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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-22 22:22:26 +01:00
Augmentations page shows stats reductions
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parent
e5b4dd8e90
commit
c1e3a170ab
@ -11,6 +11,7 @@ import TableBody from "@mui/material/TableBody";
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import TableRow from "@mui/material/TableRow";
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import Typography from "@mui/material/Typography";
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import Box from "@mui/material/Box";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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function calculateAugmentedStats(): any {
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const augP: any = {};
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@ -24,7 +25,7 @@ function calculateAugmentedStats(): any {
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return augP;
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}
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function Improvements({ r }: { r: number }): React.ReactElement {
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function Improvements({ r, m }: { r: number; m: number }): React.ReactElement {
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if (r) {
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return (
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<>
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@ -32,7 +33,9 @@ function Improvements({ r }: { r: number }): React.ReactElement {
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<Typography> {"=>"} </Typography>
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</TableCell>
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<TableCell key="3">
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<Typography>{numeralWrapper.formatPercentage(r)}</Typography>
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<Typography>
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{numeralWrapper.formatPercentage(r)} <BN5Stat base={r} mult={m} />
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</Typography>
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</TableCell>
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</>
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);
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@ -40,7 +43,17 @@ function Improvements({ r }: { r: number }): React.ReactElement {
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return <></>;
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}
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function MultiplierTable({ rows }: { rows: [string, number, number][] }): React.ReactElement {
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interface IBN5StatsProps {
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base: number;
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mult: number;
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}
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function BN5Stat(props: IBN5StatsProps): React.ReactElement {
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if (props.mult === 1) return <></>;
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return <>({numeralWrapper.formatPercentage(props.base * props.mult)})</>;
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}
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function MultiplierTable({ rows }: { rows: [string, number, number, number][] }): React.ReactElement {
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return (
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<Table size="small" padding="none">
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<TableBody>
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@ -50,9 +63,11 @@ function MultiplierTable({ rows }: { rows: [string, number, number][] }): React.
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<Typography noWrap>{r[0]} multiplier: </Typography>
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</TableCell>
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<TableCell key="1" style={{ textAlign: "right" }}>
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<Typography noWrap>{numeralWrapper.formatPercentage(r[1])}</Typography>
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<Typography noWrap>
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{numeralWrapper.formatPercentage(r[1])} <BN5Stat base={r[1]} mult={r[3]} />
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</Typography>
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</TableCell>
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<Improvements r={r[2]} />
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<Improvements r={r[2]} m={r[3]} />
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</TableRow>
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))}
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</TableBody>
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@ -73,21 +88,25 @@ export function PlayerMultipliers(): React.ReactElement {
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"Bladeburner Success Chance",
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Player.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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1,
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],
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[
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"Bladeburner Max Stamina",
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Player.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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1,
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],
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[
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"Bladeburner Stamina Gain",
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Player.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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1,
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],
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[
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"Bladeburner Field Analysis",
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Player.bladeburner_analysis_mult,
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Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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1,
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],
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]}
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/>
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@ -102,58 +121,98 @@ export function PlayerMultipliers(): React.ReactElement {
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<Box mx={2}>
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<MultiplierTable
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rows={[
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult],
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult],
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult],
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult],
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult],
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["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult],
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[
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"Hacking Level ",
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Player.hacking_mult,
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Player.hacking_mult * mults.hacking_mult,
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BitNodeMultipliers.HackingLevelMultiplier,
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],
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[
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"Hacking Experience ",
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Player.hacking_exp_mult,
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Player.hacking_exp_mult * mults.hacking_exp_mult,
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BitNodeMultipliers.HackExpGain,
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],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult],
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[
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"Strength Level ",
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Player.strength_mult,
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Player.strength_mult * mults.strength_mult,
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BitNodeMultipliers.StrengthLevelMultiplier,
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],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult],
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[
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"Defense Level ",
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Player.defense_mult,
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Player.defense_mult * mults.defense_mult,
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BitNodeMultipliers.DefenseLevelMultiplier,
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],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult],
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["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult],
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[
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"Dexterity Level ",
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Player.dexterity_mult,
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Player.dexterity_mult * mults.dexterity_mult,
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BitNodeMultipliers.DexterityLevelMultiplier,
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],
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[
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"Dexterity Experience ",
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Player.dexterity_exp_mult,
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Player.dexterity_exp_mult * mults.dexterity_exp_mult,
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1,
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],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult],
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[
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"Agility Level ",
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Player.agility_mult,
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Player.agility_mult * mults.agility_mult,
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BitNodeMultipliers.AgilityLevelMultiplier,
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],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult],
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["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult],
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[
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"Charisma Level ",
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Player.charisma_mult,
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Player.charisma_mult * mults.charisma_mult,
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BitNodeMultipliers.CharismaLevelMultiplier,
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],
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["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
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]}
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/>
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<br />
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@ -164,26 +223,31 @@ export function PlayerMultipliers(): React.ReactElement {
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"Hacknet Node production ",
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Player.hacknet_node_money_mult,
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Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
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BitNodeMultipliers.HacknetNodeMoney,
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],
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[
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"Hacknet Node purchase cost ",
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Player.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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1,
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],
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[
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"Hacknet Node RAM upgrade cost ",
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Player.hacknet_node_ram_cost_mult,
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Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
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1,
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],
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[
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"Hacknet Node Core purchase cost ",
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Player.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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1,
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],
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[
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"Hacknet Node level upgrade cost ",
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Player.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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1,
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],
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]}
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/>
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@ -191,17 +255,32 @@ export function PlayerMultipliers(): React.ReactElement {
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<MultiplierTable
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rows={[
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult],
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["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult],
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["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult],
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
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[
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"Faction reputation gain ",
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Player.faction_rep_mult,
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Player.faction_rep_mult * mults.faction_rep_mult,
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BitNodeMultipliers.FactionWorkRepGain,
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],
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[
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"Salary ",
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Player.work_money_mult,
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Player.work_money_mult * mults.work_money_mult,
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BitNodeMultipliers.CompanyWorkMoney,
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],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult],
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["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult],
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["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
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[
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"Crime money ",
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Player.crime_money_mult,
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Player.crime_money_mult * mults.crime_money_mult,
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BitNodeMultipliers.CrimeMoney,
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],
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]}
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/>
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<br />
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