mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 14:13:48 +01:00
Saving no longer saves logs of running scripts. Some more hacking augmentation nerfs. Reduced thread RAM cost multiplier from 1.02 to 1.01
This commit is contained in:
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dc39b941dc
commit
c2aa8d8110
@ -472,7 +472,7 @@ initAugmentations = function() {
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the player's hacking skill by 8%<br>" +
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"Increases the player's hacking skill by 8%<br>" +
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"Increases the player's hacking experience gain rate by 12%");
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"Increases the player's hacking experience gain rate by 10%");
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EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
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EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
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if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
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if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
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EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
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EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
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@ -509,7 +509,7 @@ initAugmentations = function() {
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"and delete it.<br><br>" +
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"and delete it.<br><br>" +
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"This augmentation increases the amount of money the player gains from hacking by 30%");
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"This augmentation increases the amount of money the player gains from hacking by 25%");
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DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
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DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
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if (augmentationExists(AugmentationNames.DataJack)) {
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if (augmentationExists(AugmentationNames.DataJack)) {
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DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
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DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
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@ -561,7 +561,7 @@ initAugmentations = function() {
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the amount of money the player gains from hacking by 30%<br>" +
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"Increases the amount of money the player gains from hacking by 30%<br>" +
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"Increases the player's chance of successfully performing a hack by 5%<br>" +
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"Increases the player's chance of successfully performing a hack by 5%<br>" +
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"Increases the player's hacking experience gain rate by 20%<br>" +
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"Increases the player's hacking experience gain rate by 15%<br>" +
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"Increases the player's hacking skill by 8%");
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"Increases the player's hacking skill by 8%");
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ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
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"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
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@ -580,7 +580,7 @@ initAugmentations = function() {
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the amount of money the player gains from hacking by 40%<br>" +
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"Increases the amount of money the player gains from hacking by 40%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's hacking experience gain rate by 35%<br>" +
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"Increases the player's hacking experience gain rate by 25%<br>" +
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"Increases the player's hacking skill by 10%");
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"Increases the player's hacking skill by 10%");
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ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati"]);
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"Daedalus", "The Covenant", "Illuminati"]);
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@ -626,7 +626,7 @@ initAugmentations = function() {
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's hacking experience gain rate by 20%");
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"Increases the player's hacking experience gain rate by 12%");
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Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
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"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
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"Four Sigma"]);
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"Four Sigma"]);
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@ -742,7 +742,7 @@ initAugmentations = function() {
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"to enhance the production and capabilities of its neural stem cells. <br><br>" +
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"to enhance the production and capabilities of its neural stem cells. <br><br>" +
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"This augmentation: <br>" +
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"This augmentation: <br>" +
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"Increases the player's hacking skill by 15%<br>" +
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"Increases the player's hacking skill by 15%<br>" +
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"Increases the player's hacking experience gain rate by 20%<br>"+
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"Increases the player's hacking experience gain rate by 10%<br>"+
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"Increases the player's hacking speed by 3%");
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"Increases the player's hacking speed by 3%");
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NeuronalDensification.addToFactions(["Clarke Incorporated"]);
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NeuronalDensification.addToFactions(["Clarke Incorporated"]);
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if (augmentationExists(AugmentationNames.NeuronalDensification)) {
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if (augmentationExists(AugmentationNames.NeuronalDensification)) {
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@ -1550,7 +1550,7 @@ applyAugmentation = function(aug, reapply=false) {
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break;
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break;
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case AugmentationNames.EnhancedMyelinSheathing: //Med level
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case AugmentationNames.EnhancedMyelinSheathing: //Med level
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Player.hacking_speed_mult *= 1.03;
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Player.hacking_speed_mult *= 1.03;
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Player.hacking_exp_mult *= 1.12;
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Player.hacking_exp_mult *= 1.1;
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Player.hacking_mult *= 1.08;
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Player.hacking_mult *= 1.08;
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break;
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break;
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case AugmentationNames.SynapticEnhancement: //Low Level
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case AugmentationNames.SynapticEnhancement: //Low Level
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@ -1560,7 +1560,7 @@ applyAugmentation = function(aug, reapply=false) {
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Player.hacking_exp_mult *= 1.25;
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Player.hacking_exp_mult *= 1.25;
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break;
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break;
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case AugmentationNames.DataJack: //Med low level
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case AugmentationNames.DataJack: //Med low level
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Player.hacking_money_mult *= 1.3;
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Player.hacking_money_mult *= 1.25;
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break;
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break;
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case AugmentationNames.ENM: //Medium level
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case AugmentationNames.ENM: //Medium level
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Player.hacking_mult *= 1.08;
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Player.hacking_mult *= 1.08;
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@ -1576,14 +1576,14 @@ applyAugmentation = function(aug, reapply=false) {
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Player.hacking_speed_mult *= 1.05;
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Player.hacking_speed_mult *= 1.05;
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Player.hacking_money_mult *= 1.3;
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Player.hacking_money_mult *= 1.3;
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Player.hacking_chance_mult *= 1.05;
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Player.hacking_chance_mult *= 1.05;
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Player.hacking_exp_mult *= 1.2;
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Player.hacking_exp_mult *= 1.15;
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Player.hacking_mult *= 1.08;
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Player.hacking_mult *= 1.08;
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break;
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break;
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case AugmentationNames.ENMCoreV3: //High level
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case AugmentationNames.ENMCoreV3: //High level
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Player.hacking_speed_mult *= 1.05;
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Player.hacking_speed_mult *= 1.05;
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Player.hacking_money_mult *= 1.4;
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Player.hacking_money_mult *= 1.4;
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Player.hacking_chance_mult *= 1.1;
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Player.hacking_chance_mult *= 1.1;
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Player.hacking_exp_mult *= 1.35;
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Player.hacking_exp_mult *= 1.25;
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Player.hacking_mult *= 1.1;
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Player.hacking_mult *= 1.1;
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break;
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break;
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case AugmentationNames.ENMAnalyzeEngine: //High level
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case AugmentationNames.ENMAnalyzeEngine: //High level
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@ -1596,7 +1596,7 @@ applyAugmentation = function(aug, reapply=false) {
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case AugmentationNames.Neuralstimulator: //Medium Level
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case AugmentationNames.Neuralstimulator: //Medium Level
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Player.hacking_speed_mult *= 1.02;
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Player.hacking_speed_mult *= 1.02;
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Player.hacking_chance_mult *= 1.1;
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Player.hacking_chance_mult *= 1.1;
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Player.hacking_exp_mult *= 1.2;
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Player.hacking_exp_mult *= 1.12;
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break;
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break;
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case AugmentationNames.NeuralAccelerator:
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case AugmentationNames.NeuralAccelerator:
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Player.hacking_mult *= 1.1;
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Player.hacking_mult *= 1.1;
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@ -1629,7 +1629,7 @@ applyAugmentation = function(aug, reapply=false) {
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break;
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break;
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case AugmentationNames.NeuronalDensification:
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case AugmentationNames.NeuronalDensification:
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Player.hacking_mult *= 1.15;
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Player.hacking_mult *= 1.15;
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Player.hacking_exp_mult *= 1.2;
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Player.hacking_exp_mult *= 1.1;
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Player.hacking_speed_mult *= 1.03;
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Player.hacking_speed_mult *= 1.03;
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break;
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break;
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@ -281,7 +281,7 @@ CONSTANTS = {
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"yield $50,000. <br><br> " +
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"yield $50,000. <br><br> " +
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"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
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"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
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"n threads can be calculated with: <br>" +
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"n threads can be calculated with: <br>" +
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"base cost * n * (1.02 ^ n) <br>" +
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"base cost * n * (1.01 ^ n) <br>" +
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"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
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"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
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"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
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"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
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"Every method for running a script has an option for making it multihreaded. To run a script with " +
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"Every method for running a script has an option for making it multihreaded. To run a script with " +
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@ -654,6 +654,7 @@ CONSTANTS = {
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"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
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"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
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"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
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"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
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"-Rebalanced formulas that determine crime success<br>" +
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"-Rebalanced formulas that determine crime success<br>" +
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"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.01<br>"
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"v0.21.1<br>" +
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"v0.21.1<br>" +
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"-IF YOUR GAME BREAKS, DO THE FOLLOWING: Options -> Soft Reset -> Save Game -> Reload Page. Sorry about that! <br>" +
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"-IF YOUR GAME BREAKS, DO THE FOLLOWING: Options -> Soft Reset -> Save Game -> Reload Page. Sorry about that! <br>" +
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"-Autocompletion for aliases - courtesy of Github user LTCNugget<br><br>" +
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"-Autocompletion for aliases - courtesy of Github user LTCNugget<br><br>" +
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@ -971,7 +971,7 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
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//Check for admin rights and that there is enough RAM availble to run
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//Check for admin rights and that there is enough RAM availble to run
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var script = server.scripts[i];
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var script = server.scripts[i];
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var ramUsage = script.ramUsage;
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var ramUsage = script.ramUsage;
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ramUsage = ramUsage * threads * Math.pow(1.02, threads-1);
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ramUsage = ramUsage * threads * Math.pow(1.01, threads-1);
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var ramAvailable = server.maxRam - server.ramUsed;
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var ramAvailable = server.maxRam - server.ramUsed;
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if (server.hasAdminRights == false) {
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if (server.hasAdminRights == false) {
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@ -142,7 +142,7 @@ function addWorkerScript(runningScriptObj, server) {
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} else {
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} else {
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runningScriptObj.threads = 1;
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runningScriptObj.threads = 1;
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}
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}
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var ramUsage = runningScriptObj.scriptRef.ramUsage * threads * Math.pow(1.02, threads-1);
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var ramUsage = runningScriptObj.scriptRef.ramUsage * threads * Math.pow(1.01, threads-1);
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server.ramUsed += ramUsage;
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server.ramUsed += ramUsage;
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//Create the WorkerScript
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//Create the WorkerScript
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@ -17,7 +17,20 @@ function BitburnerSaveObject() {
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BitburnerSaveObject.prototype.saveGame = function() {
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BitburnerSaveObject.prototype.saveGame = function() {
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this.PlayerSave = JSON.stringify(Player);
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this.PlayerSave = JSON.stringify(Player);
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this.AllServersSave = JSON.stringify(AllServers);
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//Delete all logs from all running scripts
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TempAllServers = jQuery.extend(true, {}, AllServers); //Deep copy
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for (var ip in TempAllServers) {
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var server = TempAllServers[ip];
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if (server == null) {continue;}
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for (var i = 0; i < server.runningScripts.length; ++i) {
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var runningScriptObj = server.runningScripts[i];
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runningScriptObj.logs.length = 0;
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runningScriptObj.logs = [];
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}
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}
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this.AllServersSave = JSON.stringify(TempAllServers);
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this.CompaniesSave = JSON.stringify(Companies);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.FactionsSave = JSON.stringify(Factions);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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@ -789,7 +789,7 @@ var Terminal = {
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for (var i = 0; i < currServ.scripts.length; ++i) {
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for (var i = 0; i < currServ.scripts.length; ++i) {
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if (scriptName == currServ.scripts[i].filename) {
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if (scriptName == currServ.scripts[i].filename) {
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var scriptBaseRamUsage = currServ.scripts[i].ramUsage;
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var scriptBaseRamUsage = currServ.scripts[i].ramUsage;
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var ramUsage = scriptBaseRamUsage * numThreads * Math.pow(1.02, numThreads-1);
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var ramUsage = scriptBaseRamUsage * numThreads * Math.pow(1.01, numThreads-1);
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post("This script requires " + formatNumber(ramUsage, 2) + "GB of RAM to run for " + numThreads + " thread(s)");
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post("This script requires " + formatNumber(ramUsage, 2) + "GB of RAM to run for " + numThreads + " thread(s)");
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return;
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return;
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@ -1303,7 +1303,7 @@ var Terminal = {
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if (server.scripts[i].filename == scriptName) {
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if (server.scripts[i].filename == scriptName) {
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//Check for admin rights and that there is enough RAM availble to run
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//Check for admin rights and that there is enough RAM availble to run
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var script = server.scripts[i];
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var script = server.scripts[i];
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var ramUsage = script.ramUsage * numThreads * Math.pow(1.02, numThreads-1);
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var ramUsage = script.ramUsage * numThreads * Math.pow(1.01, numThreads-1);
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var ramAvailable = server.maxRam - server.ramUsed;
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var ramAvailable = server.maxRam - server.ramUsed;
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if (server.hasAdminRights == false) {
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if (server.hasAdminRights == false) {
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