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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
fix more bugs
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parent
3112dc60c0
commit
c0d28c17e7
34
dist/vendor.bundle.js
vendored
34
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -134,6 +134,8 @@ export interface IPlayer {
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className: string;
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currentWorkFactionName: string;
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workType: string;
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workCostMult: number;
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workExpMult: number;
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currentWorkFactionDescription: string;
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timeWorked: number;
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workMoneyGained: number;
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@ -139,6 +139,8 @@ export class PlayerObject implements IPlayer {
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className: string;
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currentWorkFactionName: string;
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workType: string;
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workCostMult: number;
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workExpMult: number;
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currentWorkFactionDescription: string;
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timeWorked: number;
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workMoneyGained: number;
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@ -377,6 +379,8 @@ export class PlayerObject implements IPlayer {
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this.isWorking = false;
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this.focus = false;
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this.workType = "";
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this.workCostMult = 1;
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this.workExpMult = 1;
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this.currentWorkFactionName = "";
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this.currentWorkFactionDescription = "";
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@ -59,6 +59,7 @@ import { Money } from "../../ui/React/Money";
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import React from "react";
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import { serverMetadata } from "../../Server/data/servers";
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import { SnackbarEvents } from "../../ui/React/Snackbar";
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import { calculateClassEarnings } from "../formulas/work";
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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@ -1296,84 +1297,36 @@ export function finishCreateProgramWork(this: IPlayer, cancelled: boolean): stri
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this.resetWorkStatus();
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return "You've finished creating " + programName + "! The new program can be found on your home computer.";
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}
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/* Studying/Taking Classes */
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export function startClass(this: IPlayer, router: IRouter, costMult: number, expMult: number, className: string): void {
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this.resetWorkStatus();
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this.isWorking = true;
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this.focus = true;
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this.workType = CONSTANTS.WorkTypeStudyClass;
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this.workCostMult = costMult;
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this.workExpMult = expMult;
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this.className = className;
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const gameCPS = 1000 / CONSTANTS._idleSpeed;
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//Find cost and exp gain per game cycle
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let cost = 0;
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let hackExp = 0,
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strExp = 0,
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defExp = 0,
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dexExp = 0,
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agiExp = 0,
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chaExp = 0;
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const hashManager = this.hashManager;
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switch (className) {
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case CONSTANTS.ClassStudyComputerScience:
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hackExp = ((CONSTANTS.ClassStudyComputerScienceBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassDataStructures:
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cost = (CONSTANTS.ClassDataStructuresBaseCost * costMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassDataStructuresBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassNetworks:
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cost = (CONSTANTS.ClassNetworksBaseCost * costMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassNetworksBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassAlgorithms:
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cost = (CONSTANTS.ClassAlgorithmsBaseCost * costMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassAlgorithmsBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassManagement:
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cost = (CONSTANTS.ClassManagementBaseCost * costMult) / gameCPS;
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chaExp = ((CONSTANTS.ClassManagementBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassLeadership:
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cost = (CONSTANTS.ClassLeadershipBaseCost * costMult) / gameCPS;
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chaExp = ((CONSTANTS.ClassLeadershipBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassGymStrength:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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strExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymDefense:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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defExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymDexterity:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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dexExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymAgility:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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agiExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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default:
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throw new Error("ERR: Invalid/unrecognized class name");
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return;
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}
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this.workMoneyLossRate = cost;
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this.workHackExpGainRate = hackExp * this.hacking_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workStrExpGainRate = strExp * this.strength_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workDefExpGainRate = defExp * this.defense_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workDexExpGainRate = dexExp * this.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workAgiExpGainRate = agiExp * this.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workChaExpGainRate = chaExp * this.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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const earnings = calculateClassEarnings(this);
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this.workMoneyLossRate = earnings.workMoneyLossRate;
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this.workHackExpGainRate = earnings.workHackExpGainRate;
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this.workStrExpGainRate = earnings.workStrExpGainRate;
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this.workDefExpGainRate = earnings.workDefExpGainRate;
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this.workDexExpGainRate = earnings.workDexExpGainRate;
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this.workAgiExpGainRate = earnings.workAgiExpGainRate;
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this.workChaExpGainRate = earnings.workChaExpGainRate;
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router.toWork();
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}
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export function takeClass(this: IPlayer, numCycles: number): boolean {
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this.timeWorked += CONSTANTS._idleSpeed * numCycles;
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const earnings = calculateClassEarnings(this);
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this.workMoneyLossRate = earnings.workMoneyLossRate;
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this.workHackExpGainRate = earnings.workHackExpGainRate;
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this.workStrExpGainRate = earnings.workStrExpGainRate;
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this.workDefExpGainRate = earnings.workDefExpGainRate;
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this.workDexExpGainRate = earnings.workDexExpGainRate;
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this.workAgiExpGainRate = earnings.workAgiExpGainRate;
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this.workChaExpGainRate = earnings.workChaExpGainRate;
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this.processWorkEarnings(numCycles);
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return false;
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}
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80
src/PersonObjects/formulas/work.ts
Normal file
80
src/PersonObjects/formulas/work.ts
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@ -0,0 +1,80 @@
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import { CONSTANTS } from "../../Constants";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { IPlayer } from "../IPlayer";
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export interface WorkEarnings {
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workMoneyLossRate: number;
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workHackExpGainRate: number;
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workStrExpGainRate: number;
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workDefExpGainRate: number;
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workDexExpGainRate: number;
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workAgiExpGainRate: number;
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workChaExpGainRate: number;
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}
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export function calculateClassEarnings(player: IPlayer): WorkEarnings {
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const gameCPS = 1000 / CONSTANTS._idleSpeed;
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//Find cost and exp gain per game cycle
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let cost = 0;
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let hackExp = 0,
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strExp = 0,
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defExp = 0,
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dexExp = 0,
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agiExp = 0,
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chaExp = 0;
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const hashManager = player.hashManager;
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switch (player.className) {
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case CONSTANTS.ClassStudyComputerScience:
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hackExp =
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((CONSTANTS.ClassStudyComputerScienceBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassDataStructures:
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cost = (CONSTANTS.ClassDataStructuresBaseCost * player.workCostMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassDataStructuresBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassNetworks:
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cost = (CONSTANTS.ClassNetworksBaseCost * player.workCostMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassNetworksBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassAlgorithms:
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cost = (CONSTANTS.ClassAlgorithmsBaseCost * player.workCostMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassAlgorithmsBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassManagement:
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cost = (CONSTANTS.ClassManagementBaseCost * player.workCostMult) / gameCPS;
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chaExp = ((CONSTANTS.ClassManagementBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassLeadership:
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cost = (CONSTANTS.ClassLeadershipBaseCost * player.workCostMult) / gameCPS;
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chaExp = ((CONSTANTS.ClassLeadershipBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassGymStrength:
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cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
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strExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymDefense:
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cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
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defExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymDexterity:
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cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
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dexExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymAgility:
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cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
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agiExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
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break;
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default:
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throw new Error("ERR: Invalid/unrecognized class name");
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}
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return {
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workMoneyLossRate: cost,
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workHackExpGainRate: hackExp * player.hacking_exp_mult * BitNodeMultipliers.ClassGymExpGain,
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workStrExpGainRate: strExp * player.strength_exp_mult * BitNodeMultipliers.ClassGymExpGain,
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workDefExpGainRate: defExp * player.defense_exp_mult * BitNodeMultipliers.ClassGymExpGain,
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workDexExpGainRate: dexExp * player.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain,
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workAgiExpGainRate: agiExp * player.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain,
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workChaExpGainRate: chaExp * player.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain,
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};
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}
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