diff --git a/src/Constants.js b/src/Constants.js index 0eb84d611..738c3ae4d 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ CONSTANTS = { - Version: "0.14", + Version: "0.15", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then diff --git a/src/Faction.js b/src/Faction.js index 7db1921f1..5a463d28f 100644 --- a/src/Faction.js +++ b/src/Faction.js @@ -803,7 +803,7 @@ displayFactionAugmentations = function(factionName) { pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2); } else { aElem.setAttribute("class", "a-link-button-inactive"); - pElem.innerHTML = "LOCKED (Requires " + formatNumber(req, 4) + " faction reputation)"; + pElem.innerHTML = "LOCKED (Requires " + formatNumber(req, 4) + " faction reputation) - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2); pElem.style.color = "red"; } aElem.style.display = "inline";