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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 20:55:44 +01:00
Updated Netscript documentation for new Hacknet Node 'API'. Adde game options
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@ -286,7 +286,7 @@
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color: #66ff33;
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}
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#trave-l-box-text {
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#travel-box-text {
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margin: 8px;
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}
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@ -313,4 +313,52 @@
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color: white;
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text-decoration: none;
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cursor: pointer;
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}
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/* Game Options */
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#game-options-container {
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display: none; /* Hidden by default */
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position: fixed; /* Stay in place */
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z-index: 1; /* Sit on top */
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left: 0;
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right: 0;
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bottom: 0;
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top: 0;
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width: 100%; /* Full width */
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height: 100%; /* Full height */
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overflow: auto; /* Enable scroll if needed */
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background-color: black; /* Fallback color */
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background-color: rgba(0,0,0,0.4); /* Black w/ opacity */
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transition: opacity 400ms ease-in;
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}
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#game-options-content {
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background-color: black;
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margin: 15% auto; /* 15% from the top and centered */
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padding: 10px;
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border: 5px solid #FFFFFF;
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width: 50%; /* Could be more or less, depending on screen size */
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color: #66ff33;
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}
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#game-options-close-button {
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color: #aaa;
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float: right;
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margin: 4px;
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padding: 4px;
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font-size: 20px;
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font-weight: bold;
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-webkit-border-radius: 12px;
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-moz-border-radius: 12px;
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border-radius: 12px white;
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-moz-box-shadow: 1px 1px 3px #000;
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-webkit-box-shadow: 1px 1px 3px #000;
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box-shadow: 1px 1px 3px #000;
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}
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#game-options-close-button:hover,
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#game-options-close-button:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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}
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@ -241,7 +241,7 @@ tr:focus {
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position: absolute; /* Stay in place */
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right: 0;
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top: 0;
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height: 150px; /* Full height */
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height: 175px; /* Full height */
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/*margin: 50% auto;*/
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padding: 5px;
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border: 2px solid #66ff33;
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@ -257,3 +257,22 @@ tr:focus {
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color: white;
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background-color: #444;
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}
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#character-overview-save-button {
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color: #aaa;
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font-size: 16px;
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font-weight: bold;
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-webkit-border-radius: 12px;
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-moz-border-radius: 12px;
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border-radius: 12px;
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-moz-box-shadow: 1px 1px 3px #000;
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-webkit-box-shadow: 1px 1px 3px #000;
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box-shadow: 1px 1px 3px #000;
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}
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#character-overview-save-button:hover,
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#character-overview-save-button:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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}
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27
index.html
27
index.html
@ -24,6 +24,7 @@
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<script src="utils/PurchaseAugmentationBox.js"></script>
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<script src="utils/TravelBox.js"></script>
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<script src="utils/PurchaseRamForHomeBox.js"></script>
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<script src="utils/GameOptions.js"></script>
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<!-- Netscript -->
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<script src="src/NetscriptWorker.js"></script>
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@ -105,19 +106,10 @@
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<li class="tutorial-tab">
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<a href="#" id="tutorial-menu-link"> Tutorial </a>
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</li>
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<li class="save-game-tab">
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<a href="#" id="save-game-link"> Save Game </a>
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</li>
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<li class="delete-game-tab">
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<a href="#" id="delete-game-link"> Delete Game </a>
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</li>
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<li class="debug-delete-scripts-tab">
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<a href="#" id="debug-delete-scripts-link"> (DEBUG) Delete Active Scripts </a>
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<li class="options-tab">
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<a id="options-menu-link"> Options </a>
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</li>
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</ul>
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</div>
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@ -739,6 +731,7 @@
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<div id="character-overview-wrapper">
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<div id="character-overview-container">
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<p id="character-overview-text"> </p>
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<span id="character-overview-save-button"> Save Game </span>
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</div>
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</div>
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@ -747,5 +740,17 @@
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<p id="status-text">Test </p>
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</div>
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<!-- Game Options -->
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<div id="game-options-container">
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<div id="game-options-content" class="game-options-box">
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<span id="game-options-close-button">×</span>
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<h1> Game Options </h1>
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<br>
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<a id="save-game-link" class="a-link-button" style="display:block;"> Save Game </a>
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<a id="delete-game-link" class="a-link-button" style="display:block;"> Delete Game </a>
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<a id="debug-delete-scripts-link" class="a-link-button" style="display:block;"> (DEBUG) Delete Active Scripts </a>
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</div>
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</div>
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</body>
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</html>
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@ -286,20 +286,49 @@ CONSTANTS = {
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"<i>getHackingLevel() </i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
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"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
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"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
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"<i>purchaseHacknetNode()</i><br> Purchases a new Hacknet Node. Returns a string with the name of the new Hacknet Node. If the player cannot afford to purchase " +
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"a new hacknet node then the function will return an empty string. Does NOT work offline<br><br>" +
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"<i>upgradeHacknetNode(name)</i><br> Upgrades the level of a Hacknet Node. The argument passed in must be a string with the name of the Hacknet Node to upgrade. " +
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"If the Hacknet Node is successfully upgraded the function will return true. It will return false otherwise. Does NOT work offline. Example: <br>" +
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"node = purchaseHacknetNode();<br>" +
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"if (node != '') {<br>" +
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" i = 0;<br>" +
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" while(i < 10) {<br>" +
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" if (upgradeHacknetNode(node)) {i = i + 1;}<br>" +
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" }; <br>" +
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"<i>purchaseHacknetNode()</i><br> Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number " +
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"at the end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford to purchase " +
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"a new Hacknet Node then the function will return false. Does NOT work offline<br><br>" +
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"<u><h1>Hacknet Nodes API</h1></u><br>" +
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"Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" +
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"<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " +
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"indexes. These indexes correspond to the number at the end of the name of the Hacknet Node. For example, the first Hacknet Node you purchase " +
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"will have the same 'hacknet-node-0' and can be accessed with hacknetnodes[0]. The fourth Hacknet Node you purchase will have the name " +
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"'hacknet-node-3' and can be accessed with hacknetnodes[3]. <br><br>" +
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"<i>hacknetnodes.length</i><br> Returns the number of Hacknet Nodes that the player owns<br><br>" +
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"<i>hacknetnodes[i].level</i><br> Returns the level of the corresponding Hacknet Node<br><br>" +
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"<i>hacknetnodes[i].ram</i><br> Returns the amount of RAM on the corresponding Hacknet Node<br><br>" +
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"<i>hacknetnodes[i].cores</i><br> Returns the number of cores on the corresponding Hacknet Node<br><br>" +
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"<i>hacknetnodes[i].upgradeLevel(n)</i><br> Tries to upgrade the level of the corresponding Hacknet Node n times. The argument n must be a " +
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"positive integer. Returns true if the Hacknet Node's level is successfully upgraded n times, and false otherwise.<br><br>" +
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"<i>hacknetnodes[i].upgradeRam()</i><br> Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the " +
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"RAM is successfully upgraded, and false otherwise. <br><br>" +
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"<i>hacknetnodes[i].upgradeCore()</i><br> Attempts to purchase an additional core for the corresponding Hacknet Node. Returns true if the " +
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"additional core is successfully purchase, and false otherwise. <br><br>" +
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"Example: The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes. " +
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"This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet Nodes " +
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"to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2.<br><br>" +
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"while(hacknetnodes.length < 4) {<br>" +
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" purchaseHacknetNode();<br>" +
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"};<br>" +
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"for (i = 0; i < 4; i = i+1) {<br>" +
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" while (hacknetnodes[i].level <= 75) {<br>" +
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" hacknetnodes[i].upgradeLevel(5);<br>" +
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" sleep(10000);<br>" +
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" };<br>" +
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"};<br>" +
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"for (i = 0; i < 4; i = i+1) {<br>" +
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" while (hacknetnodes[i].ram < 8) {<br>" +
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" hacknetnodes[i].upgradeRam();<br>" +
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" sleep(10000);<br>" +
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" };<br>" +
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"};<br>" +
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"for (i = 0; i < 4; i = i+1) {<br>" +
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" while (hacknetnodes[i].cores < 2) {<br>" +
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" hacknetnodes[i].upgradeCore();<br>" +
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" sleep(10000);<br>" +
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" };<br>" +
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"};<br><br>" +
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"The example code above will attempt to purchase a new Hacknet Node. If the Hacknet Node is purchased, then it will " +
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"continuously try to level it up until it is leveled up 10 times. <br><br>" +
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"<i>getNumHacknetNodes()</i><br> returns the number of Hacknet Nodes that the Player owns. Does NOT work while offline<br><br>" +
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"<u><h1>While loops </h1></u><br>" +
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"A while loop is a control flow statement that repeatedly executes code as long as a condition is met. <br><br> " +
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"<i>while (<i>[cond]</i>) {<br> <i>[code]</i><br>}</i><br><br>" +
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@ -995,13 +995,13 @@ function evaluateHacknetNode(exp, workerScript) {
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if (exp.op.args.length == 1) {
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var argPromise = evaluate(exp.op.args[0], workerScript);
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argPromise.then(function(arg) {
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if (isNaN(arg)) {
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reject(makeRuntimeRejectMsg(workerScript, "Argument passed into upgradeLevel() is not numeric"));
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if (isNaN(arg) || arg < 0) {
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reject(makeRuntimeRejectMsg(workerScript, "Invalid argument passed into upgradeLevel()"));
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return;
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}
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var res = nodeObj.purchaseLevelUpgrade(arg);
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if (res) {
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workerScript.scriptRef.log("Upgraded " + nodeObj.name + arg + " times to level " + nodeObj.level);
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workerScript.scriptRef.log("Upgraded " + nodeObj.name + " " + arg + " times to level " + nodeObj.level);
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}
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resolve(res);
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}, function(e) {
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@ -31,7 +31,7 @@ function runScriptsLoop() {
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
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try {
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var ast = Parser(Tokenizer(InputStream(workerScripts[i].code)));
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console.log(ast);
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//console.log(ast);
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} catch (e) {
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dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":", e, "", "");
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workerScripts[i].env.stopFlag = true;
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@ -988,6 +988,12 @@ var Engine = {
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return false;
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});
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//Character Overview Save button
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var charOverviewSaveButton = document.getElementById("character-overview-save-button");
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charOverviewSaveButton.addEventListener("click", function() {
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saveObject.saveGame();
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return false;
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});
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//Script Editor Netscript documentation button
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var netscriptDocButton = document.getElementById("script-editor-netscript-doc-button");
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43
utils/GameOptions.js
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43
utils/GameOptions.js
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@ -0,0 +1,43 @@
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/* GameOptions.js */
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//Close box when clicking outside
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$(document).click(function(event) {
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if (gameOptionsOpened) {
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if ( $(event.target).closest(".game-options-box").get(0) == null ) {
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gameOptionsBoxClose();
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}
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}
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});
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var gameOptionsOpened = false;
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function gameOptionsBoxInit() {
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//Menu link button
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document.getElementById("options-menu-link").addEventListener("click", function() {
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gameOptionsBoxOpen();
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return false;
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});
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//Close button
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var closeButton = document.getElementById("game-options-close-button");
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closeButton.addEventListener("click", function() {
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gameOptionsBoxClose();
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return false;
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});
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};
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document.addEventListener("DOMContentLoaded", gameOptionsBoxInit, false);
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gameOptionsBoxClose = function() {
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gameOptionsOpened = false;
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var box = document.getElementById("game-options-container");
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box.style.display = "none";
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}
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gameOptionsBoxOpen = function() {
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var box = document.getElementById("game-options-container");
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box.style.display = "block";
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setTimeout(function() {
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gameOptionsOpened = true;
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}, 500);
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}
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