManager();
|
||||
|
||||
//Factions
|
||||
this.factions = []; //Names of all factions player has joined
|
||||
this.factionInvitations = []; //Outstanding faction invitations
|
||||
|
||||
//Augmentations
|
||||
this.queuedAugmentations = [];
|
||||
this.augmentations = [];
|
||||
|
||||
this.sourceFiles = [];
|
||||
|
||||
//Crime statistics
|
||||
this.numPeopleKilled = 0;
|
||||
this.karma = 0;
|
||||
|
||||
this.crime_money_mult = 1;
|
||||
this.crime_success_mult = 1;
|
||||
|
||||
//Flags/variables for working (Company, Faction, Creating Program, Taking Class)
|
||||
this.isWorking = false;
|
||||
this.workType = "";
|
||||
|
||||
this.currentWorkFactionName = "";
|
||||
this.currentWorkFactionDescription = "";
|
||||
|
||||
this.workHackExpGainRate = 0;
|
||||
this.workStrExpGainRate = 0;
|
||||
this.workDefExpGainRate = 0;
|
||||
this.workDexExpGainRate = 0;
|
||||
this.workAgiExpGainRate = 0;
|
||||
this.workChaExpGainRate = 0;
|
||||
this.workRepGainRate = 0;
|
||||
this.workMoneyGainRate = 0;
|
||||
this.workMoneyLossRate = 0;
|
||||
|
||||
this.workHackExpGained = 0;
|
||||
this.workStrExpGained = 0;
|
||||
this.workDefExpGained = 0;
|
||||
this.workDexExpGained = 0;
|
||||
this.workAgiExpGained = 0;
|
||||
this.workChaExpGained = 0;
|
||||
this.workRepGained = 0;
|
||||
this.workMoneyGained = 0;
|
||||
|
||||
this.createProgramName = "";
|
||||
this.createProgramReqLvl = 0;
|
||||
|
||||
this.className = "";
|
||||
|
||||
this.crimeType = "";
|
||||
|
||||
this.timeWorked = 0; //in ms
|
||||
this.timeWorkedCreateProgram = 0;
|
||||
this.timeNeededToCompleteWork = 0;
|
||||
|
||||
this.work_money_mult = 1;
|
||||
|
||||
//Hacknet Node multipliers
|
||||
this.hacknet_node_money_mult = 1;
|
||||
this.hacknet_node_purchase_cost_mult = 1;
|
||||
this.hacknet_node_ram_cost_mult = 1;
|
||||
this.hacknet_node_core_cost_mult = 1;
|
||||
this.hacknet_node_level_cost_mult = 1;
|
||||
|
||||
//Stock Market
|
||||
this.hasWseAccount = false;
|
||||
this.hasTixApiAccess = false;
|
||||
this.has4SData = false;
|
||||
this.has4SDataTixApi = false;
|
||||
|
||||
//Gang
|
||||
this.gang = 0;
|
||||
|
||||
//Corporation
|
||||
this.corporation = 0;
|
||||
|
||||
//Bladeburner
|
||||
this.bladeburner = 0;
|
||||
this.bladeburner_max_stamina_mult = 1;
|
||||
this.bladeburner_stamina_gain_mult = 1;
|
||||
this.bladeburner_analysis_mult = 1; //Field Analysis Only
|
||||
this.bladeburner_success_chance_mult = 1;
|
||||
|
||||
// Sleeves & Re-sleeving
|
||||
this.sleeves = [];
|
||||
this.resleeves = [];
|
||||
this.sleevesFromCovenant = 0; // # of Duplicate sleeves purchased from the covenant
|
||||
|
||||
//bitnode
|
||||
this.bitNodeN = 1;
|
||||
|
||||
//Flags for determining whether certain "thresholds" have been achieved
|
||||
this.firstFacInvRecvd = false;
|
||||
this.firstAugPurchased = false;
|
||||
this.firstTimeTraveled = false;
|
||||
this.firstProgramAvailable = false;
|
||||
|
||||
//Used to store the last update time.
|
||||
this.lastUpdate = 0;
|
||||
this.totalPlaytime = 0;
|
||||
this.playtimeSinceLastAug = 0;
|
||||
this.playtimeSinceLastBitnode = 0;
|
||||
|
||||
// Keep track of where money comes from
|
||||
this.moneySourceA = new MoneySourceTracker(); // Where money comes from since last-installed Augmentation
|
||||
this.moneySourceB = new MoneySourceTracker(); // Where money comes from for this entire BitNode run
|
||||
|
||||
// Production since last Augmentation installation
|
||||
this.scriptProdSinceLastAug = 0;
|
||||
};
|
||||
|
||||
Object.assign(PlayerObject.prototype, generalMethods, serverMethods, bladeburnerMethods, corporationMethods);
|
||||
|
||||
PlayerObject.prototype.toJSON = function() {
|
||||
return Generic_toJSON("PlayerObject", this);
|
||||
}
|
||||
|
||||
PlayerObject.fromJSON = function(value) {
|
||||
return Generic_fromJSON(PlayerObject, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.PlayerObject = PlayerObject;
|
17
src/PersonObjects/Player/PlayerObjectBladeburnerMethods.js
Normal file
17
src/PersonObjects/Player/PlayerObjectBladeburnerMethods.js
Normal file
@ -0,0 +1,17 @@
|
||||
import { Bladeburner } from "../../Bladeburner";
|
||||
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
|
||||
|
||||
export function canAccessBladeburner() {
|
||||
if (this.bitNodeN === 8) { return false; }
|
||||
|
||||
return (this.bitNodeN === 6) || (this.bitNodeN === 7) || (SourceFileFlags[6] > 0);
|
||||
}
|
||||
|
||||
export function inBladeburner() {
|
||||
if (this.bladeburner == null) { return false; }
|
||||
return (this.bladeburner instanceof Bladeburner);
|
||||
}
|
||||
|
||||
export function startBladeburner() {
|
||||
this.bladeburner = new Bladeburner({ new: true });
|
||||
}
|
19
src/PersonObjects/Player/PlayerObjectCorporationMethods.js
Normal file
19
src/PersonObjects/Player/PlayerObjectCorporationMethods.js
Normal file
@ -0,0 +1,19 @@
|
||||
import { Corporation } from "../../Corporation/Corporation";
|
||||
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
|
||||
|
||||
export function canAccessCorporation() {
|
||||
return this.bitNodeN === 3 || (SourceFileFlags[3] > 0);
|
||||
}
|
||||
|
||||
export function hasCorporation() {
|
||||
if (this.corporation == null) { return false; }
|
||||
return (this.corporation instanceof Corporation);
|
||||
}
|
||||
|
||||
export function startCorporation(corpName, additionalShares=0) {
|
||||
this.corporation = new Corporation({
|
||||
name: corpName
|
||||
});
|
||||
|
||||
this.corporation.totalShares += additionalShares;
|
||||
}
|
2301
src/PersonObjects/Player/PlayerObjectGeneralMethods.js
Normal file
2301
src/PersonObjects/Player/PlayerObjectGeneralMethods.js
Normal file
File diff suppressed because it is too large
Load Diff
30
src/PersonObjects/Player/PlayerObjectServerMethods.ts
Normal file
30
src/PersonObjects/Player/PlayerObjectServerMethods.ts
Normal file
@ -0,0 +1,30 @@
|
||||
import { IPlayer } from "../IPlayer";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { AllServers } from "../../Server/AllServers";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
import { SpecialServerIps } from "../../Server/SpecialServerIps";
|
||||
|
||||
export function hasTorRouter(this: IPlayer) {
|
||||
return SpecialServerIps.hasOwnProperty("Darkweb Server");
|
||||
}
|
||||
|
||||
export function getCurrentServer(this: IPlayer) {
|
||||
return AllServers[this.currentServer];
|
||||
}
|
||||
|
||||
export function getHomeComputer(this: IPlayer) {
|
||||
return AllServers[this.homeComputer];
|
||||
}
|
||||
|
||||
export function getUpgradeHomeRamCost(this: IPlayer) {
|
||||
//Calculate how many times ram has been upgraded (doubled)
|
||||
const currentRam = this.getHomeComputer().maxRam;
|
||||
const numUpgrades = Math.log2(currentRam);
|
||||
|
||||
//Calculate cost
|
||||
//Have cost increase by some percentage each time RAM has been upgraded
|
||||
const mult = Math.pow(1.58, numUpgrades);
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome * mult * BitNodeMultipliers.HomeComputerRamCost;
|
||||
return cost;
|
||||
}
|
2539
src/Player.js
2539
src/Player.js
File diff suppressed because it is too large
Load Diff
@ -33,6 +33,7 @@ import { hasHacknetServers,
|
||||
processHacknetEarnings } from "./Hacknet/HacknetHelpers";
|
||||
import {iTutorialStart} from "./InteractiveTutorial";
|
||||
import {initLiterature} from "./Literature";
|
||||
import { LocationName } from "./Locations/data/LocationNames";
|
||||
import { LocationRoot } from "./Locations/ui/Root";
|
||||
import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers";
|
||||
import {inMission, currMission} from "./Missions";
|
||||
@ -343,12 +344,14 @@ const Engine = {
|
||||
MainMenuLinks.DevMenu.classList.add("active");
|
||||
},
|
||||
|
||||
loadLocationContent: function() {
|
||||
loadLocationContent: function(initiallyInCity=true) {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.locationContent.style.display = "block";
|
||||
MainMenuLinks.City.classList.add("active");
|
||||
|
||||
routing.navigateTo(Page.Location);
|
||||
const rootComponent = <LocationRoot
|
||||
initiallyInCity={initiallyInCity}
|
||||
engine={Engine}
|
||||
p={Player}
|
||||
/>
|
||||
@ -356,18 +359,42 @@ const Engine = {
|
||||
},
|
||||
|
||||
loadTravelContent: function() {
|
||||
// Same as loadLocationContent() except first set the location to the travel agency,
|
||||
// and make sure that the 'City' main menu link doesnt become 'active'
|
||||
Engine.hideAllContent();
|
||||
Player.gotoLocation(LocationName.TravelAgency);
|
||||
Engine.loadLocationContent();
|
||||
Engine.Display.locationContent.style.display = "block";
|
||||
MainMenuLinks.Travel.classList.add("active");
|
||||
|
||||
routing.navigateTo(Page.Location);
|
||||
const rootComponent = <LocationRoot
|
||||
initiallyInCity={false}
|
||||
engine={Engine}
|
||||
p={Player}
|
||||
/>
|
||||
ReactDOM.render(rootComponent, Engine.Display.locationContent);
|
||||
},
|
||||
|
||||
loadJobContent: function() {
|
||||
// Same as loadLocationContent(), except first set the location to the job.
|
||||
// Make sure that the 'City' main menu link doesnt become 'active'
|
||||
if (Player.companyName == "") {
|
||||
dialogBoxCreate("You do not currently have a job! You can visit various companies " +
|
||||
"in the city and try to find a job.");
|
||||
return;
|
||||
}
|
||||
Player.location = Player.companyName;
|
||||
Engine.loadLocationContent();
|
||||
Engine.hideAllContent();
|
||||
Player.gotoLocation(Player.companyName);
|
||||
Engine.Display.locationContent.style.display = "block";
|
||||
MainMenuLinks.Job.classList.add("active");
|
||||
|
||||
routing.navigateTo(Page.Location);
|
||||
const rootComponent = <LocationRoot
|
||||
initiallyInCity={false}
|
||||
engine={Engine}
|
||||
p={Player}
|
||||
/>
|
||||
ReactDOM.render(rootComponent, Engine.Display.locationContent);
|
||||
},
|
||||
|
||||
loadWorkInProgressContent: function() {
|
||||
@ -483,6 +510,7 @@ const Engine = {
|
||||
Engine.Display.augmentationsContent.style.display = "none";
|
||||
Engine.Display.tutorialContent.style.display = "none";
|
||||
Engine.Display.locationContent.style.display = "none";
|
||||
ReactDOM.unmountComponentAtNode(Engine.Display.locationContent);
|
||||
Engine.Display.workInProgressContent.style.display = "none";
|
||||
Engine.Display.redPillContent.style.display = "none";
|
||||
Engine.Display.cinematicTextContent.style.display = "none";
|
||||
@ -508,6 +536,14 @@ const Engine = {
|
||||
clearSleevesPage();
|
||||
|
||||
// Make nav menu tabs inactive
|
||||
Engine.inactivateMainMenuLinks();
|
||||
|
||||
// Close dev menu
|
||||
closeDevMenu();
|
||||
},
|
||||
|
||||
// Remove 'active' css class from all main menu links
|
||||
inactivateMainMenuLinks: function() {
|
||||
MainMenuLinks.Terminal.classList.remove("active");
|
||||
MainMenuLinks.ScriptEditor.classList.remove("active");
|
||||
MainMenuLinks.ActiveScripts.classList.remove("active");
|
||||
@ -527,9 +563,6 @@ const Engine = {
|
||||
MainMenuLinks.Tutorial.classList.remove("active");
|
||||
MainMenuLinks.Options.classList.remove("active");
|
||||
MainMenuLinks.DevMenu.classList.remove("active");
|
||||
|
||||
// Close dev menu
|
||||
closeDevMenu();
|
||||
},
|
||||
|
||||
displayCharacterOverviewInfo: function() {
|
||||
@ -1334,13 +1367,11 @@ const Engine = {
|
||||
|
||||
MainMenuLinks.Travel.addEventListener("click", function() {
|
||||
Engine.loadTravelContent();
|
||||
MainMenuLinks.Travel.classList.add("active");
|
||||
return false;
|
||||
});
|
||||
|
||||
MainMenuLinks.Job.addEventListener("click", function() {
|
||||
Engine.loadJobContent();
|
||||
MainMenuLinks.Job.classList.add("active");
|
||||
return false;
|
||||
});
|
||||
|
||||
|
@ -19,6 +19,10 @@ interface IState {
|
||||
i: number;
|
||||
}
|
||||
|
||||
type IInnerHTMLMarkup = {
|
||||
__html: string;
|
||||
}
|
||||
|
||||
export class AutoupdatingStdButton extends React.Component<IProps, IState> {
|
||||
/**
|
||||
* Timer ID for auto-updating implementation (returned value from setInterval())
|
||||
@ -48,21 +52,27 @@ export class AutoupdatingStdButton extends React.Component<IProps, IState> {
|
||||
}
|
||||
|
||||
render() {
|
||||
const hasTooltip = this.props.tooltip !== "";
|
||||
const hasTooltip = this.props.tooltip != null && this.props.tooltip !== "";
|
||||
|
||||
let className = this.props.disabled ? "std-button-disabled" : "std-button";
|
||||
if (hasTooltip) {
|
||||
className += " tooltip"
|
||||
}
|
||||
|
||||
// Tooltip will eb set using inner HTML
|
||||
let tooltipMarkup: IInnerHTMLMarkup | null;
|
||||
if (hasTooltip) {
|
||||
tooltipMarkup = {
|
||||
__html: this.props.tooltip!
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<button className={className} onClick={this.props.onClick} style={this.props.style}>
|
||||
{this.props.text}
|
||||
{
|
||||
hasTooltip &&
|
||||
<span className={"tooltiptext"}>
|
||||
{this.props.tooltip}
|
||||
</span>
|
||||
<span className={"tooltiptext"} dangerouslySetInnerHTML={tooltipMarkup!}></span>
|
||||
}
|
||||
</button>
|
||||
)
|
||||
|
@ -6,28 +6,39 @@ import * as React from "react";
|
||||
|
||||
interface IStdButtonProps {
|
||||
disabled?: boolean;
|
||||
id?: string;
|
||||
onClick?: (e: React.MouseEvent<HTMLElement>) => any;
|
||||
style?: object;
|
||||
text: string;
|
||||
tooltip?: string;
|
||||
}
|
||||
|
||||
type IInnerHTMLMarkup = {
|
||||
__html: string;
|
||||
}
|
||||
|
||||
export class StdButton extends React.Component<IStdButtonProps, any> {
|
||||
render() {
|
||||
const hasTooltip = this.props.tooltip !== "";
|
||||
const hasTooltip = this.props.tooltip != null && this.props.tooltip !== "";
|
||||
let className = this.props.disabled ? "std-button-disabled" : "std-button";
|
||||
if (hasTooltip) {
|
||||
className += " tooltip";
|
||||
}
|
||||
|
||||
// Tooltip will be set using inner HTML
|
||||
let tooltipMarkup: IInnerHTMLMarkup | null;
|
||||
if (hasTooltip) {
|
||||
tooltipMarkup = {
|
||||
__html: this.props.tooltip!
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<button className={className} onClick={this.props.onClick} style={this.props.style}>
|
||||
<button className={className} id={this.props.id} onClick={this.props.onClick} style={this.props.style}>
|
||||
{this.props.text}
|
||||
{
|
||||
hasTooltip &&
|
||||
<span className={"tooltiptext"}>
|
||||
{this.props.tooltip}
|
||||
</span>
|
||||
<span className={"tooltiptext"} dangerouslySetInnerHTML={tooltipMarkup!}></span>
|
||||
}
|
||||
</button>
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user