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startMoney check should be >= moneyMax, not ==
Just realized that I checked for exactly equal (as would be likely when operating internally), but really, it should treat anything greater than or equal to as a zero growth scenario (just better protection from a wider range of potential issues)
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@ -106,7 +106,7 @@ export function numCycleForGrowthTransition(server: Server, growth: number, p: I
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* @returns Number of "growth cycles" needed
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* @returns Number of "growth cycles" needed
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*/
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*/
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export function numCycleForGrowthCorrected(server: Server, targetMoney: number, startMoney: number, p: IPlayer, cores = 1): number {
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export function numCycleForGrowthCorrected(server: Server, targetMoney: number, startMoney: number, p: IPlayer, cores = 1): number {
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if (startMoney == server.moneyMax) { return 0; } //no growth possible, no threads needed
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if (startMoney >= server.moneyMax) { return 0; } //no growth possible, no threads needed
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if (startMoney < 0) { startMoney = 0; } // servers "can't" have less than 0 dollars on them
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if (startMoney < 0) { startMoney = 0; } // servers "can't" have less than 0 dollars on them
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if (targetMoney > server.moneyMax) { targetMoney = server.moneyMax; } // can't grow a server to more than its moneyMax
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if (targetMoney > server.moneyMax) { targetMoney = server.moneyMax; } // can't grow a server to more than its moneyMax
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