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Merge pull request #2816 from danielyxie/revert-2785-improve-server-grow-low-money
Revert "Use min `server.moneyAvailable` of 1$ when growing server money"
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commit
c2c31eede6
@ -612,12 +612,12 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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)} (t=${numeralWrapper.formatThreads(threads)}).`,
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);
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return netscriptDelay(growTime * 1000, workerScript).then(function () {
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const moneyBefore = server.moneyAvailable;
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const growth = processSingleServerGrowth(server, threads, Player, host.cpuCores);
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const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable;
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processSingleServerGrowth(server, threads, Player, host.cpuCores);
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const moneyAfter = server.moneyAvailable;
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workerScript.scriptRef.recordGrow(server.hostname, threads);
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const expGain = calculateHackingExpGain(server, Player) * threads;
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const logGrowPercent = growth;
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const logGrowPercent = moneyAfter / moneyBefore - 1;
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workerScript.log(
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"grow",
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() =>
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@ -74,8 +74,8 @@ export function processSingleServerGrowth(server: Server, threads: number, p: IP
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serverGrowth = 1;
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}
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server.moneyAvailable = Math.max(server.moneyAvailable, 1); // It can be grown even if it has no money. 1$ min
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const oldMoneyAvailable = server.moneyAvailable;
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server.moneyAvailable += 1 * threads; // It can be grown even if it has no money
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server.moneyAvailable *= serverGrowth;
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// in case of data corruption
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