mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-08 08:43:53 +01:00
MISC: Refactor favor code (#1321)
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@ -6,6 +6,7 @@ import { assertLoadingType } from "../utils/TypeAssertion";
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import { CompanyName } from "./Enums";
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import { PartialRecord, createEnumKeyedRecord } from "../Types/Record";
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import { getEnumHelper } from "../utils/EnumHelper";
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import { clampNumber } from "../utils/helpers/clampNumber";
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export const Companies: Record<CompanyName, Company> = (() => {
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const metadata = getCompaniesMetadata();
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@ -27,8 +28,14 @@ export function loadCompanies(saveString: string): void {
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const company = Companies[loadedCompanyName];
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assertLoadingType<SavegameCompany>(loadedCompany);
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const { playerReputation: loadedRep, favor: loadedFavor } = loadedCompany;
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if (typeof loadedRep === "number" && loadedRep > 0) company.playerReputation = loadedRep;
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if (typeof loadedFavor === "number" && loadedFavor > 0) company.favor = loadedFavor;
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if (typeof loadedRep === "number" && loadedRep >= 0) {
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// `playerReputation` must be in [0, Number.MAX_VALUE].
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company.playerReputation = clampNumber(loadedRep, 0);
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}
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if (typeof loadedFavor === "number" && loadedFavor >= 0) {
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// `favor` must be in [0, MaxFavor]. This rule will be enforced in the `setFavor` function.
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company.setFavor(loadedFavor);
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}
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}
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}
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@ -1,7 +1,8 @@
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import type { CompanyPosition } from "./CompanyPosition";
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import { CompanyName, JobName, FactionName } from "@enums";
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import { favorToRep, repToFavor } from "../Faction/formulas/favor";
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import { MaxFavor, calculateFavorAfterResetting } from "../Faction/formulas/favor";
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import { clampNumber } from "../utils/helpers/clampNumber";
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export interface CompanyCtorParams {
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name: CompanyName;
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@ -37,7 +38,8 @@ export class Company {
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// Dynamic info, loaded from save and updated during game.
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playerReputation = 0;
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favor = 0;
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#favor = 0;
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constructor(p: CompanyCtorParams) {
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this.name = p.name;
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@ -49,26 +51,36 @@ export class Company {
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if (p.relatedFaction) this.relatedFaction = p.relatedFaction;
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}
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get favor() {
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return this.#favor;
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}
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/**
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* There is no setter for this.#favor. This is intentional. Performing arithmetic operations on `favor` may lead to
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* the overflow error of `playerReputation`, so anything that wants to change `favor` must explicitly do that through
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* `setFavor`.
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*
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* @param value
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*/
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setFavor(value: number) {
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if (Number.isNaN(value)) {
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this.#favor = 0;
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return;
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}
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this.#favor = clampNumber(value, 0, MaxFavor);
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}
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hasPosition(pos: CompanyPosition | JobName): boolean {
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return this.companyPositions.has(typeof pos === "string" ? pos : pos.name);
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}
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prestigeAugmentation(): void {
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if (this.favor == null) this.favor = 0;
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this.favor += this.getFavorGain();
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this.setFavor(calculateFavorAfterResetting(this.favor, this.playerReputation));
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this.playerReputation = 0;
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}
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prestigeSourceFile() {
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this.favor = 0;
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this.setFavor(0);
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this.playerReputation = 0;
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}
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getFavorGain(): number {
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if (this.favor == null) this.favor = 0;
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const storedRep = Math.max(0, favorToRep(this.favor));
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const totalRep = storedRep + this.playerReputation;
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const newFavor = repToFavor(totalRep);
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return newFavor - this.favor;
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}
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}
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@ -14,8 +14,9 @@ import { Companies } from "../../Company/Companies";
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import { Adjuster } from "./Adjuster";
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import { isMember } from "../../utils/EnumHelper";
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import { getRecordValues } from "../../Types/Record";
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import { MaxFavor } from "../../Faction/formulas/favor";
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const bigNumber = 1e12;
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const largeAmountOfReputation = 1e12;
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export function CompaniesDev(): React.ReactElement {
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const [companyName, setCompanyName] = useState(CompanyName.ECorp);
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@ -40,18 +41,18 @@ export function CompaniesDev(): React.ReactElement {
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return function (favor: number): void {
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const company = Companies[companyName];
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if (!isNaN(favor)) {
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company.favor += favor * modifier;
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company.setFavor(company.favor + favor * modifier);
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}
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};
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}
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function resetCompanyFavor(): void {
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Companies[companyName].favor = 0;
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Companies[companyName].setFavor(0);
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}
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function tonsOfRepCompanies(): void {
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for (const company of getRecordValues(Companies)) {
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company.playerReputation = bigNumber;
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company.playerReputation = largeAmountOfReputation;
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}
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}
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@ -63,13 +64,13 @@ export function CompaniesDev(): React.ReactElement {
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function tonsOfFavorCompanies(): void {
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for (const company of getRecordValues(Companies)) {
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company.favor = bigNumber;
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company.setFavor(MaxFavor);
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}
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}
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function resetAllFavorCompanies(): void {
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for (const company of getRecordValues(Companies)) {
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company.favor = 0;
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company.setFavor(0);
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}
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}
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@ -103,7 +104,7 @@ export function CompaniesDev(): React.ReactElement {
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<Adjuster
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label="reputation"
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placeholder="amt"
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tons={() => modifyCompanyRep(1)(bigNumber)}
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tons={() => modifyCompanyRep(1)(largeAmountOfReputation)}
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add={modifyCompanyRep(1)}
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subtract={modifyCompanyRep(-1)}
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reset={resetCompanyRep}
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@ -29,8 +29,9 @@ import { Factions } from "../../Faction/Factions";
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import { getRecordValues } from "../../Types/Record";
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import { getEnumHelper } from "../../utils/EnumHelper";
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import { useRerender } from "../../ui/React/hooks";
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import { MaxFavor } from "../../Faction/formulas/favor";
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const bigNumber = 1e12;
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const largeAmountOfReputation = 1e12;
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export function FactionsDev(): React.ReactElement {
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const [selectedFaction, setSelectedFaction] = useState(Factions[FactionName.Illuminati]);
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@ -73,7 +74,9 @@ export function FactionsDev(): React.ReactElement {
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function modifyFactionRep(modifier: number): (x: number) => void {
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return function (reputation: number): void {
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if (!isNaN(reputation)) selectedFaction.playerReputation += reputation * modifier;
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if (!isNaN(reputation)) {
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selectedFaction.playerReputation += reputation * modifier;
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}
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};
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}
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@ -83,17 +86,19 @@ export function FactionsDev(): React.ReactElement {
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function modifyFactionFavor(modifier: number): (x: number) => void {
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return function (favor: number): void {
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if (!isNaN(favor)) selectedFaction.favor += favor * modifier;
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if (!isNaN(favor)) {
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selectedFaction.setFavor(selectedFaction.favor + favor * modifier);
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}
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};
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}
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function resetFactionFavor(): void {
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selectedFaction.favor = 0;
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selectedFaction.setFavor(0);
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}
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function tonsOfRep(): void {
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for (const faction of getRecordValues(Factions)) {
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faction.playerReputation = bigNumber;
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faction.playerReputation = largeAmountOfReputation;
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}
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}
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@ -105,17 +110,17 @@ export function FactionsDev(): React.ReactElement {
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function tonsOfFactionFavor(): void {
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for (const faction of getRecordValues(Factions)) {
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faction.favor = bigNumber;
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faction.setFavor(MaxFavor);
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}
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}
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function resetAllFactionFavor(): void {
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for (const faction of getRecordValues(Factions)) {
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faction.favor = 0;
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faction.setFavor(0);
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}
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}
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function setDiscovery(event: React.ChangeEvent<HTMLInputElement>, value: string): void {
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function setDiscovery(_: React.ChangeEvent<HTMLInputElement>, value: string): void {
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if (!getEnumHelper("FactionDiscovery").isMember(value)) return;
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selectedFaction.discovery = value;
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rerender();
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@ -187,7 +192,7 @@ export function FactionsDev(): React.ReactElement {
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<Adjuster
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label="reputation"
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placeholder="amt"
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tons={() => modifyFactionRep(1)(bigNumber)}
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tons={() => modifyFactionRep(1)(largeAmountOfReputation)}
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add={modifyFactionRep(1)}
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subtract={modifyFactionRep(-1)}
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reset={resetFactionRep}
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@ -202,7 +207,7 @@ export function FactionsDev(): React.ReactElement {
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<Adjuster
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label="favor"
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placeholder="amt"
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tons={() => modifyFactionFavor(1)(2000)}
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tons={() => modifyFactionFavor(1)(MaxFavor)}
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add={modifyFactionFavor(1)}
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subtract={modifyFactionFavor(-1)}
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reset={resetFactionFavor}
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@ -12,7 +12,7 @@ export function canGetBonus(): boolean {
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export function onExport(): void {
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if (!canGetBonus()) return;
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for (const facName of Player.factions) {
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Factions[facName].favor++;
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Factions[facName].setFavor(Factions[facName].favor + 1);
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}
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LastExportBonus = new Date().getTime();
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}
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@ -1,6 +1,7 @@
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import { AugmentationName, FactionName, FactionDiscovery } from "@enums";
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import { FactionInfo, FactionInfos } from "./FactionInfo";
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import { favorToRep, repToFavor } from "./formulas/favor";
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import { MaxFavor, calculateFavorAfterResetting } from "./formulas/favor";
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import { clampNumber } from "../utils/helpers/clampNumber";
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export class Faction {
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/**
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@ -13,7 +14,7 @@ export class Faction {
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augmentations: AugmentationName[] = [];
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/** Amount of favor the player has with this faction. */
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favor = 0;
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#favor = 0;
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/** Flag signalling whether player has been banned from this faction */
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isBanned = false;
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@ -34,6 +35,25 @@ export class Faction {
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this.name = name;
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}
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get favor() {
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return this.#favor;
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}
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/**
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* There is no setter for this.#favor. This is intentional. Performing arithmetic operations on `favor` may lead to
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* the overflow error of `playerReputation`, so anything that wants to change `favor` must explicitly do that through
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* `setFavor`.
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*
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* @param value
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*/
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setFavor(value: number) {
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if (Number.isNaN(value)) {
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this.#favor = 0;
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return;
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}
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this.#favor = clampNumber(value, 0, MaxFavor);
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}
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getInfo(): FactionInfo {
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const info = FactionInfos[this.name];
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if (info == null) {
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@ -47,7 +67,7 @@ export class Faction {
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prestigeSourceFile() {
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// Reset favor, reputation, and flags
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this.favor = 0;
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this.setFavor(0);
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this.playerReputation = 0;
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this.alreadyInvited = false;
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this.isMember = false;
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@ -56,23 +76,11 @@ export class Faction {
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prestigeAugmentation(): void {
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// Gain favor
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if (this.favor == null) this.favor = 0;
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this.favor += this.getFavorGain();
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this.setFavor(calculateFavorAfterResetting(this.favor, this.playerReputation));
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// Reset reputation and flags
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this.playerReputation = 0;
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this.alreadyInvited = false;
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this.isMember = false;
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this.isBanned = false;
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}
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//Returns an array with [How much favor would be gained, how much rep would be left over]
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getFavorGain(): number {
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if (this.favor == null) {
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this.favor = 0;
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}
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const storedRep = Math.max(0, favorToRep(this.favor));
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const totalRep = storedRep + this.playerReputation;
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const newFavor = repToFavor(totalRep);
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return newFavor - this.favor;
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}
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}
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@ -8,6 +8,7 @@ import { assertLoadingType } from "../utils/TypeAssertion";
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import { PartialRecord, createEnumKeyedRecord, getRecordValues } from "../Types/Record";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { getEnumHelper } from "../utils/EnumHelper";
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import { clampNumber } from "../utils/helpers/clampNumber";
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/** The static list of all factions. Initialized once and never modified. */
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export const Factions = createEnumKeyedRecord(FactionName, (name) => new Faction(name));
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@ -33,8 +34,14 @@ export function loadFactions(saveString: string, player: PlayerObject): void {
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if (typeof loadedFaction !== "object") continue;
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assertLoadingType<SavegameFaction>(loadedFaction);
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const { playerReputation: loadedRep, favor: loadedFavor, discovery: loadedDiscovery } = loadedFaction;
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if (typeof loadedRep === "number" && loadedRep > 0) faction.playerReputation = loadedRep;
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if (typeof loadedFavor === "number" && loadedFavor > 0) faction.favor = loadedFavor;
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if (typeof loadedRep === "number" && loadedRep >= 0) {
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// `playerReputation` must be in [0, Number.MAX_VALUE].
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faction.playerReputation = clampNumber(loadedRep, 0);
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}
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if (typeof loadedFavor === "number" && loadedFavor >= 0) {
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// `favor` must be in [0, MaxFavor]. This rule will be enforced in the `setFavor` function.
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faction.setFavor(loadedFavor);
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}
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if (getEnumHelper("FactionDiscovery").isMember(loadedDiscovery)) faction.discovery = loadedDiscovery;
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}
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// Load joined factions from player save
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@ -2,12 +2,18 @@
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// see https://en.wikipedia.org/wiki/Geometric_series#Closed-form_formula
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// for information on how to calculate this
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import { clampNumber } from "../../utils/helpers/clampNumber";
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export const MaxFavor = 35331;
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export function favorToRep(f: number): number {
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const raw = 25000 * (Math.pow(1.02, f) - 1);
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return Math.round(raw * 10000) / 10000; // round to make things easier.
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return clampNumber(25000 * (Math.pow(1.02, f) - 1), 0);
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}
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export function repToFavor(r: number): number {
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const raw = Math.log(r / 25000 + 1) / Math.log(1.02);
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return Math.round(raw * 10000) / 10000; // round to make things easier.
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return clampNumber(Math.log(r / 25000 + 1) / Math.log(1.02), 0, MaxFavor);
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}
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export function calculateFavorAfterResetting(favor: number, playerReputation: number) {
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return repToFavor(favorToRep(favor) + playerReputation);
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}
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@ -17,6 +17,7 @@ import Typography from "@mui/material/Typography";
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import Tooltip from "@mui/material/Tooltip";
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import Box from "@mui/material/Box";
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import { useRerender } from "../../ui/React/hooks";
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import { calculateFavorAfterResetting } from "../formulas/favor";
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interface IProps {
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faction: Faction;
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@ -49,8 +50,6 @@ export function Info(props: IProps): React.ReactElement {
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const Assignment = props.factionInfo.assignment ?? DefaultAssignment;
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const favorGain = props.faction.getFavorGain();
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return (
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<>
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<Typography classes={{ root: classes.noformat }}>{props.factionInfo.infoText}</Typography>
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@ -60,8 +59,9 @@ export function Info(props: IProps): React.ReactElement {
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title={
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<>
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<Typography>
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You will have <Favor favor={Math.floor(props.faction.favor + favorGain)} /> faction favor after
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installing an Augmentation.
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You will have{" "}
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<Favor favor={calculateFavorAfterResetting(props.faction.favor, props.faction.playerReputation)} />{" "}
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faction favor after installing an Augmentation.
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</Typography>
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<MathJax>{"\\(\\huge{r = \\text{total faction reputation}}\\)"}</MathJax>
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<MathJax>
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@ -76,7 +76,7 @@ export function endGoGame(boardState: BoardState) {
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Player.factions.includes(factionName) &&
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statusToUpdate.favor < getMaxFavor()
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) {
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Factions[factionName].favor++;
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Factions[factionName].setFavor(Factions[factionName].favor + 1);
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statusToUpdate.favor++;
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}
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}
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@ -570,7 +570,7 @@ export function purchaseHashUpgrade(upgName: string, upgTarget: string, count =
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console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
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throw new Error(`'${upgTarget}' is not a company.`);
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}
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Companies[upgTarget].favor += 5 * count;
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Companies[upgTarget].setFavor(Companies[upgTarget].favor + 5 * count);
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break;
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}
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default:
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@ -24,6 +24,7 @@ import { companyNameAsLocationName } from "../../Company/utils";
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import { JobSummary } from "../../Company/ui/JobSummary";
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import { StatsTable } from "../../ui/React/StatsTable";
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import { JobListings } from "../../Company/ui/JobListings";
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import { calculateFavorAfterResetting } from "../../Faction/formulas/favor";
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interface IProps {
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companyName: CompanyName;
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@ -98,7 +99,6 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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}
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const isEmployedHere = currentPosition != null;
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const favorGain = company.getFavorGain();
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return (
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<>
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@ -120,8 +120,9 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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key="repLabel"
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title={
|
||||
<>
|
||||
You will have <Favor favor={company.favor + favorGain} /> company favor upon resetting after
|
||||
installing Augmentations
|
||||
You will have{" "}
|
||||
<Favor favor={calculateFavorAfterResetting(company.favor, company.playerReputation)} /> company
|
||||
favor upon resetting after installing Augmentations
|
||||
</>
|
||||
}
|
||||
>
|
||||
|
@ -58,6 +58,7 @@ import { JobTracks } from "../Company/data/JobTracks";
|
||||
import { ServerConstants } from "../Server/data/Constants";
|
||||
import { blackOpsArray } from "../Bladeburner/data/BlackOperations";
|
||||
import { calculateEffectiveRequiredReputation } from "../Company/utils";
|
||||
import { calculateFavorAfterResetting } from "../Faction/formulas/favor";
|
||||
|
||||
export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
const runAfterReset = function (cbScript: ScriptFilePath) {
|
||||
@ -761,7 +762,8 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
getCompanyFavorGain: (ctx) => (_companyName) => {
|
||||
helpers.checkSingularityAccess(ctx);
|
||||
const companyName = getEnumHelper("CompanyName").nsGetMember(ctx, _companyName);
|
||||
return Companies[companyName].getFavorGain();
|
||||
const company = Companies[companyName];
|
||||
return calculateFavorAfterResetting(company.favor, company.playerReputation) - company.favor;
|
||||
},
|
||||
getFactionInviteRequirements: (ctx) => (_facName) => {
|
||||
helpers.checkSingularityAccess(ctx);
|
||||
@ -911,7 +913,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
helpers.checkSingularityAccess(ctx);
|
||||
const facName = getEnumHelper("FactionName").nsGetMember(ctx, _facName);
|
||||
const faction = Factions[facName];
|
||||
return faction.getFavorGain();
|
||||
return calculateFavorAfterResetting(faction.favor, faction.playerReputation) - faction.favor;
|
||||
},
|
||||
donateToFaction: (ctx) => (_facName, _amt) => {
|
||||
helpers.checkSingularityAccess(ctx);
|
||||
|
@ -57,11 +57,11 @@ function establishInitialConditions() {
|
||||
joinFaction(csec);
|
||||
joinFaction(slumSnakes);
|
||||
csec.playerReputation = 1e6;
|
||||
csec.favor = 20;
|
||||
csec.setFavor(20);
|
||||
|
||||
// Companies
|
||||
const noodleBar = Companies[CompanyName.NoodleBar];
|
||||
noodleBar.favor = 100;
|
||||
noodleBar.setFavor(100);
|
||||
noodleBar.playerReputation = 100000;
|
||||
|
||||
// Bladeburner. Adding rank will also add bladeburner faction rep.
|
||||
|
Loading…
Reference in New Issue
Block a user